153 lines
3.3 KiB
INI
153 lines
3.3 KiB
INI
# Configuration file
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####################
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# block
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####################
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block {
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I:Barrier=3507
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I:Bed=3516
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I:Block=3509
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I:Button=3510
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I:"Collapsible Block"=3518
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I:DaylightSensor=3513
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I:Door=3515
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I:"Flower Pot"=3521
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I:Gate=3508
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I:Hatch=3514
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I:Ladder=3517
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I:Lever=3511
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I:PressurePlate=3512
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I:Safe=3520
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I:Slope=3505
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I:Stairs=3506
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I:Torch=3519
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}
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####################
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# blocks
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####################
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blocks {
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B:"Enable Barrier"=true
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B:"Enable Bed"=true
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B:"Enable Button"=true
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B:"Enable Collapsible Block"=true
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B:"Enable Daylight Sensor"=true
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B:"Enable Door"=true
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B:"Enable Flower Pot"=true
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B:"Enable Gate"=true
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B:"Enable Hatch"=true
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B:"Enable Ladder"=true
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B:"Enable Lever"=true
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B:"Enable Pressure Plate"=true
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B:"Enable Safe"=true
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B:"Enable Slope"=true
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B:"Enable Stairs"=true
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B:"Enable Torch"=true
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}
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####################
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# features
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####################
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features {
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# This allows restricted blocks to be used as covers.
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# Add your own by supplying the display name for the block (en_US only).
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S:"Cover Exceptions" <
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Silverwood Planks
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Greatwood Planks
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>
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B:"Enable Chisel Designs"=true
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B:"Enable Covers"=true
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B:"Enable Dye Colors"=true
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# When enabled, unobstructed stationary fluid adjacent to block will render in the same space.
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# Note: this only takes effect when Fancy Graphics are enabled.
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B:"Enable Fancy Fluids"=true
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B:"Enable Overlays"=true
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# This will prevent players besides you and server operators from editing your objects.
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# Note: this does not protect objects against destruction (intentional), and may allow activation if appropriate. Also, the Carpenter's Safe is not affected by this.
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B:"Enable Ownership"=true
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B:"Enable Side Covers"=true
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# This controls whether torches extinguish themselves when exposed to rain or snow.
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B:"Enable Torch Weather Effects"=true
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# This maps items to overlays.
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# Items are prefixed with display names (en_US only).
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# Overlay suffixes are :grass, :snow, :web, :vine, :hay, :mycelium
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S:"Overlay Definitions" <
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Seeds:grass
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Snowball:snow
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String:web
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Vines:vine
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Wheat:hay
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Mushroom:mycelium
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>
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# This controls the smoothness of the slope faces.
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# Note: smoothness of 2 is similar to stairs, while a value above 25 is generally fluid.
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I:Smoothness=2
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}
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####################
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# item
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####################
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item {
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I:Bed=5404
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I:Chisel=5402
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I:Door=5403
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I:Hammer=5401
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I:Tile=5405
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}
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####################
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# items
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####################
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items {
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B:"Enable Chisel"=true
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B:"Enable Hammer"=true
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B:"Enable Tile"=true
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I:"Vanilla Tool Uses"=400
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B:"Vanilla Tools Damageable"=true
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D:itemHammerDamageChanceFromCollapsible=0.2
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D:itemHammerDamageChanceFromSlopes=0.75
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D:itemHammerDamageChanceFromStairs=1.0
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}
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####################
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# recipe quantities
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####################
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"recipe quantities" {
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I:Barrier=4
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I:Bed=1
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I:Block=5
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I:Button=1
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I:"Collapsible Block"=9
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I:"Daylight Sensor"=1
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I:Door=1
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I:"Flower Pot"=1
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I:Gate=1
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I:Hatch=1
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I:Ladder=4
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I:Lever=1
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I:"Pressure Plate"=1
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I:Safe=1
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I:Slope=6
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I:Stairs=4
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I:Tile=12
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I:Torch=8
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}
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