- Add Mods and Config

This commit is contained in:
Timo Ley 2021-03-06 18:43:15 +01:00
parent 4d1075757c
commit 9b14f594ba
170 changed files with 28166 additions and 2 deletions

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# Configuration file
####################
# block
####################
block {
# ID for the Block Light
I:TestLight_ID=520
}
####################
# item
####################
item {
# ID for the LuxDust item used in crafting lights
I:LuxDust_ID=4500
}
####################
# power draw
####################
"power draw" {
# Amount of power each light will draw, 0 is disabled, number is measured in AE/t
S:LightBlockPowerDraw=2
}

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# Configuration file
####################
# beta
#===================
# This applies to those who have beta auras unlocked only
####################
beta {
D:BetaParticleAlpha=100.0
I:BetaParticleBehaviour=0
D:BetaParticleColorBlue=255.0
B:BetaParticleColorDefault=true
D:BetaParticleColorGreen=255.0
B:BetaParticleColorRandomize=true
D:BetaParticleColorRed=255.0
D:BetaParticleScale=50.0
I:BetaParticleType=15
}
####################
# block
####################
block {
# Set this as the starting point when re-generating configs to have AM generate all block IDs from that point forward.
I:BlockIDRangeStart=750
I:arcane_reconstructor_ID=769
I:astral_barrier_ID=759
I:aum_ID=780
I:block_caster_ID=755
I:blue_orchid_ID=765
I:calefactor_ID=757
I:caster_rune_ID=777
I:crafting_altar_ID=773
I:crystal_pillar_ID=756
I:dark_nexus_ID=760
I:deco_block_ID=775
I:desert_nova_ID=766
I:essence_conduit_ID=753
I:essence_nexus_ID=754
I:essence_refiner_ID=3958
I:everstone_ID=797
I:illusion_block_ID=752
I:inlay_gold_ID=789
I:inlay_iron_ID=788
I:inlay_redstone_ID=787
I:inscription_table_ID=778
I:invisibleUtility_ID=779
I:keystone_chest_ID=767
I:keystone_door_ID=798
I:keystone_recepticle_ID=758
I:keystone_trapdoor_ID=799
I:lectern_ID=768
I:light_nexus_ID=763
I:liquidEssence_ID=786
I:mage_light_ID=751
I:magic_sigil_ID=796
I:magic_wall_ID=771
I:magicians_workbench_ID=795
I:mana_battery_ID=770
I:occulus_ID=772
I:ores_ID=764
I:seer_stone_ID=762
I:slipstream_generator_ID=800
I:spell_rune_ID=774
I:summoner_ID=785
I:tarma_root_ID=782
I:thorns_ID=761
I:vinteum_torch_ID=776
I:wakebloom_ID=781
I:witchwood_leaves_ID=784
I:witchwood_log_ID=783
I:witchwood_planks_ID=790
I:witchwood_sapling_ID=794
I:witchwood_slab_double_ID=792
I:witchwood_slab_single_ID=791
I:witchwood_stairs_ID=793
}
####################
# enchantments
#===================
# Allows control over various enchantments in the mod.
####################
enchantments {
I:magic_resist=100
I:soulbound=104
}
####################
# general
####################
general {
# How much the damage in Ars Magica is scaled.
D:DamageMultiplier=1.0
# This will toggle mana display on and off in your inventory. Default 'O' key in game.
B:DisplayManaInInventory=false
# Generate Ars Magica towers throughout the world. Note: Turning this off will make Ars a very lategame mod, as you will need to research all of your spells. It will also change the recipe for spell research to require an enchanted book instead of a lost journal fragment and make the fragments drop from spirits of knowledge.
B:EnableWorldGen=true
I:EverstoneRepairRate=180
# Set this to true to have the forge component smelt villagers into emeralds. This counts as an attack and lowers your reputation.
B:ForgeSmeltsVillagers=true
# This is the multiplier used to determine velocity lost when a spell projectile bounces. 0.0 is a complete stop, 1.0 is no loss.
D:FrictionCoefficient=0.8
I:MMFBiomeID=99
I:MMFDimensionID=-31
# Set this to true to allow AM2 to get random spell names from Seventh Sanctum, and suggest them when naming spells. Naturally, an internet connection is required. Keep in mind, while I try to keep things family friendly, it's possible that not all names generated are so.
B:MoonstoneMeteorDestroyTerrain=true
B:NPC_Spells_Destroy_Terrain=false
B:Player_Spells_Destroy_Terrain=true
# Set this to true to enable retroactive worldgen for Ars Magica structures and ores. *WARNING* This may break your save! Do a backup first! Note: This will automatically turn off after running the game once.
B:RetroactiveWorldGen=false
# Sets how far a player may progress into secondary skill trees.
I:SecondarySkillTreeTierCap=99
# Set this to false to have the compendium show everything, and not unlock as you go.
B:"Staged Compendium"=true
# Render spell effects on equipped scrolls rather than the scroll itself (only applies to the in-game one, the one on your hotbar remains unchanged)
B:Use_Special_Renderers=true
I:WitchwoodForestBiomeID=100
# Disable this if you experience low FPS in witchwood forests
B:WitchwoodLeafParticles=true
# Comma-separated list of block IDs that dig cannot break. If a block is flagged as unbreackable in code, Dig will already be unable to break it. There is no need to set it here (eg, bedrock, etc.). Dig also makes use of Forge block harvest checks. This is mainly for fine-tuning.
S:dig_blacklist=
I:mage_villager_profession_id=29
# Comma-separated list of dimension IDs that AM should *not* do worldgen in.
S:worldgen_blacklist=-27,-28,-29
}
####################
# guis
####################
guis {
D:AffinityPositionX=0.9770833253860474
D:AffinityPositionY=0.9176470637321472
D:ArmorPositionBootsX=0.004166666883975267
D:ArmorPositionBootsY=0.6352941393852234
D:ArmorPositionChestX=0.004166666883975267
D:ArmorPositionChestY=0.5568627715110779
D:ArmorPositionHeadX=0.004166666883975267
D:ArmorPositionHeadY=0.5176470875740051
D:ArmorPositionLegsX=0.004166666883975267
D:ArmorPositionLegsY=0.5960784554481506
D:BuffsNegativePositionX=0.46666666865348816
D:BuffsNegativePositionY=0.47843137383461
D:BuffsPositivePositionX=0.5145833492279053
D:BuffsPositivePositionY=0.47843137383461
D:BurnoutHudPositionX=0.13333334028720856
D:BurnoutHudPositionY=0.9176470637321472
D:BurnoutNumericX=0.21041665971279144
D:BurnoutNumericY=0.9058823585510254
D:ContingencyPositionX=0.0020833334419876337
D:ContingencyPositionY=0.9333333373069763
D:LevelPositionX=0.49791666865348816
D:LevelPositionY=0.8117647171020508
D:ManaHudPositionX=0.7104166746139526
D:ManaHudPositionY=0.9137254953384399
D:ManaNumericX=0.7437499761581421
D:ManaNumericY=0.8941176533699036
B:ShowArmorUI=true
B:ShowBuffTimers=true
# Set this to true to only show
B:ShowHudMinimally=false
B:ShowNumericValues=false
B:ShowXPAlways=false
D:XPBarPositionX=0.31041666865348816
D:XPBarPositionY=0.7843137383460999
D:XPNumericX=0.47083333134651184
D:XPNumericY=0.7450980544090271
}
####################
# item
####################
item {
# Set this as the starting point when re-generating configs to have AM generate all item IDs from that point forward.
I:ItemIDRangeStart=20000
I:affinity_tome_ID=20020
I:air_sled_ID=20063
I:arcane_compendium_ID=20048
I:arcane_spellbook_ID=20061
I:battlemage_boots_ID=20013
I:battlemage_chest_ID=20011
I:battlemage_hood_ID=20010
I:battlemage_leggings_ID=20012
I:binding_catalyst_ID=20068
I:blue_chalk_ID=20014
I:bound_axe_ID=20030
I:bound_hoe_ID=20029
I:bound_pickaxe_ID=20031
I:bound_shovel_ID=20032
I:bound_sword_ID=20033
I:bucket_liquid_essence_ID=20052
I:cow_horn_ID=20058
I:creature_focus_ID=20027
I:crystal_phylactery_ID=20051
I:crystal_wrench_ID=20046
I:deficit_crystal_ID=20043
I:earth_armor_ID=20064
I:epic_mana_potion_ID=20041
I:essence_ID=20001
I:essence_bag_ID=20044
I:evil_book_ID=20056
I:fire_ears_ID=20066
I:focus_charge_ID=20019
I:focus_greater_ID=20017
I:focus_lesser_ID=20015
I:focus_mana_ID=20018
I:focus_standard_ID=20016
I:greater_mana_potion_ID=20040
I:item_focus_ID=20026
I:kestone_door_placer_ID=20069
I:keystone_ID=20022
I:legendary_mana_potion_ID=20042
I:lesser_mana_potion_ID=20038
I:mage_boots_ID=20009
I:mage_chest_ID=20007
I:mage_hood_ID=20006
I:mage_leggings_ID=20008
I:magic_broom_ID=20060
I:mana_boost_potion_ID=20055
I:mana_cake_ID=20034
I:mana_potion_bundle_ID=20045
I:mana_scepter_ID=20021
I:monster_focus_ID=20025
I:nature_guardian_scythe_ID=20053
I:ore_items_ID=31724
I:player_focus_ID=20024
I:red_chalk_ID=20023
I:rune_ID=20005
I:sigil_stone_ID=20059
I:spawn_egg_ID=20047
I:spell_book_ID=20002
I:spell_parchment_ID=20003
I:spell_part_ID=20049
I:spell_scroll_ID=20004
I:spell_staff_journeyman_ID=20036
I:spell_staff_magitech_ID=20054
I:spell_staff_master_ID=20037
I:spell_staff_novice_ID=20035
I:standard_mana_potion_ID=20039
I:wakebloom_placer_ID=20050
I:water_orbs_ID=20065
I:white_chalk_ID=20028
I:winter_arm_ID=20062
I:wooden_leg_ID=20057
I:workbenchUpgrade_ID=20067
}
####################
# mobs
#===================
# Spawn control for different AM mobs.
####################
mobs {
B:DarklingSpawnRate=true
B:DryadSpawnRate=true
B:EarthElementalSpawnRate=true
B:FireElementalSpawnRate=true
B:HecateSpawnRate=true
B:MageSpawnRate=true
B:ManaCreeperSpawnRate=true
B:ManaElementalSpawnRate=true
B:WaterElementalSpawnRate=true
}

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# Configuration file
####################
# general
#===================
# Set any of these to false to disable the skill in-game.
####################
general {
B:Accelerate=true
B:AffinityGains=true
B:AoE=true
B:AstralDistortion=true
B:Attract=true
B:AugmentedCasting=true
B:BanishRain=true
B:Beam=true
B:Binding=true
B:Blind=true
B:Blink=true
B:Blizzard=true
B:Bounce=true
B:Chain=true
B:Channel=true
B:Charm=true
B:ChronoAnchor=true
B:Colour=true
B:Contingency_Damage=true
B:Contingency_Death=true
B:Contingency_Fall=true
B:Contingency_Fire=true
B:Contingency_Health=true
B:CreateWater=true
B:Damage=true
B:Daylight=true
B:Dig=true
B:Disarm=true
B:Dispel=true
B:DivineIntervention=true
B:Drought=true
B:Drown=true
B:Duration=true
B:EnderIntervention=true
B:Entangle=true
B:ExtraSummon=true
B:FallingStar=true
B:FireDamage=true
B:FireRain=true
B:Flight=true
B:Fling=true
B:Forge=true
B:Freeze=true
B:FrostDamage=true
B:Gravity=true
B:GravityWell=true
B:Grow=true
B:HarvestPlants=true
B:Haste=true
B:Heal=true
B:Healing=true
B:Ignition=true
B:Invisibility=true
B:Knockback=true
B:Leap=true
B:Levitate=true
B:LifeDrain=true
B:LifeTap=true
B:Light=true
B:LightningDamage=true
B:Lunar=true
B:MageBandI=true
B:MageBandII=true
B:MagicDamage=true
B:ManaDrain=true
B:ManaLink=true
B:ManaRegenI=true
B:ManaRegenII=true
B:ManaRegenIII=true
B:ManaShield=true
B:Mark=true
B:Moonrise=true
B:NightVision=true
B:PhysicalDamage=true
B:Piercing=true
B:Plant=true
B:Plow=true
B:Projectile=true
B:Radius=true
B:RandomTeleport=true
B:Range=true
B:Recall=true
B:Reflect=true
B:Regeneration=true
B:Repel=true
B:Rift=true
B:Rune=true
B:RuneProcs=true
B:Self=true
B:Shield=true
B:Slow=true
B:Slowfall=true
B:Solar=true
B:Speed=true
B:SpellMotion=true
B:Storm=true
B:Summon=true
B:SwiftSwim=true
B:TargetNonSolid=true
B:Telekinesis=true
B:Touch=true
B:Transplace=true
B:TrueSight=true
B:VelocityAdded=true
B:Wall=true
B:WaterBreathing=true
B:WateryGrave=true
B:WizardsAutumn=true
B:Zone=true
}

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# Configuration file
####################
# block
#===================
# Set id to 0 to disable loading the block, add - in front of id to disable recipe only.
####################
block {
I:chunkLoaderId=1890
}
####################
# general
#===================
# Disabling items/blocks only disables recipes.
####################
general {
B:allowWRRemove=false
B:chunkSight=true
B:chunkSightAutorefresh=true
# Range of chunk load boundaries.
I:chunkSightRange=8
B:enableTriggers=true
# Default key to toggle chunk load boundaries.
I:laserKeyChar=64
# Percentage of power a power teleport pipe transmits. Between 0 and 100.
I:powerLoss=90
}
####################
# item
#===================
# Set id to 0 to disable loading the item, add - in front of id to disable recipe only.
####################
item {
I:pipeItemsAdvancedInsertionId=31561
I:pipeItemsAdvancedWoodId=31560
I:pipeItemsClosedId=31555
I:pipeItemsDistributorId=31559
I:pipeItemsRedStoneId=31562
I:pipeItemsSwitchId=31553
I:pipeItemsTeleportId=31558
I:pipeLiquidsRedstoneId=31563
I:pipeLiquidsSwitchId=31552
I:pipeLiquidsTeleportId=31557
I:pipeLiquidsWaterPumpId=31551
I:pipePowerSwitchId=31554
I:pipePowerTeleportId=31556
}

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# Configuration file
####################
# block
####################
block {
I:ArmourForge=3756
I:BlockConduit=1425
I:BlockHomHeart=1419
I:BlockPedestal=1420
I:BlockPlinth=1421
I:BlockSpellEffect=1426
I:BlockSpellEnhancement=1429
I:BlockSpellModifier=1428
I:BlockSpellParadigm=1427
I:BlockTeleposer=1422
I:BlockWritingTable=3754
I:BloodAltar=1403
I:BloodLight=1424
I:BloodRune=3766
I:BloodSocket=1414
I:BloodStoneBrick=3755
I:EfficiencyRune=3764
I:EmptySocket=3757
I:ImperfectRitualStone=3758
I:LargeBloodStoneBrick=1416
I:LifeEssenceFlowing=1401
I:LifeEssenceFluid=3763
I:LifeEssenceStill=1402
I:MasterStone=3759
I:RitualStone=3760
I:RuneOfSacrifice=3762
I:RuneOfSelfSacrifice=3761
I:SpectralBlock=1423
I:SpeedRune=3765
I:TestingBlock=1400
}
####################
# dungeon loot chances
####################
"dungeon loot chances" {
I:averageLengtheningCatalyst=10
I:averagePowerCatalyst=10
I:greaterLengtheningCatalyst=5
I:greaterPowerCatalyst=5
I:mundaneLengtheningCatalyst=20
I:mundanePowerCatalyst=20
I:standardBindingAgent=30
}
####################
# item
####################
item {
I:Aether=17064
I:AirScribeTool=17023
I:AirSigil=17013
I:AlchemyFlask=17040
I:ApprenticeBloodOrb=17011
I:Aquasalus=17068
I:ArchmageBloodOrb=17049
I:ArmourInhibitor=17018
I:AverageLengtheningCatalyst=17046
I:AveragePowerCatalyst=17043
I:BaseAlchemyComponents=17084
I:BaseComponents=31548
I:BlankSlate=17007
I:BlankSpell=17039
I:BloodFrame=31549
I:BloodLightSigil=17083
I:BoundAxe=17030
I:BoundBoots=17035
I:BoundHelmet=17032
I:BoundLeggings=17034
I:BoundPickaxe=17029
I:BoundPlate=17033
I:BoundShovel=17031
I:BucketLife=17010
I:ComplexSpellCrystal=31550
I:CreativeFiller=17058
I:Crepitous=17065
I:Crystallos=17066
I:DaggerOfSacrifice=17012
I:DemonBloodShard=17048
I:DemonPlacer=17016
I:DemonicSlate=17056
I:DemonicTelepositionFocus=17054
I:DivinationSigin=17019
I:DuskScribeTool=17015
I:EarthScribeTool=17022
I:EnergyBazooka=17082
I:EnergyBlaster=17001
I:EnergySword=17002
I:EnhancedFillingAgent=17074
I:EnhancedTelepositionFocus=17052
I:FireScribeTool=17021
I:FocusBloodBlast=17076
I:FocusGravityWell=17077
I:GreaterLengtheningCatalyst=17047
I:GreaterPowerCatalyst=17044
I:ImbuedSlate=17055
I:Incendium=17061
I:ItemBloodRuneBlock=17017
I:ItemKeyOfDiablo=17081
I:ItemRitualDiviner=17059
I:LavaCrystal=17003
I:LavaSigil=17005
I:Magicales=17062
I:MagicianBloodOrb=17025
I:MasterBloodOrb=17038
I:MundaneLengtheningCatalyst=17045
I:MundanePowerCatalyst=17042
I:ReinforcedSlate=17008
I:ReinforcedTelepositionFocus=17053
I:SacrificialDagger=17009
I:Sanctus=17063
I:SanguineHelmet=17075
I:SigilOfElementalAffinity=17026
I:SigilOfGrowth=17037
I:SigilOfHaste=17027
I:SigilOfHolding=17028
I:SigilOfMagnetism=17080
I:SigilOfTheBridge=17057
I:SigilOfTheFastMiner=17014
I:SigilOfWind=17050
I:SimpleCatalyst=17060
I:StandardBindingAgent=17041
I:StandardFillingAgent=17073
I:TelepositionFocusItemID=17051
I:Tennebrae=17069
I:Terrae=17067
I:VoidSigil=17006
I:WaterScribeTool=17020
I:WaterSigil=17004
I:WeakActivationCrystal=17024
I:WeakBindingAgent=17070
I:WeakBloodOrb=17000
I:WeakBloodShard=17036
I:WeakFillingAgent=17072
}
####################
# meteor
####################
meteor {
S:diamondMeteor <
oreDiamond
100
oreEmerald
75
oreCinnabar
200
oreAmber
200
>
I:diamondMeteorRadius=5
B:doMeteorsDestroyBlocks=true
S:ironBlockMeteor <
oreIron
400
oreGold
30
oreCopper
200
oreTin
140
oreSilver
70
oreLead
80
oreLapis
60
oreRedstone
100
>
I:ironBlockMeteorRadius=7
I:maxChance=1000
S:netherStarMeteor <
oreDiamond
150
oreEmerald
100
oreQuartz
250
oreSunstone
5
oreMoonstone
50
oreIridium
5
oreCertusQuartz
150
>
I:netherStarMeteorRadius=3
S:stoneBlockMeteor <
oreCoal
150
oreApatite
50
oreIron
50
>
I:stoneMeteorRadius=16
}
####################
# orecrushing
####################
orecrushing {
S:allowedOres <
iron
gold
copper
tin
lead
silver
osmium
>
}
####################
# potion id
####################
"potion id" {
I:Boost=101
I:Drowning=100
I:FireFuse=109
I:FlameCloak=106
I:Flight=104
I:HeavyHeart=108
I:IceCloak=107
I:Inhibit=103
I:PlanarBinding=110
I:ProjProt=102
I:Reciprocation=105
}

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# Configuration file
####################
# block
####################
block {
I:beam=3852
I:blockField=3855
I:blockMachine=3854
I:blockUpgrade=3853
I:teslaMachines=3851
}
####################
# general
####################
general {
I:cooldownBlocksPerTick=40
I:coreRangeDefault=16
I:coreStorageDefault=1000000
I:coreStorageUpgradeAmount=2000000
B:enableReactorBlocks=false
B:enableTeslaCoil=true
I:fieldCostBase=1
I:fieldCostCreateMultiplier=10
I:fieldCostZapperMultiplier=2
I:maxDeflectorDistance=10
I:maxOffset=48
I:maxProjectorSize=32
I:maxTeslaRange=100
I:maxTubeRadius=5
I:refreshSpeed=100
B:useOldRecipes=false
}
####################
# item
####################
item {
I:itemCardCoreLink=11372
I:itemCardEmpty=11371
I:itemCraftingComponent=11377
I:itemDebuggerMFD=11367
I:itemLogicCard=11376
I:itemOffsetMFD=11375
}

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# Configuration file
####################
# block
####################
block {
I:MolecularTransformerID=2850
I:blockID=194
}
####################
# general
####################
general {
I:AdvGenDay=8
I:AdvGenNight=1
I:AdvOutput=32
I:AdvStorage=32000
I:HybGenDay=64
I:HybGenNight=8
I:HybOutput=128
I:HybStorage=100000
I:UltHybGenDay=512
I:UltHybGenNight=64
I:UltOutput=512
I:UltStorage=1000000
}
####################
# items
####################
items {
I:advSolarHelmetID=30576
I:hybridSolarHelmetID=30577
I:itemsID=30575
I:ultimateSolarHelmetID=30578
}
####################
# quantum generator
####################
"quantum generator" {
I:"Quantum generator default maximum packet size"=512
I:"Quantum generator default production"=512
}
####################
# recipes settings
####################
"recipes settings" {
B:"Disable Advanced Solar Helmet recipe"=false
B:"Disable AdvancedSolarPanel recipe"=false
B:"Disable DoubleSlab recipe"=false
B:"Disable Hybrid Solar Helmet recipe"=false
B:"Disable HybridSolarPanel recipe"=false
B:"Disable MolecularTransformer recipe"=false
B:"Disable Ultimate Solar Helmet recipe"=false
B:"Disable UltimateSolarPanel recipe"=false
B:"Enable hard recipes"=true
B:"Enable simple Advanced Solar Panel recipe"=false
}

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##################################################################################################
# AdvancedSolarPanels Molecular Transformer Recipes #
##################################################################################################
# Format of recipe: "inputItem;outputItem;inputStackSize;outputStackSize;energy" #
# InputItem (outputItem) format: #
# "OD:forgeOreDictName" or "ID:itemID" or "ID:itemID-meta" or "IC:industialCraftItemName" #
# New line = new recipe. #
# Add "#" before line to skip parsing recipe #
##################################################################################################
version=1
##################################################################################################
ID:397-1;ID:399;1;1;120000000 # Item.skull -> Item.netherStar
ID:265;IC:iridiumOre;1;1;9000000 # Iron ingot -> iridium ore
ID:87;ID:289;1;1;70000 # Block.netherrack -> Item.gunpowder
ID:12;ID:13;1;1;50000 # Block.sand -> Block.gravel
ID:3;ID:82;1;1;50000 # Block.dirt -> Block.blockClay
ID:263-1;ID:263;1;1;60000 # Charcoal -> Coal
ID:348;OD:sunnariumPart;1;1;1000000 # glowstoneDust -> sunnariumPart
ID:89;OD:sunnarium;1;1;9000000 # glowstone -> sunnarium
ID:35-4;ID:89;1;1;750000 # yellow wool -> glowstone
ID:35-11;ID:22;1;1;1000000 # blue wool -> Block.blockLapis
ID:35-14;ID:152;1;1;1000000 # red wool -> Block.blockRedstone
ID:351-4;OD:gemSapphire;1;1;5000000 # lapis lazuli -> sapphire
ID:331;OD:gemRuby;1;1;5000000 # Item.redstone -> ruby
ID:263;OD:craftingIndustrialDiamond;1;1;9000000 # coal -> industrial diamond
OD:dustTitanium;OD:dustChrome;1;1;500000
OD:ingotTitanium;OD:ingotChrome;1;1;500000
OD:gemNetherQuartz;OD:gemCertusQuartz;1;1;1000000
OD:ingotCopper;OD:ingotNickel;1;1;300000
OD:ingotTin;OD:ingotSilver;1;1;1000000
OD:ingotSilver;ID:266;1;1;2000000 # silverIngot -> goldIngot
ID:266;OD:ingotPlatinum;1;1;9000000 # goldIngot -> platinumIngot

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# Configuration file
####################
# appeng
####################
appeng {
####################
# options
#===================
# Options for Applied Energistics as a whole.
####################
options {
B:enableVersionChecker=true
B:enableWorldGenQuartz=true
I:ore.additionalOresPerCluster=0
}
####################
# bcintegration
####################
bcintegration {
B:assemblyTableOnly=false
B:enableBCtoMEChipRecipe=false
B:useBuildcraftChips=false
}
####################
# disablenetherquartzrecipes
####################
disablenetherquartzrecipes {
B:ore.disableNetherQuartzRecipes=false
}
####################
# disablenetherquartzdeblocking
####################
disablenetherquartzdeblocking {
B:ore.disableNetherQuartzDeblocking=false
}
####################
# vesionchecker
####################
vesionchecker {
S:lastStarted=klxw1276
}
}
####################
# block
#===================
# BlockID's for blocks added by Applied Energistics ( these are not shifted. +256 for Ingame )
# TinyTNT - set to -1 to disable ( you can turn off block damage for this item using enableTinyTNTBlockDamage )
####################
block {
I:appeng.TinyTNT=904
I:appeng.blockMulti=900
I:appeng.blockMulti2=901
I:appeng.blockMulti3=903
I:appeng.blockWorld=902
}
####################
# features
#===================
# Enable / Disable AE Features.
####################
features {
B:enableCrafting=true
B:enableCraftingTerm=true
B:enableEntropyAcc=true
B:enableExportBus=true
B:enableGrinder=true
B:enableImportBus=true
B:enableLevelEmiter=true
B:enableMAC=true
B:enableMassCannon=true
B:enableMassCannonBlockDamage=true
B:enableP2PTunnel=true
B:enableP2PTunnelEU=true
B:enableP2PTunnelItems=true
B:enableP2PTunnelLiquids=true
B:enableP2PTunnelMJ=true
B:enableP2PTunnelRedstone=true
B:enableQNB=true
B:enableQuartzTools=true
B:enableSpaceClickMoving=true
B:enableSpatial=true
B:enableStorageBus=true
B:enableStorageMonitor=true
B:enableStorageMonitorConvMatrix=true
B:enableTPlane=true
B:enableTinyTNTBlockDamage=true
B:enableVibrationCata=true
B:enableVillagerTrading=true
B:enableWirelessAccess=true
}
####################
# graphics
#===================
# Adjust Visual quality of complicated rendering.
####################
graphics {
B:gfxCableAnimation=true
I:gfxCableMinTickRate=22
B:gfxDrivesHighDef=true
}
####################
# grindstone
####################
grindstone {
S:grindableOres <
Obsidian
EnderPearl
Coal
Iron
Gold
Invar
Aluminium
Electrum
Charcoal
Copper
Tin
Silver
Lead
Bronze
Brass
Platinum
Nickel
>
}
####################
# item
#===================
# ItemID's for items added by Applied Energistics.
####################
item {
I:appeng.itemMulti=4105
I:appeng.itemMultiChargeable=4117
I:appeng.materialID=4106
I:appeng.toolEntropyAccelerator=4107
I:appeng.toolMassCannon=4116
I:appeng.toolQuartzAxe=4109
I:appeng.toolQuartzHoe=4110
I:appeng.toolQuartzKnife=4115
I:appeng.toolQuartzPick=4112
I:appeng.toolQuartzShovel=4111
I:appeng.toolQuartzSword=4113
I:appeng.toolQuartzWrench=4114
I:appeng.toolVibrationCatalyst=4108
}
####################
# logging
#===================
# Enable or disable various logging features, enabling logging features will create large logs.
####################
logging {
B:enableLogging=false
B:logBlockUpdates=false
B:logConcurrentModificationExceptions=false
B:logCrafting=false
B:logGrinderOres=false
B:logIntegration=false
B:logInventoryAdaptor=false
B:logPowerUsage=false
B:logTransactions=false
}
####################
# me
####################
me {
####################
# options
#===================
# Options for Mass Energy Components.
####################
options {
I:automationMinTickRate=5
D:base.wireless.range=32.0
I:craftingMinTickRate=0
S:defaultUnits=AE
B:enableShiftInCondenser=false
I:max.wireless.extenderBonus=2
I:max.wireless.extenders=16
D:perTickNetworkBridge=200.0
D:powerUsageMultiplier=1.0
D:powerWirelessDistanceMultiplier=10.0
B:requirePower=true
B:sharePowerLPRS485=true
I:storageBusMinTickRate=5
S:terminalAutoSearch=Autosearch
B:terminalSearchToolTips=true
S:terminalSortBy=Name
S:terminalSortDirection=ASC
I:terminalUpdateMinTickRate=0
B:terminalUseLargeFont=false
S:terminalViewItems=ALL
I:updateMinTickRate=12
}
####################
# condenser
####################
condenser {
I:MatterBalls=256
I:Singularies=256000
}
####################
# power
####################
power {
D:TunnelPowerLoss=5.0
D:spatialPowerMultiplier=1250.0
D:spatialPowerScaler=1.5
D:tier1Power=0.5
D:tier2Power=1.0
D:tier3Power=1.5
D:tier4Power=2.0
}
}
####################
# storagetransport
####################
storagetransport {
####################
# storagebiomeid
####################
storagebiomeid {
I:storageBiomeID=23
}
####################
# storageproviderid
####################
storageproviderid {
I:storageProviderID=-11
}
}
####################
# transitionplane
####################
transitionplane {
S:blackList <
>
}

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# Configuration file
####################
# armor
####################
armor {
I:"Tier1 Boots"=28017
I:"Tier1 Helmet"=28014
I:"Tier1 Legs"=28016
I:"Tier1 Plate"=28015
I:"Tier2 Boots"=28013
I:"Tier2 Helmet"=28010
I:"Tier2 Legs"=28012
I:"Tier2 Plate"=28011
I:"Tier3 Boots"=28009
I:"Tier3 Helmet"=28006
I:"Tier3 Legs"=28008
I:"Tier3 Plate"=28007
}
####################
# balancing / tweaks
####################
"balancing / tweaks" {
# The armor gets damaged every [that many] ticks when activated
I:"Armor Damage Frequency"=4
# Multiplies the damage the armor takes per hit by this number. If you want to cheat change this to 0
I:"Armor Damage Multiplier"=3
I:"Big Waterwheel Durability"=1000
# Determines the maximum energy of the EMP Orb. Value gets taken by 10,000
I:"EMP Orb Maximum Energy"=40
# Should the EMP Orb be craftable?(for preventing griefing)
B:EnableEMPOrb=true
# Should the Spawner Wrench be craftable?
B:EnableSpawnerWrench=true
I:"Huge Waterwheel Durability"=4000
I:"Small Waterwheel Durability"=500
# Determines how much energy a tool consumes when used
I:"Tool Usage Damage"=5
# Determines how well the tools/armor can be enchanted; 0 = unentchantable
I:"Tool/Armor Enchantability"=0
# Whether to damage the potions in the armor while it's active
B:doArmorPotionDamage=true
}
####################
# block
####################
block {
I:"Building Planner"=3902
I:Charger=3904
I:Engine=3903
}
####################
# crafting items
####################
"crafting items" {
I:"AirCell Item"=27998
I:"Ammunition Items"=28022
I:"ArmorModule Item"=28027
I:"Form Items"=28023
I:"Gear Items"=28024
I:"Inductor Item"=27999
I:"Ingot Item"=27995
I:"Motor Item"=27997
I:"Plate Item"=27996
I:"Spring Item"=28025
I:"Syringe Item"=28026
I:"Waterwheel Items"=28021
}
####################
# general
####################
general {
# Activates / Deactivates some graphical effects like some 3D tools
B:"Fancy Rendering"=true
# Activates / Deactivates most HD(32x) textures
B:"HD Textures"=true
B:"Inform about new development versions"=false
B:"Inform about new official Versions"=true
}
####################
# recipes
####################
recipes {
# Whether to use tanks and pneumatic motors for the engine recipe
B:"Hard Kinetic Engine Recipe"=false
# Required Energy for the Coal Heat Press Recipe
I:heatPressCoalRecipeEnergy=1000
# Required Energy for the Diamond Heat Press Recipe
I:heatPressDiamondRecipeEnergy=2000000
# Whether you can use hardened energized plates in recipes (for IC2 users wanting to use iridium only)
B:useHardenedPlates=true
}
####################
# tools
####################
tools {
I:"Battery Pack"=28020
I:Chainsaw=28004
I:Igniter=28002
I:"Industrial Jackhammer"=28003
I:"Pneumatic Jackhammer"=28001
I:"Powered Hoe"=28005
I:"Powered Shears"=28018
I:"Special Items"=28019
}

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# Buildcraft Tools
#
# All the base-values for metals.
# Players: Delete this file for everything to be reset to it's default values
#
# @author Maexx
# @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl)
#
# ======================================================
#
# Explanation / Syntax:
#
# You can change every value in here, it will affect the efficiency of the "Metal Manipulator" in the game
# You can also add your own values, using the following methods:
#
# 1. Ore Dictionary:
# D@OreDictionaryName=value
# e.g.: D@ingotSilver=30
#
# If you don't know what the OreDictionary is, look it up, it's a feature of forge.
# If you don't know the OreDictionary name for an item, look it up somewhere or ask the author of the respective mod.
# Some items might not be in the OreDictionary, in that case you'll have to use the 2nd method.
#
#
# 2. ID:
# I@ItemID_DamageValue=value
# e.g.: I@265_0=6 (265 is the ID of iron, and it's damage value is always 0. This is already in here.)
# e.g.: I@263_1=1 (263 is the ID of charcoal, it's damage value is 1; 0 would be coal. Adding charcoal is possible, but doesn't make much sense, as it is not a metal.)
#
# If you don't know the ID of an item, look it up in-game by pressing f3+h, which shows the item id's on their tooltip.
# The IDs might be different for different minecraft installations for mod-items, so use the 1st method if you can.
#
# _____________________________________________________
#
# The default values are based on the conversion rates Equivalent-Exchange-3 provides.
# Changing these numbers will only cause the Metal Manipulator to work differently, no other mechanics are affected.
# Only Integers are allowed.
#
# _____________________________________________________
# How much loss will there be when converting metals?
# loss = 1.0 - value;
# e.g.: setting this to 0.7 will cause a loss of 0.3 or 30%.
U@keepFactor=0.7
# __________________
# Items:
# Iron Ingot
I@265_0=5
# Gold Ingot
I@266_0=40
# Copper Ingot
D@ingotCopper=4
# Tin Ingot
D@ingotTin=8
# Bronze Ingot
D@ingotBronze=5

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# Configuration file
####################
# block
####################
block {
I:ArmorStand=2249
I:Bookcase=2250
I:GenericShelf=2254
I:Lamp=2244
I:Lantern=2243
I:MapFrame=2290
I:MoreStuffs=2242
I:PotionShelf=2252
I:PrintingPress=2247
I:Seat=2291
I:Table=2245
I:TypeMachine=2246
I:WeaponCase=2255
I:WeaponRack=2253
I:WoodenLabel=2251
I:WritingDesk=2248
}
####################
# custom enchantments
####################
"custom enchantments" {
I:ReadingEnchant=188
}
####################
# general
####################
general {
# These are keywords that add additional support for more types of discs and items that are allowed to be placed on the disc rack. Add more keywords if you wish to allow more types of items to be displayed
S:AdditionalDiscs=disc, disk
# These are keywords that add additional support for more types of potions and items. Add more keyworks if you wish to allow more types of items to be displayed.
S:AdditionalPotions=essence, mead, bottle, test, element, molecule, can, capsule, cell, catalyst, ambrosia, honey pot, dissipation, vial, juice
# These are the names of additional tools that can be added to the Tool Rack. Added keywords will allow additional items to be placed on this block.
S:AdditionalTools=sprayer, wand, rod, scepter, wrench, screwdriver, meter, handsaw, gun, cutter, scoop, soldering, painter, reader, shovel, grafter, pickaxe, pipette, magnifying, sword, axe, hammer
# Should blank books be allowed on Bookcases? (true or false)
B:AllowEmptyBooks=false
# These are the keywords that are compared against the item names to determine if the item can be placed on a Bookcase. Add more keywords if needed.
S:AllowedBooks=book, map, journal, plan, thaumonomicon, necronomicon, lexicon, print, notes, spell, library, tome, encyclopedia
# Setting this to false will deactivate the redstone signal output from seats when a player is sitting
B:ChairRedstone=true
# Setting this to false will permanently disable update checking
B:CheckForUpdates=true
# Setting this to true will disable all renderers. This will allow a world to be loaded and a problem item removed from a BiblioCraft block in case of a rendering related crash.
B:DisableRenderers=false
# This will multiply the cost of copying enchanted books on the typesetting table. Please enter a positive integer value. Default is 10. Setting this to 1 would make the enchatment cost 1/10 the level default cost.
I:EnchantmentCostMultiplyer=10
# Default is 1 update per 10 ticks, just like Item Frames. The number indicates how many ticks before an update packet is sent to clients. Lower numbers means more, faster updates.
I:MapUpdateRate=10
# This will set the max number of uses an Enchanted Plate has before breaking. Default is 3.
I:MaxEnchantedPlateUses=3
# Setting to true renders a shadow behind the text seen with the reading glasses. This can improve visability quite a bit, but sometimes doesn't render correctly. Try at your own discretion.
B:RenderTextShadow=false
}
####################
# item
####################
item {
I:Atlas=22233
I:Chase=22224
I:ClipBoard=22232
I:CreativeModeLock=22231
I:EnchantedPlate=22228
I:MapTool=22234
I:Plate=22225
I:ReadingGlasses=22227
I:RedstoneBook=22226
I:ScrewGun=22230
I:SeatBack=22236
I:SeatBack2=22237
I:SeatBack3=22238
I:SeatBack4=22239
I:SeatBack5=22240
I:TapeMeasure=22222
I:TapeReel=22223
I:WaypointCompass=22235
}
####################
# stored variables
#===================
# These are the variables used by BiblioCraft to track if the player has already recieved an update message for a new version. These should not need to be edited.
####################
"stored variables" {
S:lastVersionChecked=1.5.5
}
####################
# text colors
#===================
# This is were you can change the color of the text rendered on blocks when using the reading glasses. The value given is a combined RGB value. For ex. 16777215=white, 255=red, 65280=green, 16711680=blue, 16776960=aqua. A google search for these values can assit in finding a chart to show colors and codes.
####################
"text colors" {
I:ReadingGlassesTextColor=16777215
}

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# Configuration file
####################
# block
####################
block {
I:LiquidCyaniteStill=1755
I:LiquidYelloriumStill=1754
I:MetalBlock=1763
I:MultiblockCreativePart=1762
I:ReactorControlRod=1753
I:ReactorGlass=1757
I:ReactorPart=1752
I:ReactorRedstonePort=1759
I:SmallMachine=1758
I:TurbinePart=1760
I:TurbineRotorPart=1761
I:YelloriteOre=1750
I:YelloriumFuelRod=1751
}
####################
# compatibility
####################
compatibility {
# If true, automatically adds all unregistered ingots found as clonesof standard yellorium fuel
B:autoAddUranium=true
}
####################
# general
####################
general {
B:enableComedy=true
B:enableMetallurgyFantasyMetalsInTurbines=true
D:fuelUsageMultiplier=1.0
I:maxReactorHeight=48
I:maxReactorSize=32
I:maxTurbineHeight=32
I:maxTurbineSize=16
D:powerProductionMultiplier=1.0
B:registerCreativeMultiblockParts=true
I:ticksPerRedstoneUpdate=20
}
####################
# item
####################
item {
I:BucketCyanite=17752
I:BucketYellorium=17751
I:IngotYellorium=17750
}
####################
# recipes
####################
recipes {
B:enableCyaniteFromYelloriumRecipe=true
B:enableReactorPowerTapRecipe=true
B:registerCharcoalForSmelting=true
B:registerCoalForSmelting=true
B:registerGraphiteCharcoalCraftingRecipes=false
B:registerGraphiteCoalCraftingRecipes=false
B:registerYelloriteSmeltToUranium=true
B:registerYelloriumAsUranium=true
B:requireObsidianGlass=false
B:requireSteelInsteadOfIron=false
}
####################
# worldgen
####################
worldgen {
B:GenerateYelloriteOre=true
I:MaxYelloriteClustersPerChunk=5
I:MaxYelloriteOrePerCluster=10
I:YelloriteDimensionBlacklist <
>
I:YelloriteMaxY=50
B:enableWorldGen=true
B:enableWorldGenInNegativeDims=false
B:enableWorldRegeneration=false
I:userWorldGenVersion=0
}

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# Configuration file
####################
# block
####################
block {
# The Block ID for advanced turtles
I:turtleAdvancedBlockID=3894
# The Block ID for turtles
I:turtleBlockID=3896
# The Block ID for upgraded turtles
I:turtleUpgradedBlockID=3895
}
####################
# general
####################
general {
# Set whether Turtles require fuel to move
B:turtlesNeedFuel=true
}

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# Configuration file
####################
# """"""""""""allow load items""""""""""""
####################
"""""""""""""allow load items""""""""""""" {
B:itemCircuitAdvanced=true
B:itemCircuitBasic=true
B:itemCircuitElite=true
B:itemMotor=true
B:itemWrench=true
}
####################
# block
####################
block {
I:creativeBuilder=3919
I:infinite=3918
I:multiPart=3920
}
####################
# crafting
####################
crafting {
B:"Allow item.calclavia:circuitAdvanced Crafting"=true
B:"Allow item.calclavia:circuitBasic Crafting"=true
B:"Allow item.calclavia:circuitElite Crafting"=true
B:"Allow item.calclavia:motor Crafting"=true
B:"Allow item.calclavia:screwdriver Crafting"=true
}
####################
# general
####################
general {
B:Enable_Calclavia_Core_Resources=false
B:Enable_Calclavia_Core_Tools=true
}
####################
# item
####################
item {
I:circuitAdvanced=13973
I:circuitBasic=13972
I:circuitElite=13974
I:motor=31665
I:screwdriver=31664
}

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# Configuration file
####################
# block
####################
block {
I:Barrier=3507
I:Bed=3516
I:Block=3509
I:Button=3510
I:"Collapsible Block"=3518
I:DaylightSensor=3513
I:Door=3515
I:"Flower Pot"=3521
I:Gate=3508
I:Hatch=3514
I:Ladder=3517
I:Lever=3511
I:PressurePlate=3512
I:Safe=3520
I:Slope=3505
I:Stairs=3506
I:Torch=3519
}
####################
# blocks
####################
blocks {
B:"Enable Barrier"=true
B:"Enable Bed"=true
B:"Enable Button"=true
B:"Enable Collapsible Block"=true
B:"Enable Daylight Sensor"=true
B:"Enable Door"=true
B:"Enable Flower Pot"=true
B:"Enable Gate"=true
B:"Enable Hatch"=true
B:"Enable Ladder"=true
B:"Enable Lever"=true
B:"Enable Pressure Plate"=true
B:"Enable Safe"=true
B:"Enable Slope"=true
B:"Enable Stairs"=true
B:"Enable Torch"=true
}
####################
# features
####################
features {
# This allows restricted blocks to be used as covers.
# Add your own by supplying the display name for the block (en_US only).
S:"Cover Exceptions" <
Silverwood Planks
Greatwood Planks
>
B:"Enable Chisel Designs"=true
B:"Enable Covers"=true
B:"Enable Dye Colors"=true
# When enabled, unobstructed stationary fluid adjacent to block will render in the same space.
# Note: this only takes effect when Fancy Graphics are enabled.
B:"Enable Fancy Fluids"=true
B:"Enable Overlays"=true
# This will prevent players besides you and server operators from editing your objects.
# Note: this does not protect objects against destruction (intentional), and may allow activation if appropriate. Also, the Carpenter's Safe is not affected by this.
B:"Enable Ownership"=true
B:"Enable Side Covers"=true
# This controls whether torches extinguish themselves when exposed to rain or snow.
B:"Enable Torch Weather Effects"=true
# This maps items to overlays.
# Items are prefixed with display names (en_US only).
# Overlay suffixes are :grass, :snow, :web, :vine, :hay, :mycelium
S:"Overlay Definitions" <
Seeds:grass
Snowball:snow
String:web
Vines:vine
Wheat:hay
Mushroom:mycelium
>
# This controls the smoothness of the slope faces.
# Note: smoothness of 2 is similar to stairs, while a value above 25 is generally fluid.
I:Smoothness=2
}
####################
# item
####################
item {
I:Bed=5404
I:Chisel=5402
I:Door=5403
I:Hammer=5401
I:Tile=5405
}
####################
# items
####################
items {
B:"Enable Chisel"=true
B:"Enable Hammer"=true
B:"Enable Tile"=true
I:"Vanilla Tool Uses"=400
B:"Vanilla Tools Damageable"=true
D:itemHammerDamageChanceFromCollapsible=0.2
D:itemHammerDamageChanceFromSlopes=0.75
D:itemHammerDamageChanceFromStairs=1.0
}
####################
# recipe quantities
####################
"recipe quantities" {
I:Barrier=4
I:Bed=1
I:Block=5
I:Button=1
I:"Collapsible Block"=9
I:"Daylight Sensor"=1
I:Door=1
I:"Flower Pot"=1
I:Gate=1
I:Hatch=1
I:Ladder=4
I:Lever=1
I:"Pressure Plate"=1
I:Safe=1
I:Slope=6
I:Stairs=4
I:Tile=12
I:Torch=8
}

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#CodeChickenCore configuration file.
checkUpdates=true
#set to true to completely deobfuscate mcp names
dev.deobfuscate=false
#Various tweaks that can be applied to game mechanics.
tweaks
{
#If set to true and doFireTick is disabed in the game rules, fire will still dissipate if it's not over a fire source
doFireTickOut=true
#If set to true, creepers will not destroy landscape. (A version of mobGreifing setting just for creepers)
environmentallyFriendlyCreepers=false
#If set to true two adjacent water source blocks will not generate a third.
finiteWater=false
#Set this to true to use the pre1.5 lava textures
replaceLavaFX=false
#Set this to true to use the pre1.5 water textures
replaceWaterFX=false
#If set to false, leaves will only replace air when growing
softLeafReplace=false
}

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# Configuration file
####################
# block
####################
block {
# The block id for the compact solar arrays.
I:compactSolar=3897
}
####################
# general
####################
general {
# The EU generation scaling factor. The average number of ticks needed to generate one EU packet.1 is every tick, 2 is every other tick etc. Each Solar will still generate a whole packet (8, 64, 512 EU).
I:scaleFactor=1
}
####################
# item
####################
item {
I:solarHatHV=19553
I:solarHatLV=19551
I:solarHatMV=19552
}

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# Configuration file
####################
# block
####################
block {
# The Block ID for Cables
I:cableBlockID=3899
# The Block ID for Computers
I:computerBlockID=3901
# The Block ID for all Peripherals
I:peripheralBlockID=3900
}
####################
# general
####################
general {
# The disk space limit for computers and turtles, in bytes
I:computerSpaceLimit=1000000
# Enable the "http" API on Computers
B:enableAPI_http=false
# Enable Command Block support
B:enableCommandBlock=false
# The disk space limit for floppy disks, in bytes
I:floppySpaceLimit=125000
# The range of Wireless Modems at maximum altitude in clear weather, in meters
I:modem_highAltitudeRange=384
# The range of Wireless Modems at maximum altitude in stormy weather, in meters
I:modem_highAltitudeRangeDuringStorm=64
# The range of Wireless Modems at low altitude in clear weather, in meters
I:modem_range=64
# The range of Wireless Modems at low altitude in stormy weather, in meters
I:modem_rangeDuringStorm=16
# The height of Computer screens, in characters
I:terminal_height=19
# The width of Computer screens, in characters
I:terminal_width=51
# The frequency that treasure disks will be found in dungeon chests, from 0 to 100. Increase this value if running a modpack with lots of mods that add dungeon loot, or you just want more treasure disks. Set to 0 to disable treasure disks.
I:treasureDiskLootFrequency=1
}
####################
# item
####################
item {
# The Item ID for Coloured Floppy Disks
I:diskExpandedItemID=4001
# The Item ID for Floppy Disks
I:diskItemID=4000
# The Item ID for Printouts
I:printoutItemID=4002
# The Item ID for Treasure Disks
I:treasureDiskItemID=4003
}

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#Place the Forge Liquid name (all lowercase) you wish to add as a fuel or
#throttle under the appropriate category using the below syntax.
#The first number is the burn value and the second is burn time.
#Liquid Force must be added as a fuel or defaults will be asserted.
#Version: 1.0.0
#Fuels.
f:liquidforce=4.0;20000
f:lava=0.5;20000
f:oil=1.5;20000
f:fuel=3.0;100000
f:bioethanol=2.0;60000
#Throttles.
t:water=2.0;600
t:milk=2.5;3000
t:ice=4.0;20000
t:honey=3.0;10000

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# Configuration file
####################
# block
####################
block {
I:"Force Brick"=1903
I:"Force Engine"=1907
I:"Force Frame"=1909
I:"Force Infuser"=1902
I:"Force Leaves"=1905
I:"Force Slab"=1908
I:"Force Stairs"=1901
I:"Force Torch"=1912
I:"Force Wood"=1904
I:"Liquid Force"=1911
I:Machine=1913
I:Plants=1906
I:"Power Ore"=1900
}
####################
# client
#===================
# Client-Side options.
####################
client {
# Note: only for DartCraft flight. 1 = others, 2 = others and self, 3 = others, self and Creative flight
I:"Flight Particles"=2
# Client-side option sent to server, if enabled the player's Grinding tools will grind cobble into sand.
B:"Grind Cobblestone"=true
# Hides the magic meter at all times, regardless of other settings.
B:"Hide Magic"=false
# Time in seconds that the Magic Meter will wait to calculate your maximum magic. Longer times mean waiting longer to use magic but also a greater chance that your armor can be factored into your max magic. (1-10)
I:"Meter Delay"=1
# Amount of particles for Force Pipes. 0 for none, 1 for few, 2 for normal (Also controls some TileEntities and tools)
I:"Pipe Particles"=2
# Render Entities in Force Flasks.
B:"Render Bottles"=true
# Only apply Force Armor Speed while sprinting
B:"Sprint Speed"=false
# Render Time Particles.
B:"Time Particles"=true
# Render Force Leaves with Transparency.
B:"Transparent Leaves"=true
# Moves the player's hearts to the top-left part of the screen with the magic meter. (Note Health could still display if another mod does not adhere to Forge standards.)
B:"Zelda Hud"=true
}
####################
# entities
#===================
# Entity settings. Entity IDs should not need to be set unless another mod screws something up. Cold Cows, Chickens and Pigs can be set to -1 to make them a mod-specific entity (no spawn egg). This may fix animals transforming incorrectly when sheared.
####################
entities {
# (0-3)
I:"Chu Chu Chance"=1
I:"Chu Chu ID"=0
I:"Cold Chicken ID"=0
I:"Cold Cow ID"=0
I:"Cold Pig ID"=0
I:"Creeper Tot ID"=0
B:"Drop Hearts"=true
B:"Drop Magic"=true
I:"Ender Tot ID"=0
I:"Ender Tot Spawn Chance (0-3)"=2
# Maximum number of ChuChus to spawn at a time. (4-8)
I:"Max Chus"=6
I:"Max Ender Tots Per Spawn (1-2)"=1
# Minimum number of ChuChus to spawn at a time. They like to spawn in groups. (1-4)
I:"Min Chus"=3
}
####################
# hardcore
#===================
# Hardcore settings for players that literally have nothing else to do.
####################
hardcore {
# Disable the Ender upgrade on Force Swords.
B:"No Ender Swords"=false
# Disable all upgrades to Force Armor.
B:"No Force Armor"=false
# Disable the Healing upgrade on Force Rods.
B:"No Healing Rods"=false
# Disable the Heat upgrade on Force Rods.
B:"No Heat Rods"=false
# Disable the Speed upgrade on Force Rods.
B:"No Speed Rods"=false
# Disallow the Sturdy upgrade on Force Armor.
B:"No Sturdy Armor"=false
# Disallow the Wing upgrade on Force Armor.
B:"No Wing Armor"=false
# Disable the Wing upgrade on Force Swords and Power Saws
B:"No Wing Swords"=false
# Ender Rods will be bound to a single dimension.
B:"Picky Ender Rods"=false
# All Treasure Mechanics will cease to function. The upgrade will also not be craftable.
B:"Treasure Disabled"=false
}
####################
# insane
#===================
# Insanely overpowered options added by request.
####################
insane {
# Force Infusers may be used by players other than their owner. Unfortunately this will also remove the experience use requirement, regardless of other settings.
B:"Coop Mode"=false
# DartCraft Magic is non-existant and all DartCraft implements no longer require/use magic.
B:"Free Magic"=false
# Enable the Impervious upgrade which makes Force Tools unbreakable.
B:"Impervious Upgrade"=false
}
####################
# item
####################
item {
I:Baconator=6052
I:Claw=6044
I:Clipboard=6004
I:"Cooked Lambchop"=6030
I:"Crated Force Gems"=6027
I:Dartpendium=6049
I:Dusts=6051
I:"Ender Pack"=6028
I:"Entity Bottle"=6036
I:"Force Arrow"=6009
I:"Force Axe"=6023
I:"Force Belt"=6035
I:"Force Boots"=6008
I:"Force Bow"=6025
I:"Force Bucket"=6032
I:"Force Cap"=6005
I:"Force Container"=6033
I:"Force Flask"=6037
I:"Force Gear"=6024
I:"Force Gem"=6000
I:"Force Hammer"=6031
I:"Force Ingot"=6001
I:"Force Mitts"=6039
I:"Force Nugget"=6020
I:"Force Pack"=6012
I:"Force Pants"=6007
I:"Force Pickaxe"=6018
I:"Force Pipe"=6050
I:"Force Rod"=6015
I:"Force Shard"=6003
I:"Force Shears"=6026
I:"Force Shovel"=6021
I:"Force Stick"=6022
I:"Force Sword"=6014
I:"Force Tome"=6013
I:"Force Tunic"=6006
I:"Force Wrench"=6038
I:Fortune=6011
I:"Fortune Cookie"=6010
I:"Golden Power Source"=6002
I:"Inert Core"=6045
I:"Loot Bag"=6041
I:"Magnet Glove"=6042
I:"Member Card"=6040
I:"Milk Container"=6034
I:"Power Drill"=6017
I:"Power Saw"=6016
I:"Raw Lambchop"=6029
I:"Soul Wafer"=6047
I:Tear=6043
I:"Tile Box"=6048
I:"Upgrade Core"=6019
}
####################
# magic
#===================
# Options relating to the Magic Meter and its uses.
####################
magic {
# Camo implements use magic.
B:"Camo Magic"=true
# Damage implements use magic.
B:"Damage Magic"=true
# Force Rods will not use or requie magic.
B:"Emempt Rods"=false
# Ender implements use magic.
B:"Ender Magic"=true
# The Magic Meter recharges at the old Wing Meter's rate.
B:"Fast Magic"=false
# Healing implements use magic.
B:"Heal Magic"=true
# Heat implements use magic.
B:"Heat Magic"=true
# Freezing implements use magic.
B:"Ice Magic"=true
# The magic meter will look like the old Wing Meter.
B:"Old Meter"=false
# Sight implements use magic.
B:"Sight Magic"=true
# Speed implements use magic.
B:"Speed Magic"=false
# Force Swords will use magic for upgrades like Damage, Heat and Freezing
B:"Sword Magic"=false
# Time implements use magic.
B:"Time Magic"=true
}
####################
# misc
#===================
# Utilities and miscellaneous options.
####################
misc {
# Liquid Force will cause Undead entities to drop their current equipment.
B:"Bane Force"=true
# Change the amount of Liquid Force used by IForceConsumers (0.5-2.0) (Default: 1.0)
D:"Consumer Modifier"=1.0
# Enable smelting of Iron into Dart Iron, which can be used to make Force Ingots more efficiently.
B:"Dart Iron"=true
# Enables console output for development purposes only. Do not enable this.
B:"Debug Mode"=false
# Force Armor will be transmutable from leather instead of crafted with Force Ingots.
B:"Easy Force Armor"=false
# Ender Arrows can affect players if PVP is enabled.
B:"Ender Arrow Players"=true
# Force Flasks ignore monster HP
B:"Epic Bottles"=false
D:"Force Gem raw liquid value (0.25 - 1.0)"=0.25
# Storage Units can be upgraded to hold 108 items (72 if false)
B:"Large Storage Units"=true
B:"Normalize Force Tool enchants."=true
# Ore Chunks will be craftable out of DartCraft Dusts.
B:"Ore Chunks"=true
# Ender Rods will not work in combat.
B:"Picky Ender Rods"=true
# (No mapping slots to the same key)
B:"Picky Force Belts"=true
# Force Rods have a short cooldown
B:"Rod Cooldown"=false
# Storage Units do not need the Sturdy upgrade to retain their inventories when broken.
B:"Super Storage"=true
# Distance in blocks that upgraded Force torches will run their custom logic. (4-8)
I:"Torch distance"=4
# Number of ticks each upgraded Force Torch will run its custom logic after. (75 - 200)
I:"Torch update frequency"=150
}
####################
# plugins
#===================
# Enable or disable external mod integration.
####################
plugins {
# Allows Flask of Angry Bees to be crafted from unwanted Forestry Drones.
B:"Angry Bee Flask"=true
# Assert that Forestry Bronze can be crafted from 3 copper and 1 tin.
B:"Assert Bronze"=false
B:"Force Gear BC Quarry Recipe"=true
# Enable the Force Hammer, a DartCraft version of IC2's Forge Hammer.
B:"Force Hammer"=true
# Allow Nether Quartz to be frozen into Certus Quartz.
B:"Freeze Quartz"=true
# Disallow Wing Implements in the Twilight Forest.
B:"No Twiflight"=false
# Allow IC2 crystals to be crafted from rubies and redstone.
B:"Ruby Crystals"=true
# Force Mitts normalize Silverwood Sapling drops.
B:"Silverwood Surprise"=true
# Amount of Liquid Force Squeezed from Force Logs, if enabled. (1 - 1000) (100 = 1/10 bucket)
I:"Squeeze Amount"=100
# Allows Liquid Force to be squeezed from Force Logs.
B:"Squeeze Force"=true
}
####################
# potions
#===================
# DartCraft Potion settings. Note: disabling a certain potion will also prevent that color of Chu Chu from spawning.
####################
potions {
# Blue Potion heal amount in hearts (5-20) (Default: 20)
I:"Blue Amount"=20
# Enables Blue Potion creation.
B:"Blue Potion"=true
# Enables Chateau Notch creation.
B:"Chateau Notch"=true
# Duration in seconds of Chateau Notch's persistant magic effect. (60-300) (Default: 180)
I:"Chateau Time"=180
# Allows the use of potions incombat.
B:"Combat Potions"=true
# Enables Green Potion creation.
B:"Green Potion"=true
# Time in seconds between potion use. (0-30) (Default: 0)
I:"Potion Timeout"=0
# Red Potion heal amount in hearts (5-20) (Default: 20)
I:"Red Amount"=20
# Enables Red Potion creation.
B:"Red Potion"=true
}
####################
# storage
#===================
# DartCraft storage media settings.
####################
storage {
# Forestry Packs will not be allowed in Force Packs.
B:"Blacklist Forestry Packs"=true
# Force Packs will start out with this amount of slots. (8-40) (Default: 8)
I:"Initial pack size"=8
# Time in seconds that Force Packs will check their Item Cards to restock (2-20) (Default: 5)
I:"Restock Time"=5
}
####################
# time
#===================
# Modify or remove Time Magic effects. Note that disabling both Sword and Rod upgrades will remove the upgrade altogether.
####################
time {
# Enables Time Magic (acceleration only) to affect block updates. (Crop growth, grass spreading etc.)
B:"Affects Blocks"=true
# Enables Time Magic (acceleration only) to affect TileEntity updates. (Furnace smelt speed, IC2 Crop growth,etc.)
B:"Affects Tiles"=true
# Enables Time upgrade for Force Rods.
B:"Enable Rods"=true
# Enables Time upgrade for Force Swords.
B:"Enable Swords"=true
# Upgrade Force Torches with Time.
B:"Torch Upgrade"=true
# Only TileEntities that are Force Wrenchable will be sped up.
B:"Wrenchable Only"=false
}
####################
# upgrades
#===================
# Change upgrade settings.
####################
upgrades {
# The Treasure Core upgrade is much cheaper.
B:"Cheap Treasure"=false
# Max level for Damage Upgrade (2-5) (default: 5)
I:"Damage Level"=5
# The Wing upgrade will be given by a feather instead of the Roc's Feather.
B:"Easy Wing"=false
# Distance to which players may teleport using Ender Swords (32-96) (Default: 48)
I:"Ender Distance"=48
# Experience cost of infuser upgrades. (0 = none, 1 = 1 level per upgrade, 2 = total material tiers in levels)
I:"Experience Cost"=1
# The Heat upgrade will be given by a Fire Resistance Potion instead of Golden Power Source
B:"Hard Heat"=false
# The Sturdy upgrade will only be given by Diamond Dust. If set to false Bricks and Obsidian may be used.
B:"Hard Sturdy"=true
# Base Jump Time for Wing Armor (2-5) (Default: 3)
I:"Jump Time"=3
# Enable Thaumcraft Repair from Crystal Clusters.
B:"Repair Enabled"=true
# If true the Force Infuser requries some experience to use.
B:"Require Experience"=true
# Upgrade materials can be required to level Upgrade Tome. (default: true)
B:"Require Materials"=true
# Max level for Speed upgrade (1-5) (default: 5)
I:"Speed Level"=5
# Increases the Sturdy reduction coefficient on Force Armor.
B:"Sturdy Buff"=false
# The Sturdy upgrade will make players hungry when hit.
B:"Sturdy Hunger"=true
# Max level for Sturdy Upgrade (1-3) (default: 2)
I:"Sturdy Level"=2
# Tier for the Time Upgrade (1-7)
I:"Time Tier"=3
# (0-3) 0 = Enemies can randomly drop Bags, 1 = Enemies can randomly drop cards, 2 = Treasure Needed for Bags, 3 = Treasure needed for cards.
I:"Treasure Level"=3
}
####################
# worldgen
#===================
# Change how Power Ore generates into the world.
####################
worldgen {
# 1.0 being as common as the overworld, 1.5 being default. (0.5 - 2.5)
D:"Nether Ore Frequency"=1.5
I:"Ore Per Vein (2-6)"=4
# Changing this key will allow regen to re-run for chunks that have already been regenerated. (Not recommended)
S:"Regen Key"=1-1 A
# If enabled Power Ore will attempt to regenerate in chunks the current Regen Key was not saved to. (Warning: will work for new chunks as well.
B:"Regen Ore"=false
I:"Veins Per Chunk (2-16)"=8
}
####################
# wrench
#===================
# Force Wrench functionality.
####################
wrench {
# Force Wrenches can only wrench things on the whitelist. (wrenchables.txt)
B:"Enable Whitelist"=true
# Force Wrenches require Liquid Force to pick things up.
B:"Liquid Wrench"=true
B:"Log Wrenching"=false
# Force Wrenches require some magic to use.
B:"Magic Wrench"=true
# Allow Force Wrenching of TileEntities with blacklisted items.
B:"Sierpinski's Wrench"=true
# Allow Force Wrenching of TileEntities and TileBox placement by simulated players.
B:"Simulated Players"=false
}

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#Place the full canonical class name of a TileEntity here to whitelist it for Force Wrenching.
#Version: 1.0.0
#Vanilla TileEntities.
net.minecraft.tileentity.TileEntityChest
net.minecraft.tileentity.TileEntityFurnace
net.minecraft.tileentity.TileEntityBeacon
net.minecraft.tileentity.TileEntityDispenser
net.minecraft.tileentity.TileEntityDropper
net.minecraft.tileentity.TileEntityMobSpawner
net.minecraft.tileentity.TileEntityNote
net.minecraft.tileentity.TileEntityRecordPlayer
#DartCraft TileEntities.
bluedart.tile.TileStorage
bluedart.tile.machine.TileCrusher
bluedart.tile.machine.TileFurnace
bluedart.tile.machine.TileGenerator
bluedart.tile.machine.TileGrinder
bluedart.tile.machine.TileInfuser
bluedart.tile.machine.TilePanel
bluedart.energy.TileEntityForceEngine
#Iron Chests TileEntities.
cpw.mods.ironchest.TileEntityCopperChest
cpw.mods.ironchest.TileEntityCrystalChest
cpw.mods.ironchest.TileEntityDiamondChest
cpw.mods.ironchest.TileEntityGoldChest
cpw.mods.ironchest.TileEntityIronChest
cpw.mods.ironchest.TileEntityObsidianChest
cpw.mods.ironchest.TileEntitySilverChest
#BuildCraft TileEntities.
buildcraft.energy.TileEngineIron
buildcraft.energy.TileEngineStone
buildcraft.energy.TileEngineWood
buildcraft.factory.TileHopper
buildcraft.factory.TileFloodGate
buildcraft.factory.TileAutoWorkbench
buildcraft.factory.TilePump
buildcraft.factory.TileRefinery
buildcraft.factory.TileTank
buildcraft.silicon.TileAdvancedCraftingTable
buildcraft.silicon.TileAssemblyTable
#buildcraft.factory.TileQuarry
#buildcraft.factory.TileMiningWell
#Forestry TileEntities.
forestry.apiculture.gadgets.TileApiaristChest
forestry.apiculture.gadgets.TileApiary
forestry.apiculture.gadgets.TileBeehouse
forestry.arboriculture.gadgets.TileArboristChest
forestry.core.gadgets.TileNaturalistChest
forestry.energy.gadgets.EngineBronze
forestry.energy.gadgets.EngineClockwork
forestry.energy.gadgets.EngineCopper
forestry.energy.gadgets.EngineTin
forestry.energy.gadgets.MachineGenerator
forestry.factory.gadgets.TileWorktable
forestry.factory.gadgets.MachineBottler
forestry.factory.gadgets.MachineCarpenter
forestry.factory.gadgets.MachineCentrifuge
forestry.factory.gadgets.MachineFabricator
forestry.factory.gadgets.MachineFermenter
forestry.factory.gadgets.MachineMoistener
forestry.factory.gadgets.MachineRaintank
forestry.factory.gadgets.MachineSqueezer
forestry.factory.gadgets.MachineStill
forestry.factory.gadgets.MillRainmaker
forestry.lepidopterology.gadgets.TileLepidopteristChest
#IC2 TileEntities.
ic2.core.block.generator.tileentity.TileEntityGenerator
ic2.core.block.generator.tileentity.TileEntityGeoGenerator
ic2.core.block.generator.tileentity.TileEntityRTGenerator
ic2.core.block.generator.tileentity.TileEntitySemifluidGenerator
ic2.core.block.generator.tileentity.TileEntityWaterGenerator
ic2.core.block.generator.tileentity.TileEntityWindGenerator
ic2.core.block.machine.tileentity.TileEntityAdvMiner
ic2.core.block.machine.tileentity.TileEntityCanner
ic2.core.block.machine.tileentity.TileEntityCentrifuge
ic2.core.block.machine.tileentity.TileEntityCompressor
ic2.core.block.machine.tileentity.TileEntityCropmatron
ic2.core.block.machine.tileentity.TileEntityElectricFurnace
ic2.core.block.machine.tileentity.TileEntityElectrolyzer
ic2.core.block.machine.tileentity.TileEntityExtractor
ic2.core.block.machine.tileentity.TileEntityFluidBottler
ic2.core.block.machine.tileentity.TileEntityInduction
ic2.core.block.machine.tileentity.TileEntityIronFurnace
ic2.core.block.machine.tileentity.TileEntityMacerator
ic2.core.block.machine.tileentity.TileEntityMagnetizer
ic2.core.block.machine.tileentity.TileEntityMatter
ic2.core.block.machine.tileentity.TileEntityMetalFormer
ic2.core.block.machine.tileentity.TileEntityMiner
ic2.core.block.machine.tileentity.TileEntityOreWashing
ic2.core.block.machine.tileentity.TileEntityPatternStorage
ic2.core.block.machine.tileentity.TileEntityPump
ic2.core.block.machine.tileentity.TileEntityRecycler
ic2.core.block.machine.tileentity.TileEntityReplicator
ic2.core.block.machine.tileentity.TileEntityScanner
ic2.core.block.machine.tileentity.TileEntitySolidCanner
ic2.core.block.machine.tileentity.TileEntityTerra
ic2.core.block.personal.tileentity.TileEntityPersonalChest
ic2.core.block.wiring.TileEntityElectricBatBox
ic2.core.block.wiring.TileEntityElectricCESU
ic2.core.block.wiring.TileEntityElectricMFE
ic2.core.block.wiring.TileEntityElectricMFSU
#ic2.core.block.generator.tileentity.TileEntityReactorChamberElectric
#ic2.core.block.generator.tileentity.TileEntityNuclearReactor
#ic2.core.block.machine.tileentity.TileEntityNuke
#ic2.core.block.machine.tileentity.TileEntityTesla
#Railcraft TileEntities.
mods.railcraft.common.blocks.machine.alpha.TileEngravingBench
mods.railcraft.common.blocks.machine.alpha.TileFeedStation
mods.railcraft.common.blocks.machine.alpha.TileRollingMachine
mods.railcraft.common.blocks.machine.beta.TileEngineSteam
mods.railcraft.common.blocks.machine.beta.TileEngineSteamHigh
mods.railcraft.common.blocks.machine.beta.TileEngineSteamHobby
mods.railcraft.common.blocks.machine.beta.TileEngineSteamLow
mods.railcraft.common.blocks.machine.beta.TileSawmill
mods.railcraft.common.blocks.machine.beta.TileTankIronWall
mods.railcraft.common.blocks.machine.beta.TileTankSteelWall
mods.railcraft.common.blocks.machine.gamma.TileDispenserCart
mods.railcraft.common.blocks.machine.gamma.TileDispenserTrain
mods.railcraft.common.blocks.machine.gamma.TileEnergyLoader
mods.railcraft.common.blocks.machine.gamma.TileEnergyUnloader
mods.railcraft.common.blocks.machine.gamma.TileItemLoader
mods.railcraft.common.blocks.machine.gamma.TileItemLoaderAdvanced
mods.railcraft.common.blocks.machine.gamma.TileItemUnloader
mods.railcraft.common.blocks.machine.gamma.TileItemUnloaderAdvanced
mods.railcraft.common.blocks.machine.gamma.TileLiquidLoader
mods.railcraft.common.blocks.machine.gamma.TileLiquidUnloader
#Thaumcraft TileEntities.
thaumcraft.common.tiles.TileArcaneWorkbench
thaumcraft.common.tiles.TileArcaneWorkbench
thaumcraft.common.tiles.TileChestHungry
thaumcraft.common.tiles.TileCrucible
thaumcraft.common.tiles.TileMagicWorkbench
#thaumcraft.common.tiles.TileNode
#Thermal Expansion TileEntities.
#Note that if these tiles are disabled the Force Wrench will default
#to TE's 'Dismantling' mechanism. (Energy will be lost.)
thermalexpansion.block.machine.TileAssembler
thermalexpansion.block.machine.TileCharger
thermalexpansion.block.machine.TileCrucible
thermalexpansion.block.machine.TileFurnace
thermalexpansion.block.machine.TileIceGen
thermalexpansion.block.machine.TilePulverizer
thermalexpansion.block.machine.TileRockGen
thermalexpansion.block.machine.TileSawmill
thermalexpansion.block.machine.TileSmelter
thermalexpansion.block.machine.TileTransposer
thermalexpansion.block.machine.TileWaterGen
thermalexpansion.block.dynamo.TileDynamoCompression
thermalexpansion.block.dynamo.TileDynamoKinetic
thermalexpansion.block.dynamo.TileDynamoMagmatic
thermalexpansion.block.dynamo.TileDynamoReactant
thermalexpansion.block.dynamo.TileDynamoSteam
#thermalexpansion.block.device.TileActivator
#thermalexpansion.block.device.TileBreaker
#thermalexpansion.block.device.TileLexicon
#thermalexpansion.block.device.TileNullifier

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# Configuration file
####################
# block
####################
block {
I:blockTransportBaseID=3888
}
####################
# client
####################
client {
B:useClientMotionTickHandler=false
}
####################
# common
####################
common {
D:MaxElevatorSpeed=0.15
}
####################
# item
####################
item {
I:itemElevatorToolID=268
}

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#EnderStorage Configuration File
#Deleting any element will restore it to it's default value
#Block ID's will be automatically generated the first time it's run
block.id=241
checkUpdates=true
#Set to true to make the vanilla enderchest unplaceable.
disable-vanilla=true
#Set to true to make the vanilla enderchest uncraftable.
disable-vanilla_recipe=false
#The size of each inventory of EnderStorage. 0 = 3x3, 1 = 3x9, 2 = 6x9
item.storage-size=1
#The ID of the item used to set the chest to personal. Diamond by default
personalItemID=264
pouch.id=7237

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# Configuration file
####################
# block
####################
block {
I:Crafting=3749
I:Decoration=3750
I:DimensionalBridgeStabilizer=3751
I:Frame=3752
I:Portal=3753
}
####################
# item
####################
item {
I:EntityCard=10004
I:Glasses=10001
I:HandheldScanner=10005
I:InPlaceUpgrade=10008
I:LocationCard=10003
I:Manual=10009
I:MiscItems=10006
I:Paintbrush=10002
I:PortalModule=10007
I:Wrench=10000
}
####################
# misc
####################
misc {
B:ForceShowFrameOverlays=false
B:UseAlternateGlyphs=false
}
####################
# overrides
####################
overrides {
B:DisableParticles=false
B:DisableSounds=false
}
####################
# portal
####################
portal {
B:FasterPortalCooldown=false
B:PortalsDestroyBlocks=true
}
####################
# power
####################
power {
I:PowerMultiplier=1
B:RequirePower=true
}
####################
# recipes
####################
recipes {
B:DisableTERecipes=false
B:DisableVanillaRecipes=false
}

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# Configuration file
####################
# block
####################
block {
I:BUDBlockId=2501
I:angelBlock=2500
I:chandelierId=2502
I:cobblestoneComprId=2506
I:colorBlockBrickId=2504
I:colorBlockDataId=2505
I:coloredWoodId=2519
I:conveyorId=2507
I:cursedEarth=2515
I:curtainId=2514
I:decorative_1Id=2523
I:decorative_2Id=3856
I:drumId=2527
I:enderLilyId=2525
I:enderQuarryId=2530
I:enderThermicPumpId=2520
I:etherealBlockId=2518
I:filingCabinetId=2524
I:generatorId=2529
I:greenScreen=2508
I:magnumTorchId=2522
I:peacefultableId=2509
I:portal=2526
I:soundMufflerId=2510
I:spikeId=2517
I:timerBlockId=2521
I:tradingPost=2511
I:transferNodeId=2513
I:transferNodeRemoteId=2528
I:transferPipeId=2512
I:trashCan=2516
}
####################
# client_options
####################
client_options {
B:disablePortalAnimation=false
}
####################
# ender quarry power
####################
"ender quarry power" {
I:baseDrain=1800
I:hardnessDrain=200
}
####################
# item
####################
item {
I:buildersWandId=31584
I:creativeBuildersWandId=31583
I:destructionPickaxe=31580
I:divisionSigilId=10010
I:erosionShovel=31581
I:ethericSword=31582
I:goldenBagId=10015
I:goldenLassoId=31587
I:healingAxe=31579
I:paintBrush=31586
I:pipeJacketId=10017
I:precisionShearsId=10018
I:scannerId=10016
I:sonarGogglesId=10012
I:temporalHoe=31578
I:unstableIngotId=31585
I:upgradeNodeId=10014
I:wateringCanId=10013
}
####################
# options
####################
options {
I:EnderPumpDimensionExceptions <
>
I:deepDarkDimensionID=-100
B:disableEnderPumpInAllDimensions=false
B:unstableIngotsExplode=true
}
####################
# recipes
####################
recipes {
B:disableAdvBUDBlockRecipe=false
B:disableAdvFilingCabinet=false
B:disableAngelBlockRecipe=false
B:disableBUDBlockRecipe=false
B:disableBuildersWandRecipe=false
B:disableChandelierRecipe=false
B:disableColoredBricksRecipe=false
B:disableColoredWoodPlanksRecipe=false
B:disableCompressedCobblestoneRecipe=false
B:disableConveyorRecipe=false
B:disableCurtainRecipe=false
B:disableDestructionPickaxeRecipe=false
B:disableDivisionSiginInChests=false
B:disableDrumRecipe=false
B:disableEnderLiliesInDungeons=false
B:disableEnderThermicPumpRecipe=false
B:disableEnergyPipeRecipe=false
B:disableErosionShovelRecipe=false
B:disableEtherealGlassRecipe=false
B:disableEthericSwordRecipe=false
B:disableFilingCabinet=false
B:disableFilterPipeRecipe=false
B:disableFilterRecipe=false
B:disableGeneratorRecipe=false
B:disableGoldenBagRecipe=false
B:disableGoldenLassoRecipe=false
B:disableHealingAxeRecipe=false
B:disableMagnumTorchRecipe=false
B:disableModSortingPipeRecipe=false
B:disableNodeUpgradeSpeedRecipe=false
B:disableObsidianRecipe=false
B:disablePaintbrushRecipe=false
B:disablePeacefulTableRecipe=false
B:disablePeacefulWitherRecipe=false
B:disableRainMufflerRecipe=false
B:disableRationingPipeRecipe=false
B:disableRedstoneClockRecipe=false
B:disableRetrievalNodeLiquidRecipe=false
B:disableRetrievalNodeRecipe=false
B:disableReversingHoeRecipe=false
B:disableSonarGogglesRecipe=false
B:disableSortingPipeRecipe=false
B:disableSoundMufflerRecipe=false
B:disableSpikeRecipe=false
B:disableTradingPostRecipe=false
B:disableTransferNodeEnergyRecipe=false
B:disableTransferNodeLiquidRecipe=false
B:disableTransferNodeRecipe=false
B:disableTransferPipeRecipe=false
B:disableTrashCanRecipe=false
B:disableUnstableIngotRecipe=false
B:disableWateringCanRecipe=false
}
####################
# worldgen
####################
worldgen {
I:retrogen_enderlillies=1
}

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# Configuration file
####################
# chunkloading
####################
chunkloading {
# If you don't want each player's chunks to load when they log in, set to false.
B:LoadOnLogin=true
}

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# Configuration file
####################
# achievements
####################
achievements {
I:idAchievBase=1784
}
####################
# block
####################
block {
I:idBlockAirCollector=3357
I:idBlockAirCompressor=3356
I:idBlockAirDistributor=3355
I:idBlockAirLockFrame=3373
I:idBlockAirLockSeal=3374
I:idBlockAirPipe=3368
I:idBlockCargoLoader=3362
I:idBlockCopperWire=3972
I:idBlockCoreBreatheableAir=3350
I:idBlockCrudeOilStill=3377
I:idBlockDecorationBlock=3372
I:idBlockDummy=3378
I:idBlockEnclosedWire=3379
I:idBlockFallenMeteor=3371
I:idBlockFuel=3385
I:idBlockFuelLoader=3359
I:idBlockGlowstoneTorch=3384
I:idBlockLandingPad=3351
I:idBlockLandingPadFull=3352
I:idBlockMachineB=3363
I:idBlockMachineB2=3364
I:idBlockOxygenDetector=3361
I:idBlockOxygenSealer=3360
I:idBlockParachest=3382
I:idBlockRefinery=3358
I:idBlockRocketBench=3370
I:idBlockSapling2=3369
I:idBlockSolarPanel=3383
# Even though this will be generated, it can use block IDs greater than 256
I:idBlockSpaceStationBase=3380
# Even though this will be generated, it can use block IDs greater than 256
I:idBlockTieredTreasureChest=3381
I:idBlockUnlitTorch=3353
I:idBlockUnlitTorchLit=3354
}
####################
# dimensions
####################
dimensions {
# IDs to load at startup, and keep loaded until server stops. Can be added via /gckeeploaded
I:"Static Loaded Dimensions" <
>
I:idDimensionOverworldOrbit=-27
# Static Space Station ID
I:idDimensionOverworldOrbitStatic=-26
}
####################
# entities
####################
entities {
I:idEntityAlienVillager=166
I:idEntityAntiGravityArrow=160
I:idEntityAstroOrb=164
I:idEntityBuggy=162
I:idEntityEvolvedCreeper=156
I:idEntityEvolvedSkeleton=158
I:idEntityEvolvedSkeletonBoss=170
I:idEntityEvolvedSpider=155
I:idEntityEvolvedZombie=157
I:idEntityFlag=163
I:idEntityLander=168
I:idEntityLanderChest=169
I:idEntityMeteor=161
I:idEntityMeteorChunk=179
I:idEntityOxygenBubble=167
I:idEntityParaChest=165
I:idEntitySpaceship=159
}
####################
# general
####################
general {
# Enable this if the standard canister recipe causes a conflict.
B:"Alternate recipe for canisters"=false
# If set to true, Oxygen Collectors will not consume leaf blocks.
B:"Disable Oxygen Collector Leaf Decay"=false
# If set to true on a server, players will be completely unable to create space stations.
B:"Disable Space Station creation"=false
# Spaceships will not explode on contact if set to true
B:"Disable Spaceship Explosion"=false
# If you have FPS problems, setting this to true will help if spaceship particles are in your sights
B:"Disable Spaceship Particles"=false
# Change this is you wish to balance the mod (if you have more powerful weapon mods)
D:"Dungeon Boss Health Modifier"=1.0
# If this is enabled, aluminum ore will generate on the overworld.
B:"Enable Aluminum Ore Gen"=false
# If this is enabled, copper ore will generate on the overworld.
B:"Enable Copper Ore Gen"=false
# If this is enabled, debug messages will appear in the console. This is useful for finding bugs in the mod.
B:"Enable Debug Messages"=false
# If this is enabled, areas sealed by Oxygen Sealers will run a seal check when the player breaks or places a block (or on block updates). This should be enabled for a 100% accurate sealed status is accurate, but can be disabled on servers for performance reasons.
B:"Enable Sealed edge checks"=true
# (Experimental) If this is enabled, Oxygen Sealers seal checks will run in a separate thread - faster but there may be some artifacts.
B:"Enable Sealer Multithreading"=false
# If this is enabled, silicon ore will generate on the overworld.
B:"Enable Silicon Ore Gen"=true
# If this is enabled, tin ore will generate on the overworld.
B:"Enable Tin Ore Gen"=false
# List IDs from other mods that the Sensor Glasses should recognize as solid blocks. Format is ID:METADATA
S:"External Detectable IDs" <
16:0
56:0
14:0
15:0
21:0
73:0
74:0
>
# List IDs of non-opaque blocks from other mods (for example, special types of glass) that the Oxygen Sealer should recognize as solid seals. Format is ID:METADATA
S:"External Sealable IDs" <
102:0
>
# By default, you will respawn on galacticraft dimensions if you die. If you set this to true, you will respawn back on earth.
B:"Force Overworld Spawn"=false
# If true, this will move the Oxygen Indicator to the bottom. You can combine this with "Minimap Left"
B:"Minimap Bottom"=false
# If true, this will move the Oxygen Indicator to the left side. You can combine this with "Minimap Bottom"
B:"Minimap Left"=false
# Setting this to false will revert night skies back to default minecraft star count
B:"More Stars"=true
# Increasing this will increase amount of oil that will generate in each chunk.
D:"Oil Generation Factor"=1.8
# List of non-galacticraft dimension IDs to generate oil in
I:"Oil gen in external dimensions" <
0
>
# By default, Galacticraft will override capes with the mod's donor cape. Set to false to disable.
B:"Override Capes"=true
# If Mekanism is installed, solar panels will work (default 2x) more effective on space stations.
D:"Space Station Solar Energy Multiplier"=2.0
# While true, space stations require you to invite other players using /ssinvite <playername>
B:"Space Stations Require Permission"=true
# Lower/Raise this value to change time between suffocation damage ticks
I:"Suffocation Cooldown"=100
# Change this value to modify the damage taken per suffocation tick
I:"Suffocation Damage"=2
# If you prefer to move the Galaxy map with your mouse, set to false
B:"WASD Map Movement"=true
}
####################
# gui
####################
gui {
I:idGuiAddSchematic=138
I:idGuiBuggyCraftingBench=131
I:idGuiExtendedInventory=145
I:idGuiGalaxyMap=132
I:idGuiKnowledgeBook=140
I:idGuiRocketCraftingBench=130
I:idGuiSpaceshipInventory=133
}
####################
# item
####################
item {
I:idArmorOxygenMask=9859
I:idArmorSensorGlasses=9860
I:idArmorSteelBoots=9893
I:idArmorSteelChestplate=9891
I:idArmorSteelHelmet=9890
I:idArmorSteelLeggings=9892
I:idItemAirVent=9862
I:idItemBasic=9894
I:idItemBattery=13970
I:idItemBuggyMaterial=9884
I:idItemBuggyPlacer=9871
I:idItemCanister=9861
I:idItemCanvas=9875
I:idItemFan=9864
I:idItemFlagPlacer=9873
I:idItemFlagPole=9872
I:idItemGravityBow=9865
I:idItemHeavyOxygenTank=9858
I:idItemHeavyPlate=9867
I:idItemInfiniteBattery=13971
I:idItemKey=9883
I:idItemKnowledgeBook=9881
I:idItemLightOxygenTank=9856
I:idItemMedOxygenTank=9857
I:idItemMeteorChunk=9895
I:idItemOilCanister=9878
I:idItemOilExtractor=9877
I:idItemOxygenConcentrator=9863
I:idItemOxygenGear=9874
I:idItemParachute=9876
I:idItemRocketEngine=9866
I:idItemRocketFins=9869
I:idItemRocketFuelCanister=9879
I:idItemRocketNoseCone=9868
I:idItemSchematic=9882
I:idItemSensorLens=9870
I:idItemSpaceship=9855
I:idItemStandardWrench=9896
I:idToolSteelAxe=9889
I:idToolSteelHoe=9888
I:idToolSteelPickaxe=9886
I:idToolSteelSpade=9887
I:idToolSteelSword=9885
}
####################
# schematic
####################
schematic {
I:idSchematicAddSchematic=2147483647
I:idSchematicMoonBuggy=1
I:idSchematicRocketT1=0
}

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# Configuration file
####################
# block
####################
block {
I:idBlockBacterialSludge=3391
I:idBlockCreeperEgg=3396
I:idBlockMachine=3395
I:idBlockMars=3390
I:idBlockRock=3393
I:idBlockTintedGlassPane=3397
I:idBlockTreasureChestT2=3394
I:idBlockVine=3392
}
####################
# dimensions
####################
dimensions {
I:"Mars Dimension ID"=-29
}
####################
# entities
####################
entities {
I:idEntityCargoRocket=178
I:idEntityCreeperBoss=171
I:idEntityLandingBalloons=177
I:idEntityProjectileTNT=172
I:idEntitySlimeling=175
I:idEntitySludgeling=174
I:idEntitySpaceshipTier2=173
I:idEntityTerraformBubble=176
}
####################
# general
####################
general {
B:"Generate other mod's features on Mars"=false
B:"Whether launch controller keeps chunks loaded. This will cause issues if disabled."=true
}
####################
# gui
####################
gui {
I:idGuiCargoRocketCraftingBench=147
I:idGuiMachine=146
I:idGuiRocketCraftingBenchT2=143
}
####################
# item
####################
item {
I:idArmorDeshBoots=9915
I:idArmorDeshChestplate=9913
I:idArmorDeshHelmet=9912
I:idArmorDeshLeggings=9914
I:idItemKeyT2=9916
I:idItemMarsBasic=9905
I:idItemSchematicMars=9917
I:idItemSpaceshipTier2=9906
I:idToolDeshAxe=9911
I:idToolDeshHoe=9910
I:idToolDeshPickaxe=9908
I:idToolDeshSpade=9909
I:idToolDeshSword=9907
}
####################
# schematic
####################
schematic {
I:idSchematicCargoRocket=3
I:idSchematicRocketT2=2
}

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# Configuration file
####################
# block
####################
block {
I:idBlockCheese=3348
# This can be above 256, even though it is generated in the world
I:idBlockMoon=3347
}
####################
# dimensions
####################
dimensions {
I:"Moon Dimension ID"=-28
}
####################
# general
####################
general {
B:"Disable Cheese Ore Gen on Moon"=false
B:"Disable Moon Village Gen"=false
B:"Generate other mod's features on Moon"=false
}
####################
# item
####################
item {
I:idItemBlockCheese=9853
I:idItemCheeseCurd=9851
I:idItemMeteoricIronIngot=9854
I:idItemMeteoricIronRaw=9852
}

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# Configuration file
####################
# compatiblity
####################
compatiblity {
D:"BuildCraft Conversion Ratio"=0.38999998569488525
B:"IC2 machines can be given more than a safe amount of energy from aluminium wire? [caution: if true, they may explode]"=false
D:"IndustrialCraft Conversion Ratio"=0.1599999964237213
D:"Mekanism Conversion Ratio"=0.0015999999595806003
D:"Thermal Expansion Conversion Ratio"=0.038999997079372406
}

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# Configuration file
####################
# hud settings
####################
"hud settings" {
B:"Display hud"=true
I:hudPosition=1
}
####################
# items
####################
items {
I:advChainsawID=30223
I:advDDrillID=30222
I:advJetpackID=30225
I:advLappackID=30224
I:advNanoChestPlateID=30227
I:graviChestPlateID=30217
I:graviToolID=30226
I:otherItemsID=30219
I:ultimateLappackID=30218
I:ultimateSolarHelmetID=30220
I:vajraID=30221
}
####################
# recipes settings
####################
"recipes settings" {
B:"Disable Advanced Chainsaw recipe"=false
B:"Disable Advanced Dimond Drill recipe"=false
B:"Disable Advanced Jetpack recipe"=false
B:"Disable Advanced NanoChestPlate recipe"=false
B:"Disable AdvancedLappack recipe"=false
B:"Disable GraviChestPlate recipe"=false
B:"Disable GraviTool recipe"=false
B:"Disable UltimateLappack recipe"=false
B:"Disable UltimateSolarHelmet recipe"=false
B:"Disable Vajra recipe"=false
}
####################
# sounds settings
####################
"sounds settings" {
B:"Disable all sounds"=false
}
####################
# vajra settings
####################
"vajra settings" {
B:"Disable Vajra accurate mode"=false
}

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# Configuration file
####################
# clientonly
#===================
# These settings affect only the client that loads the mod.
####################
clientonly {
# Show Contributor Hats in the GUI?
I:allowContributorHats=1
# Enable hats in servers without the mod?
I:enableInServersWithoutMod=1
# What hat do you want to use on servers without the mod? Only when randomHat = 0
S:favouriteHat=Top Hat
# Do you want to apply a colourizer to your favourite hat?
# If no, leave as #ffffff
# (Google "hex color codes" if you don't understand)
# Format: #<colour index> or 0x<colour index>
# Eg: #ffffff or 0xffffff for white
S:favouriteHatColourizer=#ffffff
# What key code do you want to use to open the Hat Selection GUI?
# Mouse binds are posible, starting from -100 and higher.
# For info on Key codes, check here: http://www.minecraftwiki.net/wiki/Key_codes
I:guiKeyBind=35
# Max number of hats to render in one tick
I:maxHatRenders=300
# DO NOT CHANGE THIS. PERIOD.
# I'M NOT JOKING.
S:personalizeEnabled=1 2 3 4 5 6 7 8 9
# Should each player have a random hat?
# They randomly change from time to time.
# 0 = No
# 1 = Yes
# 2 = Yes, but not the player!
# Only when enableInServersWithoutMod = 1
I:randomHat=2
# Render hats?
I:renderHats=1
# Should your hat render in first person?
I:renderInFirstPerson=0
# Do other players have hats? Only when enableInServersWithoutMod = 1
I:shouldOtherPlayersHaveHats=1
}
####################
# globaloptions
#===================
# These settings affect both servers and clients that loads the mod.
####################
globaloptions {
# Enable receiving of model files from the server/client?
I:allowReceivingOfHats=1
# Enable sending of model files to the server/client?.
I:allowSendingOfHats=1
# Enable safe load?
# Safe load forces the mod to reject Techne Model Files that have files other than xml and png files.
I:safeLoad=1
}
####################
# randomoboptions
#===================
# These settings affect either the client on randoMob settings or Mob Hunting Mode.
####################
randomoboptions {
I:hatBlaze=1
I:hatChicken=1
I:hatCow=1
I:hatCreeper=1
I:hatEnderman=1
I:hatGhast=1
I:hatHorse=1
I:hatOcelot=1
I:hatPig=1
I:hatSheep=1
I:hatSkeleton=1
I:hatSlime=1
I:hatSpider=1
I:hatSquid=1
I:hatVillager=1
I:hatWither=1
I:hatWolf=1
I:hatZombie=1
# Do mobs have a random chance of having a hat?
# 0 = Disabled (0%)
# 100 = All mobs (100%)
# (Client)This follows the randomHat setting, meaning if randomHat is 0, all mobs will wear the favouriteHat setting
I:randomMobHat=10
# Should player hats be reset when they die?
# Only in unlockable hats modes
# 0 = No
# 1 = Yes
I:resetPlayerHatsOnDeath=0
# Allow the use of contributor hats when getting a random hat?
# 0 - 100%
I:useRandomContributorHats=10
}
####################
# serveroptions
#===================
# These settings affect only the server that loads the mod.
####################
serveroptions {
# Send a "First join" message to the player when they connect to a server for the first time?
I:firstJoinMessage=1
# What hat do players wear in Locked mode (see playerHatsMode 2).
# If you want different players to wear different hats, use command giver mode.
S:lockedHat=Straw Hat
# Player Hats Mode:
# 1 = Free Mode, All players are free to choose what hat to wear.
# 2 = Locked mode, all players must wear the same hat, defined in the config.
# 3 = Command Giver Mode, what hat you wear is chosen by people who can use commands.
# 4 = Hat Hunting Mode, see a mob with a hat, kill it to unlock
# 5 = King of the Hat Mode, only one shall wear a hat. The king has to defend their spot or lose the crown!
# 6 = Time Active Mode, players unlock more hats the more time they are active on the server.
I:playerHatsMode=4
# For playerhatsMode 6:
# Time required to be active on the server to unlock the first hat.(In ticks)
I:startTime=6000
# For playerhatsMode 6:
# Amount of extra time required to get the next level hat.
# Default is 125 (1.25%).
# For 200% time put 20000
I:timeIncrement=125
}

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# Configuration file
####################
# block
####################
block {
I:gratedHopper=1798
I:hopperDuct=1799
}
####################
# general
####################
general {
I:cooldownTime=8
}

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# Configuration file
####################
# block
####################
block {
I:blockAlloy=4015
I:blockAlloyGlass=4016
I:blockBarrel=4023
I:blockCable=4005
I:blockCrop=4022
I:blockDoorAlloy=4017
I:blockDynamite=4018
I:blockDynamiteRemote=4019
I:blockElectric=4033
I:blockFenceIron=4026
I:blockFluidcoolant=4039
I:blockFoam=4012
I:blockGenerator=4032
I:blockHarz=4011
I:blockITNT=4020
I:blockIronScaffold=4025
I:blockLuminator=4029
I:blockLuminatorDark=4030
I:blockMachine=4034
I:blockMachine2=4035
I:blockMetal=4004
I:blockMiningPipe=4027
I:blockMiningTip=4028
I:blockNuke=4021
I:blockOreCopper=4000
I:blockOreLead=4003
I:blockOreTin=4001
I:blockOreUran=4002
I:blockPersonal=4031
I:blockReactorChamber=4036
I:blockReinforcedFoam=4014
I:blockRubLeaves=4008
I:blockRubSapling=4007
I:blockRubWood=4009
I:blockRubber=4010
I:blockScaffold=4024
I:blockWall=4013
I:blockfluidCf=4038
I:blockfluidUuMatter=4037
}
####################
# general
####################
general {
# Eneable the advanced Nuclear Reactor Colling System *high* workin Progress not stable
B:Advreactorcolling=false
# EU Cost of 1000mB of Uu-Matter without Scrap
I:MatterfabBaseUuCost=10000000
# Disable the vanilla ender chest
B:disableEnderChest=false
# Enable burning of scrap in a generator
B:enableBurningScrap=true
# Enable crafting of buckets out of tin
B:enableCraftingBucket=true
# Enable crafting of Industrial Credit coins
B:enableCraftingCoin=true
# Enable crafting of glowstone dust out of dusts
B:enableCraftingGlowstoneDust=true
# Enable crafting of gunpowder out of dusts
B:enableCraftingGunpowder=true
# Enable crafting of ITNT
B:enableCraftingITnt=true
# Enable crafting of nukes
B:enableCraftingNuke=true
# Enable crafting of rails out of bronze
B:enableCraftingRail=true
# Enable searching for free block ids, will get disabled after the next successful load
B:enableDynamicIdAllocation=false
# Enable storing of Energy inside Energy Storage Block Items when wrenched
B:enableEnergyInStorageBlockItems=true
# Enable logging of players when they remove a machine using a wrench
B:enableLoggingWrench=true
# Enable usage of lapotron crystals on miners
B:enableMinerLapotron=false
# Enable usage of OreDict for Circuits
B:enableOreDictCircuit=true
# Enable activation of the quantum leggings' speed boost when sprinting instead of holding the boost key
B:enableQuantumSpeedOnSprint=true
# Enable hiding of secret recipes in CraftGuide/NEI
B:enableSecretRecipeHiding=true
# Enable calculation of inventory weight when going through a teleporter
B:enableTeleporterInventory=true
# Enable generation of copper in the world
B:enableWorldGenOreCopper=false
# Enable generation of Lead in the world
B:enableWorldGenOreLead=false
# Enable generation of tin in the world
B:enableWorldGenOreTin=false
# Enable generation of uranium in the world
B:enableWorldGenOreUranium=true
# Enable generation of rubber trees in the world
B:enableWorldGenTreeRubber=true
# Base energy generation values - increase those for higher energy yield
I:energyGeneratorBase=10
I:energyGeneratorGeo=20
I:energyGeneratorNuclear=5
I:energyGeneratorSemibioethanol=16
I:energyGeneratorSemibiomass=8
I:energyGeneratorSemifuel=32
I:energyGeneratorSemioil=8
I:energyGeneratorSolar=100
I:energyGeneratorWater=100
I:energyGeneratorWind=100
# Maximum Explosion power of a nuke, where TNT is 4
S:explosionPowerNuke=60.0
# Maximum explosion power of a nuclear reactor, where TNT is 4
S:explosionPowerReactorMax=45.0
# Factor to adjust the ore generation rate
S:oreDensityFactor=1.0
# percentual amount of Energy retained after wrenching an Energy Storage Block
I:percentualEnergyInStorageBlockItems=80
# List of blocks and items which should not be turned into scrap by the recycler. Comma separated, format is id-metadata
S:recyclerBlacklist=102, 280, 332, 78, 80, 4024
# List of blocks and items which are only allowed to be turned into scrap by the recycler, Overrides Blacklist if not left empty. Comma separated, format is id-metadata
S:recyclerWhitelist=
# Maximum number of audio sources, only change if you know what you're doing
I:soundSourceLimit=32
# Enable sounds
B:soundsEnabled=true
# List of valuable ores the miner should look for. Comma separated, format is id-metadata:value where value should be at least 1 to be considered by the miner
S:valuableOres=14:3, 15:4, 16:1, 21:3, 56:5, 73:3, 129:5
}
####################
# item
####################
item {
I:itemAdvBat=29780
I:itemArmorAdvBatpack=29779
I:itemArmorAlloyChestplate=29923
I:itemArmorBatpack=29924
I:itemArmorBronzeBoots=29936
I:itemArmorBronzeChestplate=29938
I:itemArmorBronzeHelmet=29939
I:itemArmorBronzeLegs=29937
I:itemArmorCFPack=29873
I:itemArmorEnergypack=29778
I:itemArmorHazmatChestplate=29825
I:itemArmorHazmatHelmet=29826
I:itemArmorHazmatLeggings=29824
I:itemArmorJetpack=29954
I:itemArmorJetpackElectric=29953
I:itemArmorLappack=29871
I:itemArmorNanoBoots=29919
I:itemArmorNanoChestplate=29921
I:itemArmorNanoHelmet=29922
I:itemArmorNanoLegs=29920
I:itemArmorQuantumBoots=29915
I:itemArmorQuantumChestplate=29917
I:itemArmorQuantumHelmet=29918
I:itemArmorQuantumLegs=29916
I:itemArmorRubBoots=29955
I:itemBarrel=29852
I:itemBatCrystal=29985
I:itemBatLamaCrystal=29984
I:itemBatRE=29986
I:itemBatREDischarged=29983
I:itemBatSU=29982
I:itemBoat=29821
I:itemCable=29928
I:itemCasing=29781
I:itemCellAir=29823
I:itemCellBio=29973
I:itemCellBioRef=29971
I:itemCellCoal=29974
I:itemCellCoalRef=29972
I:itemCellEmpty=29981
I:itemCellHydrant=29864
I:itemCellLava=29980
I:itemCellWater=29962
I:itemCellWaterElectro=29925
I:itemCofeeBeans=29857
I:itemCofeePowder=29856
I:itemCoin=29930
I:itemCropSeed=29870
I:itemCropnalyzer=29866
I:itemCrushedOre=29808
I:itemDebug=29848
I:itemDensePlates=29828
I:itemDoorAlloy=29929
I:itemDust=29810
I:itemDust2=29777
I:itemDustBronze=29995
I:itemDustClay=29877
I:itemDustCoal=30000
I:itemDustCopper=29997
I:itemDustGold=29998
I:itemDustIron=29999
I:itemDustIronSmall=29994
I:itemDustSilver=29874
I:itemDustSmall=29809
I:itemDustTin=29996
I:itemDynamite=29959
I:itemDynamiteSticky=29958
I:itemFertilizer=29865
I:itemFluidCell=29783
I:itemFoamSprayer=29875
I:itemFreq=29878
I:itemFuelCan=29976
I:itemFuelCanEmpty=29975
I:itemFuelCoalCmpr=29969
I:itemFuelPlantBall=29968
I:itemFuelPlantCmpr=29967
I:itemFuelRod=29789
I:itemGrinPowder=29850
I:itemHarz=29961
I:itemHops=29853
I:itemIngot=29811
I:itemIngotAdvIron=29993
I:itemIngotAlloy=29989
I:itemIngotBronze=29990
I:itemIngotCopper=29992
I:itemIngotTin=29991
I:itemLithium=29945
I:itemMOX=29796
I:itemMatter=29932
I:itemMugBooze=29851
I:itemMugCoffee=29854
I:itemMugEmpty=29855
I:itemNanoSaber=29893
I:itemNanoSaberOff=29892
I:itemNightvisionGoggles=29822
I:itemOreIridium=29872
I:itemPartAlloy=29931
I:itemPartCFPowder=29876
I:itemPartCarbonFibre=29896
I:itemPartCarbonMesh=29895
I:itemPartCarbonPlate=29894
I:itemPartCircuit=29935
I:itemPartCircuitAdv=29934
I:itemPartCoalBall=29882
I:itemPartCoalBlock=29881
I:itemPartCoalChunk=29880
I:itemPartIndustrialDiamond=29879
I:itemPartIridium=29891
I:itemPlates=29785
I:itemPlutonium=29795
I:itemPlutoniumSmall=29794
I:itemPurifiedCrushedOre=29807
I:itemRTGPellet=29786
I:itemRecipePart=29782
I:itemRemote=29957
I:itemRubber=29960
I:itemScanner=29964
I:itemScannerAdv=29963
I:itemScrap=29933
I:itemScrapbox=29883
I:itemSolarHelmet=29860
I:itemStaticBoots=29859
I:itemTFBP=29890
I:itemTFBPChilling=29887
I:itemTFBPCultivation=29889
I:itemTFBPDesertification=29886
I:itemTFBPFlatification=29885
I:itemTFBPIrrigation=29888
I:itemTFBPMushroom=29862
I:itemTerraWart=29858
I:itemTinCan=29966
I:itemTinCanFilled=29965
I:itemToolBronzeAxe=29943
I:itemToolBronzeHoe=29940
I:itemToolBronzePickaxe=29944
I:itemToolBronzeSpade=29941
I:itemToolBronzeSword=29942
I:itemToolChainsaw=29977
I:itemToolCutter=29897
I:itemToolDDrill=29978
I:itemToolDrill=29979
I:itemToolForgeHammer=29784
I:itemToolHoe=29863
I:itemToolIridiumDrill=29988
I:itemToolMEter=29926
I:itemToolMiningLaser=29952
I:itemToolPainter=29914
I:itemToolPainterBlack=29913
I:itemToolPainterBlue=29909
I:itemToolPainterBrown=29910
I:itemToolPainterCloud=29901
I:itemToolPainterCyan=29907
I:itemToolPainterDarkGrey=29905
I:itemToolPainterGreen=29911
I:itemToolPainterLightGrey=29906
I:itemToolPainterLime=29903
I:itemToolPainterMagenta=29900
I:itemToolPainterOrange=29899
I:itemToolPainterPink=29904
I:itemToolPainterPurple=29908
I:itemToolPainterRed=29912
I:itemToolPainterWhite=29898
I:itemToolPainterYellow=29902
I:itemToolWrench=29927
I:itemToolWrenchElectric=29884
I:itemToolbox=29861
I:itemTreetap=29956
I:itemTreetapElectric=29868
I:itemTritiumCell=29946
I:itemUran=29987
I:itemUran235=29793
I:itemUran235small=29792
I:itemUran238=29791
I:itemWeedEx=29849
I:itemcrystalmemory=29776
I:obscurator=29820
I:plasmaLauncher=29867
I:reactorCondensator=29829
I:reactorCondensatorLap=29827
I:reactorCoolantSimple=29950
I:reactorCoolantSix=29843
I:reactorCoolantTriple=29844
I:reactorHeatSwitch=29948
I:reactorHeatSwitchCore=29840
I:reactorHeatSwitchDiamond=29838
I:reactorHeatSwitchSpread=29839
I:reactorLithiumCell=29947
I:reactorMOXDual=29805
I:reactorMOXDualdepleted=29802
I:reactorMOXQuad=29804
I:reactorMOXQuaddepleted=29801
I:reactorMOXSimple=29803
I:reactorMOXSimpledepleted=29800
I:reactorPlating=29949
I:reactorPlatingExplosive=29841
I:reactorPlatingHeat=29842
I:reactorReflector=29831
I:reactorReflectorThick=29830
I:reactorUraniumDual=29846
I:reactorUraniumDualdepleted=29799
I:reactorUraniumQuad=29845
I:reactorUraniumQuaddepleted=29798
I:reactorUraniumSimple=29951
I:reactorUraniumSimpledepleted=29797
I:reactorVent=29837
I:reactorVentCore=29836
I:reactorVentDiamond=29833
I:reactorVentGold=29835
I:reactorVentSpread=29834
I:upgradeModule=29869
}

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# Configuration file
####################
# block
####################
block {
I:blockNuclearControlMain=3962
}
####################
# general
####################
general {
I:SMPMaxAlarmRange=256
I:alarmRange=64
S:allowedAlarms=default,sci-fi
S:httpSensorKey=55b831ba95e54fe0a8c7ad06ff2e2236
I:infoPanelRefreshPeriod=20
B:isHttpSensorAvailable=true
I:maxAlarmRange=128
I:rangeTriggerRefreshPeriod=20
I:remoteThermalMonitorEnergyConsumption=1
}
####################
# item
####################
item {
I:itemCounterSensorKit=31009
I:itemCounterSensorLocationCard=31010
I:itemEnergyArrayLocationCard=31008
I:itemEnergySensorKit=31006
I:itemEnergySensorLocationCard=31007
I:itemRangeUpgrade=31004
I:itemRemoteSensorKit=31002
I:itemSensorLocationCard=31003
I:itemTextCard=31011
I:itemTimeCard=31005
I:itemToolDigitalThermometer=31001
I:itemToolThermometer=31000
}

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@ -0,0 +1,38 @@
# Configuration file
####################
# block
####################
block {
I:ironChests=975
}
####################
# general
####################
general {
B:cacheRenderingInformation=true
B:ocelotsSitOnChests=true
}
####################
# item
####################
item {
I:copperIronUpgrade=19505
I:copperSilverUpgrade=19503
I:diamondCrystalUpgrade=19506
I:diamondObsidianUpgrade=19509
I:goldDiamondUpgrade=19502
I:ironGoldUpgrade=19501
I:silverGoldUpgrade=19504
I:woodCopperUpgrade=19508
I:woodIronUpgrade=19507
}

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# Configuration file
####################
# block
####################
block {
# The ID of the LogisticsPipes Solid Block
I:logisticsSolidBlockId=1101
}
####################
# debug
####################
debug {
# Enable the LP thread watchdog client side.
B:watchdog_client=false
# Enable the LP thread watchdog server side.
B:watchdog_server=false
# The LP thread watchdog timeout time in ms.
I:watchdog_timeout=60000
}
####################
# general
####################
general {
# The max. distance between a player and the HUD that get's shown in blocks.
I:HUDRenderDistance=15
# Render every LP pipe opaque.
B:OpaquePipes=false
# Enable Support for TE conduits to allow them to connect LP pipes.
# This feature MODIFIES TE. That means that bugs inside TE could be caused by LP.
# DON'T REPORT BUGS TO TE WITH THIS FEATURE ENABLED.
B:TEPipeSupport=false
# Should LogisticsPipes check for updates?
B:checkForUpdates=true
# The maximum number of buildcraft pipes (including forks) between logistics pipes. This is an indicator of the maximum amount of nodes the recursion algorithm will visit before giving up. As it is possible to fork a pipe connection using standard BC pipes the algorithm will attempt to discover all available destinations through that pipe. Do note that the logistics system will not interfere with the operation of non-logistics pipes. So a forked pipe will usually be sup-optimal, but it is possible. A low value might reduce CPU usage, a high value will be able to handle more complex pipe setups. If you never fork your connection between the logistics pipes this has the same meaning as detectionLength and the lower of the two will be used
I:detectionCount=100
# The amount of time that passes between checks to see if it is still connected to its neighbours. A low value will mean that it will detect changes faster but use more CPU. A high value means detection takes longer, but CPU consumption is reduced. A value of 20 will check about every second
I:detectionFrequency=20
# The maximum shortest length between logistics pipes. This is an indicator on the maxim depth of the recursion algorithm to discover logistics neighbours. A low value might use less CPU, a high value will allow longer pipe sections
I:detectionLength=50
# Set the default configuration for the popup of the Orderer Gui. Should it be used?
B:displayPopup=true
# Do you fancy easter eggs?
B:easterEggs=true
# Whether or not special particles will spawn.
B:enableParticleFX=true
# Number of LPower units the Logistics Crafting Table uses per craft.
I:logisticsCraftingTablePowerUsage=250
# Whether or not the Carpenter is required to craft Forestry related pipes/modules.
B:mandatoryCarpenterRecipes=true
# Inverts the the mouse wheel scrolling for remote order number of items
B:ordererCountInvertWheel=false
# Inverts the the mouse wheel scrolling for remote order pages
B:ordererPageInvertWheel=false
# Disable the power usage trough LogisticsPipes
B:powerUsageDisabled=false
# A Multiplyer for the power usage.
D:powerUsageMultiplyer=1.0
}
####################
# item
####################
item {
# The item id for the logistics broken item
I:LogisticsBrokenItem.id=6863
# The item id for the logistics liquid container
I:LogisticsLiquidContainer.id=6864
# The item id for the logistics pipe controller item
I:LogisticsPipeControllerItem.id=6862
# The item id for the logistics system destination pipe
I:logisticDestination.id=6895
# The item id for the logistics system entrance pipe
I:logisticEntrance.id=6894
# The item id for the inventory system connector pipe
I:logisticInvSysCon.id=6893
# The item id for the logistics item card
I:logisticItemCard.id=6869
# The item id for the liquid basic pipe.
I:logisticPipeLiquidBasic.id=6902
# The item id for the liquid connector pipe.
I:logisticPipeLiquidConnector.id=6901
# The item id for the liquid extractor pipe.
I:logisticPipeLiquidExtractor.id=6906
# The item id for the liquid insertion pipe.
I:logisticPipeLiquidInsertion.id=6903
# The item id for the liquid provider pipe.
I:logisticPipeLiquidProvider.id=6904
# The item id for the liquid requestor pipe.
I:logisticPipeLiquidRequest.id=6905
# The item id for the liquid satellite pipe.
I:logisticPipeLiquidSatellite.id=6907
# The item id for the liquid supplier pipe mk2.
I:logisticPipeLiquidSupplierMk2.id=6908
# The item id for the crafting sign creator
I:logisticsCraftingSignCreator.id=6900
# The item id for the disk
I:logisticsDisk.id=6870
# The item id for the Logistics HUD glasses
I:logisticsHUD.id=6868
# The item id for the Logistics item parts
I:logisticsHUDParts.id=6867
# The item id for the modules
I:logisticsModules.id=6871
# The item id for the network monitor
I:logisticsNetworkMonitor.id=6873
# The item id for the basic logistics pipe
I:logisticsPipe.id=6874
# The item id for the apiarist logistics analyser pipe
I:logisticsPipeApiaristAnalyser.id=6891
# The item id for the apiarist logistics sink pipe
I:logisticsPipeApiaristSink.id=6892
# The item id for the chassi1
I:logisticsPipeChassi1.id=6881
# The item id for the chassi2
I:logisticsPipeChassi2.id=6882
# The item id for the chassi3
I:logisticsPipeChassi3.id=6883
# The item id for the chassi4
I:logisticsPipeChassi4.id=6884
# The item id for the chassi5
I:logisticsPipeChassi5.id=6885
# The item id for the crafting logistics pipe
I:logisticsPipeCrafting.id=6877
# The item id for the crafting logistics pipe MK2
I:logisticsPipeCraftingMK2.id=6887
# The item id for the crafting logistics pipe MK3
I:logisticsPipeCraftingMK3.id=6896
# The item id for the firewall logistics pipe
I:logisticsPipeFirewall.id=6897
# The item id for the liquid supplier pipe
I:logisticsPipeLiquidSupplier.id=6886
# The item id for the providing logistics pipe
I:logisticsPipeProvider.id=6876
# The item id for the provider logistics pipe MK2
I:logisticsPipeProviderMK2.id=6890
# The item id for the remote orderer logistics pipe
I:logisticsPipeRemoteOrderer.id=6889
# The item id for the request table
I:logisticsPipeRequestTable.id=6898
# The item id for the requesting logistics pipe
I:logisticsPipeRequester.id=6875
# The item id for the requesting logistics pipe MK2
I:logisticsPipeRequesterMK2.id=6888
# The item id for the crafting satellite pipe
I:logisticsPipeSatellite.id=6878
# The item id for the supplier pipe
I:logisticsPipeSupplier.id=6879
# The item id for the remote orderer
I:logisticsRemoteOrderer.id=6872
# The item id for the upgrade manager
I:logisticsUpgradeManager.id=6865
# The item id for the upgrades
I:logisticsUpgrades.id=6866
}
####################
# multithread
####################
multithread {
# Number of routing table update Threads, 0 to disable.
I:count=4
# Priority of the multiThread Threads. 10 is highest, 5 normal, 1 lowest
I:priority=5
}

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@ -0,0 +1,595 @@
# Config file for BalancedExchange's MPB values
# Any line that starts with a hash is a comment and won't be processed by BalancedExchange
# Every non-empty, non-comment line must contain 3 tab separated values and optionally a true/false value
# The first value is the id of the item/block to set with optional :metadata suffix
# The second value is the amount of matter gained when the item/block is consumed (0 makes it inconsumable)
# The third value is the amount of matter lost when the item/block is created (0 makes it uncreatable)
# If the fourth value is provided it will control whether the item/block is dispensable
# Any negative MPB value will be incremented by 1, so the line "3 -2 -1" would make dirt consumable at -1 MPB and creatable at 0 MPB
# Undefined MPB values are automatically set to 0, 0, so if both MPB values are 0 you shouldn't include it in this file unless you wish to overwrite mpb values given by another mpb file
# Stone
1 1 1
# Grass Block
2 1 0
# Dirt
3 1 1
# Cobblestone
4 1 1
# Wooden Planks
5 8 8
# tile.sapling.name
6 1 0
# Bedrock
7 0 -123
# Sand
12 1 1
# Gravel
13 2 2
# Gold Ore
14 1536 4096
# Iron Ore
15 192 512
# Coal Ore
16 32 72
# Wood
17 32 32
# Leaves
18 1 0
# Glass
20 3 3
# Lapis Lazuli Ore
21 24 54
# Lapis Lazuli Block
22 54 54
# Sandstone
24 1 1
# Bed
26 48 -123
# Powered Rail
27 2056 0
# Detector Rail
28 264 0
# Cobweb
30 4 0
# Grass
31 1 0
# Dead Bush
32 1 0
# tile.null.name
34 0 -123
# Wool
35 8 8
# tile.null.name
36 0 -123
# Flower
37 1 0
# Rose
38 1 0
# Mushroom
39 12 0
# Mushroom
40 12 0
# Block of Gold
41 18432 18432
# Block of Iron
42 2304 2304
# tile.stoneSlab.name
43 1 1
# tile.stoneSlab.name
44 -1 1
# Bricks
45 32 32
# Moss Stone
48 16 16
# Obsidian
49 16 32
# Torch
50 9 0
# Oak Wood Stairs
53 12 12
# Diamond Ore
56 8192 16840
# Block of Diamond
57 73728 73728
# Sign
63 17 -123
# Wooden Door
64 48 -123
# Ladder
65 8 0
# Rail
66 96 0
# Stone Stairs
67 -1 2
# Sign
68 17 -123
# Iron Door
71 1536 -123
# Redstone Ore
73 192 288
# Redstone Ore
74 240 0
# Redstone Torch
75 52 0
# Redstone Torch
76 52 0
# Ice
79 4 0
# Cactus
81 32 0
# Clay
82 32 0
# Sugar cane
83 8 0
# Fence
85 24 24
# Pumpkin
86 32 0
# Netherrack
87 1 1
# Soul Sand
88 1 1
# Glowstone
89 64 64
# Portal
90 0 -123
# Jack o'Lantern
91 41 0
# Stone Bricks
98 1 1
# Fence Gate
107 32 32
# Brick Stairs
108 48 48
# Stone Brick Stairs
109 -1 2
# Nether Brick
112 4 4
# Nether Brick Fence
113 4 4
# Nether Brick Stairs
114 6 6
# Nether Wart
115 16 -123
# tile.brewingStand.name
117 147 -123
# Cauldron
118 1792 -123
# tile.null.name
119 0 -123
# End Portal
120 0 -123
# End Stone
121 64 64
# tile.null.name
123 256 0
# tile.null.name
124 256 0
# tile.woodSlab.name
125 32 32
# tile.woodSlab.name
126 16 16
# Sandstone Stairs
128 -1 2
# Emerald Ore
129 4096 9216
# Block of Emerald
133 2304 2304
# Spruce Wood Stairs
134 12 12
# Birch Wood Stairs
135 12 12
# Jungle Wood Stairs
136 12 12
# tile.cobbleWall.name
139 2 2
# tile.flowerPot.name
140 24 -123
# tile.skull.name
144 2048 -123
# Block of Redstone
152 432 432
# Nether Quartz Ore
153 32 72
# tile.quartzBlock.name
155 128 128
# Quartz Stairs
156 192 192
# Activator Rail
157 264 0
# tile.clayHardenedStained.name
159 32 32
# Hay Bale
170 162 0
# tile.woolCarpet.name
171 12 0
# Hardened Clay
172 32 32
# Block of Coal
173 288 288
# Flint and Steel
259 258 258
# Apple
260 4 4
# Bow
261 12 12
# Arrow
262 10 10
# Coal
263 32 32
# Diamond
264:0 8192 8192 true
# Diamond
264 8192 8192
# Iron Ingot
265:0 256 256 true
# Iron Ingot
265 256 256
# Gold Ingot
266:0 2048 2048 true
# Gold Ingot
266 2048 2048
# Stick
280 4 4
# Bowl
281 6 6
# Mushroom Stew
282 30 30
# String
287 4 4
# Feather
288 4 4
# Gunpowder
289 4 4
# Seeds
295 4 4
# Wheat
296 18 18
# Bread
297 54 54
# Flint
318 2 2
# Raw Porkchop
319 25 25
# Cooked Porkchop
320 32 32
# Golden Apple
322 1820 1820
# Sign
323 17 -123
# Wooden Door
324 48 -123
# Bucket
325 768 768
# Water Bucket
326 768 768
# Lava Bucket
327 1024 1024
# item.railcraft.cart.basic.name
328 1280 1280
# Iron Door
330 1536 -123
# Redstone
331 48 48
# Snowball
332 1 1
# Boat
333 40 40
# Leather
334 12 12
# item.mfr.bucket.milk.name
335 1024 1024
# Brick
336 8 8
# Clay
337 8 8
# Sugar Canes
338 8 8
# Paper
339 8 8
# Book
340 36 36
# Slimeball
341 16 16
# Egg
344 16 16
# Glowstone Dust
348 16 16
# Raw Fish
349 25 25
# Cooked Fish
350 32 32
# item.dyePowder.name
351 6 6
# Bone
352 18 18
# Sugar
353 8 8
# Cake
354 854 854
# Bed
355 48 -123
# Cookie
357 5 5
# Shears
359 512 512
# Melon
360 4 4
# Pumpkin Seeds
361 8 8
# Melon Seeds
362 4 4
# Raw Beef
363 25 25
# Steak
364 32 32
# Raw Chicken
365 24 24
# Cooked Chicken
366 20 20
# Rotten Flesh
367 2 2
# Ender Pearl
368 128 128
# Blaze Rod
369 144 144
# Ghast Tear
370 1024 1024
# Gold Nugget
371 227 227
# Nether Wart
372 16 -123
# Glass Bottle
374 2 2
# Spider Eye
375 24 24
# Fermented Spider Eye
376 44 44
# Blaze Powder
377 72 72
# Magma Cream
378 88 88
# Brewing Stand
379 147 -123
# Cauldron
380 1792 -123
# Eye of Ender
381 200 200
# Glistering Melon
382 1820 1820
# Fire Charge
385 36 36
# Emerald
388 256 256
# Item Frame
389 44 -123
# Flower Pot
390 24 -123
# Carrot
391 44 44
# Potato
392 44 44
# Baked Potato
393 56 56
# Poisonous Potato
394 256 256
# Golden Carrot
396 1860 1860
# item.skull.name
397 2048 -123
# Carrot on a Stick
398 64 64
# Nether Star
399 32784 32784
# Pumpkin Pie
400 56 56
# Firework Rocket
401 12 12
# Nether Brick
405 1 1
# Nether Quartz
406 32 32
# Lead
420 32 32
# Block of Stability
500 32768 32768
# Block of Reactivity
501 3 3
# Radiation
502 -1 8

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# Configuration file
####################
# armor-balance
####################
armor-balance {
I:bronze-durability=35
I:bronze-enchantability=50
I:bronze-reduction-amount-chest=6
I:bronze-reduction-amount-feet=2
I:bronze-reduction-amount-head=3
I:bronze-reduction-amount-legs=5
I:glowstone-durability=18
I:glowstone-enchantability=50
I:glowstone-reduction-amount-chest=7
I:glowstone-reduction-amount-feet=3
I:glowstone-reduction-amount-head=3
I:glowstone-reduction-amount-legs=6
I:lazuli-durability=13
I:lazuli-enchantability=50
I:lazuli-reduction-amount-chest=5
I:lazuli-reduction-amount-feet=2
I:lazuli-reduction-amount-head=2
I:lazuli-reduction-amount-legs=6
I:obsidian-durability=50
I:obsidian-enchantability=50
I:obsidian-reduction-amount-chest=12
I:obsidian-reduction-amount-feet=5
I:obsidian-reduction-amount-head=5
I:obsidian-reduction-amount-legs=8
I:osmium-durability=30
I:osmium-enchantability=50
I:osmium-reduction-amount-chest=5
I:osmium-reduction-amount-feet=3
I:osmium-reduction-amount-head=3
I:osmium-reduction-amount-legs=6
I:steel-durability=40
I:steel-enchantability=50
I:steel-reduction-amount-chest=7
I:steel-reduction-amount-feet=3
I:steel-reduction-amount-head=3
I:steel-reduction-amount-legs=6
}
####################
# block
####################
block {
I:BasicBlock=2857
I:BasicBlock2=2856
I:BoundingBlock=3963
I:CardboardBox=3967
I:EnergyCube=3965
I:GasTank=3964
I:Generator=3959
I:MachineBlock=3969
I:MachineBlock2=3968
I:ObsidianTNT=3966
I:OreBlock=2588
}
####################
# general
####################
general {
B:AllowSpawnerBoxPickup=true
I:ClientUpdateDelay=10
B:ControlCircuitOreDict=true
I:CopperGenerationAmount=16
B:CopperGenerationEnabled=true
B:DisableBCBronzeCrafting=false
B:DisableBCSteelCrafting=false
B:DynamicTankEasterEgg=false
D:EUToJoules=0.1
B:EnableSounds=true
D:EnergyPerRedstone=10000.0
S:EnergyType=J
B:FancyUniversalCableRender=true
B:ForceBuildcraftPower=false
B:Holidays=true
D:JoulesToEU=10.0
D:JoulesToMJ=25.0
B:LogPackets=false
D:MJToJoules=0.04
B:MachineEffects=true
I:ObsidianTNTBlastRadius=12
I:ObsidianTNTDelay=100
I:OsmiumGenerationAmount=12
B:OsmiumGenerationEnabled=true
D:SoundVolume=1.0
I:TinGenerationAmount=14
B:TinGenerationEnabled=true
B:UpdateNotifications=true
I:UpgradeModifier=10
I:VoicePort=36123
B:VoiceServerEnabled=true
}
####################
# generation
####################
generation {
D:AdvancedSolarGeneration=400.0
D:BioGeneration=250.0
D:HeatGeneration=150.0
D:HydrogenGeneration=400.0
D:SolarGeneration=50.0
D:WindGeneration=100.0
}
####################
# item
####################
item {
I:ArmoredJetpack=11222
I:AtomicCore=11204
I:AtomicDisassembler=11218
I:Balloon=11234
I:BioFuel=11301
I:BrineBucket=11224
I:BronzeAxe=11406
I:BronzeBoots=11403
I:BronzeChestplate=11401
I:BronzeHelmet=11400
I:BronzeHoe=11408
I:BronzeLeggings=11402
I:BronzePaxel=11404
I:BronzePickaxe=11405
I:BronzeShovel=11407
I:BronzeSword=11409
I:Clump=11229
I:CompressedCarbon=11207
I:CompressedRedstone=11208
I:Configurator=11215
I:ControlCircuit=11203
I:Crystal=11231
I:DiamondPaxel=11453
I:Dictionary=11212
I:DirtyDust=11228
I:Dust=11232
I:ElectricBow=11213
I:ElectrolyticCore=11206
I:EnergyTablet=11211
I:EnergyUpgrade=11210
I:EnrichedAlloy=11201
I:EnrichedIron=11202
I:FreeRunners=11223
I:GasMask=11219
I:GlowstoneAxe=11442
I:GlowstoneBoots=11449
I:GlowstoneChestplate=11447
I:GlowstoneHelmet=11446
I:GlowstoneHoe=11444
I:GlowstoneLeggings=11448
I:GlowstonePaxel=11440
I:GlowstonePickaxe=11441
I:GlowstoneShovel=11443
I:GlowstoneSword=11445
I:GoldPaxel=11454
I:Ingot=11227
I:IronPaxel=11452
I:ItemProxy=11235
I:Jetpack=11221
I:LazuliAxe=11432
I:LazuliBoots=11439
I:LazuliChestplate=11437
I:LazuliHelmet=11436
I:LazuliHoe=11434
I:LazuliLeggings=11438
I:LazuliPaxel=11430
I:LazuliPickaxe=11431
I:LazuliShovel=11433
I:LazuliSword=11435
I:MultipartTransmitter=11200
I:NetworkReader=11216
I:ObsidianAxe=11426
I:ObsidianBoots=11423
I:ObsidianChestplate=11421
I:ObsidianHelmet=11420
I:ObsidianHoe=11428
I:ObsidianLeggings=11422
I:ObsidianPaxel=11424
I:ObsidianPickaxe=11425
I:ObsidianShovel=11427
I:ObsidianSword=11429
I:OsmiumAxe=11416
I:OsmiumBoots=11413
I:OsmiumChestplate=11411
I:OsmiumHelmet=11410
I:OsmiumHoe=11418
I:OsmiumLeggings=11412
I:OsmiumPaxel=11414
I:OsmiumPickaxe=11415
I:OsmiumShovel=11417
I:OsmiumSword=11419
I:PortableTeleporter=11214
I:Robit=11233
I:Salt=11226
I:Sawdust=11225
I:ScubaTank=11220
I:Shard=11230
I:SolarPanel=11300
I:SpeedUpgrade=11209
I:SteelAxe=11457
I:SteelBoots=11464
I:SteelChestplate=11462
I:SteelHelmet=11461
I:SteelHoe=11459
I:SteelLeggings=11463
I:SteelPaxel=11455
I:SteelPickaxe=11456
I:SteelShovel=11458
I:SteelSword=11460
I:StonePaxel=11451
I:TeleportationCore=11205
I:WalkieTalkie=11217
I:WoodPaxel=11450
}
####################
# tool-balance
####################
tool-balance {
I:bronze-damage=6
D:bronze-efficiency=14.0
I:bronze-enchantability=100
I:bronze-harvestLevel=2
I:bronze-maxUses=800
I:bronze-paxel-damage=10
D:bronze-paxel-efficiency=16.0
I:bronze-paxel-enchantability=100
I:bronze-paxel-harvestLevel=3
I:bronze-paxel-maxUses=1100
I:glowstone-damage=5
D:glowstone-efficiency=14.0
I:glowstone-enchantability=80
I:glowstone-harvestLevel=2
I:glowstone-maxUses=300
I:glowstone-paxel-damage=5
D:glowstone-paxel-efficiency=18.0
I:glowstone-paxel-enchantability=100
I:glowstone-paxel-harvestLevel=2
I:glowstone-paxel-maxUses=450
I:lazuli-damage=2
D:lazuli-efficiency=5.0
I:lazuli-enchantability=22
I:lazuli-harvestLevel=2
I:lazuli-maxUses=200
I:lazuli-paxel-damage=4
D:lazuli-paxel-efficiency=6.0
I:lazuli-paxel-enchantability=50
I:lazuli-paxel-harvestLevel=2
I:lazuli-paxel-maxUses=250
I:obsidian-damage=10
D:obsidian-efficiency=20.0
I:obsidian-enchantability=100
I:obsidian-harvestLevel=3
I:obsidian-maxUses=2500
I:obsidian-paxel-damage=10
D:obsidian-paxel-efficiency=25.0
I:obsidian-paxel-enchantability=100
I:obsidian-paxel-harvestLevel=3
I:obsidian-paxel-maxUses=3000
I:osmium-damage=4
D:osmium-efficiency=10.0
I:osmium-enchantability=30
I:osmium-harvestLevel=2
I:osmium-maxUses=500
I:osmium-paxel-damage=5
D:osmium-paxel-efficiency=12.0
I:osmium-paxel-enchantability=40
I:osmium-paxel-harvestLevel=3
I:osmium-paxel-maxUses=700
I:steel-damage=4
D:steel-efficiency=14.0
I:steel-enchantability=100
I:steel-harvestLevel=3
I:steel-maxUses=850
I:steel-paxel-damage=8
D:steel-paxel-efficiency=18.0
I:steel-paxel-enchantability=100
I:steel-paxel-harvestLevel=3
I:steel-paxel-maxUses=1250
}
####################
# usage
####################
usage {
D:ChemicalCrystalizerUsage=400.0
D:ChemicalDissolutionChamberUsage=400.0
D:ChemicalInfuserUsage=200.0
D:ChemicalInjectionChamberUsage=400.0
D:ChemicalWasherUsage=200.0
D:CombinerUsage=50.0
D:CrusherUsage=50.0
D:DigitalMinerUsage=100.0
D:ElectrolyticSeparatorUsage=50.0
D:EnergizedSmelterUsage=50.0
D:EnrichmentChamberUsage=50.0
D:FactoryUsage=50.0
D:MetallurgicInfuserUsage=50.0
D:OsmiumCompressorUsage=100.0
D:OxidationChamberUsage=200.0
D:PrecisionSawmillUsage=50.0
D:PurificationChamberUsage=200.0
D:RotaryCondensentratorUsage=50.0
}

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#Main configuration of NEI.
#Most of these options can be changed ingame.
#Deleting any element will restore it to it's default value
checkUpdates=true
inventory.cheatmode=2
inventory.gamemodes=creative, creative+, adventure
inventory.hidden=false
inventory.itemIDs=1
inventory.layoutstyle=0
#For those who can't help themselves.
#Set this to a mode and you will be unable to change it ingame
inventory.lockmode=-1
inventory.profileRecipes=false
inventory.utilities=delete, magnet
inventory.widgetsenabled=true
keys.gui.back=14
keys.gui.enchant=45
keys.gui.hide=24
keys.gui.next=209
keys.gui.potion=25
keys.gui.prev=201
keys.gui.recipe=19
keys.gui.search=33
keys.gui.usage=22
keys.showenchant=23
keys.world.chunkoverlay=67
keys.world.creative=0
keys.world.dawn=0
keys.world.dusk=0
keys.world.heal=0
keys.world.highlight_tips=0
keys.world.midnight=0
keys.world.moboverlay=65
keys.world.noon=0
keys.world.rain=0
options.edge-align buttons=false
world.highlight_tips=false
world.highlight_tips.x=5000
world.highlight_tips.y=100
#Change these options if you have a different mod installed on the server that handles the commands differently, Eg. Bukkit Essentials
command
{
creative=/gamemode {0} {1}
heal=
item=/give {0} {1} {2} {3}
rain=/toggledownfall
time=/time set {0}
}

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@ -0,0 +1,27 @@
#NEI Server Permissions
# Names are Comma (,) separated
# ALL, OP and NONE are special names
#List of players who can use these blocks. :Anyone not listed here will not have these blocks appear in their item panel.:format is {itemID}::{itemDamage}:Eg. 12::5=CodeChicken, Friend1
BannedBlocks
{
7:0=NONE
}
#List of players who can use these features. :Eg. time=CodeChicken, Friend1
permissions
{
adventure=OP
creative=OP
creative+=OP
delete=OP
enchant=OP
heal=OP
item=OP
magnet=OP
notify-item=CONSOLE, OP
potion=OP
rain=OP
save-state=OP
time=OP
}

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@ -0,0 +1,10 @@
#You can put your own custom SubSet Ranges in here
#Follow the following format (replace {something} with what you want.
#{Parent}.{Name}=[{item1}],[{item2}],[{item3}-{item4}],[{item5}:{damage}],[{item6}:{damage1}-{damage2}]
#Eg. Blocks.Nether = [87-89],[112-115]
#Eg2. Birch = [17:2],[6:2]

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# Configuration file
####################
# block
####################
block {
# Obsidian Pressure Plate blockId
I:obsidianPlate=1555
}
####################
# settings
####################
settings {
# Alpha value for rendering shrouded plates (min=0.11)
D:shroudAlpha=0.11
}

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# Configuration file
####################
# additional
####################
additional {
# List any mob names you want disabled on the server
S:disableMobNames <
>
# Should player inventories be stored after death (can later be restored with command)
B:dumpDeadPlayersInventories=true
}
####################
# block
####################
block {
# The id of the auto anvil
I:blockAutoAnvilId=2560
# The id of the auto enchantment table
I:blockAutoEnchantmentTableId=2561
# The id of the bear trap
I:blockBearTrapId=2550
# The id of the big button block
I:blockBigButton=2555
# The id of the block-breaker block
I:blockBlockBreakerId=2563
# The id of the block-placer block
I:blockBlockPlacerId=2564
# The id of the cannon block
I:blockCannonId=2552
# The id of the glass canvas block
I:blockCanvasGlassId=2572
# The id of the canvas block
I:blockCanvasId=2569
# The id of the donation station block
I:blockDonationStationId=2567
# The id of the drawing table
I:blockDrawingTable=2574
# The id of the elevator block
I:blockElevatorId=2542
# The id of the fan block
I:blockFanId=2576
# The id of the flag block
I:blockFlagId=2547
# The id of the golden egg block
I:blockGoldenEggId=2575
# The id of the grave block
I:blockGraveId=2546
# The id of the guide
I:blockGuideId=2541
# The id of the heal block
I:blockHealId=2543
# The id of the imaginary block
I:blockImaginaryId=2556
# The id of the item-dropper block
I:blockItemDropperId=2565
# The id of the ladder
I:blockLadderId=2540
# The id of the paint tin
I:blockPaintCanId=2571
# The id of the clay stainer block
I:blockPaintMixer=2568
# The id of the path block
I:blockPathId=2559
# The id of the map projector block
I:blockProjectorId=2573
# The id of the radio block
I:blockRadioId=2577
# The id of the rope ladder block
I:blockRopeLadderId=2566
# The id of the sky block
I:blockSkyId=2578
# The id of the sponge block
I:blockSpongeId=2554
# The id of the sprinkler block
I:blockSprinklerId=2551
# The id of the tank block
I:blockTankId=2548
# The id of the target block
I:blockTargetId=2545
# The id of the trophy block
I:blockTrophyId=2549
# The id of the vacuum hopper block
I:blockVacuumHopperId=2553
# The id of the village highlighter block
I:blockVillageHighlighterId=2558
# The id of the xp bottler block
I:blockXPBottlerId=2557
# The id of the xp drain block
I:blockXPDrainId=2562
# The id of the xp shower
I:blockXPShowerId=2579
}
####################
# cartographer
####################
cartographer {
# List of blocks that should be invisible to cartographer. Example: id:3, OpenBlocks:openblocks_radio (case sensitive)
S:blockBlacklist <
"Natura:Cloud"
>
}
####################
# crane
####################
crane {
# Enable magnet turtles
B:addTurtles=true
# Use shift to control crane direction (otherwise, toggle every time)
B:boringMode=true
# Enable collision checking of crane arm
B:doCraneCollisionCheck=false
# Show magnet turtles in creative list
B:showTurtles=true
# Range of magnet CC peripheral
D:turtleMagnetRange=4.0
}
####################
# cursor
####################
cursor {
# Amount of damage a cursor can take
I:cursorMaxDamage=128
}
####################
# debug
####################
debug {
# Enable the changelog books
B:enableChangelogBooks=true
# Show structures found by golden eye
B:goldenEyeDebug=false
# Dump extra amount of data, every time grave is created
B:gravesDebug=false
}
####################
# dropblock
####################
dropblock {
# Does the elevator drain player XP when used?
B:elevatorDrainsXP=true
# The elevator will ignore half blocks when counting the blocks it can pass through
B:ignoreHalfBlocks=false
# The elevator will try to pass through blocks that have custom collision boxes
B:irregularBlocksArePassable=true
# The maximum amount of blocks the elevator can pass through before the teleport fails. -1 disables this
I:maxPassThrough=4
# The range of the drop block
I:searchDistance=20
# Defines blocks that are handled specially by elevators. Entries are in form <modId>:<blockName>:<action> or id:<blockId>:<action>. Possible actions: abort (elevator can't pass block), increment (counts for elevatorMaxBlockPassCount limit) and ignore
S:specialBlockRules <
>
}
####################
# fan
####################
fan {
# Maximum force applied every tick to entities nearby (linear decay)
D:fanForce=0.05
# Range of fan in blocks
D:fanRange=10.0
# Is fan force controlled by redstone current
B:isRedstoneActivated=true
}
####################
# features
####################
features {
# Explosive enchant can break blocks at level 3
B:explosiveEnchantGrief=true
# Id of explosive enchantment
I:explosiveEnchantmentId=211
# Id of flim flam enchantment
I:flimFlamEnchantmentId=213
# Id of last stand enchantment
I:lastStandEnchantmentId=212
}
####################
# glasses
####################
glasses {
# 0.0 - no visible change to world, 1.0 - world fully obscured
D:opacity=0.95
# Use texture for obscuring world
B:useTexture=true
}
####################
# hacks
####################
hacks {
# Enable experimental features that may be buggy or broken entirely
B:enableExperimentalFeatures=false
# Allow OpenBlocks to hook the player renderer to apply special effects
B:tryHookPlayerRenderer=true
}
####################
# imaginary
####################
imaginary {
# Speed of imaginary blocks fading/appearing
D:fadingSpeed=0.0075
# Number of newly created crayon/pencil uses
D:numberOfUses=10.0
}
####################
# item
####################
item {
# The id of the cartographer spawner item
I:itemCartographerId=14993
# The id of the crane controller item
I:itemCraneControl=14983
# The id of the crane backpack item
I:itemCraneId=14984
# The id of the cursor item
I:itemCursorId=14997
# The id of the dev null item
I:itemDevNullId=15001
# The id of the empty height map item
I:itemEmptyMap=14992
# The id of the filled bucket
I:itemFilledBucketId=14986
# The id of the generic item
I:itemGenericId=14976
# The id of the unstackable generic item
I:itemGenericUnstackableId=14996
# The id of the imaginary crayon glasses item
I:itemGlassesCrayon=14980
# The id of the imaginary pencil glasses item
I:itemGlassesPencil=14979
# The id of the serious admin glasses item
I:itemGlassesSerious=14982
# The id of the amazing technicolor glasses item
I:itemGlassesTechnicolor=14981
# The id of the golden eye item
I:itemGoldenEyeId=14995
# The id of the hang glider
I:itemHangGliderId=14975
# The id of the height map item
I:itemHeightMap=14991
# The id of info book
I:itemInfoBookId=14999
# The id of the luggage item
I:itemLuggageId=14977
# The id of the paint brush
I:itemPaintBrushId=14988
# The id of pedometer
I:itemPedometer=15003
# The id of the sleeping bag
I:itemSleepingBagId=14987
# The id of slimalyzer item
I:itemSlimalyzerId=14985
# The id of the sonic glasses item
I:itemSonicGlassesId=14978
# The id of sponge on a stick
I:itemSpongeOnAStickId=15002
# The id of the Squeegee
I:itemSqueegeeId=14990
# The id of the stencil
I:itemStencilId=14989
# The id of the tasty clay item!
I:itemTastyClay=14994
# The id of tuned crystal item
I:itemTunedCrystalId=14998
# The id of wallpaper
I:itemWallpaperId=15000
}
####################
# radio
####################
radio {
# Add tuned crystals as loot in chests
B:enableChestLoot=true
# Maximum number of sources playing at one time
I:maxSources=3
# List any radio stations you want
S:radioStations <
"http://idobiradio.idobi.com;idobi Radio (idobi.com);Blue"
"http://192.184.9.79:8006;CINEMIX;Blue"
"http://radiorivendell.de:80/;Radio Rivendell;Blue"
"http://205.164.62.15:10052;1.fm Love Classics;Blue"
"http://theradio.cc:8000/trcc-stream.mp3;TheRadioCC;Red"
"http://streaming202.radionomy.com:80/abacusfm-vintage-jazz;Vintage Jazz;Red"
"http://s1.stream-experts.net:8032/;Nature sounds;Red"
"http://91.121.166.38:7016/;British Comedy;Red"
"http://50.7.173.162:8010;Audiophile Baroque;Red"
>
# Tuned crystals merchant id (-1 to disable)
I:radioVillagerId=6156
# Should tuned crystals sell records too
B:radioVillagerSellsRecords=true
# List of URLs that need to be updated (url, whitespace, replacement
S:replaceList <
"http://69.46.75.101:80 http://idobiradio.idobi.com"
>
}
####################
# sponge
####################
sponge {
# Sponge block range (distance from center)
I:spongeRange=3
# SpongeOnAStick use count
I:spongeStickUseCount=256
}
####################
# sprinkler
####################
sprinkler {
# 1/chance that crops will be fertilized with bonemeal
I:bonemealFertilizeChance=200
# The range in each cardinal direction that crops will be affected.
I:effectiveRange=4
# 1/chance that crops will be fertilized without bonemeal
I:fertilizeChance=500
}
####################
# tanks
####################
tanks {
# The amount of buckets each tank can hold
I:bucketsPerTank=16
# Tanks will emit light when they contain a liquid that glows (eg. lava)
B:emitLight=true
# Should tanks try to balance liquid amounts with neighbours
B:tankTicks=true
}
####################
# tomfoolery
####################
tomfoolery {
# You know, THAT thing! That you shouldn't do in public!
B:doItWhileTyping=false
# Blacklist for effects used by flim-flam enchantment
S:flimFlamBlacklist <
>
# Allow only flimflams that don't cause death (or at least very rarely)
B:safeOnly=false
# Are you serious too?
B:weAreSeriousPeople=true
}
####################
# trophy
####################
trophy {
# The chance (from 0 to 1) of a trophy drop. for example, 0.001 for 1/1000
D:trophyDropChance=0.001
}

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# Configuration file
####################
# debug
####################
debug {
# Maximum fake player pool that can doesn't produce warning
I:fakePlayerCountThreshold=10
}
####################
# net
####################
net {
# PacketHandler will dump info about packets to separate file
B:debugLogPackets=false
}

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# Configuration file
####################
# block
####################
block {
####################
# ids
#===================
# Block Ids.
# Blocks will use these IDs. If there is a conflict on first generation there will be autoresolve.
####################
ids {
# Almost every other block in the mod.
I:idMulti=3995
# Portals
I:idPortal=1100
}
}
####################
# chestloot
#===================
# Chest Loot options.
# Changes will only take effect on newly generated loot chests.
#
# For Booleans
# 1 means Yes
# 0 means No
####################
chestloot {
# Boolean:
# Is chest loot enabled for Ender Pearl Dust?
I:enableLootDust=1
# Boolean:
# Is chest loot enabled for Fizzlers?
I:enableLootFizzler=1
# Boolean:
# Is chest loot enabled for Portal Guns?
I:enableLootPortalGun=1
# Boolean:
# Is chest loot enabled for Portal Spawners?
I:enableLootPortalSpawner=1
# Enabled chest loot spawns.
# 0 = Disabled
# 1 = Dungeon Chests
# 2 = Bonus Chests
# 3 = Village Blacksmith Chests
# 4 = Stronghold Crossing Chests
# 5 = Stronghold Library Chests
# 6 = Stronghold Corridor Chests
# 7 = Jungle Pyramid Dispensers
# 8 = Jungle Pyramid Chests
# 9 = Desert Pyramid Chests
# 10 = Mineshaft Corridor Chests
# Formatting: 1, 2, 3, ... etc
S:enabledLootOptions=1
# What is the rarity of Ender Pearl Dust?
# 1 - 100
I:lootRarityDust=10
# What is the rarity of Fizzlers?
# 1 - 100
I:lootRarityFizzler=2
# What is the rarity of Portal Guns?
# 1 - 100
I:lootRarityPortalGun=2
# What is the rarity of Portal Spawners?
# 1 - 100
I:lootRarityPortalSpawner=2
}
####################
# client
####################
client {
####################
# clientspecific
#===================
# These settings only affect the client which loads it.
#
# For Booleans
# 1 means Yes
# 0 means No
####################
clientspecific {
# Boolean:
# 'Tis the season to be jolly!
I:christmasPotatOS=0
# colour(Bacon/Potato)GunX
# Custom bacon gun colour indexes (Google "hex color codes" if you don't understand)
# Format: #<colour index> or 0x<colour index>
# Eg: #ffffff or 0xffffff for white
S:colourBaconGun1=#ffffff
S:colourBaconGun2=#ffffff
S:colourPotatoGun1=#ffffff
S:colourPotatoGun2=#ffffff
# Boolean:
# Does the bacon gun's portals have a custom colour?
I:customBaconGunColour=0
# Boolean:
# Does the potato gun's portals have a custom colour?
I:customPotatoGunColour=0
# Boolean:
# Enable mod sounds?
I:enableSounds=1
# Boolean:
# Does the a sound play when you equip the portal gun?
I:equipPortalGunSound=1
# Boolean:
# Use the 3D model for the portalgun?
I:portalGunModel=1
# Boolean:
# Render turret lasers?
I:renderTurretLaser=1
}
####################
# keybinds
#===================
# These settings are keybindings for the mod.
# Mouse binds are possible, starting from -100 and higher.
# For info on Key codes, check here: http://www.minecraftwiki.net/wiki/Key_codes
####################
keybinds {
# Key to grab stuff.
# Def: 34
I:grabKey=34
# Key to reset portals.
# Def: 19
I:resetPortalsKey=19
# Key to shoot your left portal.
# Def: -100
I:shootBluePortalKey=-100
# Key to shoot your right portal.
# Def: -99
I:shootOrangePortalKey=-99
# Key to zoom in the camera.
# Def: -98
I:zoomKey=-98
}
}
####################
# general
#===================
# General settings for the mod.
####################
general {
# Disabled mod parts.
# Mod parts in this mod can be disabled to free up Block/Item IDs, etc.
# More info can be found here:
# http://ichun.us/mods/portalgun/mod-content/
#
# By default, all mod parts are enabled, so this setting is set to -1.
# To disable parts, list them as so, with letters A, B, C, D representing a number of a mod part:
# EG: A, B, C, D. (They should be numbers!)
# At this moment, not all of the previous mod content have been added. They will be in the future.
#
# 0 = Portals (Including the pedestal)
# 1 = Long fall boots
# 2 = Weighted Storage Cubes, including the records and the radio.
# 3 = Material Emancipation Grid(Not yet implemented)
# 4 = Turrets
# 5 = Aerial Faith Plates
# 6 = High Energy Pellets
# 7 = Thermal Discouragement Beams(Not yet implemented)
# 8 = Checkpoint Blocks(Not yet implemented)
# 9 = Decorative items.
S:modPartsDisabled=-1
# Boolean:
# Enable easy Long Fall Boots recipe?
I:recipeEasyLongFallBoots=0
# Boolean:
# Enable easy Default PortalGun and Portal Spawner recipe?
I:recipeEasyPortalGun=0
}
####################
# item
####################
item {
####################
# ids
#===================
# Base Item Ids.
# Items will start using these IDs and increment.
# Items do not have autoresolve.
####################
ids {
# Item ID base
# Mod items (Excluding records) will start using this ID and increment.
# Default: 13200
I:itemIdIndex=13200
# Record ID base
# Mod records will start using this ID and increment.
# Default: 13400
I:recordIdIndex=13400
}
}
####################
# portalgun
#===================
# Portalgun options.
# These cannot be changed in-game. Look in the world folder for many more options.
#
# For Booleans
# 1 means Yes
# 0 means No
####################
portalgun {
# Boolean:
# Can you macerate the ender pearl to get ender pearl dust (For IndustrialCraft 2 mod only)?
I:dustMaceration=1
# Boolean:
# Enable Fuel (ender pearl dust) for the portalgun?
# Custom fuel is possible in the WORLD config.
I:portalGunFuel=0
}

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# Configuration file
####################
# block
####################
block {
I:block_dyeLeafID=2136
I:block_dyeSaplingID=2137
I:block_lampID=2132
I:block_machinesID=2129
I:block_oresID=2130
I:block_redconductiveliquidID=2134
I:block_redstoneliquidID=2133
I:block_stoneWallsID=2135
I:block_stonesID=2131
}
####################
# general
####################
general {
# If set to false, flat wire textures will be used for logic gates. Significant performance improvement
B:3Dlogicwires=true
# Enable advanced debugging, should ALWAYS be false.
B:"Enable Debugging"=false
# If set to false, lamps will no longer render halos
B:"Lamp Halo rendering"=true
# If set to false, logic gates will not make sounds.
B:"Logic Sounds"=true
# This ID is used to check if retro gen has been performed on a chunk. Changing it will reset retro gen status.
S:"Retro Ore Gen ID"=prRG
# If set to true, world generation for ProjectRed will attempt to run even in previously generated chunks.
B:"Retro Ore Generation"=false
# If set to false, gates will be rendered in the TESR rather than the WorldRenderer
B:renderStaticGates=true
# If set to false, wires will be rendered in the TESR rather than the WorldRenderer
B:renderStaticWires=true
}
####################
# item
####################
item {
I:diamondsickle=9128
I:goldsaw=9116
I:goldsickle=9124
I:ironsickle=9123
I:item_backpackID=31535
I:item_componentsID=31538
I:item_drawplateID=31537
I:item_screwdriverID=31539
I:item_turbineID=31534
I:item_wireDebuggerID=9023
I:item_woolginID=31536
I:peridotaxe=9099
I:peridothoe=9102
I:peridotpickaxe=9105
I:peridotsaw=9119
I:peridotshovel=9108
I:peridotsickle=9127
I:peridotsword=9112
I:rubyaxe=9097
I:rubyhoe=9100
I:rubypickaxe=9103
I:rubysaw=9117
I:rubyshovel=9106
I:rubysickle=9125
I:rubysword=9109
I:sapphireaxe=9098
I:sapphirehoe=9101
I:sapphirepickaxe=9104
I:sapphiresaw=9118
I:sapphireshovel=9107
I:sapphiresickle=9126
I:sapphiresword=9110
I:stonesickle=9122
I:woodsickle=9121
}
####################
# multipart item ids
####################
"multipart item ids" {
I:"Cage Lamp Part ID"=9039
I:"Fixture Part ID"=9041
I:"Gate Part ID"=9030
I:"Illuminated Button Part ID"=9038
I:"Inverted Cage Lamp Part ID"=9040
I:"Inverted Fixture Part ID"=9042
I:"Inverted Lamp Part ID"=9036
I:"Inverted Lantern Part ID"=9034
I:"Jacketed Wire Part ID"=9032
I:"Lamp Part ID"=9035
I:"Lantern Part ID"=9033
I:"Tube Part ID"=9333
I:"Wire Part ID"=9031
}
####################
# world generation
####################
"world generation" {
B:"Marble Caves"=true
B:"Peridot Ore"=true
B:"Ruby Ore"=true
B:"Sapphire Ore"=true
B:"Spreading Moss"=true
B:"Stained Trees"=true
B:Volcanos=true
}

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# Configuration file
####################
# block
####################
block {
# The Block ID for qBlocks
I:qBlockBlockID=2338
# The Block ID for Quantum Computers
I:quantumComputerBlockID=2339
# The Block ID for Quantum Logic Gates
I:quantumLogicBlockID=2335
# The Block ID for Quantum Ore
I:quantumOreBlockID=2330
# The Block ID for Quantum Ore (Glowing)
I:quantumOreGlowingBlockID=2331
# The Block ID for Quantum Computer Portal blocks
I:quantumPortalBlockID=2340
}
####################
# general
####################
general {
# Set whether QBlocks should not be observed if their line of sight to the player is obstructed. WARNING: This has a very high performance cost if you have lots of QBlocks in your world!!
B:enableQBlockOcclusionTesting=false
# Set whether Quantum Ore will spawn in new chunks
B:enableWorldGen=true
# Set whether Quantum Dust can be crafted instead of mined
B:enableWorldGenReplacementRecipes=false
# Set whether server admins can energize portals
B:letAdminsCreatePortals=true
# Set whether server admins can edit the list of Servers which portals can teleport to
B:letAdminsEditPortalServerList=true
# Set whether server admins can verify an inter-server portal link
B:letAdminsVerifyPortalServers=true
# Set whether players can energize portals.
B:letPlayersCreatePortals=true
# Set whether players can edit the list of Servers which portals can teleport to
B:letPlayersEditPortalServerList=false
# Set whether players can verify an inter-server portal link
B:letPlayersVerifyPortalServers=false
}
####################
# item
####################
item {
# The Item ID for Essence of Superposition
I:eosItemID=6370
# The Item ID for Quantum Dust
I:quantumDustItemID=6369
# The Item ID for Quantum Goggles
I:quantumGogglesItemID=6371
}

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# Configuration file
####################
# block
####################
block {
I:"Auto Placer"=3009
I:"Block Breaker"=3010
I:"Block Detector"=3002
I:"Block Teleporter"=3013
I:"Ender Porter"=3003
I:"Entity Detector"=3006
I:"Fertilized Dirt"=3007
I:"Fluid Display"=3012
I:"Imbuing Station"=3014
I:"Inventory Interface"=3004
I:"Item Collector"=3000
I:"Online Detector"=3005
I:"Player Interface"=3001
I:"Shock Absorber"=3008
}
####################
# disabled sounds
####################
"disabled sounds" {
B:"Cave Ambient"=false
B:"Portal Ambient"=false
B:Rain=false
B:Villager-Hitsound=false
B:Villager-Idle=false
}
####################
# dungeon loots
#===================
# 1-100
# (1=Golden Apple,100 = Bread)
####################
"dungeon loots" {
I:BlueStone-Chance=10
I:FlaskPoison-Chance=2
I:FlaskWeakness-Chance=2
I:FlaskWithering-Chance=1
I:NighStone-Chance=2
I:WhiteStone-Chance=50
}
####################
# item
####################
item {
I:"Block Mover"=7002
I:"Block Replacer"=7008
I:"Blue Stone"=7004
I:"Crafting Items"=7010
I:"Diamond Breaker"=7009
I:"Entity Mover"=7007
I:Filter=7011
I:Flasks=7012
I:"GI Cards"=7006
I:"Night Stone"=7003
I:"Portable Ender Porter"=7000
I:"Target Card"=7005
I:"White Stone"=7001
}
####################
# mod support
####################
"mod support" {
B:Waila=true
}
####################
# options
####################
options {
B:"Animated Textures"=true
# Adds ALL colors of Glass,Redstone Blocks and Redstone Lamps to the Creative Tabs and NEI
B:ColoredInCreative=true
D:Darkness-Level=1.0
B:Sounds=true
}
####################
# potions
####################
potions {
I:ImbuePoison=33
I:ImbueWeakness=34
I:ImbueWither=35
}
####################
# vanilla changes
####################
"vanilla changes" {
B:ColoredGlass=true
B:ColoredLamps=true
B:ColoredRedstoneBlocks=true
B:EditSigns=true
B:FastLeaveDecay=true
B:"Hardcore Darkness"=false
B:MoreCraftingtables=true
B:RandomBackgrounds=false
B:SeasonalBackgrounds=true
}

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# Configuration file
####################
# block
#===================
# Set any ID to 0 to disable block
####################
block {
I:blockID.blockIO=3562
I:blockID.blockMachine=3563
I:blockID_proxy=3561
I:blockID_skylight=3559
I:blockID_wireless=3560
}
####################
# general
####################
general {
# Default range remote blocks have, without any Range upgrades
I:defaultRange=8
# How much a T1 range upgrade boosts the range by
I:rangeUpgradeT1Boost=8
# How much a T2 range upgrade boosts the range by
I:rangeUpgradeT2Boost=16
# How much a T3 range upgrade boosts the range by
I:rangeUpgradeT3Boost=64
# How much a wither range upgrade boosts the range by
I:rangeUpgradeWitherBoost=1024
}
####################
# item
#===================
# Set any ID to 0 to disable item
####################
item {
I:itemID_component=31542
I:itemID_goggles=31541
I:itemID_tool=31544
I:itemID_transmitter=31540
I:itemID_upgrade=31543
}

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# Configuration file
####################
# block
####################
block {
I:battery=1213
I:castingMold=1224
I:conveyorBelt=1204
I:crate=1218
I:detector=1206
I:dust=1201
I:engineeringTable=1217
I:filter=1227
I:firebox=1221
I:generator=1215
I:grate=1226
I:grindingWheel=1209
I:gutter=1225
I:hotPlate=1222
I:imprinter=1219
I:machineMaterial=1200
I:manipulator=1205
I:mechanicalPiston=1211
I:millstone=1223
I:mixer=1210
I:mixture_aluminium=1246
I:mixture_aluminium_brass=3632
I:mixture_aluminum=3638
I:mixture_aluminum_brass=3821
I:mixture_alumite=1234
I:mixture_ardite=3682
I:mixture_blutonium=3831
I:mixture_bronze=3668
I:mixture_cobalt=3676
I:mixture_conductive_iron=3630
I:mixture_copper=3658
I:mixture_cyanite=1248
I:mixture_electrical_steel=3622
I:mixture_electrum=1250
I:mixture_electrum_flux=1236
I:mixture_enderium=3674
I:mixture_energetic_alloy=1232
I:mixture_energized=3640
I:mixture_force=3644
I:mixture_fz_dark_iron=3829
I:mixture_gold=3628
I:mixture_graphite=3634
I:mixture_invar=3648
I:mixture_iridium=3680
I:mixture_iron=1242
I:mixture_lead=3664
I:mixture_manyullyn=1244
I:mixture_meat=1230
I:mixture_meat_raw=3660
I:mixture_meteoric_iron=3678
I:mixture_nickel=3662
I:mixture_obsidian=3636
I:mixture_osmium=3624
I:mixture_pig_iron=3626
I:mixture_platinum=3684
I:mixture_plutonium=3672
I:mixture_pulsating_iron=1240
I:mixture_refined_glowstone=3642
I:mixture_refined_obsidian=3666
I:mixture_silver=3654
I:mixture_steel=3833
I:mixture_tin=3646
I:mixture_unstable=3827
I:mixture_uranium=3656
I:mixture_vibrant_alloy=3670
I:mixture_yellorium=1238
I:molten_aluminium=1245
I:molten_aluminium_brass=3633
I:molten_aluminum=3639
I:molten_aluminum_brass=3822
I:molten_alumite=1233
I:molten_ardite=3683
I:molten_blutonium=3832
I:molten_bronze=3669
I:molten_cobalt=3677
I:molten_conductive_iron=3631
I:molten_copper=3659
I:molten_cyanite=1247
I:molten_electrical_steel=3623
I:molten_electrum=1249
I:molten_electrum_flux=1235
I:molten_enderium=3675
I:molten_energetic_alloy=1231
I:molten_energized=3641
I:molten_force=3645
I:molten_fz_dark_iron=3830
I:molten_gold=3629
I:molten_graphite=3635
I:molten_invar=3649
I:molten_iridium=3681
I:molten_iron=1241
I:molten_lead=3665
I:molten_manyullyn=1243
I:molten_meat=1229
I:molten_meat_raw=3661
I:molten_meteoric_iron=3679
I:molten_nickel=3663
I:molten_obsidian=3637
I:molten_osmium=3625
I:molten_pig_iron=3627
I:molten_platinum=3685
I:molten_plutonium=3673
I:molten_pulsating_iron=1239
I:molten_refined_glowstone=3643
I:molten_refined_obsidian=3667
I:molten_silver=3655
I:molten_steel=3834
I:molten_tin=3647
I:molten_unstable=3828
I:molten_uranium=3657
I:molten_vibrant_alloy=3671
I:molten_yellorium=1237
I:pump=1208
I:solarPanel=1214
I:sorter=1207
I:tank=1228
I:tesla=1212
I:thermopile=1216
I:turntable=1220
I:waterTurbine=1203
I:windTurbine=1202
}
####################
# enabled_list
####################
enabled_list {
B:Enabled_charger=true
B:Enabled_disk=true
B:Enabled_gear=true
B:Enabled_gearShaft=true
B:Enabled_hammer=true
B:Enabled_handCrank=true
B:Enabled_imprint=true
B:Enabled_levitator=true
B:Enabled_multimeter=true
B:Enabled_pipe=true
B:Enabled_quantumGlyph=true
B:Enabled_transformer=true
B:Enabled_wire=true
}
####################
# general
####################
general {
I:BlockIDPrefix=1200
B:"Engineering Table Autocraft"=true
I:ItemIDPrefix=20150
D:"Levitator Acceleration"=0.02
I:"Levitator Max Reach"=40
D:"Levitator Max Speed"=0.2
I:"Levitator Push Delay"=5
I:"Max EM Contractor Path"=200
B:"Shiny silver Wires"=true
B:"Tesla Sound FXs"=true
}
####################
# item
####################
item {
I:bucketMixture=20153
I:bucketMolten=20154
I:charger=20161
I:disk=20163
I:gear=20155
I:gearShaft=20156
I:hammer=20167
I:handCrank=20165
I:imprint=20166
I:levitator=20162
I:multimeter=20159
I:oreDust=20151
I:oreRefinedDust=20152
I:oreRubble=20150
I:pipe=20157
I:quantumGlyph=20164
I:transformer=20160
I:wire=20158
}
####################
# resource_generator
####################
resource_generator {
B:"Enable Aluminium"=true
B:"Enable AluminiumBrass"=true
B:"Enable Aluminum"=true
B:"Enable AluminumBrass"=true
B:"Enable Alumite"=true
B:"Enable Ardite"=true
B:"Enable Blutonium"=true
B:"Enable Bronze"=true
B:"Enable Cobalt"=true
B:"Enable ConductiveIron"=true
B:"Enable Copper"=true
B:"Enable Cyanite"=true
B:"Enable Desh"=true
B:"Enable ElectricalSteel"=true
B:"Enable Electrum"=true
B:"Enable ElectrumFlux"=true
B:"Enable Enderium"=true
B:"Enable EnergeticAlloy"=true
B:"Enable Energized"=true
B:"Enable Force"=true
B:"Enable FzDarkIron"=true
B:"Enable Gold"=true
B:"Enable Graphite"=true
B:"Enable Invar"=true
B:"Enable Iridium"=true
B:"Enable Iron"=true
B:"Enable Lead"=true
B:"Enable Manyullyn"=true
B:"Enable Meat"=true
B:"Enable MeatRaw"=true
B:"Enable MeteoricIron"=true
B:"Enable Nickel"=true
B:"Enable Obsidian"=true
B:"Enable Osmium"=true
B:"Enable PigIron"=true
B:"Enable Platinum"=true
B:"Enable Plutonium"=true
B:"Enable PulsatingIron"=true
B:"Enable RefinedGlowstone"=true
B:"Enable RefinedIron"=true
B:"Enable RefinedObsidian"=true
B:"Enable Silver"=true
B:"Enable Steel"=true
B:"Enable Tin"=true
B:"Enable Unstable"=true
B:"Enable Uranium"=true
B:"Enable VibrantAlloy"=true
B:"Enable Yellorium"=true
}

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# Configuration file

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# Configuration file
####################
# block
####################
block {
I:"Credits Block"=811
I:"Gas Block"=802
I:"Ghost Block"=803
I:HanfCrop=3993
I:"Hemp Base Block"=810
I:"Hemp Block"=806
I:"Hemp Brick"=808
I:"Hemp Sign"=805
I:"Hemp Straw"=804
I:"Kyroka The Fox"=801
I:MultiBlock=3994
I:"Plated Hemp Block"=807
I:"Plated Hemp Brick"=809
I:"Save Hemp Block"=812
I:"Save Hemp Brick"=814
I:"Save Plated Hemp Block"=813
I:"Save Plated Hemp Brick"=815
}
####################
# general
####################
general {
# These Gags are just for fun and if you are a german Guy you will understand it xD
B:"Load German Gags"=true
I:Sucht=23
# This Config sets the Working size of the Animal Chunkloader (1 = 10 Blocks, 2 = 20 Blocks, 3 = 30 Blocks)
I:"Working Size of The Animal Chunkloader"=1
}
####################
# items
####################
items {
I:"Adv Engine"=9055
I:"Advanced Circuit"=9001
I:"Basic Circuit"=9000
I:"Basic Hemp Bag"=9056
I:"Big Exp Bottle"=26030
I:"Big Hemp Bag"=9064
I:"Big Part of an Dragon Egg"=26028
I:"Bone Gear"=26034
I:Bong=9062
I:"Botteled Essens"=26040
I:"Chicken Bone"=26022
I:"Cobblestone Gear"=9015
I:"Cobblestone Ring"=9013
I:"Compressed Gas Can"=26046
I:"Compressed Gas Cell"=26044
I:"Compressed Hemp Seeds"=9049
I:"Cow Bone"=26021
I:"Diamond Gear"=9010
I:"Enchantment Helper Item"=9060
I:Engine=9054
I:"Gas Bucket"=26041
I:"Gas Can"=26045
I:"Gas Cell"=26043
I:"Gold Gear"=9008
I:"Heating Coil"=9068
I:Hemp=9048
I:"Hemp Cake"=9057
I:"Hemp Creme"=9058
I:"Hemp Resin"=9059
I:"Hemp Seeds"=9047
I:"Huge Exp Bottle"=26031
I:"Iron Gear"=9007
I:"Item xXx"=26026
I:ItemBlockAPI=26036
I:"Klostein Dust"=9016
I:LiquidResin=9061
I:"Logic Diamond"=9002
I:"Medium Exp Bottle"=26029
I:"Mooshroom Bone"=26024
I:"Multi Sign Placer"=9053
I:"Pig Bone"=26023
I:"Player Essens"=9018
I:"Redstone Cable"=9017
I:"Redstone Gear"=9009
I:"Schwacher Joint"=9050
I:"Sensor Kid"=9004
I:"Sheep Bone"=26025
I:"Small EXP Bottle"=26019
I:"Small Part of a Dragon Egg"=26027
I:"Small Pump"=9066
I:"Special Joint"=9051
I:"Stable Hemp Bag"=9063
I:"Stone Corners"=26039
I:"Stone Gear"=9006
I:"Stone Ring"=9014
I:Stopwatch=26033
I:"Storage Logic Circuit"=9003
I:"Tiny Chest"=9011
I:"Transdimensional Exp Bottle"=26032
I:"Unknowing Bottle"=26020
I:"Vacum Pump"=26042
I:"Variablish Cell"=9065
I:"Weak Motor"=9067
I:"Wolf Essens"=26035
I:"Wooden Corners"=26038
I:"Wooden Gear"=9005
I:"Wooden Ring"=9012
}

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# Configuration file
####################
# api names
####################
"api names" {
S:"Advanced Circuit Name"=Advanced Circuit
S:"Basic Circuit Name"=Basic Circuit
S:"Big Dragon Egg part Name"=Big Dragon Egg part
S:"Big Exp Bottle Name"=Big Exp Bottle
S:"Cobblestone Gear Name"=Cobblestone Gear
S:"Cobblestone Ring Name"=Cobblestone Ring
S:"Compressed Hanf Seeds Name"=Compressed Hanf Seeds
S:"Diamond Gear Name"=Diamond Gear
S:"Gold Gear Name"=Gold Gear
S:"Huge Exp Bottle Name"=Huge Exp Bottle
S:"Iron Gear Name"=Iron Gear
S:"Joint Name"=Joint
S:"Klostein Dust Name"=Klostein Dust
S:"Logic Diamond Name"=Logic Diamond
S:"Medium Exp Bottle Name"=Medium Exp Bottle
S:"MobMachine Modul: Blaze Name"=MobMachine Modul: Blaze
S:"MobMachine Modul: Cave Spider Name"=MobMachine Modul: Cave Spider
S:"MobMachine Modul: Chicken Name"=MobMachine Modul: Chicken
S:"MobMachine Modul: Cow Name"=MobMachine Modul: Cow
S:"MobMachine Modul: Creeper Name"=MobMachine Modul: Creeper
S:"MobMachine Modul: Ender Dragon Name"=MobMachine Modul: Ender Dragon
S:"MobMachine Modul: Endermann Name"=MobMachine Modul: Endermann
S:"MobMachine Modul: Ghast Name"=MobMachine Modul: Ghast
S:"MobMachine Modul: Magma Slime Name"=MobMachine Modul: Magma Slime
S:"MobMachine Modul: Mooshroom Name"=MobMachine Modul: Mooshroom
S:"MobMachine Modul: Pig Name"=MobMachine Modul: Pig
S:"MobMachine Modul: Pig Zombey Name"=MobMachine Modul: Pig Zombey
S:"MobMachine Modul: Sheep Name"=MobMachine Modul: Sheep
S:"MobMachine Modul: Skeletor Name"=MobMachine Modul: Skeletor
S:"MobMachine Modul: Slime Name"=MobMachine Modul: Slime
S:"MobMachine Modul: Spider Name"=MobMachine Modul: Spider
S:"MobMachine Modul: Squid Name"=MobMachine Modul: Squid
S:"MobMachine Modul: Witch Name"=MobMachine Modul: Witch
S:"MobMachine Modul: Wither Name"=MobMachine Modul: Wither
S:"MobMachine Modul: Wither Skeletor Name"=MobMachine Modul: Wither Skeletor
S:"MobMachine Modul: Zombey Name"=MobMachine Modul: Zombey
S:"Player Essens Name"=Player Essens
S:"Redstone Cable Name"=Redstone Cable
S:"Redstone Gear Name"=Redstone Gear
S:"Sensor Kids Name"=Sensor Kids
S:"Small Dragon Egg part Name"=Small Dragon Egg part
S:"Small Exp Bottle Name"=Small Exp Bottle
S:"Special Joint Name"=Special Joint
S:"Stone Gear Name"=Stone Gear
S:"Stone Ring Name"=Stone Ring
S:"Stop Watch Name"=Stop Watch
S:"Storage Logic Diamond Name"=Storage Logic Diamond
S:"Time Jumper Name"=Time Jumper
S:"Tiny Chest Name"=Tiny Chest
S:"Transdimensionale Exp Bottle Name"=Transdimensionale Exp Bottle
S:"Unknowen Bottle Name"=Unknowen Bottle
S:"Useless Item Name"=Useless Item
S:"Wooden Gear Name"=Wooden Gear
S:"Wooden Ring Name"=Wooden Ring
}
####################
# tiny chest names
####################
"tiny chest names" {
S:"Advanced Tiny Chest (1 Slots) Name"=Advanced Tiny Chest
S:"Advanced Tiny Chest (2 Slots) Name"=Advanced Tiny Chest
S:"Advanced Tiny Chest (3 Slots) Name"=Advanced Tiny Chest
S:"Advanced Tiny Chest (4 Slots) Name"=Advanced Tiny Chest
S:"Advanced Tiny Chest (5 Slots) Name"=Advanced Tiny Chest
S:"Advanced Tiny Chest (6 Slots) Name"=Advanced Tiny Chest
S:"Advanced Tiny Chest (7 Slots) Name"=Advanced Tiny Chest
S:"Advanced Tiny Chest (8 Slots) Name"=Advanced Tiny Chest
S:"Advanced Tiny Chest (9 Slots) Name"=Advanced Tiny Chest
S:"Advanced Tiny Hopper (1 Slots) Name"=Advanced Tiny Hopper
S:"Advanced Tiny Hopper (2 Slots) Name"=Advanced Tiny Hopper
S:"Advanced Tiny Hopper (3 Slots) Name"=Advanced Tiny Hopper
S:"Advanced Tiny Hopper (4 Slots) Name"=Advanced Tiny Hopper
S:"Advanced Tiny Hopper (5 Slots) Name"=Advanced Tiny Hopper
S:"Advanced Tiny Hopper (6 Slots) Name"=Advanced Tiny Hopper
S:"Advanced Tiny Hopper (7 Slots) Name"=Advanced Tiny Hopper
S:"Advanced Tiny Hopper (8 Slots) Name"=Advanced Tiny Hopper
S:"Advanced Tiny Hopper (9 Slots) Name"=Advanced Tiny Hopper
S:"Basic Tiny Chest (1 Slots) Name"=Basic Tiny Chest
S:"Basic Tiny Chest (2 Slots) Name"=Basic Tiny Chest
S:"Basic Tiny Chest (3 Slots) Name"=Basic Tiny Chest
S:"Basic Tiny Chest (4 Slots) Name"=Basic Tiny Chest
S:"Basic Tiny Chest (5 Slots) Name"=Basic Tiny Chest
S:"Basic Tiny Chest (6 Slots) Name"=Basic Tiny Chest
S:"Basic Tiny Chest (7 Slots) Name"=Basic Tiny Chest
S:"Basic Tiny Chest (8 Slots) Name"=Basic Tiny Chest
S:"Basic Tiny Chest (9 Slots) Name"=Basic Tiny Chest
S:"Basic Tiny Hopper (1 Slots) Name"=Basic Tiny Hopper
S:"Basic Tiny Hopper (2 Slots) Name"=Basic Tiny Hopper
S:"Basic Tiny Hopper (3 Slots) Name"=Basic Tiny Hopper
S:"Basic Tiny Hopper (4 Slots) Name"=Basic Tiny Hopper
S:"Basic Tiny Hopper (5 Slots) Name"=Basic Tiny Hopper
S:"Basic Tiny Hopper (6 Slots) Name"=Basic Tiny Hopper
S:"Basic Tiny Hopper (7 Slots) Name"=Basic Tiny Hopper
S:"Basic Tiny Hopper (8 Slots) Name"=Basic Tiny Hopper
S:"Basic Tiny Hopper (9 Slots) Name"=Basic Tiny Hopper
S:"Gui Storage Info Name"=Inventory Max Storage:
S:"Special Tiny Chest"=Special Tiny Chest
}

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# Configuration file
####################
# tiny chest blocks
####################
"tiny chest blocks" {
I:"Advanced Tiny Chest"=651
I:"Advanced Tiny Hopper"=654
I:"Buildcraft Addon Blocks"=657
I:"Redstone Block"=656
I:"Special Tiny Chest"=652
I:"Ticking Chest"=659
I:"Tiny Chest"=650
I:"Tiny Hopper"=653
I:"Trans Dimensionale Tiny Chest"=655
}
####################
# tiny chest general
####################
"tiny chest general" {
# If you want that the Client Side is Like a Server than set it to true
B:"Sync Client Server"=false
# Does Tiny Chest Drop their inventory
B:"Tiny Chest Do Drop"=false
# Lower Numbers increase the reacttime of the Tiny Chest but causes Lag. (Speed will countet in ticks (20 Ticks = 1 Sec))
I:"Tiny Chest TickSpeed"=1
}
####################
# tiny chest items
####################
"tiny chest items" {
I:"Big BC Battery"=14003
I:EmptyUpgrade=14011
I:"Huge BC Battery"=14004
I:Macerrator=14010
I:"Medium BC Battery"=14002
I:"Pneumatic Furnace"=14007
I:"Portable Engine Core"=14008
I:"Secret Item"=14006
I:"Small BC Battery"=14001
I:"TransChest Remote"=14009
I:TransmitterCard=14000
I:Upgrade=14012
I:"Wireless Remote"=14005
}

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# Configuration file
####################
# block
####################
block {
I:AdvancedDetector=3713
I:CargoManager=3715
I:CartAssembler=3712
I:Detector=907
I:Distributor=906
I:Junctionrail=3714
I:LiquidManager=909
I:StorageBlocks=910
I:Toggler=905
I:Upgrade=908
}
####################
# enabledmodules
####################
enabledmodules {
B:AdvancedControlSystem=true
B:AdvancedCrafter=true
B:AdvancedShooter=true
B:AdvancedSmelter=true
B:AdvancedTank=true
B:AdvancedThermalEngine=true
B:BasicDrill=true
B:BasicFarmer=true
B:BasicSolarEngine=true
B:BasicWoodCutter=true
B:BrakeHandle=true
B:BridgeBuilder=true
B:Cage=true
B:CakeServer=true
B:ChunkLoader=true
B:CleaningMachine=true
B:CoalEngine=true
B:Colorizer=true
B:CompactSolarEngine=true
B:Crafter=true
B:CreativeEngine=true
B:CreativeHull=true
B:CreativeIncinerator=true
B:CreativeSupplies=true
B:CreativeTank=true
B:Crop_NetherWart=true
B:DivineShield=true
B:DrillIntelligence=true
B:DynamiteCarrier=true
B:Enchanter=true
B:EntityDetector_Animal=true
B:EntityDetector_Monster=true
B:EntityDetector_Player=true
B:EntityDetector_Villager=true
B:ExperienceBank=true
B:ExtractingChests=true
B:ExtremeMelter=true
B:Fertilizer=true
B:Fireworkdisplay=true
B:FrontChest=true
B:FrontTank=true
B:GalgadorianDrill=true
B:GalgadorianFarmer=true
B:GalgadorianHull=true
B:GalgadorianWoodCutter=true
B:HardenedDrill=true
B:HardenedWoodCutter=true
B:HeightController=true
B:Hydrator=true
B:Incinerator=true
B:InformationProvider=true
B:InternalStorage=true
B:InternalTank=true
B:InvisibilityCore=true
B:IronDrill=true
B:LargeRailer=true
B:LawnMower=true
B:LiquidCleaner=true
B:LiquidSensors=true
B:MechanicalPig=true
B:Melter=true
B:Milker=true
B:NoteSequencer=true
B:OpenTank=true
B:OreExtractor=true
B:PlanterRangeExtender=true
B:PowerObserver=true
B:Projectile_Egg=true
B:Projectile_FireCharge=false
B:Projectile_Potion=true
B:Railer=true
B:ReinforcedHull=true
B:Seat=true
B:Shooter=true
B:SideChests=true
B:SideTanks=true
B:Smelter=true
B:SolarEngine=true
B:StandardHull=true
B:"Steve'sArcade"=true
B:ThermalEngine=true
B:TinyCoalEngine=true
B:TopChest=true
B:TopTank=true
B:TorchPlacer=true
B:TrackRemover=true
B:Tree_Exotic=true
B:WoodenHull=true
}
####################
# item
####################
item {
I:CartModule=29741
I:ModularCart=29743
I:ModuleComponents=29742
}
####################
# settings
####################
settings {
I:MaximumNumberOfDynamites=50
B:useArcadeSounds=true
B:useTetrisMobSounds=true
}

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# Configuration file
####################
# block
####################
block {
I:BlockCableBUDName=1318
I:BlockCableBreakerName=1319
I:BlockCableCamouflageName=1321
I:BlockCableClusterName=1320
I:BlockCableCreativeName=1316
I:BlockCableInputName=1315
I:BlockCableIntakeName=1317
I:BlockCableName=1312
I:BlockCableOutputName=1314
I:BlockCableRelayName=1313
I:BlockCableSignName=1322
I:BlockMachineManagerName=3699
}

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#Sat Mar 06 15:26:18 CET 2021
asmInterfaceRepair_verboseLog=false

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# Configuration file
####################
# logicblock
####################
logicblock {
I:SignalBus=3990
I:SignalTerminal=3989
}
####################
# logicitem
####################
logicitem {
I:LengthWire=31726
I:SpoolWire=31725
}
####################
# machines
####################
machines {
I:Dynamo=3992
I:FilterMesh=3991
I:Redstone=3226
}

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# Configuration file
####################
# block
####################
block {
I:BlockAiry=2416
I:BlockArcaneDoor=2413
I:BlockArcaneFurnace=2407
I:BlockCandle=2411
I:BlockChestHungry=2410
I:BlockCosmeticOpaque=2418
I:BlockCosmeticSolid=2419
I:BlockCrystal=2417
I:BlockCustomOre=2403
I:BlockCustomPlant=2404
I:BlockFluxGas=2401
I:BlockFluxGoo=2400
I:BlockHole=2402
I:BlockJar=2412
I:BlockLifter=2415
I:BlockMagicalLeaves=2406
I:BlockMagicalLog=2405
I:BlockManaPod=2424
I:BlockMetalDevice=2408
I:BlockMirror=2420
I:BlockStoneDevice=2423
I:BlockTable=2409
I:BlockTaint=2421
I:BlockTaintFibres=2422
I:BlockTube=2425
I:BlockWoodenDevice=2414
}
####################
# enchantments
#===================
# Custom enchantments
####################
enchantments {
I:ench_frugal=151
I:ench_haste=153
I:ench_potency=150
I:ench_repair=154
I:ench_wandfortune=152
I:potion_fluxtaint=30
}
####################
# entities
#===================
# Entity id's
####################
entities {
I:alumentum=210
I:aspectorb=212
I:dart=209
I:fallingtaint=213
I:firebat=207
I:followitem=204
I:frostshard=208
I:giantsmartzombie=205
I:golem=201
I:pech=226
I:pech_blast=227
I:smartzombie=202
I:specialitem=200
I:taint_chicken=220
I:taint_cow=221
I:taint_creeper=222
I:taint_pig=223
I:taint_sheep=224
I:taint_spore=217
I:taint_spore_swarmer=218
I:taint_swarm=219
I:taint_villager=225
I:taintacle=215
I:taintacle_small=216
I:taintspider=214
I:thaumicslime=211
I:traveling_trunk=228
I:wisp=203
I:wizardvillager=206
}
####################
# general
####################
general {
# Enables a version of the Thauminomicon in creative mode that grants you all the research when you first use it.
B:allow_cheat_sheet=false
# Setting this to false will disable arcane mirror research and crafting recipes.
B:allow_mirrors=true
# If set to false, warded stone, doors and glass will just be cosmetic in nature and not have its hardened properties (everyone will be able to break it with equal ease).
B:allow_warded_stone=true
# Set this to true to get the old blue magical forest back.
B:blue_magical_forest=false
# Item aspects are hidden by default and pressing shift reveals them. Changing this setting to 'true' will reverse this behaviour and always display aspects unless shift is pressed.
B:display_aspects=false
# If set to true golems will attempt to play the chest opening animations and sounds whenever they interact with them.
B:golem_chest_interact=true
# How many ticks a golem waits between checking for tasks. Setting it higher will save server ticks, but will make the golems slower to react.
I:golem_delay=5
# The fx quality of the line connecting golems to marked blocks. Setting this below 4 deactives the effect entirely.
I:golem_link_quality=16
# Negative nodes like hungry, tainted or dark nodes will have additional, much nastier, effects.
B:hard_mode_nodes=true
# How rare nodes are in the world. The number means there will be (on average) one node per N chunks.
I:node_rarity=36
# Determines how fast notifications scroll downards.
I:notification_delay=5000
# The maximum amount of notifications that are displayed onscreen.
I:notification_max=15
# This is a comma-delimited list of any block-id's the portable hole is not allowed to pass through.
S:portablehole_blacklist=71
# The chance of a node being special (pure, dark, unstable, etc.). The number means roughly 1 in N nodes will be special, so setting the number to 5 will mean 1 in 5 nodes may be special.
I:special_node_rarity=18
# Set to true to have the wand dial display in the bottom left instead of the top left.
B:wand_dial_bottom=false
}
####################
# item
####################
item {
I:ArcaneDoorKey=25043
I:BlockJarFilledItem=25042
I:BlockJarNodeItem=25048
I:BootsTraveller=25070
I:ElementalAxe=25074
I:ElementalHoe=25075
I:ElementalPickaxe=25073
I:ElementalShovel=25072
I:ElementalSword=25071
I:FocusExcavation=25017
I:FocusFire=25014
I:FocusFrost=25019
I:FocusHellbat=25018
I:FocusPech=25021
I:FocusPortableHole=25020
I:FocusPouch=25013
I:FocusShock=25015
I:FocusTrade=25016
I:GolemBell=25033
I:GolemUpgrade=25034
I:HandMirror=25044
I:HoverHarness=25045
I:ItemArcaneDoor=25041
I:ItemEssence=25108
I:ItemGoggles=25060
I:ItemGolemCore=25031
I:ItemGolemDecoration=25032
I:ItemGolemPlacer=25030
I:ItemInkwell=25001
I:ItemManaBean=25110
I:ItemNugget=25106
I:ItemNuggetBeef=25102
I:ItemNuggetChicken=25101
I:ItemNuggetFish=25104
I:ItemNuggetPork=25103
I:ItemResearchNotes=25000
I:ItemResource=25100
I:ItemShard=25107
I:ItemThaumometer=25040
I:ItemThaumonomicon=25002
I:ItemWispEssence=25109
I:PhotoPlate=25047
I:Robeboots=25078
I:Robechest=25076
I:Robelegs=25077
I:ThaumPick=25066
I:Thaumaxe=25067
I:Thaumboots=25064
I:Thaumchest=25062
I:Thaumhelm=25061
I:Thaumhoe=25069
I:ThaumicCamera=25046
I:Thaumlegs=25063
I:Thaumshovel=25065
I:Thaumsword=25068
I:TravelingTrunkItem=25035
I:TripleMeatTreat=25105
I:WandCap=25011
I:WandCasting=25010
I:WandRod=25012
}
####################
# monster_spawning
#===================
# Will these mobs spawn
####################
monster_spawning {
B:spawn_angry_zombies=true
B:spawn_fire_bats=true
B:spawn_pechs=true
B:spawn_taint_spores=true
B:spawn_taintacles=true
B:spawn_wisps=true
}
####################
# research
#===================
# Various research related things.
####################
research {
}
####################
# taint
#===================
# Biomes and effects
####################
taint {
# Eerie biome id
I:biome_eerie=164
# Magical Forest biome id
I:biome_magical_forest=163
# Taint biome id
I:biome_taint=162
# The chance per chunk (1 in n) of a Taint biome spawning during world gen. Setting it to 0 prevents the spawning of Taint biomes.
I:biome_taint_chance=2000
# Can Taint be caused by flux effects.
B:biome_taint_from_flux=true
# The chance per block update (1 in n) of the Taint biome spreading. Setting it to 0 prevents the spread of Taint biomes.
I:biome_taint_spread=200
}
####################
# world_regeneration
#===================
# If a chunk is encountered that skipped TC worldgen, then the game will attempt to regenerate certain world features if they are set to true. CAUTION: Best used for worlds created before you added this mod, and only if you know what you are doing. Backups are advised.
####################
world_regeneration {
B:amber_ore=false
B:aura_nodes=false
B:cinnibar_ore=false
B:infused_stone=false
# This key is used to keep track of which chunk have been generated/regenerated. Changing it will cause the regeneration code to run again, so only change it if you want it to happen. Useful to regen only one world feature at a time.
S:regen_key=DEFAULT
B:structures=false
B:taint=false
B:trees=false
}

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# Configuration file
####################
# achievement properties
####################
"achievement properties" {
B:AchievementsEnabled=true
}
####################
# block
####################
block {
I:"Air Tank"=3246
I:"Birch Barricade"=1483
I:"Blood Channel"=3189
I:"Casting Channel"=3249
I:"Clear Glass"=3223
I:"Clear Stained Glass"=3225
I:"Clear Stained Glass Pane"=3229
I:"Congealed Slime"=3237
I:"Crafting Slab"=3243
I:"Crafting Station"=3233
I:"Drying Rack"=3227
I:Enderporter=1480
I:"Furnace Slab"=3192
I:"Glass Pane"=3228
I:"Glue Block"=3219
I:"Glue Fluid Block"=3220
I:"Held Item Block"=1472
I:"Jungle Barricade"=1487
I:Landmine=1470
I:"Lava Tank"=1473
I:"Liquid Blue Slime"=3235
I:"Liquid Cow"=3217
I:"Meat Block"=3242
I:"Metal Storage"=1478
I:"Molten Aluminum"=3205
I:"Molten Aluminum Brass"=3209
I:"Molten Alumite"=3211
I:"Molten Ardite"=3207
I:"Molten Bronze"=3208
I:"Molten Cobalt"=3206
I:"Molten Copper"=3203
I:"Molten Electrum"=3200
I:"Molten Emerald"=3216
I:"Molten Ender"=3218
I:"Molten Glass"=3214
I:"Molten Gold"=3202
I:"Molten Invar"=3199
I:"Molten Iron"=3201
I:"Molten Lead"=3196
I:"Molten Manyullyn"=3210
I:"Molten Nickel"=3197
I:"Molten Obsidian"=3212
I:"Molten Platinum"=3198
I:"Molten Silver"=3195
I:"Molten Steel"=3213
I:"Molten Stone"=3215
I:"Molten Tin"=3204
I:"Multi Brick"=1481
I:"Multi Brick Fancy"=1467
I:"Nether Lava Tank"=3186
I:"Nether Seared Block"=3188
I:"Nether Smeltery"=3187
I:"Oak Barricade"=1469
I:"Ore Berry One"=1485
I:"Ore Berry Two"=1486
I:"Ores Gravel"=1488
I:"Ores Slag"=1475
I:Punji=3232
I:SDX=3247
I:"Seared Slab"=3230
I:"Seared Table"=1477
I:"Slime Channel"=3190
I:"Slime Grass"=3238
I:"Slime Grass Leaves"=3240
I:"Slime Pad"=3191
I:"Slime Tall Grass"=3239
I:"Slime Tree Sapling"=3241
I:Smeltery=1474
I:"Special Soil"=1476
I:"Speed Block"=1489
I:"Speed Slab"=3231
I:"Spruce Barricade"=1482
I:"Stained Glass"=3224
I:"Stone Ladder"=1479
I:"Stone Torch"=1484
I:"Tool Forge"=1468
I:"Wood Tool Station"=1471
I:"Wooden Rail"=3250
I:"Wool Slab 1"=3244
I:"Wool Slab 2"=3245
}
####################
# difficulty changes
####################
"difficulty changes" {
B:"Allow creation of endstone"=true
B:"Craft Stencil Tables"=true
B:"Craft metals with Wood Patterns"=false
B:"Craft vanilla metal blocks"=true
B:"Deny creation of non-metal mattocks"=false
B:"Enable Auto-Smelt and Fortune interaction"=true
B:"Enable mod blue slime tools"=true
B:"Enable mod bone tools"=true
B:"Enable mod cactus tools"=true
B:"Enable mod flint tools"=true
B:"Enable mod netherrack tools"=true
B:"Enable mod paper tools"=true
B:"Enable mod slime tools"=true
B:"Enable mod stone tools"=true
B:"Enable mod wooden tools"=true
B:"Harvesting Stone requires Iron or better"=false
B:"Keep hunger on death"=true
B:"Keep levels on death"=true
B:"Modifiers increase Mining Level"=true
B:"Remove Vanilla Tool Effectiveness"=false
B:"Remove Vanilla Tool Recipes"=false
B:"Spawn beginner book"=true
}
####################
# dimblacklist
####################
dimblacklist {
# True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages
B:GenerateSlimeIslandInDim0Only=false
# Add dimension ID's to prevent slime islands from generating in them
I:SlimeIslandDimBlacklist <
>
# Generate slime islands in flat worlds
B:genIslandsFlat=false
# True: slime islands generate in overworld; False they do not generate
B:slimeIslGenDim0=true
}
####################
# drawbridge
####################
drawbridge {
# Add block or item IDs that should not be placed from the drawbridge
I:"Drawbridge Blacklist" <
>
}
####################
# environment checks
####################
"environment checks" {
# Change env check warnings to reflect that this is a modpack.
B:IsModpack=false
}
####################
# equipables
####################
equipables {
B:Exo-Armor-Craftable=false
I:Exo-Boots=14119
I:Exo-Chestpiece=14117
I:Exo-Goggles=14116
I:Exo-Legs=14118
I:"Heart Canister"=14105
I:Knapsack=14112
I:"Leather Boots"=14230
I:"Leather Hat"=14227
I:"Leather Pants"=14229
I:"Leather Vest"=14228
I:"Travellers Belt"=14226
I:"Travellers Boots"=14224
I:"Travellers Gloves"=14225
I:"Travellers Goggles"=14221
I:"Travellers Vest"=14222
I:"Travellers Wings"=14223
I:"Wooden Boots"=14110
I:"Wooden Chestplate"=14108
I:"Wooden Helmet"=14106
I:"Wooden Pants"=14109
}
####################
# experimental
####################
experimental {
B:"Allow horses to be melted down for glue"=true
B:"Items can be thrown into smelteries"=true
# Warning: Very buggy
B:"Use new adaptive Smeltery code"=false
}
####################
# general
####################
general {
I:"Sea level"=64
}
####################
# logging
####################
logging {
B:"Disable tool build messages"=false
}
####################
# looks
####################
looks {
# 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta
B:"Connected Textures Enabled"=true
}
####################
# mobs
####################
mobs {
# Set to 0 to disable
I:"Blue Slime spawn chance"=2
# Set to 0 to disable
I:"Metal Slime spawn chance"=1
}
####################
# patterns and misc
####################
"patterns and misc" {
I:"Armor Pattern"=14025
I:"Blank Patterns"=14019
I:Buckets=14101
I:"Creative Modifier Item"=14120
I:"Golden Head"=14113
I:Jerky=14115
I:"Jeweled Apple"=14107
I:Materials=14020
I:"Metal Pattern"=14024
I:"Ore Chunks"=14104
I:"Strange Food"=14103
I:"Tinker's Manual"=14018
I:"Title Icon"=14102
I:"Tool Rod"=14021
I:"Tool Shard"=14022
I:"Wood Pattern"=14023
}
####################
# smeltery output modification
####################
"smeltery output modification" {
# Number of ingots returned from smelting Aluminum Brass in the smeltery
I:"Aluminum Brass ingot return"=4
# Number of ingots returned from smelting Alumite in the smeltery
I:"Alumite ingot return"=3
# Number of ingots returned from smelting Bronze in the smeltery
I:"Bronze ingot return"=4
# Number of ingots returned from smelting ores in the smeltery
I:"Ingots per ore"=2
# Number of ingots returned from smelting Manyullyn in the smeltery
I:"Manyullyn ingot return"=1
# Number of ingots returned from smelting Pig Iron in the smeltery
I:"Pig Iron ingot return"=1
}
####################
# superfun
####################
superfun {
B:"All the world is Superfun"=false
B:Enable-TCon-Capes=true
}
####################
# tool parts
####################
"tool parts" {
I:Arrowhead=14049
I:"Axe Head"=14028
I:Bowstring=14048
I:"Chisel Head"=14039
I:Crossbar=14033
I:"Excavator Head"=14045
I:Fletching=14050
I:"Frypan Head"=14035
I:"Full Guard"=14047
I:"Hammer Head"=14046
I:"Hoe Head"=14029
I:"Knife Blade"=14038
I:"Large Guard"=14031
I:"Large Plate"=14044
I:"Large Sword Blade"=14043
I:"Lumber Axe Head"=14037
I:"Medium Guard"=14032
I:"Pickaxe Head"=14026
I:"Scythe Head"=14040
I:"Shovel Head"=14027
I:"Sign Head"=14036
I:"Sword Blade"=14030
I:"Tool Binding"=14034
I:"Tough Binding"=14041
I:"Tough Rod"=14042
}
####################
# tools
####################
tools {
I:Arrow=14073
I:Axe=14053
I:Battleaxe=14071
I:Battlesign=14059
I:Broadsword=14055
I:Chisel=14066
I:Cleaver=14068
I:Cutlass=14072
I:Dagger=14065
I:Excavator=14069
I:"Frying Pan"=14058
I:Hammer=14070
I:Hoe=14054
I:Longbow=14062
I:Longsword=14056
I:"Lumber Axe"=14061
I:Mattock=14060
I:Pickaxe=14051
I:"Potion Launcher"=14064
I:Rapier=14057
I:Scythe=14067
I:Shortbow=14063
I:Shovel=14052
}
####################
# ultra hardcore changes
####################
"ultra hardcore changes" {
# Gives all tier 1 patterns when pattern chest is placed
B:"Add Patterns to Pattern Chests"=false
B:"Add World Border"=false
# Makes recipes for gold apples, carrots, and melon potions more expensive
B:"Change Crafting Recipes"=false
B:"Change Ghast drops to Gold Ingots"=false
B:"Necrotic modifier only heals on hostile mob kills"=false
B:"Passive Health Regen"=true
B:"Players drop heads on death"=false
I:"World Border Radius"=1000
}
####################
# worldgen
####################
worldgen {
I:"Aluminum Bush Max Y"=60
I:"Aluminum Bush Min Y"=0
I:"Aluminum Surface Rarity"=50
I:"Aluminum Underground Density"=3
I:"Aluminum Underground Max Y"=64
I:"Aluminum Underground Min Y"=0
I:"Cobalt Surface Rarity"=2000
I:"Copper Bush Max Y"=60
I:"Copper Bush Min Y"=20
# Rarity: 1/num to generate in chunk
I:"Copper Surface Rarity"=100
# Density: Chances per chunk
I:"Copper Underground Density"=2
I:"Copper Underground Max Y"=60
I:"Copper Underground Min Y"=20
I:"Essence Bush Density"=10
I:"Essence Bush Rarity"=2
I:"Gold Surface Rarity"=900
I:"Iron Surface Rarity"=400
I:"Nether Ores Density"=8
I:"Slime Island Rarity"=1450
I:"Tin Bush Max Y"=40
I:"Tin Bush Min Y"=0
I:"Tin Surface Rarity"=100
I:"Tin Underground Density"=2
I:"Tin Underground Max Y"=40
I:"Tin Underground Min Y"=0
}
####################
# worldgen disabler
####################
"worldgen disabler" {
B:"Add Village Generation"=true
B:"Generate Aluminum"=true
B:"Generate Cobalt and Ardite"=true
B:"Generate Copper"=false
B:"Generate Essence Bushes"=true
B:"Generate Surface Aluminum"=true
B:"Generate Surface Copper"=true
B:"Generate Surface Gold"=true
B:"Generate Surface Iron"=true
B:"Generate Surface Tin"=true
B:"Generate Tin"=false
}

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# Configuration file
####################
# block
####################
block {
I:"Arbor Generator"=3883
I:"Auram Generator"=3884
I:"Compressed Solar Panel"=3881
I:"Double Compressed Solar Panel"=1506
I:"Ignis Generator"=3885
I:"Industrial Wand Charging Station"=3882
I:"Potentia Generator"=3887
I:Shield=3886
}
####################
# general
####################
general {
B:"Enable showing capes"=true
}
####################
# item
####################
item {
I:"Broken Relic of Mjolnir"=4017
I:"Chainsaw of the Stream"=4012
I:"Diamond Chainsaw"=31598
I:"Diamond Omnitool"=4005
I:"Drill of the Rockbreaker"=4013
I:"Electric Boots of the Traveller"=4021
I:"Electric Goggles of Revealing"=4011
I:"Electric Scribing Tools"=4024
I:"Explosion Focus"=4008
I:"Iron Omnitool"=4004
I:"Kris-tmas Focus"=4009
I:"Lightning Summoner"=4018
I:Mjolnir=4016
I:"Nano Boots of the Traveller"=4022
I:"Nanosuit Goggles of Revealing"=4007
I:"Quantum Boots of the Traveller"=4023
I:"Quantum Goggles of Revealing"=31599
I:"Shield Focus"=4010
I:"Solar Helmet of Revealing"=4015
I:"Supercharged Mjolnir"=4020
I:"Thauium Plate"=4014
I:"Thaumium Chainsaw"=31600
I:"Thaumium Drill"=31601
I:"Thaumium Omnitool"=4006
}

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# Configuration file
####################
# block
####################
block {
I:block_assemblytableI=3988
I:block_assemblytableII=3987
I:block_assemblytableIII=3986
I:block_diesel=3975
I:block_diesel_generator=3976
I:block_distil=3985
I:block_distil_active=3984
I:block_lantern=3979
I:block_open_furnace=3981
I:block_open_furnace_active=3980
I:block_refinedFuel=3974
I:block_train_buffer=3982
I:block_train_workbench=3983
# TC Ores generation (Copper)
I:block_traincraft_ores=255
I:block_water_wheel=3978
I:block_wind_mill=3977
}
####################
# general
####################
general {
B:DISABLE_FLICKERING=true
B:ENABLE_CHUNK_LOADING=true
B:ENABLE_COPPER_SPAWN=true
B:ENABLE_DIESEL_TRAINS=true
B:ENABLE_ELECTRIC_TRAINS=true
B:ENABLE_FUEL_ORES_SPAWN=true
B:ENABLE_SOUNDS=true
B:ENABLE_STEAM_TRAINS=true
B:ENABLE_TENDERS=true
B:ENABLE_TRACKS_BUILDER=true
B:ENABLE_ZEPPELIN=true
# This will disable the chat messages telling you the possible colors when spawning new trains and when coloring them with dye
B:SHOW_POSSIBLE_TRAINS_COLORS_IN_CHAT=true
I:TRAINCRAFT_VILLAGER_ID=86
}
####################
# item
####################
item {
I:item_balloon=29012
I:item_bogie=29007
I:item_boiler=29005
I:item_boots_suit_paintable=29127
I:item_camshaft=29017
I:item_chunkLoaderActivator=29044
I:item_coaldust=29003
I:item_composite_wrench=29131
I:item_controls=29034
I:item_copperRail=29046
I:item_copperWireFine=29042
I:item_cylinder=29018
I:item_diesel=29000
I:item_dieselengine=29015
I:item_electmotor=29019
I:item_electronicCircuit=29043
I:item_emptyCanister=29045
I:item_firebox=29006
I:item_generator=29036
I:item_graphite=29004
I:item_hat=29039
I:item_hat_driver_paintable=29122
I:item_hat_ticketMan_paintable=29119
I:item_helmet_suit_paintable=29125
I:item_ingotCopper=29041
I:item_ironBogie=29027
I:item_ironBoiler=29025
I:item_ironCab=29028
I:item_ironChimney=29023
I:item_ironFirebox=29024
I:item_ironFrame=29026
I:item_jacket=29038
I:item_jacket_driver_paintable=29124
I:item_jacket_suit_paintable=29128
I:item_jacket_ticketMan_paintable=29121
I:item_minecartBR_E69=29060
I:item_minecartBoxCartUS=29080
I:item_minecartBuilder=29054
I:item_minecartCaboose=29055
I:item_minecartCaboose3=29091
I:item_minecartCabooseLogging=29138
I:item_minecartCabooseWork=29072
I:item_minecartChest=29051
I:item_minecartChmE3=29064
I:item_minecartFlatCart=29066
I:item_minecartFlatCartLogs_DB=29106
I:item_minecartFlatCartRail_DB=29104
I:item_minecartFlatCartSU=29078
I:item_minecartFlatCartUS=29079
I:item_minecartFlatCartWoodUS=29083
I:item_minecartFlatCart_DB=29105
I:item_minecartFreightCart2=29067
I:item_minecartFreightCartSmall=29085
I:item_minecartFreightCartUS=29084
I:item_minecartFreightCenterBeam_Empty=29112
I:item_minecartFreightCenterBeam_Wood_1=29113
I:item_minecartFreightCenterBeam_Wood_2=29114
I:item_minecartFreightClosed=29093
I:item_minecartFreightGondola_DB=29107
I:item_minecartFreightHopperUS=29081
I:item_minecartFreightOpen2=29094
I:item_minecartFreightTrailer=29115
I:item_minecartFreightWagon_DB=29099
I:item_minecartFreightWellcar=29116
I:item_minecartFreightWood2=29090
I:item_minecartGP40alaska=29077
I:item_minecartGP7Red=29076
I:item_minecartGrain=29056
I:item_minecartJukeBoxCart=29070
I:item_minecartKof_DB=29117
I:item_minecartLoco3=29053
I:item_minecartLocoBR01_DB=29097
I:item_minecartLocoBR80_DB=29102
I:item_minecartLocoC62Class=29135
I:item_minecartLocoCherepanov=29086
I:item_minecartLocoEr=29110
I:item_minecartLocoForneyRed=29096
I:item_minecartLocoHighSpeedZeroED=29134
I:item_minecartLocoMineTrain=29088
I:item_minecartLocoSD40=29140
I:item_minecartLocoSD70=29109
I:item_minecartLocoSteamShay=29137
I:item_minecartLocomogulBlue=29095
I:item_minecartMailWagon_DB=29098
I:item_minecartMineTrain=29087
I:item_minecartNYTram=29133
I:item_minecartOpenWagon=29068
I:item_minecartPassenger2=29059
I:item_minecartPassenger5=29073
I:item_minecartPassenger7=29092
I:item_minecartPassenger8_1class_DB=29100
I:item_minecartPassenger9_2class_DB=29101
I:item_minecartPassengerBlue=29075
I:item_minecartPassengerHighSpeedCarZeroED=29132
I:item_minecartPassengerTramNY=29139
I:item_minecartPower=29052
I:item_minecartShunter=29061
I:item_minecartSteamRedTender=29089
I:item_minecartStockCar=29071
I:item_minecartTankWagon=29069
I:item_minecartTankWagon2=29074
I:item_minecartTankWagonUS=29082
I:item_minecartTankWagon_DB=29108
I:item_minecartTender=29050
I:item_minecartTenderBR01_DB=29103
I:item_minecartTenderC62Class=29136
I:item_minecartTenderEr=29111
I:item_minecartTenderHeavy=29065
I:item_minecartTramWood=29063
I:item_minecartV60_DB=29118
I:item_minecartVL10=29062
I:item_minecartWatertransp=29057
I:item_minecartWood=29058
I:item_minecartWork=29049
I:item_overalls=29037
I:item_pants_driver_paintable=29123
I:item_pants_suit_paintable=29126
I:item_pants_ticketMan_paintable=29120
I:item_piston=29016
I:item_propeller=29013
I:item_rawPlastic=29040
I:item_recipeBook=29048
I:item_refinedFuel=29030
I:item_reinforcedPlastic=29129
I:item_reinforcedPlates=29130
I:item_seats=29032
I:item_signal=29031
I:item_stake=29001
I:item_steamengine=29014
I:item_steel=29029
I:item_steelRail=29047
I:item_steelcab=29009
I:item_steelchimney=29010
I:item_steeldust=29002
I:item_steelframe=29008
I:item_transformer=29033
I:item_transmition=29035
I:item_woodenBogie=29021
I:item_woodenCab=29022
I:item_woodenFrame=29020
I:item_zeppelin=29011
}
####################
# keys
####################
keys {
I:KEY_DOWN=45
I:KEY_FURN=33
I:KEY_HORN=35
I:KEY_IDLE=46
I:KEY_INVENT=19
I:KEY_UP=44
}
####################
# mysql
####################
mysql {
# MySQL logger is ment to log train place, destroy, color, create and explode events to your local MYSQL server.
# This will NOT send any information elsewhere.
# Logged events can be used on webpage (if you know how to program in PhP or any other WEB scripting language)
# to track history of every train or just track, who has done something recently.
# This ONLY works on dedicated servers, ONLY the OWNER of the SERVER must setup the url, the username and password for his mysql server where stats will be sent
# That means this system DOESN'T have access to ANY of the CLIENT informations
# The url will be handled like so in the code: String url ='jdbc:mysql://' +ConfigHandler.MYSQL_URL;
# If you have questions about this code please contact
# Spitfire4466 and/or DragonBornSR (author of the mysql part and owner of thesociety.eu Traincraft server: http://forum.thesociety.eu)
B:MYSQL_ENABLE=false
S:MYSQL_PASSWORD=your password
S:MYSQL_URL=some url
S:MYSQL_USER=your username
}

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# Configuration file
####################
# biome
####################
biome {
I:biome.id.Clearing=79
I:biome.id.ClearingBorder=80
I:biome.id.DarkForest=85
I:biome.id.DeepMushrooms=82
I:biome.id.EnchantedForest=86
I:biome.id.FireSwamp=87
I:biome.id.Glacier=78
I:biome.id.Highlands=73
I:biome.id.Lake=70
I:biome.id.LakeBorder=81
I:biome.id.MajorFeature=83
I:biome.id.MinorFeature=84
I:biome.id.Mushrooms=74
I:biome.id.Snowfield=77
I:biome.id.Stream=76
I:biome.id.Swamp=75
I:biome.id.TwilightForest=71
I:biome.id.TwilightForestVariant=72
}
####################
# block
####################
block {
I:AuroraBrick=2186
I:BossSpawner=2167
I:Cicada=2171
I:Critter=2160
I:FireJet=2173
I:FireflyJar=2168
I:Hedge=2166
I:Leaves=2164
I:Log=2163
I:MagicLeaves=2177
I:MagicLog=2176
I:MagicLogSpecial=2179
I:Mazestone=2165
I:Moonworm=2178
I:Nagastone=2174
I:Plant=2169
I:Portal=2162
I:Roots=2170
I:Sapling=2175
I:Shield=2182
I:TowerDevice=2181
I:TowerTranslucent=2183
I:TowerWood=2180
I:Trophy=2184
I:TrophyPedestal=2185
I:UncraftingTable=2172
I:UnderBrick=2187
}
####################
# dimension
####################
dimension {
# What ID number to assign to the Twilight Forest dimension. Change if you are having conflicts with another mod.
I:dimensionID=7
}
####################
# enchantment
####################
enchantment {
I:enchantment.id.fieryaura=136
}
####################
# general
####################
general {
# Base ID for achievements. Changing this may break compatibility with existing saves.
I:AchievementBaseID=7000
# Allow portals only for admins (ops). This severly reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
B:AdminOnlyPortals=false
# Allow portals to the Twilight Forest to be made outside of dimension 0. May be considered an exploit.
B:AllowPortalsInOtherDimensions=false
# Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension.
B:DisablePortalCreation=false
# Disable the uncrafting function of the uncrafting table. Provided as an option when interaction with other mods produces exploitable recipes.
B:DisableUncrafting=false
# Enforced progression through Twilight Forest dungeons/areas. [NYI]
B:EnforcedProgression=false
# World generation changes, intended for release with the version of the mod that works with Minecraft 1.7.
B:MapGenChanges=false
# Make cicadas silent for those having sound library problems, or otherwise finding them annoying
B:SilentCicadas=false
# If set, this will override the normal world seed when generating parts of the Twilight Forest Dimension.
S:TwilightForestSeed=
}
####################
# item
####################
item {
I:ArmorShards=27775
I:BorerEssence=27772
I:Carminite=27773
I:CharmOfKeeping1=31603
I:CharmOfKeeping2=31605
I:CharmOfKeeping3=31604
I:CharmOfLife1=31607
I:CharmOfLife2=31606
I:CrumbleHorn=31610
I:EmptyMagicMap=31614
I:EmptyMazeMap=31613
I:EmptyOreMap=31612
I:Experiment115=27774
I:Feather=27712
I:FieryBlood=27733
I:FieryBoots=31633
I:FieryHelm=27736
I:FieryIngot=27735
I:FieryLegs=27738
I:FieryPick=31631
I:FieryPlate=27737
I:FierySword=31632
I:HydraChops=27732
I:HydraTrophy=27734
I:IronwoodAxe=27726
I:IronwoodBoots=27722
I:IronwoodHelm=27719
I:IronwoodHoe=27727
I:IronwoodIngot=27718
I:IronwoodLegs=27721
I:IronwoodPick=27725
I:IronwoodPlate=27720
I:IronwoodRaw=27717
I:IronwoodShovel=27724
I:IronwoodSword=27723
I:KnightMetal=27776
I:KnightlyAxe=27784
I:KnightlyBoots=27781
I:KnightlyHelm=27778
I:KnightlyLegs=27780
I:KnightlyPick=27783
I:KnightlyPlate=27779
I:KnightlySword=27782
I:LegsNaga=27703
I:LiveRoot=27716
I:MagicMap=27709
I:MagicMapFocus=27713
I:MazeMap=27710
I:MazeMapFocus=27714
I:MazeWafer=31615
I:MazebreakerPick=31620
I:MeefRaw=31618
I:MeefSteak=31617
I:MeefStroganoff=31616
I:MinotaurAxe=31621
I:MoonwormQueen=31608
I:NagaScale=27701
I:OreMagnet=31611
I:OreMap=27711
I:OreMeter=27708
I:PeacockFan=31609
I:PhantomHelm=27785
I:PhantomPlate=27786
I:PlateNaga=27702
I:ScepterLifeDrain=27705
I:ScepterTwilight=27704
I:ScepterZombie=27706
I:ShardCluster=27777
I:SpawnEgg=27729
I:SteeleafAxe=31623
I:SteeleafBoots=31627
I:SteeleafHelm=31629
I:SteeleafHoe=31622
I:SteeleafIngot=31630
I:SteeleafLegs=31628
I:SteeleafPick=31624
I:SteeleafPlate=27744
I:SteeleafShovel=31625
I:SteeleafSword=31626
I:Torchberries=27728
I:TowerKey=31602
I:TransformPowder=31619
I:VenisonCooked=27731
I:VenisonRaw=27730
I:WandPacification=27707
}
####################
# performance
####################
performance {
# Amount of canopy coverage, from 0.0 on up. Lower numbers improve chunk generation speed at the cost of a thinner forest.
D:CanopyCoverage=1.7
# Chance that a chunk in the Twilight Forest will contain a twilight oak tree. Higher numbers reduce the number of trees, increasing performance.
I:TwilightOakChance=48
}

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# Configuration file
####################
# compatibility
####################
compatibility {
D:"BuildCraft Conversion Ratio"=56280.0
D:"IndustrialCraft Conversion Ratio"=22512.0
B:"Load BuildCraft Module"=true
B:"Load IndustrialCraft Module"=true
B:"Load ThermalExpansion Module"=true
D:"Thermal Expansion Conversion Ratio"=5628.0
}
####################
# compatiblity
####################
compatiblity {
B:"Is Network Active"=false
B:"Is Voltage Sensitive"=false
}

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# Configuration file
####################
# autodetect
#===================
# Autodetect items and blocks during game start-up.
####################
autodetect {
# Autodetect blocks with the below prefixes in the ore dictionary, adding the ids to the axe list. [default: true]
B:autodetect.blocks.axe.enable=true
# List of prefixes to autodetect as blocks to be used with a axe.
# Separate with ',' [default: 'log,treeLeaves']
S:autodetect.blocks.axe.prefixes=log,treeLeaves
# Autodetect blocks with the below prefixes in the ore dictionary, adding the ids to the hoe list. [default: false]
B:autodetect.blocks.hoe.enable=false
# List of prefixes to autodetect as blocks to be used with a hoe.
# Separate with ',' [default: '']
S:autodetect.blocks.hoe.prefixes=
# Autodetect blocks with the below prefixes in the ore dictionary, adding the ids to the pickaxe list. [default: true]
B:autodetect.blocks.pickaxe.enable=true
# List of prefixes to autodetect as blocks to be used with a pickaxe.
# Separate with ',' [default: 'ore']
S:autodetect.blocks.pickaxe.prefixes=ore
# Autodetect blocks with the below prefixes in the ore dictionary, adding the ids to the shears list. [default: true]
B:autodetect.blocks.shears.enable=true
# List of prefixes to autodetect as blocks to be used with a shears.
# Separate with ',' [default: 'treeLeaves']
S:autodetect.blocks.shears.prefixes=treeLeaves
# Autodetect blocks with the below prefixes in the ore dictionary, adding the ids to the shovel list. [default: false]
B:autodetect.blocks.shovel.enable=false
# List of prefixes to autodetect as blocks to be used with a shovel.
# Separate with ',' [default: '']
S:autodetect.blocks.shovel.prefixes=
# Autodetect tools on starting the game, adding the ids to the list.
B:autodetect.tools.enable=true
}
####################
# blocklist
#===================
# IDs of blocks to auto-mine. Separate ids with ',' and metadata from ID with ':'.
####################
blocklist {
# Block ids to auto-mine when using a configured axe. [default: '17,18']
S:blockList.axe=17,18,4008,2164,2177,1905:0,1870,1388,1389,1390,1391,1411,1412,1413,3704:0,3704:1,3704:2,3704:3,3704:4,3704:5,3704:6,3704:7,3704:8,3704:9,3704:10,3704:11,3704:12,3704:13,3704:14,3704:15,3704:16,3704:17,3704:18,3704:19,3704:20,3704:21,3704:22,3704:23,3704:24,3704:25,3704:26,3704:27,3704:28,3704:29,3704:30,3704:31,3704:32,3704:33,3704:34,3704:35,3704:36,3704:37,3704:38,3704:39,2405:0,2405:1,783:0,2163,2176,1904:0,1868
# Block ids to auto-mine when using a configured hoe. [default: '59,86,103,141,142']
S:blockList.hoe=59,86,103,141,142
# Block ids to auto-mine when using a configured pickaxe. [default: '14,15,16,21,24,48,56,73,74,89,129,153']
S:blockList.pickaxe=14,15,16,21,24,48,56,73,74,89,129,153,255:1,3372:7,1475:5,1488:4,764:1,4003:0,2000:3,3173:3,255:2,2403:0,4000:0,1398:1,3372:5,3347:0,1475:3,1488:2,2000:0,3973:1,255:0,3173:4,1398:0,1488:1,3973:0,1475:2,764:0,3891:0,2000:2,3372:8,458:3,458:0,3173:2,458:4,3173:0,458:2,3173:7,3890:0,764:2,902:0,4002:0,3740:0,2000:4,3173:5,1750:0,3347:2,4001:0,1398:2,3372:6,3347:1,1475:4,1488:3,2000:1,3973:2,3173:1,2403:7,458:1,1475:1,1488:5,764:4,1488:0,764:3,458:5,3173:6,2588:1,2588:0,2588:2
# Block ids to auto-mine when using a configured shears. [default: '18,30,31,32,35,106']
S:blockList.shears=18,30,31,32,35,106,4008,2164,2177,1905:0,1870
# Block ids to auto-mine when using a configured shovel. [default: '82']
S:blockList.shovel=82
}
####################
# client
#===================
# These settings are used client side, so they have no impact on servers.
####################
client {
# What mode should the client use when joining a game.
# Valid modes: [default: sneak
# 'auto' = enables on press of keybind
# 'sneak' = enables on sneaking
# 'no_sneak' = disables on sneaking
S:client.preferredMode=sneak
}
####################
# itemlist
#===================
# Tools to use to auto-mine with. Separate ids with ',' and metadata from ID with ':'.
####################
itemlist {
# Item ids to use as a axe. [default '258,271,275,279,286']
S:itemList.axe=258,275,279,286,271
# Item ids to use as a hoe. [default '290,291,292,293,294']
S:itemList.hoe=290,291,292,293,294
# Item ids to use as a pickaxe. [default '257,270,274,278,285']
S:itemList.pickaxe=257,274,278,285,270
# Item ids to use as a shears. [default '359']
S:itemList.shears=359
# Item ids to use as a shovel. [default '256,269,273,277,284']
S:itemList.shovel=256,273,277,284,269
}
####################
# limit
####################
limit {
# Limit of blocks to be destroyed at once. Use -1 for infinite. [range: -1 to 2147483647, default: '800']
I:limit.blocks=800
# Maximum number of blocks to be removed per game tick (1/20 seconds). Using a low number will keep the game from getting huge performance drops but also decreases the speed at which blocks are destroyed. [range: 1 ~ 1000, default: 10]
I:limit.blocksPerTick=10
# Maximum distance from the first block to search for blocks to destroy. [range: -1 to 1000, default: '20]
I:limit.radius=20
}
####################
# misc
####################
misc {
# Block IDs (with metadata) to consider equivalent.
# Separate block IDs from metadata with ':'. Separate blocks with '='. Separate groups with ','
# [default: '73:0=74:0,17:0=17:4=17:8,17:1=17:5=17:9,17:2=17:6=17:10,17:3=17:7=17:11']
S:equalBlocks=73:0=74:0,17:0=17:4=17:8,17:1=17:5=17:9,17:2=17:6=17:10,17:3=17:7=17:11
}
####################
# overrides
####################
overrides {
# Mine all blocks with all registered tools that can harvest blocks.
B:override.allBlocks=false
# Allow all tools, including the open hand, to be used to mine blocks.
B:override.allTools=false
}

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# Configuration file
####################
# general
####################
general {
I:waila.cfg.alpha=80
I:waila.cfg.bgcolor=1048592
I:waila.cfg.fontcolor=10526880
I:waila.cfg.gradient1=5243135
I:waila.cfg.gradient2=2621567
I:waila.cfg.heartsperline=20
B:waila.cfg.keybind=true
B:waila.cfg.liquid=false
I:waila.cfg.maxhpbeforetext=40
B:waila.cfg.metadata=false
I:waila.cfg.posx=5000
I:waila.cfg.posy=100
I:waila.cfg.scale=100
B:waila.cfg.show=true
B:waila.cfg.showmode=true
}
####################
# modules
#===================
# Those are the config keys defined in modules.
# Server side, it is used to enforce keys client side using the next section.
####################
modules {
B:appeng.monitorcontent=true
B:bc.tankamount=true
B:bc.tanktype=true
B:bcapi.consump=true
B:bcapi.storage=true
B:bcapi.trigger=true
B:enderio.channel=true
B:enderio.inout=true
B:enderio.owner=true
B:enderio.storage=true
B:enderstorage.colors=true
B:etb.displaydata=true
B:extrautilities.fluidamount=true
B:general.showcrop=true
B:general.showhp=true
B:harvestability.currentlyharvestable=true
B:harvestability.currentlyharvestable.sneakingonly=false
B:harvestability.effectivetool=true
B:harvestability.effectivetool.sneakingonly=false
B:harvestability.harvestlevel=true
B:harvestability.harvestlevel.sneakingonly=false
B:harvestability.minimal=false
B:harvestability.oresonly=false
B:harvestability.shearability=true
B:harvestability.shearability.sneakingonly=false
B:harvestability.silktouchability=true
B:harvestability.silktouchability.sneakingonly=false
B:harvestability.toolrequiredonly=true
B:harvestability.unharvestableonly=false
B:ic2.consump=true
B:ic2.inputeu=true
B:ic2.outputeu=true
B:ic2.storage=true
B:ic2.tradeomat=true
B:openblocks.fluidamount=true
B:pr.showdata=true
B:pr.showio=true
B:railcraft.fluidamount=true
B:stevescarts.colorblind=true
B:stevescarts.shifttoggle=true
B:stevescarts.showall=true
B:thaumcraft.aspects=true
B:vanilla.comparator=true
B:vanilla.jukebox=true
B:vanilla.leverstate=true
B:vanilla.redstone=true
B:vanilla.repeater=true
B:vanilla.silverfish=true
B:vanilla.spawntype=true
}
####################
# server_forcing
#===================
# Any key set to true here will ensure that the client is using the configuration set in the 'module' section above.
# This is useful for enforcing false to 'cheating' keys like silverfish.
####################
server_forcing {
B:appeng.monitorcontent=false
B:bc.tankamount=false
B:bc.tanktype=false
B:bcapi.consump=false
B:bcapi.storage=false
B:bcapi.trigger=false
B:enderio.channel=false
B:enderio.inout=false
B:enderio.owner=false
B:enderio.storage=false
B:enderstorage.colors=false
B:etb.displaydata=false
B:extrautilities.fluidamount=false
B:general.showcrop=false
B:general.showhp=false
B:harvestability.currentlyharvestable=false
B:harvestability.currentlyharvestable.sneakingonly=false
B:harvestability.effectivetool=false
B:harvestability.effectivetool.sneakingonly=false
B:harvestability.harvestlevel=false
B:harvestability.harvestlevel.sneakingonly=false
B:harvestability.minimal=false
B:harvestability.oresonly=false
B:harvestability.shearability=false
B:harvestability.shearability.sneakingonly=false
B:harvestability.silktouchability=false
B:harvestability.silktouchability.sneakingonly=false
B:harvestability.toolrequiredonly=false
B:harvestability.unharvestableonly=false
B:ic2.consump=false
B:ic2.inputeu=false
B:ic2.outputeu=false
B:ic2.storage=false
B:ic2.tradeomat=false
B:openblocks.fluidamount=false
B:pr.showdata=false
B:pr.showio=false
B:railcraft.fluidamount=false
B:stevescarts.colorblind=false
B:stevescarts.shifttoggle=false
B:stevescarts.showall=false
B:thaumcraft.aspects=false
B:vanilla.comparator=false
B:vanilla.jukebox=false
B:vanilla.leverstate=false
B:vanilla.redstone=false
B:vanilla.repeater=false
B:vanilla.silverfish=false
B:vanilla.spawntype=false
}

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# Configuration file
####################
# main
####################
main {
S:is.currently.harvestable.string=
S:minimal.mode.separator= :
S:not.currently.harvestable.string=
S:shearability.string=
S:silk.touchability.string=
}

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#Wireless Redstone Chicken Bones Edition Configuration File:Deleting any element will restore it to it's default value:Block ID's will be automatically generated the first time it's run
#RedPower Logic Wireless Integration.
rpwireless
{
item
{
id=6170
}
}
core
{
boltEffect
{
#Damages are in half hearts:If an entity gets knocked into another bolt it may suffer multiple hits
damage.entity=5
damage.player=3
}
item
{
blazeRecieverDish.id=6156
blazeTransceiver.id=6154
obsidianStick.id=6150
recieverDish.id=6155
retherPearl.id=6152
stoneBowl.id=6151
wirelessTransceiver.id=6153
}
jammer
{
#Delay in seconds before jamming the first time
blockdelay=10
entitydelay=5
#Jam an entity again after x seconds
entityretry=10
#Range In Blocks
range=10
#Timeout In Seconds:Applies to both blocks and players
timeout=60
}
}
addon
{
private-sniffer.id=6107
remote.id=6102
rep.id=6106
sniffer.id=6103
sniffer.gui
{
#Colours are in 0xAARRGGBB format:Alpha should be FF
colour.on=0xffff0000
colour.off=0xff700000
colour.jammed=0xff707070
colour.private.on=0xff40f000
colour.private.off=0xff40a000
border.on=0xffee0000
border.off=0xff500000
border.jammed=0xff505050
border.private.on=0xff20e000
border.private.off=0xff209000
}
tracker.id=6105
triangulator.id=6101
wirelessMap.id=6104
}
checkUpdates=true

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# Configuration file
####################
# general
####################
general {
S:version=1.0.6.180
}
####################
# item
####################
item {
I:itemGateSettingsDuplicator.id=10100
I:pipeFluidsBalance.id=10203
I:pipeFluidsDistribution.id=10204
I:pipeFluidsGoldenIron.id=10201
I:pipeFluidsPump.id=31655
I:pipeFluidsValve.id=10200
I:pipeItemsBounce.id=10304
I:pipeItemsCompactor.id=10301
I:pipeItemsCrossover.id=10305
I:pipeItemsExtraction.id=10303
I:pipeItemsInsertion.id=10302
I:pipeItemsRoundRobin.id=10300
I:pipeItemsStripes.id=4071
I:pipePowerDistribution.id=10402
I:pipePowerIron.id=10401
I:pipePowerSwitch.id=10400
}

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# Configuration file
####################
# block
####################
block {
I:ID.AutoScraper=1016
I:ID.CombustionGenerator=1011
I:ID.CombustionGeneratorIdle=1012
I:ID.DNAAnalyer=1000
I:ID.DNAAutoSplitter=1010
I:ID.DNABreeder=1004
I:ID.DNACentrifuge=1005
I:ID.DNACloner=1018
I:ID.DNACombiner=1006
I:ID.DNAEncoder=1002
I:ID.DNAExtractor=1001
I:ID.DNAInsulator=1017
I:ID.DNARemover=1007
I:ID.DNASplitter=1003
I:ID.DNATransmutator=1008
I:ID.DeathEnderChest=1013
I:ID.HealCrystalBlock=1015
I:ID.Microscope=1014
}
####################
# general
####################
general {
B:ABILITY.AllowDeathEnderchest=true
B:ABILITY.AllowFireballs=true
B:ABILITY.AllowFireballsExplode=true
B:ABILITY.AllowFly=true
B:ABILITY.AllowGrassAsFood=true
B:ABILITY.AllowHighJump=true
B:ABILITY.AllowLavaSwim=true
B:ABILITY.AllowMilkProducer=true
B:ABILITY.AllowMoreHearts=true
B:ABILITY.AllowNoFall=true
B:ABILITY.AllowSelfExplode=true
B:ABILITY.AllowShearable=true
B:ABILITY.AllowSpeed=true
B:ABILITY.AllowStew=true
B:ABILITY.AllowTeleport=true
B:ABILITY.AllowWallClimb=true
B:ABILITY.AllowWaterBreath=true
B:ABILITY.AvoidCreeper=true
B:ABILITY.Climb=true
B:ABILITY.EnderHealth=true
B:ABILITY.Infinity=true
B:ABILITY.PotionThrower=true
B:ABILITY.Resistance=true
B:ABILITY.Slimy=true
B:ABILITY.WithersHit=true
# By enableing this players are able to clone Bosses with the DNA Cloner. (Not recommend)
B:ALLOW.AllowBossCloning=false
# Advanced Genetics patches the Milk Bucket to make sure that all players use the Antidote.
B:ALLOW.AllowOverrideMilkBucket=true
# Decide here how much energy one machine should use until it is working.
I:INT.MachineEnergyUsingForWork=2000
}
####################
# item
####################
item {
I:ID.AdvancedDictionary=1517
I:ID.AntiGene=1509
I:ID.AntidoteSyringe=1519
I:ID.AuotOutputUpgrade=1515
I:ID.BasicDictionary=1511
I:ID.Cell=31661
I:ID.Gene=31658
I:ID.GeneticBow=1520
I:ID.HealCrystal=1513
I:ID.Helix=31659
I:ID.HelixInsulated=1516
I:ID.InsulatedCell=1518
I:ID.Magnifier=1512
I:ID.OrganicDrop=31660
I:ID.Overclocker=1514
I:ID.Scraper=31663
I:ID.SkinScales=31662
I:ID.StoneStick=1510
I:ID.Syringe=31657
I:ID.SyringeBloody=1508
I:ID.SyringeBloodyMob=31656
}

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# Configuration file
####################
# block
####################
block {
I:BackpackBlock=505
I:QuantumChest=503
}
####################
# general
####################
general {
# If this is true the player of a single player game counts as being opped when using op-only editors in Backpacks!
B:allow_op_functions_in_single_player=true
# If this is true the 3d model for quantum backpacks will use its animated texture
B:animate_quantum_backpacks=true
# How many rows of storage a backpack with X pouches will have
I:backpack_heights <
3
4
5
6
7
8
>
# How many columns of storage a backpack with X pouches will have
I:backpack_widths <
9
9
9
9
9
9
>
# This will disable the automatic loading and unloading of designated items from backpacks (it won't affect the piping of items to/from placed backpacks)
B:disable_backpack_auto_loader=false
# If this is true backpacks will not be placeable
B:disable_backpack_blocks=false
# If this is true you won't be able to put backpacks inside other backpacks :(
B:disable_backpack_nesting=false
# Setting this to true will prevent Backpacks! from opening its chest/crafting interface when right-clicking a chest/crafting table
B:disable_custom_block_interfaces=false
# Backpacks! allows you to open a crafting table by right-clicking it from your inventory, you can disable that by setting this to true
B:disable_inventory_crafting_interface=false
# Setting this to true will prevent item restorers from being used
B:disable_item_restorers=false
# Setting this to true will prevent opped players from using the ingame recipe editor
B:disable_recipe_editor=false
# If this is true you can 'use' an ender eye on a placed backpack to duplicate it. Any change made to a duplicated backpack will be present in all duplicates (like an ender chest)
B:ender_eyes_can_duplicate_backpacks=true
# If this is true, unique items (like backpacks) won't display their unique id in their tooltip
B:hide_unique_item_ids=true
# Used to update existing config values when a mod update requires a change
S:internal_config_version=3.0
# Right-clicking an item will open it in the same inventory section unless you hold down shift, setting this to false will invert that behaviour
B:items_open_in_same_section=true
# Non opped players can usually configure what items their backpacks will collect/resupply, set this to true to stop that
B:need_op_permission_to_use_any_editor=false
# Setting this to true will prevent new quantum chests being placed in the world, existing chests won't be affected
B:prevent_quantum_chest_placement=false
# If this is true backpacks will be rendered in 3d when dropped or in your hand
B:render_backpacks_in_3d=true
# If this is true, only players with permission to edit a quantum chest will be able to destroy it
B:require_permission_to_destroy_quantum_chests=true
# If this is true the size of every backpack will be forced to be one of the sizes defined by backpack_widths and backpack_heights, otherwise backpack resizers can be used to freely change the size of individual backpacks
B:restrict_backpack_size_to_presets=false
# If this is true you will be able to see the name of a placed backpack by looking at it
B:show_names_of_placed_backpacks=true
}
####################
# item
####################
item {
I:Backpack=5008
I:BackpackPouch=5013
I:BackpackResizer=5010
I:BackpackRestorer=5011
I:QuantumBackpack=5009
I:UnknownItem=5012
}

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# Configuration file
####################
# block
####################
block {
I:BlockOfReactivity=501
I:BlockOfStability=500
I:Radiation=502
I:TransmutationChest=504
}
####################
# general
####################
general {
# If true radiation blocks will be rendered (not recommended)
B:RenderRadiation=false
# If true and the amulet has a productivity upgrade, learnt blocks can be created by right-clicking them within the amulet interface
B:allow_quick_create_blocks=true
# If set to false, amulets will not be able to survey areas
B:allow_surveying=true
# If true amulets will know how to transmute blocks into 'radiation' (a placeholder for 'air')
B:allow_transmutation_to_air=false
# Dual transmutation allows your left and right mouse buttons to perform different transmutations, you can set this to true to make dual transmutation the default
B:always_use_dual_transmutation=false
# How many frames/ticks an amulet should be held before shift+scroll will scroll through the amulet's favourite blocks
I:amulet_scroll_delay=6
# How far the text that appears at the bottom of the screen while you're holding an amulet should get moved up (22 should accommodate for a double length hotbar)
I:amulet_text_offset=0
# If set to false amulets won't be able to dispense items like iron ingots or diamonds
B:amulets_can_dispense_items=true
# If true blocks of reactivity can be climbed like ladders or vines
B:blocks_of_reactivity_are_climbable=false
# If this is false blocks of reactivity will be opaque
B:blocks_of_reactivity_are_transparent=true
# If true a block of reactivity will not be destroyed when you try to transmute it into a different type of block
B:blocks_of_reactivity_can_be_transmuted=true
# How much of each side of a block will be treated as the adjacent side when placing/transmuting blocks
D:border_threshold=0.06750000268220901
# The number of blocks an amulet must consume before it learns how to create that block
I:consumptions_needed_to_learn_block=20
# How efficient an amulet with X reactivity cores will be at creating blocks, (1.0: no wastage, 2.0: blocks costs twice as much to create). Efficiency should not be less than 1.0 or you could have infinite matter
D:creation_efficiency_per_reactivity_core <
2.0
1.75
1.5
1.25
1.0
>
# The id of the block that amulet's will always know how to transmute (defaults to minecraft:dirt)
I:default_transmutation_block_id=3
# The metadata of the block that amulet's will always know how to transmute
I:default_transmutation_block_metadata=0
# Changes when the amulet overlay gets drawn to prevent being cancelled by the dual hotbar mod
B:dual_hotbar_compatibility_enabled=false
# Set to 1 to make amulets always precharge, set to 2 to make amulets always recharge, set to 0 to allow both
I:force_transmutation_charge_mode=0
# Inverts the direction shift+scrolling scrolls through your favourite blocks
B:invert_amulet_scroll_direction=false
# If this is true transmutation charging will count frames rendered rather than ticks passed, which causes the transmutation charge rate to lag when your computer lags, giving you more control during lag spikes
B:limit_transmutation_speed_by_fps=true
# Maximum distance an area upgrade can be set to in any direction
I:maximum_area_length_per_direction=9
# Maximum number of blocks a chain transmutation can transmute
I:maximum_chain_length=27
# Minimum number of ticks (1/20th of a second) an amulet will take to recharge (used to prevent lag triggering multiple transmutations)
I:minimum_recharge_time=3
# How efficient an amulet with X blocks of reactivity (as upgrades) will be at recharging, (smaller numbers recharges faster, 1.0 is the default recharge speed). This is essentially a dynamic recharge scale
D:recharge_efficiency_per_reactivity_block <
1.0
0.666
0.5
0.444
0.4
>
# Scales how long an amulet will take to recharge (larger values will take longer)
D:recharge_scale=1.0
# If this is true, only players with permission to edit a transmutation chest will be able to destroy it
B:require_permission_to_destroy_transmutation_chests=true
# If true, the blocks an amulet has learnt will be sorted by MPB value, otherwise they will be sorted by name
B:sort_blocks_by_mpb=true
# How far an amulet with a range upgrade will be able to transmute from
D:upgraded_range=8.5
# If set to true blocks of reactivity will sound like wool rather than glass
B:use_alternate_block_of_reactivity_sounds=false
}
####################
# item
####################
item {
I:AmuletOfTransmutation=31743
I:AmuletRestorer=5007
I:AreaUpgrade=5001
I:ChainUpgrade=5002
I:PrechargerUpgrade=5014
I:ProductivityUpgrade=5005
I:RangeUpgrade=5003
I:ReactivityCoreUpgrade=5004
I:SurveyorUpgrade=5006
}

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# Configuration file
####################
# block
####################
block {
I:"Project Bench"=3564
}
####################
# general
####################
general {
B:debugMode=false
B:shouldIIRenderItems=true
B:shouldRenderItem=true
B:shouldRenerStackSize=false
I:speedFactor=5
}
####################
# item
####################
item {
I:"Upgrade Item"=31545
}

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# Configuration file
####################
# biomes
####################
biomes {
I:oilDesert=161
I:oilOcean=160
}
####################
# block
####################
block {
I:architect.id=1508
I:assemblyTable.id=1517
I:autoWorkbench.id=1502
I:blueprintLibrary.id=1515
I:builder.id=1507
I:drill.id=1501
I:engine.id=1510
I:filler.id=1505
I:filteredBuffer.id=1523
I:floodGate.id=1524
I:frame.id=1509
I:fuel.id=1531
I:hopper.id=1519
I:laser.id=1516
I:marker.id=1504
I:miningWell.id=1500
I:oil.id=1530
I:pathMarker.id=1518
I:pipe.id=1513
I:pump.id=1511
I:quarry.id=1503
I:refinery.id=1514
I:springBlock.id=1522
I:tank.id=1512
S:woodenPipe.item.exclusion <
>
S:woodenPipe.liquid.exclusion <
>
}
####################
# general
####################
general {
# Can oil burn?
B:burnOil=true
# Set to true to enable alternate textures
B:client.colorblindmode=false
# set to true if the Pump should consume water
B:consumeWater=false
# set to true for allowing machines to be driven by continuous current
B:current.continuous=false
# set to false to prevent fillers from dropping blocks.
B:dropBrokenBlocks=true
# If true, Filler will destroy blocks instead of breaking them.
B:filler.destroy=false
# Lifespan in ticks of items dropped by the filler from non-tough blocks (those that can be broken by hand)
I:filler.lifespan.other=6000
# Lifespan in ticks of items dropped by the filler from 'tough' blocks (those that can't be broken by hand)
I:filler.lifespan.tough=20
# adjust energy value of Fuel in Combustion Engines
D:fuel.fuel.combustion=1.0
# adjust energy value of Oil in Combustion Engines
D:fuel.oil.combustion=1.0
# the lifespan in ticks of items dropped on the ground by pipes and machines, vanilla = 6000, default = 1200
I:itemLifespan=1200
# cost multiplier for mining operations, range (1.0 - 10.0)
# high values may render engines incapable of powering machines directly
D:mining.cost.multipler=1.0
# how far below the machine can mining machines dig, range (2 - 256), default 256
I:mining.depth=256
# disables the recipes for automated mining machines
B:mining.enabled=true
# set to false if BuildCraft should not generate custom blocks (e.g. oil)
B:modifyWorld=true
# delay between full client sync packets, increasing it saves bandwidth, decreasing makes for better client syncronization.
I:network.stateRefreshPeriod=40
# increasing this number will decrease network update frequency, useful for overloaded servers
I:network.updateFactor=10
# Probability of oil well generation
D:oilWellGenerationRate=1.0
# How long a pipe will take to break
D:pipes.durability=0.25
# when reaching this amount of objects in a pipes, items will be automatically grouped
I:pipes.groupItemsTrigger=32
S:power.framework=buildcraft.energy.PneumaticPowerFramework
# Allows admins to whitelist or blacklist pumping of specific fluids in specific dimensions.
# Eg. "-/-1/Lava" will disable lava in the nether. "-/*/Lava" will disable lava in any dimension. "+/0/*" will enable any fluid in the overworld.
# Entries are comma seperated, banned fluids have precedence over allowed ones.Default is "+/*/*,+/-1/Lava" - the second redundant entry ("+/-1/lava") is there to show the format.
S:pumping.controlList=+/*/*,+/-1/lava
# Quarry cannot be picked back up after placement
B:quarry.one.time.use=false
B:trackNetworkUsage=false
# set to true for version check on startup
B:update.check=true
S:version=4.2.2
}
####################
# item
####################
item {
I:bluePipeWire.id=19114
I:blueprintItem.id=19118
I:bucketFuel.id=19110
I:bucketOil.id=19107
I:diamondGearItem.id=19104
I:goldenGearItem.id=19103
I:greenPipeWire.id=19115
I:ironGearItem.id=19102
I:pipeFacade.id=19141
I:pipeFluidsCobblestone.id=19181
I:pipeFluidsEmerald.id=19187
I:pipeFluidsGold.id=19184
I:pipeFluidsIron.id=19183
I:pipeFluidsSandstone.id=19223
I:pipeFluidsStone.id=19182
I:pipeFluidsVoid.id=19221
I:pipeFluidsWood.id=19180
I:pipeGate.id=19111
I:pipeGateAutarchic.id=19140
I:pipeItemsCobblestone.id=19161
I:pipeItemsDaizuli.id=19170
I:pipeItemsDiamond.id=19165
I:pipeItemsEmerald.id=19167
I:pipeItemsEmzuli.id=19171
I:pipeItemsGold.id=19164
I:pipeItemsIron.id=19163
I:pipeItemsLapis.id=19169
I:pipeItemsObsidian.id=19166
I:pipeItemsQuartz.id=19168
I:pipeItemsSandstone.id=19222
I:pipeItemsStone.id=19162
I:pipeItemsVoid.id=19220
I:pipeItemsWood.id=19160
I:pipePlug.id=19142
I:pipePowerCobblestone.id=19201
I:pipePowerDiamond.id=19205
I:pipePowerGold.id=19204
I:pipePowerIron.id=19203
I:pipePowerQuartz.id=19208
I:pipePowerStone.id=19202
I:pipePowerWood.id=19200
I:pipeStructureCobblestone.id=19224
I:pipeWaterproof.id=19109
I:redPipeWire.id=19113
I:redstoneChipset.id=19117
I:stoneGearItem.id=19101
I:templateItem.id=19105
I:woodenGearItem.id=19100
I:wrench.id=19106
I:yellowPipeWire.id=19116
}

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# Configuration file
####################
# block
####################
block {
I:"Color sorter"=3898
}
####################
# general
####################
general {
D:"Sorter constant energy cost"=2.0
D:"Sorter energy cost per item"=0.5
}
####################
# item
####################
item {
I:"Color Selector"=1337
I:"Stair placer"=1338
}

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# Configuration file
####################
# achievements
#===================
# Dummy Items used for Achievements Page. The Item IDs are still in affect.
####################
achievements {
I:ItemCrayfish=23063
I:ItemDollar=23064
}
####################
# block
####################
block {
I:BlockAnimation=540
I:BlockBasin=546
I:BlockBath1=548
I:BlockBath2=549
I:BlockBedsideCabinet=3726
I:BlockBin=554
I:BlockBirdBath=525
I:BlockBlinds=3717
I:BlockBlindsClosed=521
I:BlockCabinet=513
I:BlockCeilingLight=537
I:BlockChairStone=3723
I:BlockChairWood=3718
I:BlockChristmasTree=552
I:BlockCoffeTableStone=3725
I:BlockCoffeeTableWood=3720
I:BlockComputer=531
I:BlockCouchBlack=518
I:BlockCouchBrown=516
I:BlockCouchGreen=515
I:BlockCouchRed=517
I:BlockCouchWhite=514
I:BlockCurtains=522
I:BlockCurtainsClosed=523
I:BlockDoorBell=536
I:BlockElectricFence=533
I:BlockFireAlarmOff=534
I:BlockFireAlarmOn=535
I:BlockFreezer=511
I:BlockFridge=512
I:BlockHedge=3716
I:BlockLampOff=3721
I:BlockLampOn=3722
I:BlockMailBox=529
I:BlockOven=3727
I:BlockOvenOverhead=3728
I:BlockPresent=551
I:BlockPrinter=532
I:BlockShowerBottom=550
I:BlockShowerHeadOff=555
I:BlockShowerHeadOn=556
I:BlockShowerTop=553
I:BlockStereo=539
I:BlockStonePath=526
I:BlockTV=530
I:BlockTableStone=3724
I:BlockTableWood=3719
I:BlockTap=528
I:BlockToilet=545
I:BlockWallCabinet=547
I:BlockWhiteFence=527
I:lightBulbWhiteGlass=544
I:yellowGlowBlock=543
}
####################
# item
####################
item {
I:ItemBasin=23054
I:ItemBath=23056
I:ItemBedsideCabinet=23000
I:ItemBin=23061
I:ItemBirdBath=23031
I:ItemBlinds=23011
I:ItemCabinet=23003
I:ItemCeilingLight=23052
I:ItemChairStone=23020
I:ItemChairWood=23002
I:ItemCoffeeTableStone=23022
I:ItemCoffeeTableWood=23004
I:ItemComputer=23045
I:ItemCookedFlesh=23026
I:ItemCoolPack=23019
I:ItemCouchBlack=23010
I:ItemCouchBrown=23008
I:ItemCouchGreen=23007
I:ItemCouchRed=23009
I:ItemCouchWhite=23006
I:ItemCurtains=23012
I:ItemDoorBell=23049
I:ItemElectricFence=23051
I:ItemEnvelope=23036
I:ItemEnvelopeSigned=23037
I:ItemFireAlarm=23048
I:ItemFlesh=23025
I:ItemFridge=23005
I:ItemHammer=23043
I:ItemHedgeBasic=23027
I:ItemHedgeBirch=23029
I:ItemHedgeJungle=23030
I:ItemHedgeSpruce=23028
I:ItemInkCartridge=23047
I:ItemLamp=23018
I:ItemMailBox=23035
I:ItemOven=23023
I:ItemOvenOverhead=23024
I:ItemPackage=23039
I:ItemPackageSigned=23040
I:ItemPresent=23058
I:ItemPrinter=23046
I:ItemShower=23057
I:ItemShowerHead=23062
I:ItemStereo=23050
I:ItemStonePath=23032
I:ItemTV=23044
I:ItemTableStone=23021
I:ItemTableWood=23001
I:ItemTap=23034
I:ItemToilet=23053
I:ItemTree=23060
I:ItemWallCabinet=23055
I:ItemWhiteFence=23033
}
####################
# settings
#===================
# A range of settings to change in the mod
####################
settings {
B:display=true
}

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# Configuration file
####################
# general
####################
general {
# Enable this to be informed of non-critical updates. You will still receive critical update notifications.
B:EnableUpdateNotifications=true
S:Version=2.0.0.5
}
####################
# gui
####################
gui {
B:EnableInformationTabs=true
B:EnableTutorialTabs=true
####################
# hud
####################
hud {
# Enable messages that notify you of item pickups. Note: You cannot disable this if your Minecraft username is "Jadedcat"
B:EnableItemPickupModule=true
}
####################
# tooltips
####################
tooltips {
# This adds a tooltip prompting you to press Shift for more details on various items.
B:DisplayHoldShiftForDetail=true
# This option determines if items contained in other items are displayed as a single quantity or a stack count.
B:DisplayStackCountInInventory=false
}
}
####################
# security
####################
security {
# Enable this to allow for Server Ops to access 'secure' blocks. Your players will be warned upon server connection. (Default: false)
B:OpsCanAccessSecureBlocks=false
# Enable this to be warned about Ops having access to 'secure' blocks when connecting to a server. (Default: true)
B:OpsCanAccessSecureBlocksWarning=true
}

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# Configuration file
####################
# feature
####################
feature {
####################
# heads
####################
heads {
# If enabled, mobs only drop heads when killed by players.
B:MobsDropOnPvEOnly=true
# If enabled, players only drop heads when killed by other players.
B:PlayersDropOnPvPOnly=true
####################
# enable
####################
enable {
B:CreepersDropHeads=true
B:PlayersDropHeads=true
B:SkeletonsDropHeads=true
B:WitherSkeletonsDropHeads=false
B:ZombiesDropHeads=true
}
####################
# chance
####################
chance {
I:CreeperDropChance=5
I:PlayerDropChance=5
I:SkeletonDropChance=5
I:WitherSkeletonDropChance=5
I:ZombieDropChance=5
}
}
}

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# Configuration file
####################
# feature
####################
feature {
####################
# capes
####################
capes {
# Allows all players to use /cofh cape set.
B:AllowEveryone=true
# Allows Ops to use /cofh cape set and /cofh cape set (user) if that is also allowed.
B:AllowOps=true
# Allows Ops to set the capes of others, if Ops are allowed to set capes.
B:AllowOpsToSetOthers=false
}
####################
# skins
####################
skins {
# Allows all players to use /cofh skin set.
B:AllowEveryone=true
# Allows Ops to use /cofh skin set and /cofh skin set (user) if that is also allowed.
B:AllowOps=true
# Allows Ops to set the skins of others, if Ops are allowed to set skins.
B:AllowOpsToSetOthers=false
}
}

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# Configuration file
####################
# general
####################
general {
S:Version=2.0.0.5
}

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# Configuration file
####################
# world
####################
world {
####################
# vanilla
#===================
# This section controls generation specifically related to vanilla Minecraft ores. THESE VALUES ARE USED INSTEAD OF STANDARD GENERATION IF REPLACEMENT IS ENABLED.
####################
vanilla {
####################
# dirt
#===================
# <UNIFORM> Generation settings for Dirt; Defaults: ClusterSize = 32, NumClusters = 20, MinY = 0, MaxY = 128
####################
dirt {
I:ClusterSize=32
I:MaxY=128
I:MinY=0
I:NumClusters=20
B:RetroGen=false
}
####################
# gravel
#===================
# <UNIFORM> Generation settings for Gravel; Defaults: ClusterSize = 32, NumClusters = 10, MinY = 0, MaxY = 128
####################
gravel {
I:ClusterSize=32
I:MaxY=128
I:MinY=0
I:NumClusters=10
B:RetroGen=false
}
####################
# coal
#===================
# <UNIFORM> Generation settings for Coal; Defaults: ClusterSize = 16, NumClusters = 20, MinY = 0, MaxY = 128
####################
coal {
I:ClusterSize=16
I:MaxY=128
I:MinY=0
I:NumClusters=20
B:RetroGen=false
}
####################
# iron
#===================
# <UNIFORM> Generation settings for Iron; Defaults: ClusterSize = 8, NumClusters = 20, MinY = 0, MaxY = 64
####################
iron {
I:ClusterSize=8
I:MaxY=64
I:MinY=0
I:NumClusters=20
B:RetroGen=false
}
####################
# gold
#===================
# <UNIFORM> Generation settings for Gold; Defaults: ClusterSize = 8, NumClusters = 2, MinY = 0, MaxY = 32
####################
gold {
I:ClusterSize=8
I:MaxY=32
I:MinY=0
I:NumClusters=2
B:RetroGen=false
}
####################
# redstone
#===================
# <UNIFORM> Generation settings for Redstone; Defaults: ClusterSize = 7, NumClusters = 8, MinY = 0, MaxY = 16
####################
redstone {
I:ClusterSize=7
I:MaxY=16
I:MinY=0
I:NumClusters=8
B:RetroGen=false
}
####################
# diamond
#===================
# <UNIFORM> Generation settings for Diamond; Defaults: ClusterSize = 7, NumClusters = 1, MinY = 0, MaxY = 16
####################
diamond {
I:ClusterSize=7
I:MaxY=16
I:MinY=0
I:NumClusters=1
B:RetroGen=false
}
####################
# lapis
#===================
# <NORMAL> Generation settings for Lapis; Defaults: ClusterSize = 6, NumClusters = 1, MeanY = 16, MaxVar = 16
####################
lapis {
I:ClusterSize=6
I:MaxVar=16
I:MeanY=16
I:NumClusters=1
B:RetroGen=false
}
}
####################
# thermalexpansion
####################
thermalexpansion {
####################
# copper
#===================
# <UNIFORM> Generation settings for Copper; Defaults: ClusterSize = 8, NumClusters = 10, MinY = 40, MaxY = 75
####################
copper {
I:ClusterSize=8
I:MaxY=75
I:MinY=40
I:NumClusters=10
B:RetroGen=false
}
####################
# tin
#===================
# <UNIFORM> Generation settings for Tin; Defaults: ClusterSize = 8, NumClusters = 8, MinY = 20, MaxY = 55
####################
tin {
I:ClusterSize=8
I:MaxY=55
I:MinY=20
I:NumClusters=8
B:RetroGen=false
}
####################
# silver
#===================
# <UNIFORM> Generation settings for Silver; Defaults: ClusterSize = 8, NumClusters = 3, MinY = 5, MaxY = 30
####################
silver {
I:ClusterSize=8
I:MaxY=30
I:MinY=5
I:NumClusters=3
B:RetroGen=false
}
####################
# lead
#===================
# <UNIFORM> Generation settings for Lead; Defaults: ClusterSize = 8, NumClusters = 4, MinY = 10, MaxY = 35
####################
lead {
I:ClusterSize=8
I:MaxY=35
I:MinY=10
I:NumClusters=4
B:RetroGen=false
}
####################
# nickel
#===================
# <UNIFORM> Generation settings for Nickel; Defaults: ClusterSize = 4, NumClusters = 2, MinY = 5, MaxY = 20
####################
nickel {
I:ClusterSize=4
I:MaxY=20
I:MinY=5
I:NumClusters=2
B:RetroGen=false
}
}
}

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# Configuration file
####################
# feature
####################
feature {
# This allows for custom generation to be specified in the WorldCustomGen.txt file.
B:AllowCustomGeneration=false
# This will flatten the bedrock layer.
B:FlatBedrock=false
# The number of layers of bedrock to flatten to. (Max: 5)
I:FlatBedrockLayers=1
# This allows for vanilla ore generation to be REPLACED. Configure in the 'world.vanilla' section of the CoFHWorld-Generation.cfg; vanilla defaults have been provided.
B:ReplaceVanillaGeneration=false
# If FlatBedrock is enabled, this will enforce it in previously generated chunks.
B:RetroactiveFlatBedrock=false
# This will retroactively generate ores in previously generated chunks.
B:RetroactiveOreGeneration=false
}

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# Configuration file
####################
# block
####################
block {
I:Storage=2050
####################
# feature
####################
feature {
I:Storage.Crystal.Damage.Amount=1
B:Storage.Crystal.Damage.Charge=true
B:Storage.Crystal.Damage.Enable=true
D:Storage.Electrum.Damage.Amount=0.5
B:Storage.Electrum.Damage.Charge=true
B:Storage.Electrum.Damage.Enable=true
# Amount of Redstone Flux charged per tick while touching a block; multiplied by damage dealt by the block. Max: 1000; Default: 50
I:Storage.FluxPerTickPerDamage=50
}
}
####################
# general
####################
general {
S:Version=1.0.0.0
}
####################
# item
####################
item {
I:Material=20500
I:Tool.Flux.Axe=20506
I:Tool.Flux.BattleWrench=20502
I:Tool.Flux.Pickaxe=20505
I:Tool.Flux.Shovel=20504
I:Tool.Flux.Sickle=20507
I:Tool.Flux.Sword=20503
I:Tool.Flux.Wrench=20501
####################
# feature
####################
feature {
B:Tool.Flux.Axe=true
B:Tool.Flux.BattleWrench=true
B:Tool.Flux.Pickaxe=true
B:Tool.Flux.Shovel=true
B:Tool.Flux.Sickle=true
B:Tool.Flux.Sword=true
B:Tool.Flux.Wrench=true
I:ToolFluxInfusedHarvestLevel=4
}
}

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# Configuration file
####################
# item
####################
item {
####################
# feature
####################
feature {
# This allows you to disable Florbs entirely. It also means that you actively dislike fun things.
B:Florb.Enable=true
}
}
####################
# whitelist
####################
whitelist {
B:aluminum.molten=true
B:aluminumbrass.molten=true
B:alumite.molten=true
B:"animal gas"=true
B:ardite.molten=true
B:bacterialsludge=true
B:biofuel=true
B:blood=true
B:bronze.molten=true
B:chocolatemilk=true
B:coal=true
B:cobalt.molten=true
B:constructionfoam=true
B:copper.molten=true
B:creosote=true
B:cryotheum=true
B:cyanite=true
B:diesel=true
B:electrum.molten=true
B:emerald.liquid=true
B:ender=true
B:fluidwitcheryhollowtears=true
B:fluidwitcheryspirit=true
B:fluxgoo=true
B:fuel=true
B:glass.molten=true
B:glowstone=true
B:glue=true
B:gold.molten=true
B:ic2coolant=true
B:invar.molten=true
B:iron.molten=true
B:lava=true
B:lead.molten=true
B:"life essence"=true
B:liquiddna=true
B:liquidessence=true
B:liquidforce=true
B:manyullyn.molten=true
B:meat=true
B:milk=true
B:mixture_aluminium=true
B:mixture_aluminium_brass=true
B:mixture_aluminum=true
B:mixture_aluminum_brass=true
B:mixture_alumite=true
B:mixture_ardite=true
B:mixture_blutonium=true
B:mixture_bronze=true
B:mixture_cobalt=true
B:mixture_conductive_iron=true
B:mixture_copper=true
B:mixture_cyanite=true
B:mixture_electrical_steel=true
B:mixture_electrum=true
B:mixture_electrum_flux=true
B:mixture_enderium=true
B:mixture_energetic_alloy=true
B:mixture_energized=true
B:mixture_force=true
B:mixture_fz_dark_iron=true
B:mixture_gold=true
B:mixture_graphite=true
B:mixture_invar=true
B:mixture_iridium=true
B:mixture_iron=true
B:mixture_lead=true
B:mixture_manyullyn=true
B:mixture_meat=true
B:mixture_meat_raw=true
B:mixture_meteoric_iron=true
B:mixture_nickel=true
B:mixture_obsidian=true
B:mixture_osmium=true
B:mixture_pig_iron=true
B:mixture_platinum=true
B:mixture_plutonium=true
B:mixture_pulsating_iron=true
B:mixture_refined_glowstone=true
B:mixture_refined_obsidian=true
B:mixture_silver=true
B:mixture_steel=true
B:mixture_tin=true
B:mixture_unstable=true
B:mixture_uranium=true
B:mixture_vibrant_alloy=true
B:mixture_yellorium=true
B:mobessence=true
B:"molten conductive redmetal"=true
B:"molten redstone"=true
B:molten_aluminium=true
B:molten_aluminium_brass=true
B:molten_aluminum=true
B:molten_aluminum_brass=true
B:molten_alumite=true
B:molten_ardite=true
B:molten_blutonium=true
B:molten_bronze=true
B:molten_cobalt=true
B:molten_conductive_iron=true
B:molten_copper=true
B:molten_cyanite=true
B:molten_electrical_steel=true
B:molten_electrum=true
B:molten_electrum_flux=true
B:molten_enderium=true
B:molten_energetic_alloy=true
B:molten_energized=true
B:molten_force=true
B:molten_fz_dark_iron=true
B:molten_gold=true
B:molten_graphite=true
B:molten_invar=true
B:molten_iridium=true
B:molten_iron=true
B:molten_lead=true
B:molten_manyullyn=true
B:molten_meat=true
B:molten_meat_raw=true
B:molten_meteoric_iron=true
B:molten_nickel=true
B:molten_obsidian=true
B:molten_osmium=true
B:molten_pig_iron=true
B:molten_platinum=true
B:molten_plutonium=true
B:molten_pulsating_iron=true
B:molten_refined_glowstone=true
B:molten_refined_obsidian=true
B:molten_silver=true
B:molten_steel=true
B:molten_tin=true
B:molten_unstable=true
B:molten_uranium=true
B:molten_vibrant_alloy=true
B:molten_yellorium=true
B:mushroomsoup=true
B:mutagen=true
B:myst.ink.black=true
B:nickel.molten=true
B:nutrientwater=true
B:obsidian.molten=true
B:oil=true
B:pinkslime=true
B:platinum.molten=true
B:protein=true
B:pyrotheum=true
B:redstone=true
B:refinedfuel=true
B:sewage=true
B:silver.molten=true
B:slickwater=true
B:slime.blue=true
B:sludge=true
B:steam=true
B:steel.molten=true
B:stone.seared=true
B:tin.molten=true
B:uumatter=true
B:water=true
B:yellorium=true
}

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# Configuration file
####################
# coolants
####################
coolants {
I:cryotheum=4000000
I:ice=2000000
I:water=400000
}
####################
# fuels
####################
fuels {
####################
# steam
####################
steam {
I:charcoal=32000
I:coal=48000
I:wood=4500
}
####################
# magmatic
####################
magmatic {
I:lava=180000
I:pyrotheum=2000000
}
####################
# compression
####################
compression {
I:bioethanol=500000
I:biofuel=500000
I:coal=1000000
I:fuel=1500000
I:oil=150000
}
####################
# reactant
####################
reactant {
I:biomass=450000
I:creosote=200000
I:glowstone=750000
I:mobessence=500000
I:redstone=600000
I:seedoil=250000
I:sewage=12000
I:sludge=12000
}
}

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# Configuration file
####################
# block
####################
block {
I:Conduit=2007
I:Device=2002
I:Dynamo=2003
I:EnergyCell=2004
I:FluidCoal=2021
I:FluidCryotheum=2019
I:FluidEnder=2017
I:FluidGlowstone=2016
I:FluidMana=2020
I:FluidPyrotheum=2018
I:FluidRedstone=2015
I:Glass=2012
I:Invisible=2014
I:Lamp=2010
I:Machine=2001
I:Ore=2000
I:Plate=2009
I:Rockwool=2013
I:Storage=2011
I:Strongbox=2006
I:Tank=2005
I:Tesseract=2008
####################
# feature
####################
feature {
B:Cell.Basic=true
B:Cell.Creative=true
B:Cell.Hardened=true
B:Cell.Reinforced=true
B:Cell.Resonant=true
B:Conduit.Energy.Basic=true
B:Conduit.Energy.Hardened=true
B:Conduit.Energy.Reinforced=true
B:Conduit.Fluid.Opaque=true
B:Conduit.Fluid.Transparent=true
B:Conduit.Item.Fast.Opaque=true
B:Conduit.Item.Fast.Transparent=true
B:Conduit.Item.Opaque=true
B:Conduit.Item.Transparent=true
B:Device.Activator=true
B:Device.Breaker=true
B:Device.Nullifier=true
B:Device.Workbench=true
B:Dynamo.Compression=true
B:Dynamo.Magmatic=true
B:Dynamo.Reactant=true
B:Dynamo.Steam=true
B:Lamp.Enable=true
B:Machine.AutoCrafter=true
B:Machine.Charger=true
B:Machine.Crucible=true
B:Machine.Furnace=true
B:Machine.IceGen=true
B:Machine.Pulverizer=true
B:Machine.RockGen=true
B:Machine.Sawmill=true
B:Machine.Smelter=true
B:Machine.Transposer=true
B:Machine.WaterGen=true
B:Strongbox.Basic=true
B:Strongbox.Creative=true
B:Strongbox.Hardened=true
B:Strongbox.Reinforced=true
B:Strongbox.Resonant=true
B:Tank.Basic=true
B:Tank.Creative=true
B:Tank.Hardened=true
B:Tank.Reinforced=true
B:Tank.Resonant=true
B:Tesseract.Enable=true
}
####################
# security
####################
security {
# Enable this to allow for Strongboxes to be secure inventories. (Default: true)
B:Strongbox.Secure=true
# Enable this to allow for Machinist Workbenches to be secure inventories. (Default: true)
B:Workbench.Secure=true
}
}
####################
# general
####################
general {
B:ColorBlindTextures=false
B:DrawGUISlotBorders=true
B:EnableDebugOutput=false
B:EnableDismantleLogging=false
B:EnableUpdateNotifications=true
S:Version=3.0.0.7
}
####################
# gui
####################
gui {
####################
# hud
####################
hud {
B:EnableFluidModule=true
B:EnableStuffedItemModule=true
}
}
####################
# holiday
####################
holiday {
# Set this to true to disable Christmas cheer. Scrooge. :(
B:HoHoNo=false
}
####################
# item
####################
item {
I:Armor.Invar.Boots=31489
I:Armor.Invar.Helmet=31492
I:Armor.Invar.Legs=31490
I:Armor.Invar.Plate=31491
I:Component=31495
I:Diagram=31496
I:FMP.Conduit=31493
I:Material=31494
I:Tool.Bucket=31479
I:Tool.Capacitor=31497
I:Tool.Florb=31478
I:Tool.Invar.Axe=31485
I:Tool.Invar.BattleWrench=31480
I:Tool.Invar.FishingRod=31482
I:Tool.Invar.Hoe=31484
I:Tool.Invar.Pickaxe=31486
I:Tool.Invar.Shears=31483
I:Tool.Invar.Shovel=31487
I:Tool.Invar.Sickle=31481
I:Tool.Invar.Sword=31488
I:Tool.Multimeter=31498
I:Tool.Wrench=31499
####################
# feature
####################
feature {
B:Armor.Invar=true
B:Tool.Invar.Axe=true
B:Tool.Invar.BattleWrench=true
B:Tool.Invar.FishingRod=true
B:Tool.Invar.Hoe=true
B:Tool.Invar.Pickaxe=true
B:Tool.Invar.Shears=true
B:Tool.Invar.Shovel=true
B:Tool.Invar.Sickle=true
B:Tool.Invar.Sword=true
}
}
####################
# plugins
####################
plugins {
B:ComputerCraft=true
B:Forestry=true
B:MineFactoryReloaded=true
B:Thaumcraft4=true
####################
# tweak
####################
tweak {
B:CC.TurtlesCanBreakBlocks=false
B:MFR.Coal.Straw=true
B:MFR.Cryotheum.Straw=true
# This controls the maximum distance (in blocks) a player will teleport from drinking Ender. (Max: 65536)
I:MFR.Ender.Range=16384
B:MFR.Ender.Straw=true
B:MFR.Glowstone.Straw=true
B:MFR.Pyrotheum.Straw=true
B:MFR.Redstone.Straw=true
}
}
####################
# tweak
####################
tweak {
B:Crucible.BlazeRod=true
I:Crucible.BlazeRod.Energy=20000
B:Crucible.Netherrack=true
I:Crucible.Netherrack.Energy=120000
# Enable this for Fluid Coal to be flammable.
B:Fluid.Coal.Flammable=true
# Enable this for Fluid Cryotheum to be worse than lava, except cold.
B:Fluid.Cryotheum.Effect=true
# Enable this for Fluid Cryotheum Source blocks to gradually fall downwards.
B:Fluid.Cryotheum.Fall=true
# Enable this for Fluid Ender to randomly teleport entities on contact.
B:Fluid.Ender.Effect=true
# Enable this for Fluid Glowstone Source blocks to condense back into solid Glowstone above a given y-value.
B:Fluid.Glowstone.Condense=true
# Enable this for Fluid Glowstone to do...something.
B:Fluid.Glowstone.Effect=true
# Enable this for Fluid Glowstone Source blocks to gradually float upwards.
B:Fluid.Glowstone.Float=true
# This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow.
I:Fluid.Glowstone.MaxHeight=120
# Enable this for Fluid Pyrotheum to be worse than lava.
B:Fluid.Pyrotheum.Effect=true
# Enable this for Fluid Pyrotheum Source blocks to gradually fall downwards.
B:Fluid.Pyrotheum.Fall=true
# Enable this for Fluid Redstone to emit a signal proportional to its fluid level.
B:Fluid.Redstone.Effect=true
I:LavaRFValue=200000
# Setting this to anything but 0 (min 10) will result in items being lost for players! Everytime the conduits tick if there is a stuffed conduit it will be limited to x items. All items past x will be erased! Please use with caution.
I:MaxItemsInStuffedDucts=0
I:WaterGen.Rate=25
# Set this to 0 to disable getting dye from wools. Acceptable Ranges: 0-100. This is the percentage chance that you will get a dye as a secondary output on the pulverizer.
I:WoolColorChances=5
####################
# crafting
####################
crafting {
B:Crucible.AllowRecipeOverwrite=false
B:Furnace.AllowRecipeOverwrite=false
B:Pulverizer.AllowRecipeOverwrite=false
B:Pulverizer.BlazeRod=true
B:Pulverizer.BlizzRod=true
B:Pulverizer.Bone=true
I:Pulverizer.Cinnabar.Chance=25
B:Pulverizer.Cloth=true
B:Pulverizer.Netherrack=true
B:Pulverizer.Reed=true
B:Pulverizer.Sandstone=true
I:RockGen.Cobblestone.Lava=0
I:RockGen.Cobblestone.Time=40
I:RockGen.Cobblestone.Water=0
I:RockGen.Obsidian.Lava=1000
I:RockGen.Obsidian.Time=120
I:RockGen.Obsidian.Water=1000
I:RockGen.Stone.Lava=0
I:RockGen.Stone.Time=80
I:RockGen.Stone.Water=1000
B:Sawmill.AllowRecipeOverwrite=false
B:Smelter.AllowRecipeOverwrite=false
B:Smelter.Steel.Enable=true
B:Transposer.AllowRecipeOverwrite=false
}
####################
# recipe
####################
recipe {
B:Breaker.UseDiamondPickaxe=false
B:MachineFrame.AllowSteel=true
B:MachineFrame.RequireSteel=false
B:PneumaticServo.AllowBronze=false
B:PneumaticServo.AllowInvar=false
B:PneumaticServo.AllowSilver=false
B:PneumaticServo.AllowSteel=false
B:Pulverizer.AddDiamonds=false
B:Smelter.AddDiamonds=false
B:UseGears=false
}
}
####################
# world
####################
world {
####################
# feature
####################
feature {
B:Ore.Copper=true
B:Ore.Lead=true
B:Ore.Nickel=true
B:Ore.Silver=true
B:Ore.Tin=true
}
}

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#This file allows for the addition of custom generation TEMPLATES to World.cfg.
#Generation parameters are changed inside World.cfg.
#These values are only used as defaults and in the template comments.
#
#Format (TAB DELIMITED): GenType Name BlockID BlockMeta ClusterSize NumClusters minY maxY regen
#GenType is either UNIFORM or NORMAL. If NORMAL, minY is the average height and maxY is the maximum variance.
#
#Creates a template with default values of 4 clusters of 4 ores (1000:0) randomly between y = 32 and y = 64. Retrogen Enabled:
#UNIFORM testUniform 1000 0 4 4 32 64 true
#
#Creates a template with default values of 6 clusters of 16 ores (1000:1) in a 32-height Normal Distribution centered at y = 32. RetroGen Disabled:
#NORMAL testNormal 1000 1 16 6 32 16 false
#

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# Configuration file
####################
# general
####################
general {
# The fertilizer recipe *may* be a little vastly over-powered. But so is DartCraft, so I leave the choice to you, humble user and/or server administrator! Allons-y!
B:disableFertilizerRegistration=false
}

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# Configuration file
####################
# versiondisplay
####################
versiondisplay {
B:"Plugins for Forestry30"=true
}

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