Commit graph

34 commits

Author SHA1 Message Date
Robert
516a1bbec4 Started new item textures 2013-11-11 13:13:04 -05:00
Robert
6e25105da9 Worked on car 2013-11-10 20:27:51 -05:00
Robert
2a89c258f8 Started up on gas blocks 2013-11-10 13:18:28 -05:00
DarkGuardsman
5fe979c5f0 Seems my git files got reset 2013-11-08 17:34:00 -05:00
DarkGuardsman
2119b5043b Finished off the major tool textures
Still have to go threw an make all the shear textures but they are not
craftable so there is no rush.
2013-11-05 02:38:00 -05:00
DarkGuardsman
da96375b8c Recipe Stuff 2013-11-02 08:10:51 -04:00
DarkGuardsman
1d708b9a33 Worked on recipes 2013-10-25 03:02:00 -04:00
DarkGuardsman
1b2eafe506 Added New tab and changed tab icons 2013-10-23 08:31:45 -04:00
DarkGuardsman
35b14aa38c Forcing github to refresh textures 2013-10-22 19:22:20 -04:00
DarkGuardsman
f6e6d5bf56 ... 2013-10-22 19:21:45 -04:00
DarkGuardsman
96ae56e53a ... 2013-10-22 19:14:55 -04:00
DarkGuardsman
edbe3758c8 ... 2013-10-22 19:14:10 -04:00
DarkGuardsman
bcece40d96 Re-syncing item pictures 2013-10-22 19:13:57 -04:00
DarkGuardsman
b69c77e064 Forcing github to sync pictures 2013-10-22 19:13:16 -04:00
DarkGuardsman
7ec4980de6 Created a single solar panel texture 2013-10-22 16:31:26 -04:00
DarkGuardsman
e73bd46db5 Finished the bronze tool textures 2013-10-22 16:00:44 -04:00
DarkGuardsman
adc46d3345 Item clean up and change in item registration 2013-10-22 15:51:24 -04:00
DarkGuardsman
116ac28a22 Created texture for all tools, though still working
Did actually texture the aluminum tools and got a simi good look out of
them.
2013-10-22 12:46:59 -04:00
DarkGuardsman
f286935a2f Worked on the tool some more and started on textures 2013-10-22 10:27:15 -04:00
Archtikz
0c92637e0a Just looking, accidental edit. 2013-10-13 09:15:27 +01:00
DarkGuardsman
913618afe6 Started work on electric furnace model 2013-09-21 23:31:10 -04:00
DarkGuardsman
4a2dd3eca1 Added metal fragment textures & other crafting 2013-09-21 22:22:33 -04:00
DarkGuardsman
be157ae1fc corrected var names for ores in lang files
Nothing has changed but the new ore setup need the vars to be lower
case, as well aluminum ore is now called by its correct name.
2013-09-21 11:38:57 -04:00
DarkGuardsman
687a966992 reworked how ores are setup
Removed the dependency on using the material enum as it was adding ores
that should not generate which was causing a lot of issues. So to solve
this the block has its own enum set of ores it will work with. However,
i still need to reset the ore generator
2013-09-21 11:36:03 -04:00
Vexatos
4b7ac191cc Update de_DE.properties 2013-09-21 11:43:28 +02:00
DarkGuardsman
0884cb61dd Added solar panel 2013-09-20 13:48:57 -04:00
DarkGuardsman
36a480b9c0 Added fill/drain fluid item helpers to fluid helper
Simple code to work with fluid container items.
2013-09-16 12:01:33 -04:00
crafteverywhere
419442ed3a Create zh_CN.properties 2013-09-13 14:58:03 +08:00
Vexatos
1e09c1dcdb Created de_DE.properties
I guess this must be ISO 8859-1 (Calclavia version) encoded.
2013-09-08 14:50:56 +02:00
DarkGuardsman
81abfe2627 Correct textures and name loading 2013-09-06 01:05:37 -04:00
DarkGuardsman
d048d92da4 Worked on lang file a bit 2013-09-06 00:47:28 -04:00
DarkGuardsman
f19ac591ae Added Ilus Element mod for merging
Content will be merged into the core as an optional decor block/item
set.
2013-09-03 17:24:43 -04:00
DarkGuardsman
972bb67835 Imported textures from FM, and minor work 2013-08-26 15:52:24 -04:00
DarkGuardsman
d95799cd0a Fixed texture file name mod->asset
Forgot to do this right after starting working on 1.6.2 :P i'm behind i
guess on a few things more then just bugs
2013-08-26 13:32:47 -04:00