forked from MirrorHub/synapse
merge spec changes
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@ -347,11 +347,12 @@ Receiving live updates on a client
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Clients can receive new events by long-polling the home server. This will hold open the
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HTTP connection for a short period of time waiting for new events, returning early if an
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event occurs. This is called the `Event Stream`_. All events which are visible to the
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client and match the client's query will appear in the event stream. When the request
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client will appear in the event stream. When the request
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returns, an ``end`` token is included in the response. This token can be used in the next
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request to continue where the client left off.
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.. TODO
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How do we filter the event stream?
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Do we ever return multiple events in a single request? Don't we get lots of request
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setup RTT latency if we only do one event per request? Do we ever support streaming
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requests? Why not websockets?
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@ -473,7 +474,9 @@ action in a room a user must have a suitable power level.
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Power levels for users are defined in ``m.room.power_levels``, where both
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a default and specific users' power levels can be set. By default all users
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have a power level of 0.
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have a power level of 0, other than the room creator whose power level defaults to 100.
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Power levels for users are tracked per-room even if the user is not present in
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the room.
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State events may contain a ``required_power_level`` key, which indicates the
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minimum power a user must have before they can update that state key. The only
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@ -483,11 +486,11 @@ To perform certain actions there are additional power level requirements
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defined in the following state events:
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- ``m.room.send_event_level`` defines the minimum level for sending non-state
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events. Defaults to 5.
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events. Defaults to 50.
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- ``m.room.add_state_level`` defines the minimum level for adding new state,
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rather than updating existing state. Defaults to 5.
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rather than updating existing state. Defaults to 50.
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- ``m.room.ops_level`` defines the minimum levels to ban and kick other users.
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This defaults to a kick and ban levels of 5 each.
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This defaults to a kick and ban levels of 50 each.
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Joining rooms
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@ -1219,7 +1222,7 @@ Or a rejected call:
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Calls are negotiated according to the WebRTC specification.
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Profiles
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========
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.. NOTE::
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@ -1234,8 +1237,8 @@ Profiles
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- Display name changes also generates m.room.member with displayname key f.e. room
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the user is in.
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Internally within Matrix users are referred to by their user ID, which is not a
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human-friendly string. Profiles grant users the ability to see human-readable
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Internally within Matrix users are referred to by their user ID, which is typically
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a compact unique identifier. Profiles grant users the ability to see human-readable
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names for other users that are in some way meaningful to them. Additionally,
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profiles can publish additional information, such as the user's age or location.
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@ -1549,17 +1552,19 @@ Federation is the term used to describe how to communicate between Matrix home
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servers. Federation is a mechanism by which two home servers can exchange
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Matrix event messages, both as a real-time push of current events, and as a
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historic fetching mechanism to synchronise past history for clients to view. It
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uses HTTP connections between each pair of servers involved as the underlying
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uses HTTPS connections between each pair of servers involved as the underlying
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transport. Messages are exchanged between servers in real-time by active pushing
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from each server's HTTP client into the server of the other. Queries to fetch
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historic data for the purpose of back-filling scrollback buffers and the like
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can also be performed.
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can also be performed. Currently routing of messages between homeservers is full
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mesh (like email) - however, fan-out refinements to this design are currently
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under consideration.
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There are three main kinds of communication that occur between home servers:
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:Queries:
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These are single request/response interactions between a given pair of
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servers, initiated by one side sending an HTTP GET request to obtain some
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servers, initiated by one side sending an HTTPS GET request to obtain some
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information, and responded by the other. They are not persisted and contain
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no long-term significant history. They simply request a snapshot state at the
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instant the query is made.
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@ -1775,7 +1780,7 @@ by the same origin as the current one, or other origins.
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Because of the distributed nature of participants in a Matrix conversation, it
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is impossible to establish a globally-consistent total ordering on the events.
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However, by annotating each outbound PDU at its origin with IDs of other PDUs it
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has received, a partial ordering can be constructed allowing causallity
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has received, a partial ordering can be constructed allowing causality
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relationships to be preserved. A client can then display these messages to the
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end-user in some order consistent with their content and ensure that no message
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that is semantically in reply of an earlier one is ever displayed before it.
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@ -1861,7 +1866,7 @@ Retrieves a sliding-window history of previous PDUs that occurred on the
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given context. Starting from the PDU ID(s) given in the "v" argument, the
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PDUs that preceeded it are retrieved, up to a total number given by the
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"limit" argument. These are then returned in a new Transaction containing all
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off the PDUs.
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of the PDUs.
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To stream events all the events::
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@ -2046,6 +2051,9 @@ The ``retry_after_ms`` key SHOULD be included to tell the client how long they h
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in milliseconds before they can try again.
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.. TODO
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- Surely we should recommend an algorithm for the rate limiting, rather than letting every
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homeserver come up with their own idea, causing totally unpredictable performance over
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federated rooms?
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- crypto (s-s auth)
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- E2E
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- Lawful intercept + Key Escrow
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@ -2056,6 +2064,9 @@ Policy Servers
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.. NOTE::
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This section is a work in progress.
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.. TODO
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We should mention them in the Architecture section at least...
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Content repository
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==================
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.. NOTE::
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@ -2154,6 +2165,9 @@ Transaction:
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A message which relates to the communication between a given pair of servers.
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A transaction contains possibly-empty lists of PDUs and EDUs.
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.. TODO
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This glossary contradicts the terms used above - especially on State Events v. "State"
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and Non-State Events v. "Events". We need better consistent names.
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.. Links through the external API docs are below
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.. =============================================
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