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AGPL-3.0.txt
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|||
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
Developers that use our General Public Licenses protect your rights
|
||||
with two steps: (1) assert copyright on the software, and (2) offer
|
||||
you this License which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
||||
receive widespread use, become available for other developers to
|
||||
incorporate. Many developers of free software are heartened and
|
||||
encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
|
||||
The GNU General Public License permits making a modified version and
|
||||
letting the public access it on a server without ever releasing its
|
||||
source code to the public.
|
||||
|
||||
The GNU Affero General Public License is designed specifically to
|
||||
ensure that, in such cases, the modified source code becomes available
|
||||
to the community. It requires the operator of a network server to
|
||||
provide the source code of the modified version running there to the
|
||||
users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing under
|
||||
this license.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
33
CONTRIBUTING.md
Normal file
|
@ -0,0 +1,33 @@
|
|||
Contributing to Jocly
|
||||
=====================
|
||||
|
||||
Contribute source code
|
||||
----------------------
|
||||
|
||||
You are very welcome to contribute source code with bug fixes, improvements and new
|
||||
features.
|
||||
|
||||
Contributions must be done as Pull Requests (PR) to the Jocly repository on github:
|
||||
[https://github.com/mi-g/jocly](https://github.com/mi-g/jocly).
|
||||
|
||||
Prior to working on Jocly source code, it is a good idea to tell us about it
|
||||
on the [Jocly Community Group](https://groups.google.com/forum/#!forum/jocly-community).
|
||||
It may save you time and energy getting the right advice upfront.
|
||||
|
||||
By submitting a PR to the Jocly repository, you acknowledge that:
|
||||
- the submitted code is under AGPL v3
|
||||
- you give us, Jocly, the right to sub-license the submitted code under the current
|
||||
Jocly AGPL/Proprietary dual-licensing model
|
||||
|
||||
Reporting issues
|
||||
----------------
|
||||
|
||||
If you discover issues with features covered by Jocly, you are very welcome to file
|
||||
an issue in the [github repository](https://github.com/mi-g/jocly/issues/new).
|
||||
|
||||
Using Jocly in your project
|
||||
---------------------------
|
||||
|
||||
If you use Jocly in your project, Web site or else, let us know in the
|
||||
[Jocly Community Group](https://groups.google.com/forum/#!forum/jocly-community) so
|
||||
we can ~~brag~~ talk about it.
|
31
COPYING.md
Normal file
|
@ -0,0 +1,31 @@
|
|||
|
||||
Copying Jocly
|
||||
=============
|
||||
|
||||
Apart for the exceptions specified below, Jocly is released under the Affero
|
||||
GNU Public License version 3.0 (AGPL v3).
|
||||
|
||||
In a nutshell, it means you can copy the Jocly source code, modify it and use it in
|
||||
your own projects, assuming the resulting work is released under the same license which
|
||||
implies, in particular, that you make the source code available. If the resulting work is running on a
|
||||
server and you do not distribute the software, you are still bound to this license (this
|
||||
is the difference between AGPL and GPL). Read the joined AGPLv3 license file for details.
|
||||
|
||||
Exceptions
|
||||
----------
|
||||
|
||||
If the AGPL license is not suitable for your application, Jocly is also available
|
||||
under a proprietary license that may allow you to create derivative work that is not
|
||||
subject to the AGPL restrictions. Contact us at license@jocly.com for more information.
|
||||
|
||||
Some source code in the Jocly repository is not subject to AGPL:
|
||||
|
||||
| Source location | License | Information |
|
||||
| --- | --- | --- |
|
||||
| `third-party/` | [MIT](https://opensource.org/licenses/MIT) | original source code available from [https://github.com/mrdoob/three.js](https://github.com/mrdoob/three.js), [https://github.com/tweenjs/tween.js](https://github.com/tweenjs/tween.js), [https://github.com/jeromeetienne/threex](https://github.com/jeromeetienne/threex) |
|
||||
| `src/lib/` | [MIT](https://opensource.org/licenses/MIT) | derivative work from MIT-licensed projects is also under MIT license |
|
||||
| `src/games/chessbase/res/**/*.{png,jpg,js}` | [CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/) | artwork is under Creative Commons Attribution-ShareAlike 3.0 license |
|
||||
|
||||
|
||||
|
||||
|
50
README.md
Normal file
|
@ -0,0 +1,50 @@
|
|||
|
||||
**Warning: This is work in progress**
|
||||
|
||||
Jocly is a library and set of tools to integrate boards games into Web environments.
|
||||
It comes with a large collection of abstract strategy games, 2D and 3D user interface,
|
||||
artificial intelligence to play against.
|
||||
|
||||
Demos
|
||||
-----
|
||||
|
||||
Simple human vs computer:
|
||||
|
||||
[Classic chess](https://mi-g.github.com/jocly/examples/browser/simple.html?classic-chess),
|
||||
[Circular chess](https://mi-g.github.com/jocly/examples/browser/simple.html?circular-chess),
|
||||
[Multi layers chess](https://mi-g.github.com/jocly/examples/browser/simple.html?raumschach),
|
||||
[Hexagonal chess](https://mi-g.github.com/jocly/examples/browser/simple.html?glinski-chess),
|
||||
[Chinese chess](https://mi-g.github.com/jocly/examples/browser/simple.html?xiangqi),
|
||||
[Middle-age chess](https://mi-g.github.com/jocly/examples/browser/simple.html?courier-chess),
|
||||
[Scrum](https://mi-g.github.com/jocly/examples/browser/simple.html?scrum)
|
||||
|
||||
Or see and try [all available games](https://mi-g.github.com/jocly/examples/browser/multiple.html)
|
||||
|
||||
Building
|
||||
--------
|
||||
|
||||
- install the *node.js* environment (using [nvm](https://github.com/creationix/nvm) is probably a good idea)
|
||||
- install *gulp*: `nvm install -g gulp`
|
||||
- install [git](https://git-scm.com/downloads)
|
||||
- clone Jocly from *github*: `git clone https://github.com/mi-g/jocly.git`
|
||||
- enter the `jocly` directory
|
||||
- build: `gulp build`
|
||||
- `dist/browser` contains the javascript library to build web applications, `dist/node` is the module to be used for node.js applications
|
||||
|
||||
Using Jocly in a Web page
|
||||
-------------------------
|
||||
|
||||
After building Jocly, copy the `dist/browser` directory as `jocly` into your project filesystem.
|
||||
|
||||
Insert this line to your HTML source code:
|
||||
````
|
||||
<script src="jocly/jocly.js"></script>
|
||||
````
|
||||
|
||||
You are now ready to use the Jocly API through the `Jocly` global object.
|
||||
|
||||
API Documentation
|
||||
-----------------
|
||||
|
||||
This section is to be written. For now, check the examples into the `examples/browser`
|
||||
and `examples/node` sub-directories.
|
75
examples/browser/css/styles.css
Normal file
|
@ -0,0 +1,75 @@
|
|||
|
||||
html, body {
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.game-area {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background-color: #eee;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
#progress-bar {
|
||||
height: 5px;
|
||||
background-color: rgba(0,255,0,.3);
|
||||
transition: width .5s;
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
z-index: 10;
|
||||
display: none;
|
||||
}
|
||||
|
||||
#game-list {
|
||||
width: 300px;
|
||||
max-height: 500px;
|
||||
float: right;
|
||||
overflow-y: auto;
|
||||
border: 1px solid #eee;
|
||||
margin: 4px;
|
||||
padding: 4px;
|
||||
}
|
||||
|
||||
.game-descr {
|
||||
background-repeat: no-repeat;
|
||||
background-position: left center;
|
||||
background-size: 32px;
|
||||
cursor: pointer;
|
||||
padding: 4px 4px 4px 40px;
|
||||
}
|
||||
|
||||
.game-descr:hover {
|
||||
background-color: #eee;
|
||||
}
|
||||
|
||||
.game-descr-name {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.game-area-mini {
|
||||
width: 400px;
|
||||
height: 300px;
|
||||
}
|
||||
|
||||
.game-area-mini-cont {
|
||||
float: left;
|
||||
margin: 4px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.game-winner-mini {
|
||||
position: absolute;
|
||||
z-index: 10;
|
||||
background-color: #fff;
|
||||
color: #000;
|
||||
padding: 8px;
|
||||
margin: 8px;
|
||||
top: 0;
|
||||
left: 0;
|
||||
}
|
78
examples/browser/js/multiple.js
Normal file
|
@ -0,0 +1,78 @@
|
|||
|
||||
(function($) {
|
||||
|
||||
$(document).ready(()=>{
|
||||
|
||||
Jocly.listGames().then((games)=>{
|
||||
|
||||
for(let gameName in games) {
|
||||
var game = games[gameName];
|
||||
|
||||
$("<div>")
|
||||
.addClass("game-descr")
|
||||
.css({
|
||||
backgroundImage: "url('"+game.thumbnail+"')"
|
||||
})
|
||||
.append($("<div>").addClass("game-descr-name").text(game.title))
|
||||
.append($("<div>").addClass("game-descr-summary").text(game.summary))
|
||||
.bind("click",()=>{
|
||||
StartGame(gameName);
|
||||
}).appendTo($("#game-list"));
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
function StartGame(gameName) {
|
||||
var area = $("<div>").addClass("game-area-mini");
|
||||
function NotifyWinner(winner) {
|
||||
var txt;
|
||||
switch(winner) {
|
||||
case 1:
|
||||
txt = "Player A wins";
|
||||
break;
|
||||
case -1:
|
||||
txt = "Player B wins";
|
||||
break;
|
||||
case 2:
|
||||
txt = "Draw";
|
||||
break;
|
||||
}
|
||||
area.parent().append($("<div>").addClass("game-winner-mini").text(txt));
|
||||
}
|
||||
|
||||
function Listen(message) {
|
||||
var game = this;
|
||||
switch(message.type) {
|
||||
case "human-move":
|
||||
if(message.finished)
|
||||
NotifyWinner(message.winner);
|
||||
else {
|
||||
game.machineTurn({
|
||||
level: game.config.model.levels[2],
|
||||
threaded: true
|
||||
});
|
||||
}
|
||||
break;
|
||||
case "machine-move":
|
||||
if(message.finished)
|
||||
NotifyWinner(message.winner);
|
||||
else
|
||||
game.humanTurn();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
$("<div>").addClass("game-area-mini-cont").append(area).appendTo($("body"));
|
||||
|
||||
Jocly.createGame(gameName,area[0]).then((game) => {
|
||||
game.listen(Listen)
|
||||
.then(()=>{
|
||||
game.humanTurn();
|
||||
});
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
})(jQuery);
|
69
examples/browser/js/simple.js
Normal file
|
@ -0,0 +1,69 @@
|
|||
|
||||
var progressBar;
|
||||
|
||||
function NotifyWinner(winner) {
|
||||
var txt;
|
||||
switch(winner) {
|
||||
case 1:
|
||||
txt = "Player A wins";
|
||||
break;
|
||||
case -1:
|
||||
txt = "Player B wins";
|
||||
break;
|
||||
case 2:
|
||||
txt = "Draw";
|
||||
break;
|
||||
}
|
||||
alert(txt);
|
||||
}
|
||||
|
||||
function PrintMove(game,move) {
|
||||
game.getMoveString(move)
|
||||
.then((move)=>{
|
||||
console.info("=>",move);
|
||||
});
|
||||
}
|
||||
|
||||
function Listen(message) {
|
||||
var game = this;
|
||||
switch(message.type) {
|
||||
case "human-move":
|
||||
PrintMove(game,message.move);
|
||||
if(message.finished)
|
||||
NotifyWinner(message.winner);
|
||||
else {
|
||||
game.machineTurn({
|
||||
level: game.config.model.levels[2],
|
||||
threaded: true
|
||||
});
|
||||
progressBar.style.display = "block";
|
||||
}
|
||||
break;
|
||||
case "machine-move":
|
||||
PrintMove(game,message.move);
|
||||
progressBar.style.display = "none";
|
||||
if(message.finished)
|
||||
NotifyWinner(message.winner);
|
||||
else
|
||||
game.humanTurn();
|
||||
break;
|
||||
case "machine-progress":
|
||||
progressBar.style.width = message.progress +"%";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
window.addEventListener("DOMContentLoaded", function () {
|
||||
progressBar = document.getElementById("progress-bar");
|
||||
var match = /\?game=([^&]+)/.exec(window.location.href);
|
||||
var gameName = match && match[1] || "classic-chess";
|
||||
var elementId = "game-area1";
|
||||
var area = document.getElementById(elementId);
|
||||
Jocly.createGame(gameName,area).then((game) => {
|
||||
game.listen(Listen)
|
||||
.then(()=>{
|
||||
game.humanTurn();
|
||||
});
|
||||
});
|
||||
});
|
||||
|
24
examples/browser/multiple.html
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!doctype html>
|
||||
|
||||
<html lang="en">
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
|
||||
<title>Jocly Test - Simple</title>
|
||||
<meta name="description" content="Jocly simple test">
|
||||
<meta name="author" content="Jocly">
|
||||
|
||||
<link rel="stylesheet" href="css/styles.css">
|
||||
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="game-list"></div>
|
||||
|
||||
<script src="../../dist/browser/jocly.js"></script>
|
||||
<script src="../../node_modules/jquery/dist/jquery.js"></script>
|
||||
<script src="js/multiple.js"></script>
|
||||
</body>
|
||||
|
||||
</html>
|
25
examples/browser/simple.html
Normal file
|
@ -0,0 +1,25 @@
|
|||
<!doctype html>
|
||||
|
||||
<html lang="en">
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
|
||||
<title>Jocly Test - Simple</title>
|
||||
<meta name="description" content="Jocly simple test">
|
||||
<meta name="author" content="Jocly">
|
||||
|
||||
<link rel="stylesheet" href="css/styles.css">
|
||||
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="game-area1" class="game-area">
|
||||
<div id="progress-bar"></div>
|
||||
</div>
|
||||
|
||||
<script src="../../dist/browser/jocly.js"></script>
|
||||
<script src="js/simple.js"></script>
|
||||
</body>
|
||||
|
||||
</html>
|
58
examples/node/index.js
Normal file
|
@ -0,0 +1,58 @@
|
|||
var jocly = require("../../dist/node");
|
||||
|
||||
var moveCount = 0;
|
||||
|
||||
process.on('uncaughtException', function(err) {
|
||||
console.error(err,err.stack)
|
||||
});
|
||||
|
||||
function Turn(game) {
|
||||
game.machineTurn({
|
||||
level: game.config.model.levels[2],
|
||||
})
|
||||
.then(()=>{
|
||||
},(e)=>{
|
||||
console.error("cannot machine turn",e);
|
||||
})
|
||||
.catch((e)=>{
|
||||
console.error("error in machine turn",e);
|
||||
})
|
||||
;
|
||||
}
|
||||
|
||||
function Listen(message) {
|
||||
//console.info("Top receives",message);
|
||||
switch(message.type) {
|
||||
case "machine-move":
|
||||
var move = this.getMoveString(message.move)
|
||||
.then((move)=>{
|
||||
console.info(
|
||||
((!(moveCount%2) && ((moveCount>>1)+1)+". ") || "")
|
||||
+(moveCount%2 && " " || "")+" "+move
|
||||
);
|
||||
moveCount++;
|
||||
if(message.finished)
|
||||
switch(message.winner) {
|
||||
case 1: console.info("Player A wins"); break;
|
||||
case -1: console.info("Player B wins"); break;
|
||||
case 2: console.info("Draw"); break;
|
||||
}
|
||||
else
|
||||
Turn(this);
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
jocly.createGame("classic-chess")
|
||||
.then((game)=>{
|
||||
game.listen(Listen);
|
||||
Turn(game);
|
||||
},(e)=>{
|
||||
console.info("error",e);
|
||||
})
|
||||
.catch((e)=>{
|
||||
console.info("error",e);
|
||||
})
|
||||
;
|
||||
|
11
examples/node/list-games.js
Normal file
|
@ -0,0 +1,11 @@
|
|||
var jocly = require("../../dist/node");
|
||||
|
||||
jocly.listGames()
|
||||
.then((games)=>{
|
||||
var gameNames = Object.keys(games).map((gameName) => {
|
||||
return games[gameName].title;
|
||||
});
|
||||
process.stdout.write(Object.keys(games).length+" games: "+gameNames.join(", ")+"\n");
|
||||
});
|
||||
|
||||
|
9
examples/node/package.json
Normal file
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"name": "jocly-node-test",
|
||||
"version": "0.0.1",
|
||||
"author": {
|
||||
"email": "mig@jocly.com",
|
||||
"name": "Michel Gutierrez",
|
||||
"url": "https://github.com/mi-g"
|
||||
}
|
||||
}
|
342
gulpfile.js
Normal file
|
@ -0,0 +1,342 @@
|
|||
|
||||
const path = require('path');
|
||||
|
||||
const gulp = require('gulp');
|
||||
const debug = require('gulp-debug');
|
||||
const del = require("del");
|
||||
const through = require('through2');
|
||||
const Vinyl = require("vinyl");
|
||||
const merge = require('merge-stream');
|
||||
const rename = require("gulp-rename");
|
||||
const concat = require('gulp-concat');
|
||||
const add = require('gulp-add');
|
||||
const sourcemaps = require('gulp-sourcemaps');
|
||||
const runSequence = require('run-sequence');
|
||||
const uglify = require('gulp-uglify');
|
||||
const babel = require('gulp-babel');
|
||||
const browserify = require('browserify');
|
||||
const buffer = require("vinyl-buffer");
|
||||
const source = require('vinyl-source-stream');
|
||||
const argv = require('yargs').argv;
|
||||
const gulpif = require('gulp-if');
|
||||
const gutil = require('gulp-util');
|
||||
|
||||
const modulifyHeaders = {
|
||||
model:
|
||||
`exports.model = Model = {
|
||||
Game: {},
|
||||
Board: {},
|
||||
Move: {}
|
||||
};
|
||||
`
|
||||
,
|
||||
view:
|
||||
`exports.view = View = {
|
||||
Game: {},
|
||||
Board: {},
|
||||
Move: {}
|
||||
};
|
||||
`
|
||||
};
|
||||
|
||||
const allGames = {};
|
||||
|
||||
function HandleModuleGames(modelOnly) {
|
||||
|
||||
return through.obj(function(file,enc,next) {
|
||||
// this is executed for every game module
|
||||
var push = this.push.bind(this);
|
||||
var moduleName = path.basename(file.path);
|
||||
var moduleManifest = require(file.path);
|
||||
var streams = [];
|
||||
moduleManifest.games.forEach((game) => {
|
||||
// this is executed for every game in the game module
|
||||
|
||||
// same some game data so we can list all games later
|
||||
allGames[game.name] = {
|
||||
title: game.config.model["title-en"],
|
||||
summary: game.config.model.summary,
|
||||
thumbnail: game.config.model.thumbnail,
|
||||
module: moduleName
|
||||
};
|
||||
|
||||
// create the game config file
|
||||
push(new Vinyl({
|
||||
path: moduleName+"/"+game.name+"-config.js",
|
||||
contents: new Buffer('exports.config = '+JSON.stringify(game.config))
|
||||
}));
|
||||
|
||||
// create some specified resources
|
||||
if(!modelOnly)
|
||||
["thumbnail","rules","description","credits"].forEach((field)=>{
|
||||
var files = [];
|
||||
switch(typeof game.config.model[field]) {
|
||||
case "string":
|
||||
files.push(game.config.model[field]);
|
||||
break;
|
||||
case "object":
|
||||
for(var f in game.config.model[field])
|
||||
files.push(game.config.model[field][f]);
|
||||
break;
|
||||
}
|
||||
files = files.map((file)=>{
|
||||
return "src/games/"+moduleName+"/"+file;
|
||||
});
|
||||
var stream = gulp.src(files)
|
||||
.pipe(rename(function(path) {
|
||||
path.dirname = moduleName;
|
||||
}))
|
||||
.pipe(through.obj(function(file,enc,next) {
|
||||
push(file);
|
||||
next();
|
||||
}))
|
||||
;
|
||||
streams.push(stream);
|
||||
});
|
||||
|
||||
// create model and view script files
|
||||
function Scripts(which) {
|
||||
var scripts = game[which+"Scripts"].map((script) => {
|
||||
return "src/games/"+moduleName+"/"+script;
|
||||
});
|
||||
var fileName = moduleName+"/"+game.name+"-"+which+".js";
|
||||
var stream = gulp.src(scripts)
|
||||
.pipe(gulpif(!argv.prod,sourcemaps.init()))
|
||||
.pipe(add('_',modulifyHeaders[which],true))
|
||||
.pipe(concat(fileName))
|
||||
.pipe(gulpif(argv.prod,uglify()))
|
||||
.pipe(gulpif(!argv.prod,sourcemaps.write('.')))
|
||||
.pipe(through.obj(function(file,enc,next) {
|
||||
push(file);
|
||||
next();
|
||||
}))
|
||||
streams.push(stream);
|
||||
}
|
||||
if(modelOnly)
|
||||
Scripts("model");
|
||||
else
|
||||
["model","view"].forEach(Scripts);
|
||||
});
|
||||
|
||||
// create module common resources
|
||||
if(!modelOnly) {
|
||||
var stream = gulp.src("src/games/"+moduleName+"/res/**/*")
|
||||
.pipe(rename(function(path) {
|
||||
path.dirname = moduleName + "/res/" +path.dirname;
|
||||
}))
|
||||
.pipe(through.obj(function(file,enc,next) {
|
||||
push(file);
|
||||
next();
|
||||
}))
|
||||
;
|
||||
streams.push(stream);
|
||||
}
|
||||
|
||||
merge(streams)
|
||||
.on("finish",function() {
|
||||
next();
|
||||
})
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
gulp.task("build-node-games",function() {
|
||||
return gulp.src("src/games/*")
|
||||
.pipe(HandleModuleGames(true))
|
||||
.pipe(gulp.dest("dist/node/games"));
|
||||
});
|
||||
|
||||
function ProcessJS(stream,concatName,skipBabel) {
|
||||
if(!argv.prod)
|
||||
stream = stream.pipe(sourcemaps.init());
|
||||
if(!skipBabel)
|
||||
stream = stream.pipe(babel({
|
||||
presets: ['es2015']
|
||||
}));
|
||||
if(argv.prod)
|
||||
stream = stream.pipe(uglify())
|
||||
.on('error', function(err) {
|
||||
gutil.log(gutil.colors.red('[Error]'), err.toString());
|
||||
this.emit('end');
|
||||
})
|
||||
if(concatName)
|
||||
stream = stream.pipe(concat(concatName));
|
||||
if(!argv.prod)
|
||||
stream = stream.pipe(sourcemaps.write("."));
|
||||
return stream;
|
||||
}
|
||||
|
||||
gulp.task("build-node-core",function() {
|
||||
|
||||
var joclyCoreStream =
|
||||
ProcessJS(gulp.src([
|
||||
"src/core/jocly.core.js",
|
||||
]));
|
||||
|
||||
var joclyBaseStream =
|
||||
ProcessJS(gulp.src([
|
||||
"src/core/jocly.util.js",
|
||||
"src/core/jocly.uct.js",
|
||||
"src/core/jocly.game.js"
|
||||
]));
|
||||
|
||||
var joclyExtraStream = gulp.src([
|
||||
"src/node/package.json",
|
||||
]);
|
||||
|
||||
var joclyExtraScriptStream =
|
||||
ProcessJS(gulp.src([
|
||||
"src/node/jocly.proxy.js"
|
||||
]));
|
||||
|
||||
var allGamesStream = source('jocly-allgames.js');
|
||||
allGamesStream.end('exports.games = '+JSON.stringify(allGames));
|
||||
allGamesStream = ProcessJS(allGamesStream.pipe(buffer()));
|
||||
|
||||
return merge(joclyCoreStream,allGamesStream,joclyBaseStream,
|
||||
joclyExtraStream,joclyExtraScriptStream)
|
||||
.pipe(gulp.dest("dist/node"));
|
||||
|
||||
})
|
||||
|
||||
function CopyLicense(target) {
|
||||
return gulp.src(["COPYING.md","CONTRIBUTING.md","AGPL-3.0.txt"])
|
||||
.pipe(gulp.dest(target));
|
||||
}
|
||||
|
||||
gulp.task("copy-browser-license",function() {
|
||||
return CopyLicense("dist/browser");
|
||||
});
|
||||
|
||||
gulp.task("copy-node-license",function() {
|
||||
return CopyLicense("dist/node");
|
||||
});
|
||||
|
||||
gulp.task("build-node",function(callback) {
|
||||
runSequence("build-node-games",["build-node-core","copy-node-license"],callback);
|
||||
});
|
||||
|
||||
gulp.task("build-browser-games",function() {
|
||||
return gulp.src("src/games/*")
|
||||
.pipe(HandleModuleGames(false))
|
||||
.pipe(gulp.dest("dist/browser/games"));
|
||||
});
|
||||
|
||||
gulp.task("build-browser-core",function() {
|
||||
|
||||
var _ProcessJS = function(s) { return s; }
|
||||
|
||||
var b = browserify({
|
||||
entries: "src/browser/jocly.js",
|
||||
debug: true,
|
||||
standalone: "Jocly"
|
||||
});
|
||||
|
||||
var joclyBrowserStream = b.bundle()
|
||||
.pipe(source('jocly.js'))
|
||||
.pipe(buffer());
|
||||
|
||||
var joclyCoreStream = ProcessJS(gulp.src([
|
||||
"src/core/jocly.core.js",
|
||||
]));
|
||||
|
||||
var joclyBaseStream = ProcessJS(gulp.src([
|
||||
"src/core/jocly.util.js",
|
||||
"src/core/jocly.uct.js",
|
||||
"src/core/jocly.game.js"
|
||||
]),"jocly.game.js",true);
|
||||
|
||||
var joclyExtraScriptsStream = ProcessJS(gulp.src([
|
||||
"src/browser/jocly.aiworker.js",
|
||||
"src/browser/jocly.proxy.js",
|
||||
"src/browser/jocly.embed.js"
|
||||
]));
|
||||
|
||||
var joclyExtraStream = gulp.src([
|
||||
"src/browser/jocly.embed.html"
|
||||
]);
|
||||
|
||||
var joclyResStream = gulp.src("src/browser/res/**/*")
|
||||
.pipe(rename(function(path) {
|
||||
path.dirname = "res/"+path.dirname;
|
||||
}));
|
||||
|
||||
var allGamesStream = source('jocly-allgames.js');
|
||||
allGamesStream.end('exports.games = '+JSON.stringify(allGames));
|
||||
allGamesStream = ProcessJS(allGamesStream.pipe(buffer()));
|
||||
|
||||
return merge(joclyBrowserStream,joclyCoreStream,allGamesStream,joclyBaseStream,
|
||||
joclyExtraStream,joclyExtraScriptsStream,joclyResStream)
|
||||
.pipe(gulp.dest("dist/browser"));
|
||||
|
||||
});
|
||||
|
||||
gulp.task("build-browser-xdview",function() {
|
||||
const lib = "third-party/";
|
||||
const src = "src/";
|
||||
const srcLib = "src/lib/";
|
||||
const nmLib = "node_modules/";
|
||||
|
||||
var libs = ProcessJS(gulp.src([
|
||||
lib+"three.js",
|
||||
nmLib+"jquery/dist/jquery.js"
|
||||
]));
|
||||
|
||||
var packedLibs = ProcessJS(gulp.src([
|
||||
lib+"SubdivisionModifier.js",
|
||||
lib+"tween.js",
|
||||
lib+"tween.fix.js",
|
||||
srcLib+"JoclyOrbitControls.js",
|
||||
lib+"DeviceOrientationControls.js",
|
||||
lib+"Projector.js",
|
||||
lib+"threex.domevent.js",
|
||||
lib+"threex.domevent.object3d.js",
|
||||
lib+"StereoEffect.js",
|
||||
srcLib+"VRGamepad.js",
|
||||
lib+"VRControls.js",
|
||||
lib+"VREffect.js",
|
||||
src+"browser/jocly.ar.js",
|
||||
src+"browser/jocly.state-machine.js",
|
||||
src+"browser/jocly.xd-view.js"
|
||||
]),"jocly-xdview.js",true);
|
||||
|
||||
return merge(libs,packedLibs)
|
||||
.pipe(gulp.dest("dist/browser"))
|
||||
;
|
||||
|
||||
});
|
||||
|
||||
gulp.task("build-browser",function(callback) {
|
||||
runSequence("build-browser-games",["build-browser-core",
|
||||
"build-browser-xdview","copy-browser-license"],callback);
|
||||
});
|
||||
|
||||
|
||||
gulp.task("build",function(callback) {
|
||||
runSequence("clean",["build-browser","build-node"],callback);
|
||||
});
|
||||
|
||||
gulp.task("clean",function() {
|
||||
return del(["dist/*"],{force:true});
|
||||
});
|
||||
|
||||
gulp.task("watch",function() {
|
||||
gulp.watch("src/games/**/*",["build-node-games","build-browser-games"]);
|
||||
gulp.watch("src/{browser,core,lib}",["build-browser-core","build-browser-xdview"]);
|
||||
gulp.watch("src/{node,core}",["build-node-core"]);
|
||||
});
|
||||
|
||||
gulp.task("help", function() {
|
||||
var help = `
|
||||
usage: gulp [<commands>] [<options>]
|
||||
|
||||
commands:
|
||||
build: generate clean project build
|
||||
watch: watch project and build dynamically on changes
|
||||
|
||||
options:
|
||||
--prod: generate for production
|
||||
`;
|
||||
console.log(help);
|
||||
process.exit(0);
|
||||
});
|
35
package.json
Normal file
|
@ -0,0 +1,35 @@
|
|||
{
|
||||
"name": "jocly",
|
||||
"version": "0.0.1",
|
||||
"author": {
|
||||
"email": "mig@jocly.com",
|
||||
"name": "Michel Gutierrez",
|
||||
"url": "https://github.com/mi-g"
|
||||
},
|
||||
"scripts": {
|
||||
"build": "gulp dist"
|
||||
},
|
||||
"devDependencies": {
|
||||
"babel-preset-es2015": "^6.24.0",
|
||||
"browserify": "^14.1.0",
|
||||
"del": "^2.2.2",
|
||||
"gulp": "^3.9.1",
|
||||
"gulp-add": "0.0.2",
|
||||
"gulp-babel": "^6.1.2",
|
||||
"gulp-concat": "^2.6.1",
|
||||
"gulp-debug": "^3.1.0",
|
||||
"gulp-if": "^2.0.2",
|
||||
"gulp-rename": "^1.2.2",
|
||||
"gulp-sourcemaps": "^2.4.1",
|
||||
"gulp-uglify": "^2.1.2",
|
||||
"jquery": "^3.2.1",
|
||||
"merge-stream": "^1.0.1",
|
||||
"run-sequence": "^1.2.2",
|
||||
"through2": "^2.0.3",
|
||||
"vinyl-buffer": "^1.0.0",
|
||||
"vinyl-source-stream": "^1.1.0"
|
||||
},
|
||||
"dependencies": {
|
||||
"systemjs": "^0.20.10"
|
||||
}
|
||||
}
|
96
src/browser/jocly.aiworker.js
Normal file
|
@ -0,0 +1,96 @@
|
|||
/* Copyright 2017 Jocly
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License, version 3,
|
||||
* as published by the Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, the copyright holders give permission to link the
|
||||
* code of portions of this program with the OpenSSL library under certain
|
||||
* conditions as described in each individual source file and distribute
|
||||
* linked combinations including the program with the OpenSSL library. You
|
||||
* must comply with the GNU Affero General Public License in all respects
|
||||
* for all of the code used other than as permitted herein. If you modify
|
||||
* file(s) with this exception, you may extend this exception to your
|
||||
* version of the file(s), but you are not obligated to do so. If you do not
|
||||
* wish to do so, delete this exception statement from your version. If you
|
||||
* delete this exception statement from all source files in the program,
|
||||
* then also delete it in the license file.
|
||||
*/
|
||||
|
||||
window = self;
|
||||
|
||||
var Jocly;
|
||||
|
||||
onmessage = function(e) {
|
||||
var t0 = Date.now();
|
||||
var message = e.data;
|
||||
var options = message.options;
|
||||
var importTime = 0;
|
||||
switch(message.type) {
|
||||
case "Init":
|
||||
var scripts = [
|
||||
message.baseURL+"jocly.core.js",
|
||||
];
|
||||
Jocly = self.exports = {};
|
||||
importScripts.apply(null,scripts);
|
||||
importTime = Date.now() - t0;
|
||||
break;
|
||||
case "Play":
|
||||
Jocly.createInternalGame(message.gameName,options).then((game)=>{
|
||||
game.mBoard.mMoves = [];
|
||||
game.Load({
|
||||
playedMoves: message.playedMoves
|
||||
});
|
||||
game.mDoneCallback = function(doneData) {
|
||||
postMessage({
|
||||
type: "Done",
|
||||
data: doneData
|
||||
});
|
||||
}
|
||||
game.mProgressCallback = function(percent) {
|
||||
postMessage({
|
||||
type: "Progress",
|
||||
percent: percent
|
||||
});
|
||||
}
|
||||
if(typeof(options.level)!="undefined")
|
||||
game.mTopLevel=options.level;
|
||||
if(typeof(options.maxDepth)!="undefined")
|
||||
game.mTopLevel=options.maxDepth;
|
||||
game.mStartTime = new Date().getTime();
|
||||
game.mExploredCount = 0;
|
||||
game.mPickedMoveIndex = 0;
|
||||
game.mBestMoves = [];
|
||||
game.mContexts = [];
|
||||
game.mDuration = 0;
|
||||
game.mAborted = false;
|
||||
game.mRandomSeed = 0;
|
||||
if(options.randomSeed && !isNaN(parseInt(options.randomSeed)))
|
||||
game.mRandomSeed = parseInt(options.randomSeed);
|
||||
if(game.mOptions.levelOptions) {
|
||||
game.mOptions.levelOptionsSaved=JSON.parse(JSON.stringify(game.mOptions.levelOptions));
|
||||
if(options.level)
|
||||
JocUtil.extend(game.mOptions.levelOptions,options.level);
|
||||
}
|
||||
switch(e.data.algo) {
|
||||
case "uct":
|
||||
JoclyUCT.startMachine(game,options);
|
||||
break;
|
||||
case "alpha-beta":
|
||||
game.Engine(game.mBoard, game.mTopLevel, false, 0, options.potential); // start algo
|
||||
game.Run();
|
||||
break;
|
||||
}
|
||||
});
|
||||
break;
|
||||
}
|
||||
//console.info("initTime",Date.now()-e.data.t0);
|
||||
}
|
192
src/browser/jocly.ar.js
Normal file
|
@ -0,0 +1,192 @@
|
|||
/* Copyright 2017 Jocly
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License, version 3,
|
||||
* as published by the Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, the copyright holders give permission to link the
|
||||
* code of portions of this program with the OpenSSL library under certain
|
||||
* conditions as described in each individual source file and distribute
|
||||
* linked combinations including the program with the OpenSSL library. You
|
||||
* must comply with the GNU Affero General Public License in all respects
|
||||
* for all of the code used other than as permitted herein. If you modify
|
||||
* file(s) with this exception, you may extend this exception to your
|
||||
* version of the file(s), but you are not obligated to do so. If you do not
|
||||
* wish to do so, delete this exception statement from your version. If you
|
||||
* delete this exception statement from all source files in the program,
|
||||
* then also delete it in the license file.
|
||||
*/
|
||||
|
||||
JoclyAR = (function($) {
|
||||
|
||||
var running = false;
|
||||
var videoElement = null;
|
||||
var canvas, context;
|
||||
var width = 320, height = 240;
|
||||
var modelSize = 5;
|
||||
var scale = .2;
|
||||
var threeCtx = null;
|
||||
var processing = false;
|
||||
var arWorker = null;
|
||||
var oposition = new THREE.Vector3();
|
||||
var oeuler = new THREE.Euler();
|
||||
|
||||
function AnimationFrame() {
|
||||
if(!running)
|
||||
return;
|
||||
if(!processing && videoElement.readyState === videoElement.HAVE_ENOUGH_DATA) {
|
||||
processing = true;
|
||||
context.drawImage(videoElement,0,0,width,height);
|
||||
var imageData = context.getImageData(0, 0, width, height);
|
||||
arWorker.postMessage({
|
||||
type: "Detect",
|
||||
imageData: imageData,
|
||||
vwidth: videoElement.clientWidth,
|
||||
vheight: videoElement.clientHeight
|
||||
});
|
||||
} else
|
||||
requestAnimationFrame(AnimationFrame);
|
||||
}
|
||||
|
||||
var mouseDownY = null, scale0 = scale;
|
||||
function MouseMove(event) {
|
||||
var y = event.clientY;
|
||||
var ratio = (y-mouseDownY) / event.target.clientHeight;
|
||||
scale = scale0 * (1 - ratio);
|
||||
threeCtx.animControl.trigger();
|
||||
}
|
||||
function Mouse(event) {
|
||||
switch(event.type) {
|
||||
case 'mousedown':
|
||||
if(event.button==1 || event.button==2) {
|
||||
mouseDownY = event.clientY;
|
||||
scale0 = scale;
|
||||
event.target.addEventListener('mousemove',MouseMove);
|
||||
}
|
||||
break;
|
||||
case 'mouseup':
|
||||
case 'mouseout':
|
||||
event.target.removeEventListener('mousemove',MouseMove);
|
||||
}
|
||||
}
|
||||
|
||||
var exports = {
|
||||
start: function() {
|
||||
JoclyPlazza.webrtc.startLocal(true,{
|
||||
video: {
|
||||
width: { ideal: width },
|
||||
height: { ideal: height },
|
||||
facingMode: "environment",
|
||||
frameRate: {ideal: 24 }
|
||||
}
|
||||
});
|
||||
},
|
||||
stop: function() {
|
||||
JoclyPlazza.webrtc.setChannel(null);
|
||||
},
|
||||
attach: function(data) {
|
||||
videoElement = data.element;
|
||||
JoclyPlazza.webrtc.attachMediaStream(data.element,data.stream);
|
||||
canvas = document.createElement("canvas");
|
||||
canvas.setAttribute("width",width);
|
||||
canvas.setAttribute("height",height);
|
||||
Object.assign(canvas.style,{
|
||||
width: width,
|
||||
height: height,
|
||||
visibility : "hidden",
|
||||
position: "absolute",
|
||||
"z-index": -2,
|
||||
top: 0,
|
||||
});
|
||||
document.body.appendChild(canvas);
|
||||
/*
|
||||
$("<canvas/>")
|
||||
.attr("width", width).attr("height",height)
|
||||
.width(width).height(height)
|
||||
.css({
|
||||
visibility : "hidden",
|
||||
position: "absolute",
|
||||
"z-index": -2,
|
||||
top: 0,
|
||||
}).appendTo("body");
|
||||
*/
|
||||
context = canvas.getContext("2d");
|
||||
threeCtx = data.threeCtx;
|
||||
running = true;
|
||||
processing = false;
|
||||
threeCtx.renderer.domElement.addEventListener("mousedown",Mouse);
|
||||
threeCtx.renderer.domElement.addEventListener("mouseup",Mouse);
|
||||
threeCtx.renderer.domElement.addEventListener("mouseout",Mouse);
|
||||
|
||||
arWorker = new Worker(JoclyPlazza.config.baseURL+JoclyPlazza.config.joclyPath+'/jocly.arworker.js');
|
||||
arWorker.onmessage = function(e) {
|
||||
processing = false;
|
||||
var message = e.data;
|
||||
switch(message.type) {
|
||||
case "Pose":
|
||||
var rotation = message.rotation;
|
||||
var translation = message.translation;
|
||||
|
||||
threeCtx.body.position.set(0,0,0);
|
||||
threeCtx.camera.lookAt(new THREE.Vector3(0,-1,0));
|
||||
|
||||
threeCtx.harbor.scale.set(modelSize*scale,modelSize*scale,modelSize*scale);
|
||||
|
||||
threeCtx.harbor.rotation.set(
|
||||
-Math.asin(-rotation[1][2]),
|
||||
Math.atan2(rotation[1][0], rotation[1][1]),
|
||||
-Math.atan2(rotation[0][2], rotation[2][2])
|
||||
);
|
||||
threeCtx.harbor.position.set(
|
||||
translation[0],
|
||||
-translation[2],
|
||||
-translation[1]
|
||||
);
|
||||
if(!threeCtx.harbor.position.equals(oposition) ||
|
||||
!threeCtx.harbor.rotation.equals(oeuler))
|
||||
threeCtx.animControl.trigger();
|
||||
oposition.copy(threeCtx.harbor.position);
|
||||
oeuler.copy(threeCtx.harbor.rotation);
|
||||
break;
|
||||
case "NoPose":
|
||||
break;
|
||||
}
|
||||
setTimeout(AnimationFrame,20);
|
||||
}
|
||||
arWorker.postMessage({
|
||||
type: "Init",
|
||||
baseUrl: JoclyPlazza.config.baseURL+JoclyPlazza.config.joclyPath,
|
||||
modelSize: modelSize,
|
||||
width: width,
|
||||
height: height
|
||||
});
|
||||
requestAnimationFrame(AnimationFrame);
|
||||
},
|
||||
detach: function(data) {
|
||||
threeCtx.renderer.domElement.removeEventListener("mousedown",Mouse);
|
||||
threeCtx.renderer.domElement.removeEventListener("mouseup",Mouse);
|
||||
threeCtx.renderer.domElement.removeEventListener("mouseout",Mouse);
|
||||
JoclyPlazza.webrtc.detachMediaStream(data.element);
|
||||
videoElement = null;
|
||||
running = false;
|
||||
canvas.parentNode.removeChild(canvas);
|
||||
context = null;
|
||||
threeCtx = null;
|
||||
arWorker.terminate();
|
||||
arWorker = null;
|
||||
}
|
||||
}
|
||||
|
||||
return exports;
|
||||
|
||||
|
||||
})();
|
||||
|
22
src/browser/jocly.embed.html
Normal file
|
@ -0,0 +1,22 @@
|
|||
<!doctype html>
|
||||
|
||||
<html style="width: 100%; height: 100%">
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
|
||||
<title>Jocly</title>
|
||||
<meta name="description" content="Jocly embedded viewport">
|
||||
<meta name="author" content="Jocly">
|
||||
|
||||
</head>
|
||||
|
||||
<body style="width: 100%; height: 100%; margin: 0">
|
||||
|
||||
<div id="area" style="width: 100%; height: 100%"></div>
|
||||
|
||||
<script src="jocly.js"></script>
|
||||
<script src="jocly.embed.js"></script>
|
||||
</body>
|
||||
|
||||
</html>
|
131
src/browser/jocly.embed.js
Normal file
|
@ -0,0 +1,131 @@
|
|||
/* Copyright 2017 Jocly
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License, version 3,
|
||||
* as published by the Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, the copyright holders give permission to link the
|
||||
* code of portions of this program with the OpenSSL library under certain
|
||||
* conditions as described in each individual source file and distribute
|
||||
* linked combinations including the program with the OpenSSL library. You
|
||||
* must comply with the GNU Affero General Public License in all respects
|
||||
* for all of the code used other than as permitted herein. If you modify
|
||||
* file(s) with this exception, you may extend this exception to your
|
||||
* version of the file(s), but you are not obligated to do so. If you do not
|
||||
* wish to do so, delete this exception statement from your version. If you
|
||||
* delete this exception statement from all source files in the program,
|
||||
* then also delete it in the license file.
|
||||
*/
|
||||
|
||||
var gameId;
|
||||
var gGame;
|
||||
|
||||
window.addEventListener("message", receiveMessage, false);
|
||||
|
||||
function receiveMessage(event)
|
||||
{
|
||||
console.info("embed receives message",event.data);
|
||||
var origin = event.origin || event.originalEvent.origin;
|
||||
var url = new URL(window.location);
|
||||
if(origin!=url.origin)
|
||||
return;
|
||||
function Reply(message) {
|
||||
window.parent.postMessage({
|
||||
joclyEmbeddedGameId: gameId,
|
||||
replyId: event.data.replyId,
|
||||
message: message
|
||||
},"*");
|
||||
}
|
||||
var message = event.data.message;
|
||||
switch(message.type) {
|
||||
case "init":
|
||||
gameId = message.id;
|
||||
var area = document.getElementById("area");
|
||||
Jocly.createInternalGame(message.gameName).then((game) => {
|
||||
gGame = game;
|
||||
game.AddListener(Listen);
|
||||
function Start() {
|
||||
game.AttachElement(area).then(()=>{
|
||||
game.GameInitView();
|
||||
game.DisplayBoard();
|
||||
Reply();
|
||||
});
|
||||
}
|
||||
if (document.readyState === "complete"
|
||||
|| document.readyState === "loaded"
|
||||
|| document.readyState === "interactive")
|
||||
Start();
|
||||
else
|
||||
window.addEventListener("DOMContentLoaded", () => {
|
||||
Start();
|
||||
});
|
||||
});
|
||||
break;
|
||||
case "humanTurn":
|
||||
gGame.HumanTurn();
|
||||
break;
|
||||
case "machineTurn":
|
||||
gGame.StartMachine(message.options);
|
||||
break;
|
||||
case "getFinished":
|
||||
var finished = gGame.GetFinished();
|
||||
Reply({
|
||||
finished: !!finished,
|
||||
winner: finished
|
||||
});
|
||||
break;
|
||||
case "getMoveString":
|
||||
var move = new (gGame.GetMoveClass())(message.move);
|
||||
Reply(move.ToString());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function Listen(message) {
|
||||
switch(message.type) {
|
||||
case "human-move":
|
||||
gGame.ApplyMove(message.move);
|
||||
var finished = gGame.GetFinished();
|
||||
if(!finished)
|
||||
gGame.InvertWho();
|
||||
gGame.DisplayBoard();
|
||||
Object.assign(message,{
|
||||
finished: !!finished,
|
||||
winner: finished
|
||||
});
|
||||
break;
|
||||
case "machine-move":
|
||||
var move = message.result.move;
|
||||
delete message.result.move;
|
||||
gGame.PlayMove(move)
|
||||
.then(()=>{
|
||||
var finished = gGame.GetFinished();
|
||||
if(!finished)
|
||||
gGame.InvertWho();
|
||||
gGame.DisplayBoard();
|
||||
window.parent.postMessage({
|
||||
joclyEmbeddedGameId: gameId,
|
||||
message: {
|
||||
type: "machine-move",
|
||||
moveData: message.result,
|
||||
move: move,
|
||||
finished: !!finished,
|
||||
winner: finished
|
||||
}
|
||||
},"*");
|
||||
});
|
||||
return;
|
||||
}
|
||||
window.parent.postMessage({
|
||||
joclyEmbeddedGameId: gameId,
|
||||
message: message
|
||||
},"*");
|
||||
}
|
64
src/browser/jocly.js
Normal file
|
@ -0,0 +1,64 @@
|
|||
/* Copyright 2017 Jocly
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License, version 3,
|
||||
* as published by the Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, the copyright holders give permission to link the
|
||||
* code of portions of this program with the OpenSSL library under certain
|
||||
* conditions as described in each individual source file and distribute
|
||||
* linked combinations including the program with the OpenSSL library. You
|
||||
* must comply with the GNU Affero General Public License in all respects
|
||||
* for all of the code used other than as permitted herein. If you modify
|
||||
* file(s) with this exception, you may extend this exception to your
|
||||
* version of the file(s), but you are not obligated to do so. If you do not
|
||||
* wish to do so, delete this exception statement from your version. If you
|
||||
* delete this exception statement from all source files in the program,
|
||||
* then also delete it in the license file.
|
||||
*/
|
||||
|
||||
const SystemJS = require("../../node_modules/systemjs/dist/system.js");
|
||||
|
||||
function GetScriptPath() {
|
||||
var scripts= document.getElementsByTagName('script');
|
||||
var path= scripts[scripts.length-1].src.split('?')[0];
|
||||
var mydir= path.split('/').slice(0, -1).join('/')+'/';
|
||||
return new URL(mydir).pathname;
|
||||
}
|
||||
|
||||
const joclyScriptPath = GetScriptPath();
|
||||
|
||||
SystemJS.config({
|
||||
baseURL: joclyScriptPath
|
||||
});
|
||||
|
||||
function ExportFunction(fName) {
|
||||
exports[fName] = function() {
|
||||
var args = arguments;
|
||||
var promise = new Promise((resolve,reject)=>{
|
||||
SystemJS.import("jocly.core.js").then((m)=>{
|
||||
m[fName].apply(m,args).then(function() {
|
||||
resolve.apply(null,arguments);
|
||||
},(e)=>{
|
||||
reject(e);
|
||||
});
|
||||
},(e)=>{
|
||||
reject(e);
|
||||
});
|
||||
});
|
||||
return promise;
|
||||
}
|
||||
}
|
||||
|
||||
["listGames","createGame","createInternalGame"].forEach((fName)=>{
|
||||
ExportFunction(fName);
|
||||
});
|
||||
|
232
src/browser/jocly.proxy.js
Normal file
|
@ -0,0 +1,232 @@
|
|||
/* Copyright 2017 Jocly
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License, version 3,
|
||||
* as published by the Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, the copyright holders give permission to link the
|
||||
* code of portions of this program with the OpenSSL library under certain
|
||||
* conditions as described in each individual source file and distribute
|
||||
* linked combinations including the program with the OpenSSL library. You
|
||||
* must comply with the GNU Affero General Public License in all respects
|
||||
* for all of the code used other than as permitted herein. If you modify
|
||||
* file(s) with this exception, you may extend this exception to your
|
||||
* version of the file(s), but you are not obligated to do so. If you do not
|
||||
* wish to do so, delete this exception statement from your version. If you
|
||||
* delete this exception statement from all source files in the program,
|
||||
* then also delete it in the license file.
|
||||
*/
|
||||
|
||||
var gameConfigs = {}
|
||||
var gameIdRef = 0;
|
||||
var messageListenerInstalled = false;
|
||||
var games = {};
|
||||
var msgIdRef = 0;
|
||||
var messageReplies = {};
|
||||
|
||||
function MessageListener(event) {
|
||||
var game = games[event.data.joclyEmbeddedGameId];
|
||||
console.info("proxy receives message",event.data);
|
||||
if(game) {
|
||||
var replyId = event.data.replyId;
|
||||
if(replyId) {
|
||||
var reply = messageReplies[replyId];
|
||||
if(reply) {
|
||||
delete messageReplies[replyId];
|
||||
reply(event.data.message);
|
||||
}
|
||||
} else
|
||||
game.listeners.forEach((listener)=>{
|
||||
listener.call(game,event.data.message);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function GameProxyClass(gameName) {
|
||||
this.gameName = gameName;
|
||||
this.listeners = [];
|
||||
this.id = ++gameIdRef;
|
||||
}
|
||||
|
||||
GameProxyClass.prototype.attachElement = function(element,options) {
|
||||
var self = this;
|
||||
var promise = new Promise((resolve,reject)=>{
|
||||
if(!messageListenerInstalled) {
|
||||
messageListenerInstalled = true;
|
||||
window.addEventListener("message",MessageListener);
|
||||
}
|
||||
|
||||
this.element = element;
|
||||
var iframeUrl = "jocly.embed.html";
|
||||
|
||||
var iframe = document.createElement("iframe");
|
||||
var attrs = {
|
||||
name: "jocly-embedded-"+self.id,
|
||||
frameborder: 0,
|
||||
src: SystemJS.getConfig().baseURL+iframeUrl,
|
||||
width: "100%",
|
||||
height: "100%"
|
||||
}
|
||||
Object.keys(attrs).forEach((attr)=>{
|
||||
iframe.setAttribute(attr,attrs[attr]);
|
||||
});
|
||||
Object.assign(iframe.style,{
|
||||
position: "absolute",
|
||||
top: 0,
|
||||
right: 0,
|
||||
bottom: 0,
|
||||
left: 0,
|
||||
whiteSpace: "normal",
|
||||
});
|
||||
|
||||
var wrapper = document.createElement("div");
|
||||
Object.assign(wrapper.style,{
|
||||
position: "relative",
|
||||
whiteSpace: "nowrap",
|
||||
width: "100%",
|
||||
height: "100%"
|
||||
});
|
||||
wrapper.appendChild(iframe);
|
||||
element.appendChild(wrapper);
|
||||
|
||||
this.iframe = iframe;
|
||||
|
||||
iframe.onload = ()=>{
|
||||
PostMessage(self,{
|
||||
type: "init",
|
||||
id: this.id,
|
||||
gameName: this.gameName
|
||||
},(reply)=>{
|
||||
resolve();
|
||||
});
|
||||
};
|
||||
|
||||
});
|
||||
return promise;
|
||||
}
|
||||
|
||||
function PostMessage(game,message,reply) {
|
||||
var wrapper = {
|
||||
message: message
|
||||
}
|
||||
if(reply) {
|
||||
var replyId = ++msgIdRef;
|
||||
wrapper.replyId = replyId;
|
||||
messageReplies[replyId] = reply;
|
||||
}
|
||||
game.iframe.contentWindow.postMessage(wrapper,"*");
|
||||
}
|
||||
|
||||
GameProxyClass.prototype.listen = function(listener) {
|
||||
var self = this;
|
||||
var promise = new Promise((resolve,reject)=>{
|
||||
self.listeners.push(listener);
|
||||
resolve();
|
||||
});
|
||||
return promise;
|
||||
}
|
||||
|
||||
GameProxyClass.prototype.unlisten = function(listener) {
|
||||
var self = this;
|
||||
var promise = new Promise((resolve,reject)=>{
|
||||
for(var i = self.listeners.length-1;i>=0;i--)
|
||||
if(self.listeners[i]==listener)
|
||||
self.listeners.splice(i,1);
|
||||
resolve();
|
||||
});
|
||||
return promise;
|
||||
}
|
||||
|
||||
GameProxyClass.prototype.humanTurn = function() {
|
||||
var self = this;
|
||||
var promise = new Promise((resolve,reject)=>{
|
||||
PostMessage(self,{
|
||||
type: "humanTurn"
|
||||
});
|
||||
resolve();
|
||||
});
|
||||
return promise;
|
||||
}
|
||||
|
||||
GameProxyClass.prototype.machineTurn = function(options) {
|
||||
var self = this;
|
||||
var promise = new Promise((resolve,reject)=>{
|
||||
PostMessage(self,{
|
||||
type: "machineTurn",
|
||||
options: options
|
||||
});
|
||||
resolve();
|
||||
});
|
||||
return promise;
|
||||
}
|
||||
|
||||
GameProxyClass.prototype.getFinished = function() {
|
||||
var self = this;
|
||||
var promise = new Promise((resolve,reject)=>{
|
||||
PostMessage(self,{
|
||||
type: "getFinished"
|
||||
},(result) => {
|
||||
resolve(result);
|
||||
});
|
||||
});
|
||||
return promise;
|
||||
}
|
||||
|
||||
GameProxyClass.prototype.getMoveString = function(move) {
|
||||
var self = this;
|
||||
var promise = new Promise((resolve,reject)=>{
|
||||
PostMessage(self,{
|
||||
type: "getMoveString",
|
||||
move: move
|
||||
},(move) => {
|
||||
resolve(move);
|
||||
});
|
||||
});
|
||||
return promise;
|
||||
}
|
||||
|
||||
function CreateGame(gameName) {
|
||||
var promise = new Promise((resolve,reject)=>{
|
||||
|
||||
function CreateGame(config) {
|
||||
var game = new GameProxyClass(gameName);
|
||||
games[game.id] = game;
|
||||
Object.assign(game,config);
|
||||
resolve(game);
|
||||
}
|
||||
|
||||
var config = gameConfigs[gameName];
|
||||
if(config)
|
||||
CreateGame(config);
|
||||
else {
|
||||
Jocly.listGames()
|
||||
.then((games)=>{
|
||||
var gameDescr = games[gameName];
|
||||
if (!gameDescr)
|
||||
return reject(new Error("Game " + gameName + " not found"));
|
||||
SystemJS.import("games/" + gameDescr.module + "/" + gameName + "-config.js")
|
||||
.then((config)=>{
|
||||
gameConfigs[gameName] = config;
|
||||
CreateGame(config);
|
||||
});
|
||||
|
||||
},reject);
|
||||
}
|
||||
});
|
||||
return promise;
|
||||
}
|
||||
|
||||
if (typeof WorkerGlobalScope !== 'undefined' && self instanceof WorkerGlobalScope)
|
||||
this.GameProxy = {
|
||||
createGame: CreateGame
|
||||
}
|
||||
else
|
||||
exports.createGame = CreateGame;
|
475
src/browser/jocly.state-machine.js
Normal file
|
@ -0,0 +1,475 @@
|
|||
/* Copyright 2017 Jocly
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License, version 3,
|
||||
* as published by the Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, the copyright holders give permission to link the
|
||||
* code of portions of this program with the OpenSSL library under certain
|
||||
* conditions as described in each individual source file and distribute
|
||||
* linked combinations including the program with the OpenSSL library. You
|
||||
* must comply with the GNU Affero General Public License in all respects
|
||||
* for all of the code used other than as permitted herein. If you modify
|
||||
* file(s) with this exception, you may extend this exception to your
|
||||
* version of the file(s), but you are not obligated to do so. If you do not
|
||||
* wish to do so, delete this exception statement from your version. If you
|
||||
* delete this exception statement from all source files in the program,
|
||||
* then also delete it in the license file.
|
||||
*/
|
||||
|
||||
function JHStateMachine() {
|
||||
}
|
||||
|
||||
JHStateMachine.prototype={}
|
||||
|
||||
JHStateMachine.prototype.init=function() {
|
||||
this.smState=null;
|
||||
this.smStates={};
|
||||
this.smEventQueue=[];
|
||||
this.smScheduled=false;
|
||||
this.smPauseNotified=false;
|
||||
this.smPaused=true;
|
||||
this.smHistory=[];
|
||||
this.smGroups={};
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smDebug=function() {}
|
||||
JHStateMachine.prototype.smWarning=function() {}
|
||||
JHStateMachine.prototype.smError=function() {}
|
||||
|
||||
JHStateMachine.prototype.smTransition=function(states,events,newState,methods) {
|
||||
states=this.smSolveStates(states);
|
||||
if(typeof(events)=="string") {
|
||||
events=[events];
|
||||
}
|
||||
if(typeof(methods)=="string") {
|
||||
methods=[methods];
|
||||
}
|
||||
for(var s in states) {
|
||||
var stateName=states[s];
|
||||
if(typeof(this.smStates[stateName])=="undefined") {
|
||||
this.smStates[stateName]={
|
||||
transitions: {},
|
||||
enteringMethods: [],
|
||||
leavingMethods: []
|
||||
}
|
||||
}
|
||||
for(var e in events) {
|
||||
var eventName=events[e];
|
||||
if(typeof(this.smStates[stateName].transitions[eventName])=="undefined") {
|
||||
this.smStates[stateName].transitions[eventName]={
|
||||
state: (newState!=null)?newState:stateName,
|
||||
methods: []
|
||||
};
|
||||
}
|
||||
for(var m in methods) {
|
||||
var methodName=methods[m];
|
||||
this.smStates[stateName].transitions[eventName].methods.push(methodName);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(newState!=null && typeof(this.smStates[newState])=="undefined") {
|
||||
this.smStates[newState]={
|
||||
transitions: {},
|
||||
enteringMethods: [],
|
||||
leavingMethods: []
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smEntering=function(states,methods) {
|
||||
if(typeof(states)=="string") {
|
||||
states=[states];
|
||||
}
|
||||
if(typeof(methods)=="string") {
|
||||
methods=[methods];
|
||||
}
|
||||
for(var s in states) {
|
||||
var stateName=states[s];
|
||||
if(typeof(this.smStates[stateName])=="undefined") {
|
||||
this.smStates[stateName]={
|
||||
transitions: {},
|
||||
enteringMethods: [],
|
||||
leavingMethods: []
|
||||
}
|
||||
}
|
||||
for(var m in methods) {
|
||||
var methodName=methods[m];
|
||||
this.smStates[stateName].enteringMethods.push(methodName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smLeaving=function(states,methods) {
|
||||
if(typeof(states)=="string") {
|
||||
states=[states];
|
||||
}
|
||||
if(typeof(methods)=="string") {
|
||||
methods=[methods];
|
||||
}
|
||||
for(var s in states) {
|
||||
var stateName=states[s];
|
||||
if(typeof(this.smStates[stateName])=="undefined") {
|
||||
this.smStates[stateName]={
|
||||
transitions: {},
|
||||
enteringMethods: [],
|
||||
leavingMethods: []
|
||||
}
|
||||
}
|
||||
for(var m in methods) {
|
||||
var methodName=methods[m];
|
||||
this.smStates[stateName].leavingMethods.push(methodName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smStateGroup=function(group,states) {
|
||||
if(typeof(states)=="string")
|
||||
states=[states];
|
||||
if(typeof(this.smGroups[group])=="undefined")
|
||||
this.smGroups[group]=[];
|
||||
states=this.smSolveStates(states);
|
||||
for(var i in states) {
|
||||
var state=states[i];
|
||||
if(!this.smContained(state,this.smGroups[group]))
|
||||
this.smGroups[group].push(state);
|
||||
}
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smSetInitialState=function(state) {
|
||||
this.smState=state;
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smGetState=function() {
|
||||
return this.smState;
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smHandleEvent=function(event,args) {
|
||||
|
||||
if(typeof(this.smStates[this.smState])=="undefined") {
|
||||
console.error("Unknown state '",this.smState,"'");
|
||||
return;
|
||||
}
|
||||
var hEntry={
|
||||
date: new Date().getTime(),
|
||||
fromState: this.smState,
|
||||
event: event,
|
||||
methods: []
|
||||
}
|
||||
try {
|
||||
hEntry.args=JSON.stringify(args);
|
||||
} catch(e) {
|
||||
//console.error("handleEvent(event,...) JSON.stringify(args): ",e);
|
||||
}
|
||||
|
||||
var transition=this.smStates[this.smState].transitions[event];
|
||||
if(typeof(transition)=="undefined") {
|
||||
console.warn("JHStateMachine: Event '",event,"' not handled in state '",this.smState,"'");
|
||||
return;
|
||||
}
|
||||
|
||||
this.smCurrentEvent=event;
|
||||
|
||||
var stateChanged=(this.smState!=transition.state);
|
||||
|
||||
if(stateChanged) {
|
||||
var leavingMethods=this.smStates[this.smState].leavingMethods;
|
||||
for(var i in leavingMethods) {
|
||||
try {
|
||||
hEntry.methods.push(leavingMethods[i]);
|
||||
if(typeof leavingMethods[i]=="function")
|
||||
leavingMethods[i].call(this,args);
|
||||
else
|
||||
this['$'+leavingMethods[i]](args);
|
||||
} catch(e) {
|
||||
console.error("Exception in leaving [",this.smState,"] --> "+
|
||||
(typeof leavingMethods[i]=="function"?leavingMethods[i].name:leavingMethods[i])
|
||||
+"(",args,"): ",e);
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(var i in transition.methods) {
|
||||
try {
|
||||
hEntry.methods.push(transition.methods[i]);
|
||||
if(typeof transition.methods[i]=="function")
|
||||
transition.methods[i].call(this,args);
|
||||
else
|
||||
this['$'+transition.methods[i]](args);
|
||||
} catch(e) {
|
||||
console.error("Exception in ["+this.smState+"] -- "+event+" --> "+
|
||||
(typeof transition.methods[i]=="function"?transition.methods[i].name:transition.methods[i])
|
||||
+"(",args,"): ",
|
||||
e);
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
this.smJHStateMachineLeavingState(this.smState,event,args);
|
||||
|
||||
|
||||
this.smDebug("{",this.smState,"} == [",event,"] ==> {",transition.state,"}");
|
||||
|
||||
|
||||
this.smState=transition.state;
|
||||
|
||||
if(stateChanged) {
|
||||
var enteringMethods=this.smStates[this.smState].enteringMethods;
|
||||
for(var i in enteringMethods) {
|
||||
try {
|
||||
hEntry.methods.push(enteringMethods[i]);
|
||||
if(typeof enteringMethods[i]=="function")
|
||||
enteringMethods[i].call(this,args);
|
||||
else
|
||||
this['$'+enteringMethods[i]](args);
|
||||
} catch(e) {
|
||||
console.error("Exception in entering ["+this.smState+"] --> "+
|
||||
(typeof enteringMethods[i]=="function"?enteringMethods[i].name:enteringMethods[i])
|
||||
+"(",args,"): ",e);
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.smCurrentEvent=null;
|
||||
|
||||
this.smJHStateMachineEnteringState(this.smState,event,args);
|
||||
|
||||
hEntry.toState=this.smState;
|
||||
this.smHistory.splice(0,0,hEntry);
|
||||
while(this.smHistory.length>50)
|
||||
this.smHistory.pop();
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smPlay=function() {
|
||||
var $this=this;
|
||||
if(this.smPaused) {
|
||||
this.smPaused=false;
|
||||
setTimeout(function() {
|
||||
$this.smRun();
|
||||
},0);
|
||||
}
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smPause=function() {
|
||||
this.smPaused=true;
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smStep=function() {
|
||||
this.smPauseNotified=false;
|
||||
if(this.smEventQueue.length>0) {
|
||||
var eventItem=this.smEventQueue.shift();
|
||||
this.smHandleEvent(eventItem.event,eventItem.args);
|
||||
}
|
||||
this.smNotifyPause();
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smRun=function() {
|
||||
this.smScheduled=false;
|
||||
|
||||
var stepCount=0;
|
||||
while(this.smEventQueue.length>0) {
|
||||
if(this.smPaused) {
|
||||
this.smRunEnd(stepCount);
|
||||
return;
|
||||
} else {
|
||||
stepCount++;
|
||||
this.smStep();
|
||||
}
|
||||
}
|
||||
while(this.smPaused==false && this.smEventQueue.length>0) {
|
||||
stepCount++;
|
||||
this.smStep();
|
||||
}
|
||||
this.smRunEnd(stepCount);
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smRunEnd=function() {
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smQueueEvent=function(event,args) {
|
||||
var self=this;
|
||||
this.smEventQueue.push({event: event, args: args});
|
||||
this.smNotifyPause();
|
||||
if(!this.smScheduled) {
|
||||
this.smScheduled=true;
|
||||
setTimeout(function() {
|
||||
self.smRun();
|
||||
},0);
|
||||
}
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smNotifyPause=function() {
|
||||
if(this.smEventQueue.length>0 && this.smPaused==true) {
|
||||
var item=this.smEventQueue[0];
|
||||
this.smJHStateMachinePaused(item.event,item.args);
|
||||
}
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smJHStateMachineEnteringState=function(state,event,args) {
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smJHStateMachineLeavingState=function(state,event,args) {
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smJHStateMachinePaused=function(state,event,args) {
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smGetTable=function() {
|
||||
var cells={}
|
||||
for(var s in this.smStates) {
|
||||
var state=this.smStates[s];
|
||||
for(var e in state.transitions) {
|
||||
var toState=state.transitions[e].state;
|
||||
var cellname=s+"/"+toState;
|
||||
if(typeof(cells[cellname])=="undefined") {
|
||||
cells[cellname]={};
|
||||
}
|
||||
cells[cellname][e]=[];
|
||||
if(s!=toState) {
|
||||
for(var m in state.leavingMethods) {
|
||||
cells[cellname][e].push(state.leavingMethods[m]);
|
||||
}
|
||||
}
|
||||
for(var m in state.transitions[e].methods) {
|
||||
cells[cellname][e].push(state.transitions[e].methods[m]);
|
||||
}
|
||||
if(s!=toState) {
|
||||
for(var m in this.smStates[toState].enteringMethods) {
|
||||
cells[cellname][e].push(this.smStates[toState].enteringMethods[m]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
var table=["<table><tr><td></td>"];
|
||||
for(var s in this.smStates) {
|
||||
table.push("<td class='state'>"+s+"</td>");
|
||||
}
|
||||
table.push("</tr>");
|
||||
for(var s1 in this.smStates) {
|
||||
table.push("<tr><td class='state'>"+s1+"</td>");
|
||||
var state1=this.smStates[s1];
|
||||
for(var s2 in this.smStates) {
|
||||
var state2=this.smStates[s2];
|
||||
var cellname=s1+"/"+s2;
|
||||
if(typeof(cells[cellname])=="undefined") {
|
||||
table.push("<td class='empty'></td>");
|
||||
} else {
|
||||
table.push("<td class='transition'>");
|
||||
for(var e in cells[cellname]) {
|
||||
table.push("<div class='event'>");
|
||||
table.push("<div class='eventname'>"+e+"</div>");
|
||||
for(var m in cells[cellname][e]) {
|
||||
table.push("<div class='method'>"+cells[cellname][e][m]+"</div>");
|
||||
}
|
||||
table.push("</div>");
|
||||
}
|
||||
table.push("</td>");
|
||||
}
|
||||
}
|
||||
table.push("</tr>");
|
||||
}
|
||||
table.push("</table>");
|
||||
return table.join("");
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smGetHistoryTable=function() {
|
||||
var table=["<table><tr><th>Date</th><th>To</th><th>Event</th><th>Methods</th><th>From</th></tr>"];
|
||||
for(var i in this.smHistory) {
|
||||
var hEntry=this.smHistory[i];
|
||||
table.push("<tr>");
|
||||
var date=new Date(hEntry.date);
|
||||
var timestamp=date.getHours()+":"+date.getMinutes()+":"+date.getSeconds()+"."+date.getMilliseconds();
|
||||
table.push("<td class='timestamp'>"+timestamp+"</td>");
|
||||
table.push("<td class='to'>"+hEntry.toState+"</td>");
|
||||
table.push("<td><div class='event'>"+hEntry.event+"</div><div class='args'>("+hEntry.args+")</div></td>");
|
||||
table.push("<td class='methods'>");
|
||||
for(var j in hEntry.methods) {
|
||||
table.push(hEntry.methods[j]+"<br/>");
|
||||
}
|
||||
table.push("</td>");
|
||||
table.push("<td class='from'>"+hEntry.fromState+"</td>");
|
||||
table.push("</tr>");
|
||||
}
|
||||
table.push("</table>");
|
||||
return table.join("");
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smSolveStates=function(states) {
|
||||
var states0=[];
|
||||
if(typeof(states)=="string") {
|
||||
states=[states];
|
||||
}
|
||||
for(var s in states) {
|
||||
var state=states[s];
|
||||
if(typeof(this.smGroups[state])=="undefined") {
|
||||
if(!this.smContained(state,states0))
|
||||
states0.push(state);
|
||||
} else {
|
||||
for(var s0 in this.smGroups[state])
|
||||
if(!this.smContained(this.smGroups[state][s0]),states0)
|
||||
states0.push(this.smGroups[state][s0]);
|
||||
}
|
||||
}
|
||||
return states0;
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smContained=function(state,group) {
|
||||
for(var i in group) {
|
||||
if(state==group[i])
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
JHStateMachine.prototype.smCheck=function() {
|
||||
var result={
|
||||
missing: [],
|
||||
unused: []
|
||||
}
|
||||
var existingFnt=[];
|
||||
for(var s in this.smStates) {
|
||||
for(var i in this.smStates[s].enteringMethods) {
|
||||
var fnt=this.smStates[s].enteringMethods[i];
|
||||
existingFnt[fnt]=true;
|
||||
}
|
||||
for(var i in this.smStates[s].leavingMethods) {
|
||||
var fnt=this.smStates[s].leavingMethods[i];
|
||||
existingFnt[fnt]=true;
|
||||
}
|
||||
for(var e in this.smStates[s].transitions) {
|
||||
var event=this.smStates[s].transitions[e];
|
||||
for(var i in event.methods) {
|
||||
var fnt=event.methods[i];
|
||||
existingFnt[fnt]=true;
|
||||
}
|
||||
}
|
||||
}
|
||||
for(var fnt in existingFnt) {
|
||||
if(typeof(this['$'+fnt])!="function") {
|
||||
result.missing.push(fnt);
|
||||
console.error("JHStateMachine: missing function $",fnt);
|
||||
}
|
||||
}
|
||||
for(var k in this) {
|
||||
try {
|
||||
if(k[0]=='$' && typeof(this[k])=="function") {
|
||||
var fnt=k.substr(1);
|
||||
if(typeof(existingFnt[fnt])=="undefined") {
|
||||
//this.warning("JHStateMachine.check "+this.target.name+": unused function "+k);
|
||||
result.unused.push(fnt);
|
||||
}
|
||||
}
|
||||
} catch(e) {}
|
||||
}
|
||||
return result;
|
||||
}
|
3436
src/browser/jocly.xd-view.js
Normal file
BIN
src/browser/res/images/anon-user.png
Normal file
After Width: | Height: | Size: 812 B |
BIN
src/browser/res/images/apibig2.png
Normal file
After Width: | Height: | Size: 34 KiB |
BIN
src/browser/res/images/apipub.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
src/browser/res/images/bookexp24.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
src/browser/res/images/bookexp2small.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
src/browser/res/images/but-archived.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
src/browser/res/images/but-find-player.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
src/browser/res/images/but-observe.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
src/browser/res/images/facebookbut.jpg
Normal file
After Width: | Height: | Size: 671 B |
BIN
src/browser/res/images/fb16x16.png
Normal file
After Width: | Height: | Size: 487 B |
BIN
src/browser/res/images/gplus16x16.png
Normal file
After Width: | Height: | Size: 849 B |
BIN
src/browser/res/images/gplusbut.jpg
Normal file
After Width: | Height: | Size: 838 B |
BIN
src/browser/res/images/ieerror_ie.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
src/browser/res/images/ieerror_ie9.png
Normal file
After Width: | Height: | Size: 4.5 KiB |
BIN
src/browser/res/images/jb-win-5-100.png
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
src/browser/res/images/labelcorner.png
Normal file
After Width: | Height: | Size: 220 B |
BIN
src/browser/res/images/labelmid.png
Normal file
After Width: | Height: | Size: 428 B |
BIN
src/browser/res/images/labelright.png
Normal file
After Width: | Height: | Size: 2 KiB |
BIN
src/browser/res/images/loupebleue.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
src/browser/res/images/plateformes.jpg
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
src/browser/res/images/playbuttongreen.png
Normal file
After Width: | Height: | Size: 5.4 KiB |
BIN
src/browser/res/images/plumesmall.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
src/browser/res/images/questionmark.png
Normal file
After Width: | Height: | Size: 1 KiB |
BIN
src/browser/res/images/redlabel_l_l.png
Normal file
After Width: | Height: | Size: 303 B |
BIN
src/browser/res/images/redlabel_l_m.png
Normal file
After Width: | Height: | Size: 243 B |
BIN
src/browser/res/images/redlabel_l_r.png
Normal file
After Width: | Height: | Size: 891 B |
BIN
src/browser/res/images/redlabel_r_l.png
Normal file
After Width: | Height: | Size: 828 B |
BIN
src/browser/res/images/redlabel_r_m.png
Normal file
After Width: | Height: | Size: 243 B |
BIN
src/browser/res/images/redlabel_r_r.png
Normal file
After Width: | Height: | Size: 333 B |
BIN
src/browser/res/images/twitter16x16.png
Normal file
After Width: | Height: | Size: 636 B |
BIN
src/browser/res/images/twitterbut.jpg
Normal file
After Width: | Height: | Size: 841 B |
BIN
src/browser/res/images/user connect.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
src/browser/res/images/vbut-fback.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
src/browser/res/images/vbut-fforward.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
src/browser/res/images/vbut-live.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
src/browser/res/images/vbut-play.png
Normal file
After Width: | Height: | Size: 971 B |
BIN
src/browser/res/images/vbut-qback.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
src/browser/res/images/vbut-qend.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
src/browser/res/images/vbut-qstart.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
src/browser/res/images/vbut-qstep.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
src/browser/res/images/vbut-step.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
src/browser/res/images/vbut-stop.png
Normal file
After Width: | Height: | Size: 385 B |
BIN
src/browser/res/images/vs.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
src/browser/res/images/welcome/arrow-right.png
Normal file
After Width: | Height: | Size: 266 B |
BIN
src/browser/res/images/welcome/createbut.png
Normal file
After Width: | Height: | Size: 9.7 KiB |
BIN
src/browser/res/images/welcome/creation.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
src/browser/res/images/welcome/dev-blured.png
Normal file
After Width: | Height: | Size: 46 KiB |
BIN
src/browser/res/images/welcome/dev.png
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
src/browser/res/images/welcome/duelsbut.png
Normal file
After Width: | Height: | Size: 8.5 KiB |
BIN
src/browser/res/images/welcome/embed-blured.png
Normal file
After Width: | Height: | Size: 48 KiB |
BIN
src/browser/res/images/welcome/embed.png
Normal file
After Width: | Height: | Size: 41 KiB |
BIN
src/browser/res/images/welcome/embedbut.png
Normal file
After Width: | Height: | Size: 9.8 KiB |
BIN
src/browser/res/images/welcome/games.png
Normal file
After Width: | Height: | Size: 61 KiB |
BIN
src/browser/res/images/welcome/gamesbut.png
Normal file
After Width: | Height: | Size: 8.4 KiB |
BIN
src/browser/res/images/welcome/play-blured.png
Normal file
After Width: | Height: | Size: 43 KiB |
BIN
src/browser/res/images/welcome/play.png
Normal file
After Width: | Height: | Size: 33 KiB |
BIN
src/browser/res/images/welcome/roundedarrowsleft.png
Normal file
After Width: | Height: | Size: 801 B |
BIN
src/browser/res/images/welcome/roundedarrowsright.png
Normal file
After Width: | Height: | Size: 801 B |
BIN
src/browser/res/images/welcome/socialballsx100.png
Normal file
After Width: | Height: | Size: 56 KiB |
BIN
src/browser/res/images/welcome/socialballsx50.png
Normal file
After Width: | Height: | Size: 21 KiB |