66 lines
2.4 KiB
Java
66 lines
2.4 KiB
Java
package resonantinduction.atomic.particle.quantum;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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import resonant.lib.gui.GuiContainerBase;
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import resonantinduction.atomic.Atomic;
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import resonantinduction.core.Reference;
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import universalelectricity.api.energy.UnitDisplay.Unit;
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public class GuiQuantumAssembler extends GuiContainerBase
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{
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public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Atomic.GUI_TEXTURE_DIRECTORY + "gui_atomic_assembler.png");
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private TileQuantumAssembler tileEntity;
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private int containerWidth;
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private int containerHeight;
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public GuiQuantumAssembler(InventoryPlayer par1InventoryPlayer, TileQuantumAssembler tileEntity)
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{
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super(new ContainerQuantumAssembler(par1InventoryPlayer, tileEntity));
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this.tileEntity = tileEntity;
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this.ySize = 230;
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}
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/** Draw the foreground layer for the GuiContainer (everything in front of the items) */
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@Override
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public void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
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{
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this.fontRenderer.drawString(this.tileEntity.getInvName(), 65 - this.tileEntity.getInvName().length(), 6, 4210752);
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String displayText = "";
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if (this.tileEntity.time() > 0)
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{
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displayText = "Process: " + (int) (100 - ((float) this.tileEntity.time() / (float) this.tileEntity.MAX_TIME()) * 100) + "%";
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}
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else if (this.tileEntity.canProcess())
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{
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displayText = "Ready";
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}
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else
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{
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displayText = "Idle";
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}
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this.fontRenderer.drawString(displayText, 9, this.ySize - 106, 4210752);
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this.renderUniversalDisplay(100, this.ySize - 94, this.tileEntity.getVoltageInput(null), mouseX, mouseY, Unit.VOLTAGE);
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this.renderUniversalDisplay(8, this.ySize - 95, tileEntity.MAX_TIME(), mouseX, mouseY, Unit.WATT);
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}
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/** Draw the background layer for the GuiContainer (everything behind the items) */
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@Override
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protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
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{
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this.mc.renderEngine.bindTexture(TEXTURE);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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this.containerWidth = (this.width - this.xSize) / 2;
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this.containerHeight = (this.height - this.ySize) / 2;
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this.drawTexturedModalRect(this.containerWidth, this.containerHeight, 0, 0, this.xSize, this.ySize);
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}
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} |