notex2/src/overrides/config/brandon3055/DraconicEvolution.cfg
2022-05-26 13:08:46 +02:00

478 lines
18 KiB
INI

# Configuration file
##########################################################################################################
# Client Settings
#--------------------------------------------------------------------------------------------------------#
# These are client side properties that have no effect server side.
##########################################################################################################
"Client Settings" {
# Disables the 3D tool and armor models. This is required if you want to use a 2D resource pack.
B:disable3DModels=false
# This option is mainly here in case there are conflicts with other mods.
B:disableArmorFOVCorrection=false
# If true, the custom arrow models used by DE will be replaced by the vanilla model.
B:disableCustomArrowModel=false
# If true, the item dislocator will not make the pickup sound when it collects items.
B:disableDislocatorSound=false
# If true, the range of the Celestial Manipulator's sound effect will be significantly reduced.
B:disableLoudCelestialManipulator=false
# If true, the armor shield will not render when you take damage (this is only a visual change).
B:disableShieldHitEffect=false
# If true, the armor shield hit sound will be disabled.
B:disableShieldHitSound=false
# This is where the settings for the in game hud are stored. You should not need to adjust these unless something breaks.
# Warning: Changing the number of entries in this list will crash your game.
I:hudSettings <
996
825
69
907
90
100
3
0
1
1
1
1
>
# Invert Dislocator Pedestal display name shift behavior.
B:invertDPDSB=false
# This allows you to disable just the Energy Crystal shader. This shader can be a lot lagier than the reactor's shader since there are usually a lot more of them (The fallback crystal texture is not soooo bad...).
B:useCrystalShaders=true
# Set this to false if you prefer the original look of the reactor beams.
B:useReactorBeamShaders=true
# Set this to false if your system can not handle the awesomeness that is shaders! (Warning: Will make cool things look horrible!)
B:useShaders=true
}
##########################################################################################################
# Misc
#--------------------------------------------------------------------------------------------------------#
# Just some misc settings.
##########################################################################################################
Misc {
# Set this to false to disable the Chaos Guardian's chunkloading ability.
# Note. The chaos guardian is ONLY loaded when a player is within a couple hundred blocks.
# This setting is here to avoid issues where the guardian would fly out of the loaded chunks
# and freeze; especially an issue on servers with reduced render distance.
B:chaosGuardianLoading=true
# This enables dev log output. I primarily use this for development purposes, so it won't be very useful to regular users.
B:devLog=false
}
##########################################################################################################
# Stat Tweaks
#--------------------------------------------------------------------------------------------------------#
# These allow you to tweak the stats of the tools, weapons and armor.
##########################################################################################################
"Stat Tweaks" {
I:bowBaseDamage=2
I:bowBaseSpeed=100
I:bowDraconicMaxZoom=600
I:bowMaxExplosionPower=4
I:bowTierMultiplierDamage=1
I:bowTierMultiplierSpeed=100
I:bowUpgradeMultiplierDamage=2
I:bowUpgradeMultiplierSpeed=100
I:bowWyvernMaxZoom=300
D:draconicAxeAttackDMG=45.0
D:draconicAxeAttackSpeed=-3.2
D:draconicAxeMineSpeed=18.0
I:draconicBaseMineAOE=1
I:draconicBaseRFCapacity=16000000
# Allows you to adjust the total shield capacity of a full set of Draconic Armor.
I:draconicBaseShieldCapacity=512
D:draconicHoeAttackDMG=10.0
D:draconicHoeAttackSpeed=0.0
# Allows you to adjust how fast Draconic Armor is able to recieve RF/tick.
I:draconicMaxRecieve=1000000
D:draconicPicAttackDMG=20.0
D:draconicPicAttackSpeed=-2.9
D:draconicPicMineSpeed=18.0
# Allows you to adjust the amount of RF that Draconic Armor requires to recharge 1 shield point.
I:draconicShieldRechargeCost=1000
# Allows you to adjust how fast Draconic Armor is able to recover entropy. Value is {this number}% every 5 seconds.
D:draconicShieldRecovery=4.0
D:draconicShovelAttackDMG=20.0
D:draconicShovelAttackSpeed=-2.9
D:draconicShovelMineSpeed=18.0
D:draconicStaffAttackDMG=60.0
D:draconicStaffAttackSpeed=-3.0
D:draconicStaffMineSpeed=60.0
D:draconicSwordAttackDMG=35.0
D:draconicSwordAttackSpeed=-2.0
D:flightSpeedModifier=1.0
I:lastStandEnergyRequirement=10000000
D:wyvernAttackSpeed=-3.0
D:wyvernAxeAttackDMG=25.0
D:wyvernAxeMineSpeed=12.0
I:wyvernBaseMineAOE=0
I:wyvernBaseRFCapacity=4000000
# Allows you to adjust the total shield capacity of a full set of Wyvern Armor.
I:wyvernBaseShieldCapacity=256
# Allows you to adjust how fast Wyvern Armor is able to recieve RF/tick.
I:wyvernMaxRecieve=512000
D:wyvernPicAttackDMG=12.0
D:wyvernPicAttackSpeed=-3.0
D:wyvernPicMineSpeed=12.0
# Allows you to adjust the amount of RF that Wyvern Armor requires to recharge 1 shield point.
I:wyvernShieldRechargeCost=1000
# Allows you to adjust how fast Wyvern Armor is able to recover entropy. Value is {this number}% every 5 seconds.
D:wyvernShieldRecovery=2.0
D:wyvernShovelAttackDMG=12.0
D:wyvernShovelMineSpeed=12.0
D:wyvernSwordAttackDMG=15.0
D:wyvernSwordAttackSpeed=-2.2
}
##########################################################################################################
# Tweaks
#--------------------------------------------------------------------------------------------------------#
# Just what the name says. Tweaks. Allows you to tweak stuff.
##########################################################################################################
Tweaks {
# Enabling this allows boss souls to drop. Use with caution!
B:allowBossSouls=false
# Set to false to prevent the bows explosion effect from breaking blocks.
B:bowBlockDamage=true
# Allows you to tweak the chaos guardians health (will only affect new guardians).
I:chaosGuardianHealth=2000
# This allows you to prevent certain items from being placed in the draconium chest using their registry name
S:chestBlackList <
>
# Adds recipes to clear all nbt data from items such as Energy Crystals and Crafting Injectors.
B:clearDataRecipes=false
# Allows you to adjust the capacity of each energy core tier.
# Warning changing the number entries in this list will crash your game.
D:coreCapacity <
4.55E7
2.73E8
1.64E9
9.88E9
5.93E10
3.56E11
2.14E12
9.223372036854776E18
>
# If true, this will disable the destruction of chaos islands after the chaos crystal is broken.
B:disableChaosIslandExplosion=false
# (Wuss mode) Setting this to true will disable the Chaos Guardian's ability to respawn healing crystals.
B:disableGuardianCrystalRespawn=false
# If true, this will disable the massive reactor explosion and replace it with a much smaller one.
B:disableLargeReactorBoom=false
# This will disable loot cores (The "Blobs" of items dropped by the tools.).
B:disableLootCores=false
# Sets the number of teleports you get per ender pearl with the Advanced Dislocator.
I:dislocatorUsesPerPearl=1
# Allows you to adjust the cost of disenchanting items via the Disenchanter.
D:dissenchnaterCostMultiplier=1.0
# This allows you to adjust the base capacity of the Draconic Flux Capacitor.
I:draconicFluxCapBaseCap=256000000
# This can be used to adjust the amount of Draconium Dust the Ender Dragon drops when killed.
# The amount dropped will be this number +/- 10%
I:dragonDustLootModifier=1
# By default, the dragon egg only ever spawns once. This forces it to spawn every time the dragon is killed.
B:dragonEggSpawnOverride=true
# Set this to false if you would like to disable the draconic armors flight.
B:enableFlight=true
# Allows you to adjust the power requirement of the entity detector.
# Set to 0 to disable completely
D:entityDetectorPowerModifier=1.0
# Lets face it. The biggest issue with the new dragon ritual is it is too darn cheap! This modifies the recipe to make it a bit more expensive.
B:expensiveDragonRitual=true
# Use this to limit the max flight speed modifier a player can set on the draconic chestplate.
# Setting this to 200 for example would limit the flight speed to +200%.
# Default -1 removes the limit and allows the full +600% flight speed.
I:flightSpeedLimit=-1
# For some reason, Forge decided to not set the owner of an item when dropped from an inventory screen.
# DE overrides this and sets the stack owner when possible.
# If this causes issues, set this value to false.
B:forceDroppedItemOwner=true
# This allows you to prevent the mob grinder from attempting to kill specific entities.
S:grinderBlackList <
evilcraft:vengeance_spirit
>
# Sets the energy per use per heart of damage for the grinder.
I:grinderEnergyPerHeart=80
# Set to false if you dont want the guardian to be able to kill creative players.
# Alternatively... Just dont poke the guardian if you dont want to die!
B:guardianCanKillCreative=true
# When true, everything is just a little harder. (Currently only effects recipes but that will probably change in the future)
B:hardMode=false
# If true fusion crafting injectors will be set to single item mode by default.
B:injectorSingleItemDefault=false
# A list of items of items that should be ignored by the item dislocator. Use the item's registry name (e.g. minecraft:apple) You can also add a meta value after the name (e.g. minecraft:wool|4).
S:itemDislocatorBlacklist <
appliedenergistics2:crystal_seed
>
# Add ore names (e.g. oreIron) to this list to prevent them from being doubled by the DE chest.
S:oreDoublingBlacklist <
>
# When doubling ores with the Draconium Chest, the output will prioritise thermal ingots if TF is installed. This allows you to change that by specifying a different mod id to target.
S:oreDoublingOutputPriority=thermalfoundation
# Passive (Animals) Mobs have a 1 in {this number} chance to drop a soul when killed with the Reaper enchantment. Note: This is the base value; higher enchantment levels increase this chance.
I:passiveSoulDropChance=800
# Allows you to adjust the overall scale of the reactor explosion. Use "disableLargeReactorBoom" to disable explosion completely.
D:reactorExplosionScale=1.0
# Adjusts the fuel usage multiplier of the reactor.
D:reactorFuelUsageMultiplier=1.0
# Adjusts the energy output multiplier of the reactor.
D:reactorOutputMultiplier=1.0
# Mobs have a 1 in {this number} chance to drop a soul when killed with the Reaper enchantment. Note: This is the base value; higher enchantment levels increase this chance.
I:soulDropChance=1000
# Sets the min and max spawn delay in ticks for each spawner tier. Order is as follows.
# Basic MIN, MAX, Wyvern MIN, MAX, Draconic MIN, MAX, Chaotic MIN MAX
I:spawnerDelays <
200
800
100
400
50
200
25
100
>
# By default, any entities added to this list will not drop their souls and will not be spawnable by the Stabilized Spawner.
S:spawnerList <
>
# Changes the spawner list to a whitelist instead of a blacklist.
B:spawnerListWhiteList=false
# This allows you to adjust the base capacity of the Wyvern Flux Capacitor.
I:wyvernFluxCapBaseCap=64000000
}
##########################################################################################################
# World
#--------------------------------------------------------------------------------------------------------#
# This category contains config properties related to world gen.
##########################################################################################################
World {
# This is the distance between Chaos Islands.
I:chaosIslandSeparation=10000
# If true, the Chaos Guardian, Crystals, and Healing Crystals will still spawn, but NO other blocks will be placed. (This only exists because someone wanted it for some reason).
B:chaosIslandVoidMode=false
# This allows you to offset the y position of Chaos Islands.
I:chaosIslandYOffset=0
# Ender Comets have a 1 in {this number} chance to spawn in each chunk.
I:cometRarity=10000
# Disables draconium ore generation in the end.
B:disableOreSpawnEnd=false
# Disables draconium ore generation in the nether.
B:disableOreSpawnNether=false
# Disables draconium ore generation in the overworld.
B:disableOreSpawnOverworld=false
# Set this to false if you do not want ore added to chunks that have not previously been generated by DE (this can almost always be left true).
B:enableRetroGen=true
# Set to false to disable the generation of Chaos Islands.
B:generateChaosIslands=true
# Set to false to disable the generation of Ender Comets.
B:generateEnderComets=true
# Add the ID of any mod's dimensions that you don't want Draconium Ore generated in.
I:oreGenDimentionBlacklist <
>
# Setting this to false will just completely disable ALL DE world gen!
B:worldGenEnabled=true
}
##########################################################################################################
# |Mod Items/Blocks
#--------------------------------------------------------------------------------------------------------#
# These settings allow you to disable Blocks and Items added by this mod.
# By default disabling a block or item will not remove it completely.
# But its recipe will be removed and it will be hidden from JEI
# If you want to completely remove items or blocks you can set hardDisableMode to true.
# This is not recommended unless you know what you are doing.
##########################################################################################################
"|Mod Items/Blocks" {
##########################################################################################################
# Blocks
#--------------------------------------------------------------------------------------------------------#
# This section allows you to disable/enable blocks from this mod.
##########################################################################################################
Blocks {
B:celestial_manipulator=true
B:chaos_crystal=true
B:chaos_shard_atmos=true
B:crafting_injector=true
B:creative_rf_source=true
B:dislocator_pedestal=true
B:dislocator_receptacle=true
B:diss_enchanter=true
B:draconic_block=true
B:draconic_spawner=true
B:draconium_block=true
B:draconium_chest=true
B:draconium_ore=true
B:energy_crystal=true
B:energy_infuser=true
B:energy_pylon=true
B:energy_storage_core=true
B:entity_detector=true
B:flow_gate=true
B:fusion_crafting_core=true
B:generator=true
B:grinder=true
B:infused_obsidian=true
B:invis_e_core_block=true
B:item_dislocation_inhibitor=true
B:particle_generator=true
B:placed_item=true
B:portal=true
B:potentiometer=true
B:rain_sensor=true
B:reactor_component=true
B:reactor_core=true
}
##########################################################################################################
# Items
#--------------------------------------------------------------------------------------------------------#
# This section allows you to disable/enable items from this mod.
##########################################################################################################
Items {
B:awakened_core=true
B:chaos_shard=true
B:chaotic_core=true
B:creative_exchanger=true
B:crystal_binder=true
B:debugger=true
B:dislocator=true
B:dislocator_advanced=true
B:dislocator_bound=true
B:draconic_axe=true
B:draconic_boots=true
B:draconic_bow=true
B:draconic_chest=true
B:draconic_core=true
B:draconic_energy_core=true
B:draconic_helm=true
B:draconic_hoe=true
B:draconic_ingot=true
B:draconic_legs=true
B:draconic_pick=true
B:draconic_shovel=true
B:draconic_staff_of_power=true
B:draconic_sword=true
B:draconium_capacitor=true
B:draconium_dust=true
B:draconium_ingot=true
B:dragon_heart=true
B:ender_energy_manipulator=true
B:info_tablet=true
B:magnet=true
B:mob_soul=true
B:nugget=true
B:reactor_part=true
B:tool_upgrade=true
B:wyvern_axe=true
B:wyvern_boots=true
B:wyvern_bow=true
B:wyvern_chest=true
B:wyvern_core=true
B:wyvern_energy_core=true
B:wyvern_helm=true
B:wyvern_legs=true
B:wyvern_pick=true
B:wyvern_shovel=true
B:wyvern_sword=true
}
##########################################################################################################
# Loader Settings
#--------------------------------------------------------------------------------------------------------#
# These are settings which define what happens when you disable a block or item.
##########################################################################################################
"Loader Settings" {
# If set to true blocks and items will be completely removed from the game when disabled.
# When set to softDisableMode they will just have their recipes removed and will not show up in NEI/JEI or the Creative Inventory.
# Soft mode is recommended. Only use hard mode if you know what you are doing.
B:hardDisableMode=false
}
}