Merge branch 'develop' of github.com:matrix-org/synapse into develop

This commit is contained in:
Erik Johnston 2014-09-05 20:39:57 +01:00
commit 1c7bb34ffd
16 changed files with 581 additions and 249 deletions

1
.gitignore vendored
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@ -18,6 +18,7 @@ htmlcov
demo/*.db
demo/*.log
demo/*.pid
demo/etc
graph/*.svg
graph/*.png

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@ -347,11 +347,12 @@ Receiving live updates on a client
Clients can receive new events by long-polling the home server. This will hold open the
HTTP connection for a short period of time waiting for new events, returning early if an
event occurs. This is called the `Event Stream`_. All events which are visible to the
client and match the client's query will appear in the event stream. When the request
client will appear in the event stream. When the request
returns, an ``end`` token is included in the response. This token can be used in the next
request to continue where the client left off.
.. TODO
How do we filter the event stream?
Do we ever return multiple events in a single request? Don't we get lots of request
setup RTT latency if we only do one event per request? Do we ever support streaming
requests? Why not websockets?
@ -473,7 +474,9 @@ action in a room a user must have a suitable power level.
Power levels for users are defined in ``m.room.power_levels``, where both
a default and specific users' power levels can be set. By default all users
have a power level of 0.
have a power level of 0, other than the room creator whose power level defaults to 100.
Power levels for users are tracked per-room even if the user is not present in
the room.
State events may contain a ``required_power_level`` key, which indicates the
minimum power a user must have before they can update that state key. The only
@ -483,11 +486,11 @@ To perform certain actions there are additional power level requirements
defined in the following state events:
- ``m.room.send_event_level`` defines the minimum level for sending non-state
events. Defaults to 5.
events. Defaults to 50.
- ``m.room.add_state_level`` defines the minimum level for adding new state,
rather than updating existing state. Defaults to 5.
rather than updating existing state. Defaults to 50.
- ``m.room.ops_level`` defines the minimum levels to ban and kick other users.
This defaults to a kick and ban levels of 5 each.
This defaults to a kick and ban levels of 50 each.
Joining rooms
@ -1122,19 +1125,104 @@ Typing notifications
Voice over IP
=============
.. NOTE::
This section is a work in progress.
Matrix can also be used to set up VoIP calls. This is part of the core specification,
although is still in a very early stage. Voice (and video) over Matrix is based on
the WebRTC standards.
.. TODO Dave
- what are the event types.
- what are the valid keys/values. What do they represent. Any gotchas?
- In what sequence should the events be sent?
- How do you accept / decline inbound calls? How do you make outbound calls?
Give examples.
- How does negotiation work? Give examples.
- How do you hang up?
- What does call log information look like e.g. duration of call?
Call events are sent to a room, like any other event. This means that clients
must only send call events to rooms with exactly two participants as currently
the WebRTC standard is based around two-party communication.
Events
------
``m.call.invite``
This event is sent by the caller when they wish to establish a call.
Required keys:
- ``call_id`` : "string" - A unique identifier for the call
- ``offer`` : "offer object" - The session description
- ``version`` : "integer" - The version of the VoIP specification this message
adheres to. This specification is version 0.
Optional keys:
None.
Example:
``{ "version" : 0, "call_id": "12345", "offer": { "type" : "offer", "sdp" : "v=0\r\no=- 6584580628695956864 2 IN IP4 127.0.0.1[...]" } }``
``Offer Object``
Required keys:
- ``type`` : "string" - The type of session description, in this case 'offer'
- ``sdp`` : "string" - The SDP text of the session description
``m.call.candidate``
This event is sent by callers after sending an invite and by the callee after answering.
Its purpose is to give the other party an additional ICE candidate to try using to
communicate.
Required keys:
- ``call_id`` : "string" - The ID of the call this event relates to
- ``version`` : "integer" - The version of the VoIP specification this messages
adheres to. his specification is version 0.
- ``candidate`` : "candidate object" - Object describing the candidate.
``Candidate Object``
Required Keys:
- ``sdpMid`` : "string" - The SDP media type this candidate is intended for.
- ``sdpMLineIndex`` : "integer" - The index of the SDP 'm' line this
candidate is intended for
- ``candidate`` : "string" - The SDP 'a' line of the candidate
``m.call.answer``
Required keys:
- ``call_id`` : "string" - The ID of the call this event relates to
- ``version`` : "integer" - The version of the VoIP specification this messages
- ``answer`` : "answer object" - Object giving the SDK answer
``Answer Object``
Required keys:
- ``type`` : "string" - The type of session description. 'answer' in this case.
- ``sdp`` : "string" - The SDP text of the session description
``m.call.hangup``
Sent by either party to signal their termination of the call. This can be sent either once
the call has has been established or before to abort the call.
Required keys:
- ``call_id`` : "string" - The ID of the call this event relates to
- ``version`` : "integer" - The version of the VoIP specification this messages
Message Exchange
----------------
A call is set up with messages exchanged as follows:
::
Caller Callee
m.call.invite ----------->
m.call.candidate -------->
[more candidates events]
User answers call
<------ m.call.answer
[...]
<------ m.call.hangup
Or a rejected call:
::
Caller Callee
m.call.invite ----------->
m.call.candidate -------->
[more candidates events]
User rejects call
<------- m.call.hangup
Calls are negotiated according to the WebRTC specification.
Profiles
========
.. NOTE::
@ -1149,8 +1237,8 @@ Profiles
- Display name changes also generates m.room.member with displayname key f.e. room
the user is in.
Internally within Matrix users are referred to by their user ID, which is not a
human-friendly string. Profiles grant users the ability to see human-readable
Internally within Matrix users are referred to by their user ID, which is typically
a compact unique identifier. Profiles grant users the ability to see human-readable
names for other users that are in some way meaningful to them. Additionally,
profiles can publish additional information, such as the user's age or location.
@ -1464,17 +1552,19 @@ Federation is the term used to describe how to communicate between Matrix home
servers. Federation is a mechanism by which two home servers can exchange
Matrix event messages, both as a real-time push of current events, and as a
historic fetching mechanism to synchronise past history for clients to view. It
uses HTTP connections between each pair of servers involved as the underlying
uses HTTPS connections between each pair of servers involved as the underlying
transport. Messages are exchanged between servers in real-time by active pushing
from each server's HTTP client into the server of the other. Queries to fetch
historic data for the purpose of back-filling scrollback buffers and the like
can also be performed.
can also be performed. Currently routing of messages between homeservers is full
mesh (like email) - however, fan-out refinements to this design are currently
under consideration.
There are three main kinds of communication that occur between home servers:
:Queries:
These are single request/response interactions between a given pair of
servers, initiated by one side sending an HTTP GET request to obtain some
servers, initiated by one side sending an HTTPS GET request to obtain some
information, and responded by the other. They are not persisted and contain
no long-term significant history. They simply request a snapshot state at the
instant the query is made.
@ -1690,7 +1780,7 @@ by the same origin as the current one, or other origins.
Because of the distributed nature of participants in a Matrix conversation, it
is impossible to establish a globally-consistent total ordering on the events.
However, by annotating each outbound PDU at its origin with IDs of other PDUs it
has received, a partial ordering can be constructed allowing causallity
has received, a partial ordering can be constructed allowing causality
relationships to be preserved. A client can then display these messages to the
end-user in some order consistent with their content and ensure that no message
that is semantically in reply of an earlier one is ever displayed before it.
@ -1776,7 +1866,7 @@ Retrieves a sliding-window history of previous PDUs that occurred on the
given context. Starting from the PDU ID(s) given in the "v" argument, the
PDUs that preceeded it are retrieved, up to a total number given by the
"limit" argument. These are then returned in a new Transaction containing all
off the PDUs.
of the PDUs.
To stream events all the events::
@ -1961,6 +2051,9 @@ The ``retry_after_ms`` key SHOULD be included to tell the client how long they h
in milliseconds before they can try again.
.. TODO
- Surely we should recommend an algorithm for the rate limiting, rather than letting every
homeserver come up with their own idea, causing totally unpredictable performance over
federated rooms?
- crypto (s-s auth)
- E2E
- Lawful intercept + Key Escrow
@ -1971,6 +2064,9 @@ Policy Servers
.. NOTE::
This section is a work in progress.
.. TODO
We should mention them in the Architecture section at least...
Content repository
==================
.. NOTE::
@ -2069,6 +2165,9 @@ Transaction:
A message which relates to the communication between a given pair of servers.
A transaction contains possibly-empty lists of PDUs and EDUs.
.. TODO
This glossary contradicts the terms used above - especially on State Events v. "State"
and Non-State Events v. "Events". We need better consistent names.
.. Links through the external API docs are below
.. =============================================
@ -2116,3 +2215,4 @@ Transaction:
.. _/join/<room_alias_or_id>: /docs/api/client-server/#!/-rooms/join
.. _`Event Stream`: /docs/api/client-server/#!/-events/get_event_stream

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@ -79,85 +79,4 @@ angular.module('matrixWebClient')
return function(text) {
return $sce.trustAsHtml(text);
};
}])
// Compute the room name according to information we have
.filter('roomName', ['$rootScope', 'matrixService', function($rootScope, matrixService) {
return function(room_id) {
var roomName;
// If there is an alias, use it
// TODO: only one alias is managed for now
var alias = matrixService.getRoomIdToAliasMapping(room_id);
if (alias) {
roomName = alias;
}
if (undefined === roomName) {
// Else, build the name from its users
var room = $rootScope.events.rooms[room_id];
if (room) {
var room_name_event = room["m.room.name"];
if (room_name_event) {
roomName = room_name_event.content.name;
}
else if (room.members) {
// Limit the room renaming to 1:1 room
if (2 === Object.keys(room.members).length) {
for (var i in room.members) {
var member = room.members[i];
if (member.state_key !== matrixService.config().user_id) {
if (member.state_key in $rootScope.presence) {
// If the user is available in presence, use the displayname there
// as it is the most uptodate
roomName = $rootScope.presence[member.state_key].content.displayname;
}
else if (member.content.displayname) {
roomName = member.content.displayname;
}
else {
roomName = member.state_key;
}
}
}
}
else if (1 === Object.keys(room.members).length) {
// The other member may be in the invite list, get all invited users
var invitedUserIDs = [];
for (var i in room.messages) {
var message = room.messages[i];
if ("m.room.member" === message.type && "invite" === message.membership) {
// Make sure there is no duplicate user
if (-1 === invitedUserIDs.indexOf(message.state_key)) {
invitedUserIDs.push(message.state_key);
}
}
}
// For now, only 1:1 room needs to be renamed. It means only 1 invited user
if (1 === invitedUserIDs.length) {
var userID = invitedUserIDs[0];
// Try to resolve his displayname in presence global data
if (userID in $rootScope.presence) {
roomName = $rootScope.presence[userID].content.displayname;
}
else {
roomName = userID;
}
}
}
}
}
}
if (undefined === roomName) {
// By default, use the room ID
roomName = room_id;
}
return roomName;
};
}]);
}]);

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@ -251,12 +251,14 @@ a:active { color: #000; }
.userAvatar .userAvatarImage {
position: absolute;
top: 0px;
object-fit: cover;
object-fit: cover;
width: 100%;
}
.userAvatar .userAvatarGradient {
position: absolute;
bottom: 20px;
width: 100%;
}
.userAvatar .userName {
@ -417,6 +419,13 @@ a:active { color: #000; }
text-align: left ! important;
}
.bubble .messagePending {
opacity: 0.3
}
.messageUnSent {
color: #F00;
}
#room-fullscreen-image {
position: absolute;
top: 0px;

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@ -0,0 +1,135 @@
/*
Copyright 2014 OpenMarket Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
'use strict';
angular.module('matrixFilter', [])
// Compute the room name according to information we have
.filter('mRoomName', ['$rootScope', 'matrixService', function($rootScope, matrixService) {
return function(room_id) {
var roomName;
// If there is an alias, use it
// TODO: only one alias is managed for now
var alias = matrixService.getRoomIdToAliasMapping(room_id);
if (alias) {
roomName = alias;
}
if (undefined === roomName) {
// Else, build the name from its users
var room = $rootScope.events.rooms[room_id];
if (room) {
var room_name_event = room["m.room.name"];
if (room_name_event) {
roomName = room_name_event.content.name;
}
else if (room.members) {
// Limit the room renaming to 1:1 room
if (2 === Object.keys(room.members).length) {
for (var i in room.members) {
var member = room.members[i];
if (member.state_key !== matrixService.config().user_id) {
if (member.state_key in $rootScope.presence) {
// If the user is available in presence, use the displayname there
// as it is the most uptodate
roomName = $rootScope.presence[member.state_key].content.displayname;
}
else if (member.content.displayname) {
roomName = member.content.displayname;
}
else {
roomName = member.state_key;
}
}
}
}
else if (1 === Object.keys(room.members).length) {
// The other member may be in the invite list, get all invited users
var invitedUserIDs = [];
for (var i in room.messages) {
var message = room.messages[i];
if ("m.room.member" === message.type && "invite" === message.membership) {
// Make sure there is no duplicate user
if (-1 === invitedUserIDs.indexOf(message.state_key)) {
invitedUserIDs.push(message.state_key);
}
}
}
// For now, only 1:1 room needs to be renamed. It means only 1 invited user
if (1 === invitedUserIDs.length) {
var userID = invitedUserIDs[0];
// Try to resolve his displayname in presence global data
if (userID in $rootScope.presence) {
roomName = $rootScope.presence[userID].content.displayname;
}
else {
roomName = userID;
}
}
}
}
}
}
if (undefined === roomName) {
// By default, use the room ID
roomName = room_id;
}
return roomName;
};
}])
// Compute the user display name in a room according to the data already downloaded
.filter('mUserDisplayName', ['$rootScope', function($rootScope) {
return function(user_id, room_id) {
var displayName;
// Try to find the user name among presence data
// Warning: that means we have received before a presence event for this
// user which cannot be guaranted.
// However, if we get the info by this way, we are sure this is the latest user display name
// See FIXME comment below
if (user_id in $rootScope.presence) {
displayName = $rootScope.presence[user_id].content.displayname;
}
// FIXME: Would like to use the display name as defined in room members of the room.
// But this information is the display name of the user when he has joined the room.
// It does not take into account user display name update
if (room_id) {
var room = $rootScope.events.rooms[room_id];
if (room && (user_id in room.members)) {
var member = room.members[user_id];
if (member.content.displayname) {
displayName = member.content.displayname;
}
}
}
if (undefined === displayName) {
// By default, use the user ID
displayName = user_id;
}
return displayName;
};
}]);

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@ -168,18 +168,20 @@ angular.module('matrixService', [])
},
// Change the membership of an another user
setMembership: function(room_id, user_id, membershipValue) {
setMembership: function(room_id, user_id, membershipValue, reason) {
// The REST path spec
var path = "/rooms/$room_id/state/m.room.member/$user_id";
path = path.replace("$room_id", encodeURIComponent(room_id));
path = path.replace("$user_id", user_id);
return doRequest("PUT", path, undefined, {
membership: membershipValue
membership : membershipValue,
reason: reason
});
},
// Bans a user from from a room
// Bans a user from a room
ban: function(room_id, user_id, reason) {
var path = "/rooms/$room_id/ban";
path = path.replace("$room_id", encodeURIComponent(room_id));
@ -189,7 +191,20 @@ angular.module('matrixService', [])
reason: reason
});
},
// Unbans a user in a room
unban: function(room_id, user_id) {
// FIXME: To update when there will be homeserver API for unban
// For now, do an unban by resetting the user membership to "leave"
return this.setMembership(room_id, user_id, "leave");
},
// Kicks a user from a room
kick: function(room_id, user_id, reason) {
// Set the user membership to "leave" to kick him
return this.setMembership(room_id, user_id, "leave", reason);
},
// Retrieves the room ID corresponding to a room alias
resolveRoomAlias:function(room_alias) {
var path = "/_matrix/client/api/v1/directory/room/$room_alias";
@ -434,7 +449,7 @@ angular.module('matrixService', [])
var path = "/presence/$user_id/status";
path = path.replace("$user_id", config.user_id);
return doRequest("PUT", path, undefined, {
state: presence
presence: presence
});
},

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@ -29,6 +29,7 @@
<script src="settings/settings-controller.js"></script>
<script src="user/user-controller.js"></script>
<script src="components/matrix/matrix-service.js"></script>
<script src="components/matrix/matrix-filter.js"></script>
<script src="components/matrix/matrix-call.js"></script>
<script src="components/matrix/matrix-phone-service.js"></script>
<script src="components/matrix/event-stream-service.js"></script>

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@ -39,8 +39,8 @@
Only http://matrix.org:8090 currently exists.</div>
<br/>
<br/>
<a href="#/register" style="padding-right: 3em">Create account</a>
<a href="#/reset_password">Forgotten password?</a>
<a href="#/register" style="padding-right: 0em">Create account</a>
<a href="#/reset_password" style="display: none; ">Forgotten password?</a>
</div>
</div>
</form>

View file

@ -82,7 +82,7 @@ angular.module('RegisterController', ['matrixService'])
}
);
} else {
registerWithMxidAndPassword($scope.account.desired_user_id, $scope.account.pwd1);
$scope.registerWithMxidAndPassword($scope.account.desired_user_id, $scope.account.pwd1);
}
};

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@ -16,7 +16,7 @@
'use strict';
angular.module('RecentsController', ['matrixService', 'eventHandlerService'])
angular.module('RecentsController', ['matrixService', 'matrixFilter', 'eventHandlerService'])
.controller('RecentsController', ['$scope', 'matrixService', 'eventHandlerService',
function($scope, matrixService, eventHandlerService) {
$scope.rooms = {};
@ -28,13 +28,8 @@ angular.module('RecentsController', ['matrixService', 'eventHandlerService'])
var listenToEventStream = function() {
// Refresh the list on matrix invitation and message event
$scope.$on(eventHandlerService.MEMBER_EVENT, function(ngEvent, event, isLive) {
var config = matrixService.config();
if (isLive && event.state_key === config.user_id && event.content.membership === "invite") {
console.log("Invited to room " + event.room_id);
// FIXME push membership to top level key to match /im/sync
event.membership = event.content.membership;
$scope.rooms[event.room_id] = event;
if (isLive) {
$scope.rooms[event.room_id].lastMsg = event;
}
});
$scope.$on(eventHandlerService.MSG_EVENT, function(ngEvent, event, isLive) {

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@ -6,7 +6,7 @@
ng-class="{'recentsRoomSelected': (room.room_id === recentsSelectedRoomID)}">
<tr>
<td class="recentsRoomName">
{{ room.room_id | roomName }}
{{ room.room_id | mRoomName }}
</td>
<td class="recentsRoomSummaryTS">
{{ (room.lastMsg.ts) | date:'MMM d HH:mm' }}
@ -16,27 +16,48 @@
<tr>
<td colspan="2" class="recentsRoomSummary">
<div ng-show="room.membership === 'invite'" >
{{ room.inviter }} invited you
<div ng-show="room.membership === 'invite'">
{{ room.lastMsg.inviter | mUserDisplayName: room.room_id }} invited you
</div>
<div ng-hide="room.membership === 'invite'" ng-switch="room.lastMsg.type" >
<div ng-switch-when="m.room.member">
{{ room.lastMsg.user_id }}
{{ {"join": "joined", "leave": "left", "invite": "invited", "ban": "banned"}[msg.content.membership] }}
{{ (msg.content.membership === "invite" || msg.content.membership === "ban") ? (msg.state_key || '') : '' }}
<div ng-hide="room.membership === 'invite'" ng-switch="room.lastMsg.type">
<div ng-switch-when="m.room.member">
<span ng-if="'join' === room.lastMsg.content.membership">
{{ room.lastMsg.state_key | mUserDisplayName: room.room_id}} joined
</span>
<span ng-if="'leave' === room.lastMsg.content.membership">
<span ng-if="room.lastMsg.user_id === room.lastMsg.state_key">
{{room.lastMsg.state_key | mUserDisplayName: room.room_id }} left
</span>
<span ng-if="room.lastMsg.user_id !== room.lastMsg.state_key">
{{ room.lastMsg.user_id | mUserDisplayName: room.room_id }}
{{ {"join": "kicked", "ban": "unbanned"}[room.lastMsg.content.prev] }}
{{ room.lastMsg.state_key | mUserDisplayName: room.room_id }}
</span>
<span ng-if="'join' === room.lastMsg.content.prev && room.lastMsg.content.reason">
: {{ room.lastMsg.content.reason }}
</span>
</span>
<span ng-if="'invite' === room.lastMsg.content.membership || 'ban' === room.lastMsg.content.membership">
{{ room.lastMsg.user_id | mUserDisplayName: room.room_id }}
{{ {"invite": "invited", "ban": "banned"}[room.lastMsg.content.membership] }}
{{ room.lastMsg.state_key | mUserDisplayName: room.room_id }}
<span ng-if="'ban' === room.lastMsg.content.prev && room.lastMsg.content.reason">
: {{ room.lastMsg.content.reason }}
</span>
</span>
</div>
<div ng-switch-when="m.room.message">
<div ng-switch="room.lastMsg.content.msgtype">
<div ng-switch-when="m.text">
{{ room.lastMsg.user_id }} :
{{ room.lastMsg.user_id | mUserDisplayName: room.room_id }} :
<span ng-bind-html="(room.lastMsg.content.body) | linky:'_blank'">
</span>
</div>
<div ng-switch-when="m.image">
{{ room.lastMsg.user_id }} sent an image
{{ room.lastMsg.user_id | mUserDisplayName: room.room_id }} sent an image
</div>
<div ng-switch-when="m.emote">
@ -51,7 +72,7 @@
</div>
<div ng-switch-default>
<div ng-if="room.lastMsg.type.indexOf('m.call.') == 0">
<div ng-if="room.lastMsg.type.indexOf('m.call.') === 0">
Call
</div>
</div>

View file

@ -14,7 +14,7 @@ See the License for the specific language governing permissions and
limitations under the License.
*/
angular.module('RoomController', ['ngSanitize', 'mFileInput'])
angular.module('RoomController', ['ngSanitize', 'matrixFilter', 'mFileInput'])
.controller('RoomController', ['$scope', '$timeout', '$routeParams', '$location', '$rootScope', 'matrixService', 'eventHandlerService', 'mFileUpload', 'mPresence', 'matrixPhoneService', 'MatrixCall',
function($scope, $timeout, $routeParams, $location, $rootScope, matrixService, eventHandlerService, mFileUpload, mPresence, matrixPhoneService, MatrixCall) {
'use strict';
@ -32,9 +32,7 @@ angular.module('RoomController', ['ngSanitize', 'mFileInput'])
first_pagination: true, // this is toggled off when the first pagination is done
can_paginate: true, // this is toggled off when we run out of items
paginating: false, // used to avoid concurrent pagination requests pulling in dup contents
stream_failure: undefined, // the response when the stream fails
// FIXME: sending has been disabled, as surely messages should be sent in the background rather than locking the UI synchronously --Matthew
sending: false // true when a message is being sent. It helps to disable the UI when a process is running
stream_failure: undefined // the response when the stream fails
};
$scope.members = {};
$scope.autoCompleting = false;
@ -44,18 +42,25 @@ angular.module('RoomController', ['ngSanitize', 'mFileInput'])
$scope.imageURLToSend = "";
$scope.userIDToInvite = "";
var scrollToBottom = function() {
var scrollToBottom = function(force) {
console.log("Scrolling to bottom");
$timeout(function() {
var objDiv = document.getElementById("messageTableWrapper");
objDiv.scrollTop = objDiv.scrollHeight;
}, 0);
// Do not autoscroll to the bottom to display the new event if the user is not at the bottom.
// Exception: in case where the event is from the user, we want to force scroll to the bottom
var objDiv = document.getElementById("messageTableWrapper");
if ((objDiv.offsetHeight + objDiv.scrollTop >= objDiv.scrollHeight) || force) {
$timeout(function() {
objDiv.scrollTop = objDiv.scrollHeight;
}, 0);
}
};
$scope.$on(eventHandlerService.MSG_EVENT, function(ngEvent, event, isLive) {
if (isLive && event.room_id === $scope.room_id) {
scrollToBottom();
scrollToBottom();
if (window.Notification) {
// Show notification when the user is idle
if (matrixService.presence.offline === mPresence.getState()) {
@ -76,6 +81,7 @@ angular.module('RoomController', ['ngSanitize', 'mFileInput'])
$scope.$on(eventHandlerService.MEMBER_EVENT, function(ngEvent, event, isLive) {
if (isLive) {
scrollToBottom();
updateMemberList(event);
}
});
@ -169,16 +175,18 @@ angular.module('RoomController', ['ngSanitize', 'mFileInput'])
var updateMemberList = function(chunk) {
if (chunk.room_id != $scope.room_id) return;
// Ignore banned and kicked (leave) people
if ("ban" === chunk.membership || "leave" === chunk.membership) {
return;
}
// set target_user_id to keep things clear
var target_user_id = chunk.state_key;
var isNewMember = !(target_user_id in $scope.members);
if (isNewMember) {
// Ignore banned and kicked (leave) people
if ("ban" === chunk.membership || "leave" === chunk.membership) {
return;
}
// FIXME: why are we copying these fields around inside chunk?
if ("presence" in chunk.content) {
chunk.presence = chunk.content.presence;
@ -202,6 +210,13 @@ angular.module('RoomController', ['ngSanitize', 'mFileInput'])
}
else {
// selectively update membership and presence else it will nuke the picture and displayname too :/
// Remove banned and kicked (leave) people
if ("ban" === chunk.membership || "leave" === chunk.membership) {
delete $scope.members[target_user_id];
return;
}
var member = $scope.members[target_user_id];
member.membership = chunk.content.membership;
if ("presence" in chunk.content) {
@ -256,7 +271,7 @@ angular.module('RoomController', ['ngSanitize', 'mFileInput'])
normaliseMembersPowerLevels();
}
}
};
// Normalise users power levels so that the user with the higher power level
// will have a bar covering 100% of the width of his avatar
@ -277,104 +292,185 @@ angular.module('RoomController', ['ngSanitize', 'mFileInput'])
member.powerLevelNorm = (member.powerLevel * 100) / maxPowerLevel;
}
}
}
};
$scope.send = function() {
if ($scope.textInput === "") {
return;
}
$scope.state.sending = true;
scrollToBottom(true);
var promise;
var isCmd = false;
// Check for IRC style commands first
if ($scope.textInput.indexOf("/") === 0) {
var args = $scope.textInput.split(' ');
var cmd = args[0];
var line = $scope.textInput;
// trim any trailing whitespace, as it can confuse the parser for IRC-style commands
line = line.replace(/\s+$/, "");
if (line[0] === "/" && line[1] !== "/") {
isCmd = true;
var bits = line.match(/^(\S+?)( +(.*))?$/);
var cmd = bits[1];
var args = bits[3];
console.log("cmd: " + cmd + ", args: " + args);
switch (cmd) {
case "/me":
var emoteMsg = args.slice(1).join(' ');
promise = matrixService.sendEmoteMessage($scope.room_id, emoteMsg);
promise = matrixService.sendEmoteMessage($scope.room_id, args);
break;
case "/nick":
// Change user display name
if (2 === args.length) {
promise = matrixService.setDisplayName(args[1]);
if (args) {
promise = matrixService.setDisplayName(args);
}
else {
$scope.feedback = "Usage: /nick <display_name>";
}
break;
case "/kick":
// Kick a user from the room
if (2 === args.length) {
var user_id = args[1];
// Set his state in the room as leave
promise = matrixService.setMembership($scope.room_id, user_id, "leave");
}
break;
case "/ban":
// Ban a user from the room
if (2 <= args.length) {
// TODO: The user may have entered the display name
// Need display name -> user_id resolution. Pb: how to manage user with same display names?
var user_id = args[1];
// Does the user provide a reason?
if (3 <= args.length) {
var reason = args.slice(2).join(' ');
// Kick a user from the room with an optional reason
if (args) {
var matches = args.match(/^(\S+?)( +(.*))?$/);
if (matches) {
promise = matrixService.kick($scope.room_id, matches[1], matches[3]);
}
promise = matrixService.ban($scope.room_id, user_id, reason);
}
if (!promise) {
$scope.feedback = "Usage: /kick <userId> [<reason>]";
}
break;
case "/ban":
// Ban a user from the room with an optional reason
if (args) {
var matches = args.match(/^(\S+?)( +(.*))?$/);
if (matches) {
promise = matrixService.ban($scope.room_id, matches[1], matches[3]);
}
}
if (!promise) {
$scope.feedback = "Usage: /ban <userId> [<reason>]";
}
break;
case "/unban":
// Unban a user from the room
if (2 === args.length) {
var user_id = args[1];
// Reset the user membership to leave to unban him
promise = matrixService.setMembership($scope.room_id, user_id, "leave");
if (args) {
var matches = args.match(/^(\S+)$/);
if (matches) {
// Reset the user membership to "leave" to unban him
promise = matrixService.unban($scope.room_id, matches[1]);
}
}
if (!promise) {
$scope.feedback = "Usage: /unban <userId>";
}
break;
case "/op":
// Define the power level of a user
if (3 === args.length) {
var user_id = args[1];
var powerLevel = parseInt(args[2]);
promise = matrixService.setUserPowerLevel($scope.room_id, user_id, powerLevel);
if (args) {
var matches = args.match(/^(\S+?)( +(\d+))?$/);
var powerLevel = 50; // default power level for op
if (matches) {
var user_id = matches[1];
if (matches.length === 4) {
powerLevel = parseInt(matches[3]);
}
if (powerLevel !== NaN) {
promise = matrixService.setUserPowerLevel($scope.room_id, user_id, powerLevel);
}
}
}
if (!promise) {
$scope.feedback = "Usage: /op <userId> [<power level>]";
}
break;
case "/deop":
// Reset the power level of a user
if (2 === args.length) {
var user_id = args[1];
promise = matrixService.setUserPowerLevel($scope.room_id, user_id, undefined);
if (args) {
var matches = args.match(/^(\S+)$/);
if (matches) {
promise = matrixService.setUserPowerLevel($scope.room_id, args, undefined);
}
}
if (!promise) {
$scope.feedback = "Usage: /deop <userId>";
}
break;
default:
$scope.feedback = ("Unrecognised IRC-style command: " + cmd);
break;
}
}
if (!promise) {
// Send the text message
promise = matrixService.sendTextMessage($scope.room_id, $scope.textInput);
// By default send this as a message unless it's an IRC-style command
if (!promise && !isCmd) {
var message = $scope.textInput;
$scope.textInput = "";
// Echo the message to the room
// To do so, create a minimalist fake text message event and add it to the in-memory list of room messages
var echoMessage = {
content: {
body: message,
hsob_ts: "Sending...", // Hack timestamp to display this text in place of the message time
msgtype: "m.text"
},
room_id: $scope.room_id,
type: "m.room.message",
user_id: $scope.state.user_id,
echo_msg_state: "messagePending" // Add custom field to indicate the state of this fake message to HTML
};
$rootScope.events.rooms[$scope.room_id].messages.push(echoMessage);
scrollToBottom();
// Make the request
promise = matrixService.sendTextMessage($scope.room_id, message);
}
if (promise) {
promise.then(
function() {
console.log("Request successfully sent");
if (echoMessage) {
// Remove the fake echo message from the room messages
// It will be replaced by the one acknowledged by the server
var index = $rootScope.events.rooms[$scope.room_id].messages.indexOf(echoMessage);
if (index > -1) {
$rootScope.events.rooms[$scope.room_id].messages.splice(index, 1);
}
}
else {
$scope.textInput = "";
}
},
function(error) {
$scope.feedback = "Request failed: " + error.data.error;
if (echoMessage) {
// Mark the message as unsent for the rest of the page life
echoMessage.content.hsob_ts = "Unsent";
echoMessage.echo_msg_state = "messageUnSent";
}
});
}
promise.then(
function() {
console.log("Request successfully sent");
$scope.textInput = "";
$scope.state.sending = false;
},
function(error) {
$scope.feedback = "Request failed: " + error.data.error;
$scope.state.sending = false;
});
};
$scope.onInit = function() {
@ -531,25 +627,20 @@ angular.module('RoomController', ['ngSanitize', 'mFileInput'])
};
$scope.sendImage = function(url, body) {
$scope.state.sending = true;
scrollToBottom(true);
matrixService.sendImageMessage($scope.room_id, url, body).then(
function() {
console.log("Image sent");
$scope.state.sending = false;
},
function(error) {
$scope.feedback = "Failed to send image: " + error.data.error;
$scope.state.sending = false;
});
};
$scope.imageFileToSend;
$scope.$watch("imageFileToSend", function(newValue, oldValue) {
if ($scope.imageFileToSend) {
$scope.state.sending = true;
// Upload this image with its thumbnail to Internet
mFileUpload.uploadImageAndThumbnail($scope.imageFileToSend, THUMBNAIL_SIZE).then(
function(imageMessage) {
@ -557,16 +648,13 @@ angular.module('RoomController', ['ngSanitize', 'mFileInput'])
matrixService.sendMessage($scope.room_id, undefined, imageMessage).then(
function() {
console.log("Image message sent");
$scope.state.sending = false;
},
function(error) {
$scope.feedback = "Failed to send image message: " + error.data.error;
$scope.state.sending = false;
});
},
function(error) {
$scope.feedback = "Can't upload image";
$scope.state.sending = false;
}
);
}
@ -582,6 +670,6 @@ angular.module('RoomController', ['ngSanitize', 'mFileInput'])
call.onHangup = $rootScope.onCallHangup;
call.placeCall();
$rootScope.currentCall = call;
}
};
}]);

View file

@ -48,6 +48,9 @@ angular.module('RoomController')
var search = /@?([a-zA-Z0-9_\-:\.]+)$/.exec(text);
if (targetIndex === 0) {
element[0].value = text;
// Force angular to wake up and update the input ng-model by firing up input event
angular.element(element[0]).triggerHandler('input');
}
else if (search && search[1]) {
// console.log("search found: " + search);
@ -81,7 +84,10 @@ angular.module('RoomController')
expansion += " ";
element[0].value = text.replace(/@?([a-zA-Z0-9_\-:\.]+)$/, expansion);
// cancel blink
element[0].className = "";
element[0].className = "";
// Force angular to wake up and update the input ng-model by firing up input event
angular.element(element[0]).triggerHandler('input');
}
else {
// console.log("wrapped!");
@ -91,6 +97,9 @@ angular.module('RoomController')
}, 150);
element[0].value = text;
scope.tabCompleteIndex = 0;
// Force angular to wake up and update the input ng-model by firing up input event
angular.element(element[0]).triggerHandler('input');
}
}
else {

View file

@ -3,7 +3,7 @@
<div id="roomHeader">
<a href ng-click="goToPage('/')"><img src="img/logo-small.png" width="100" height="43" alt="[matrix]"/></a>
<div id="roomName">
{{ room_id | roomName }}
{{ room_id | mRoomName }}
</div>
</div>
@ -40,7 +40,10 @@
ng-class="(events.rooms[room_id].messages[$index + 1].user_id !== msg.user_id ? 'differentUser' : '') + (msg.user_id === state.user_id ? ' mine' : '')" scroll-item>
<td class="leftBlock">
<div class="sender" ng-hide="events.rooms[room_id].messages[$index - 1].user_id === msg.user_id">{{ members[msg.user_id].displayname || msg.user_id }}</div>
<div class="timestamp">{{ (msg.content.hsob_ts || msg.ts) | date:'MMM d HH:mm' }}</div>
<div class="timestamp"
ng-class="msg.echo_msg_state">
{{ (msg.content.hsob_ts || msg.ts) | date:'MMM d HH:mm' }}
</div>
</td>
<td class="avatar">
<img class="avatarImage" ng-src="{{ members[msg.user_id].avatar_url || 'img/default-profile.png' }}" width="32" height="32"
@ -59,15 +62,24 @@
{{ members[msg.user_id].displayname || msg.user_id }}
{{ {"join": "kicked", "ban": "unbanned"}[msg.content.prev] }}
{{ members[msg.state_key].displayname || msg.state_key }}
<span ng-if="'join' === msg.content.prev && msg.content.reason">
: {{ msg.content.reason }}
</span>
</span>
</span>
<span ng-if="'invite' === msg.content.membership || 'ban' === msg.content.membership">
{{ members[msg.user_id].displayname || msg.user_id }}
{{ {"invite": "invited", "ban": "banned"}[msg.content.membership] }}
{{ members[msg.state_key].displayname || msg.state_key }}
</span>
<span ng-if="'ban' === msg.content.prev && msg.content.reason">
: {{ msg.content.reason }}
</span>
</span>
<span ng-show='msg.content.msgtype === "m.emote"' ng-bind-html="'* ' + (members[msg.user_id].displayname || msg.user_id) + ' ' + msg.content.body | linky:'_blank'"/>
<span ng-show='msg.content.msgtype === "m.text"' ng-bind-html="((msg.content.msgtype === 'm.text') ? msg.content.body : '') | linky:'_blank'"/>
<span ng-show='msg.content.msgtype === "m.text"'
ng-class="msg.echo_msg_state"
ng-bind-html="((msg.content.msgtype === 'm.text') ? msg.content.body : '') | linky:'_blank'"/>
<div ng-show='msg.content.msgtype === "m.image"'>
<div ng-hide='msg.content.thumbnail_url' ng-style="msg.content.body.h && { 'height' : (msg.content.body.h < 320) ? msg.content.body.h : 320}">
<img class="image" ng-src="{{ msg.content.url }}"/>

View file

@ -19,6 +19,17 @@ limitations under the License.
angular.module('SettingsController', ['matrixService', 'mFileUpload', 'mFileInput'])
.controller('SettingsController', ['$scope', 'matrixService', 'mFileUpload',
function($scope, matrixService, mFileUpload) {
// XXX: duplicated from register
var generateClientSecret = function() {
var ret = "";
var chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (var i = 0; i < 32; i++) {
ret += chars.charAt(Math.floor(Math.random() * chars.length));
}
return ret;
};
$scope.config = matrixService.config();
$scope.profile = {
@ -106,16 +117,22 @@ angular.module('SettingsController', ['matrixService', 'mFileUpload', 'mFileInpu
$scope.linkedEmails = {
linkNewEmail: "", // the email entry box
emailBeingAuthed: undefined, // to populate verification text
authTokenId: undefined, // the token id from the IS
authSid: undefined, // the token id from the IS
emailCode: "", // the code entry box
linkedEmailList: matrixService.config().emailList // linked email list
};
$scope.linkEmail = function(email) {
matrixService.linkEmail(email).then(
if (email != $scope.linkedEmails.emailBeingAuthed) {
$scope.linkedEmails.emailBeingAuthed = email;
$scope.clientSecret = generateClientSecret();
$scope.sendAttempt = 0;
}
$scope.sendAttempt++;
matrixService.linkEmail(email, $scope.clientSecret, $scope.sendAttempt).then(
function(response) {
if (response.data.success === true) {
$scope.linkedEmails.authTokenId = response.data.tokenId;
$scope.linkedEmails.authSid = response.data.sid;
$scope.emailFeedback = "You have been sent an email.";
$scope.linkedEmails.emailBeingAuthed = email;
}
@ -129,34 +146,44 @@ angular.module('SettingsController', ['matrixService', 'mFileUpload', 'mFileInpu
);
};
$scope.submitEmailCode = function(code) {
var tokenId = $scope.linkedEmails.authTokenId;
$scope.submitEmailCode = function() {
var tokenId = $scope.linkedEmails.authSid;
if (tokenId === undefined) {
$scope.emailFeedback = "You have not requested a code with this email.";
return;
}
matrixService.authEmail(matrixService.config().user_id, tokenId, code).then(
matrixService.authEmail($scope.clientSecret, $scope.linkedEmails.authSid, $scope.linkedEmails.emailCode).then(
function(response) {
if ("success" in response.data && response.data.success === false) {
if ("errcode" in response.data) {
$scope.emailFeedback = "Failed to authenticate email.";
return;
}
var config = matrixService.config();
var emailList = {};
if ("emailList" in config) {
emailList = config.emailList;
}
emailList[response.address] = response;
// save the new email list
config.emailList = emailList;
matrixService.setConfig(config);
matrixService.saveConfig();
// invalidate the email being authed and update UI.
$scope.linkedEmails.emailBeingAuthed = undefined;
$scope.emailFeedback = "";
$scope.linkedEmails.linkedEmailList = emailList;
$scope.linkedEmails.linkNewEmail = "";
$scope.linkedEmails.emailCode = "";
matrixService.bindEmail(matrixService.config().user_id, tokenId, $scope.clientSecret).then(
function(response) {
if ('errcode' in response.data) {
$scope.emailFeedback = "Failed to link email.";
return;
}
var config = matrixService.config();
var emailList = {};
if ("emailList" in config) {
emailList = config.emailList;
}
emailList[$scope.linkedEmails.emailBeingAuthed] = response;
// save the new email list
config.emailList = emailList;
matrixService.setConfig(config);
matrixService.saveConfig();
// invalidate the email being authed and update UI.
$scope.linkedEmails.emailBeingAuthed = undefined;
$scope.emailFeedback = "";
$scope.linkedEmails.linkedEmailList = emailList;
$scope.linkedEmails.linkNewEmail = "";
$scope.linkedEmails.emailCode = "";
}, function(reason) {
$scope.emailFeedback = "Failed to link email: " + reason;
}
);
},
function(reason) {
$scope.emailFeedback = "Failed to auth email: " + reason;
@ -182,4 +209,4 @@ angular.module('SettingsController', ['matrixService', 'mFileUpload', 'mFileInpu
$scope.settings.notifications = permission;
});
};
}]);
}]);

View file

@ -23,14 +23,14 @@
</div>
<br/>
<h3 style="display: none; ">Linked emails</h3>
<div class="section" style="display: none; ">
<h3>Linked emails</h3>
<div class="section">
<form>
<input size="40" ng-model="linkedEmails.linkNewEmail" ng-enter="linkEmail(linkedEmails.linkNewEmail)" />
<button ng-disabled="!linkedEmails.linkNewEmail" ng-click="linkEmail(linkedEmails.linkNewEmail)">
Link Email
</button>
{{ emailFeedback }}
{{ emailFeedback }}
</form>
<form ng-hide="!linkedEmails.emailBeingAuthed">
Enter validation token for {{ linkedEmails.emailBeingAuthed }}:
@ -81,7 +81,7 @@
<ul>
<li>/nick &lt;display_name&gt;: change your display name</li>
<li>/me &lt;action&gt;: send the action you are doing. /me will be replaced by your display name</li>
<li>/kick &lt;user_id&gt;: kick the user</li>
<li>/kick &lt;user_id&gt; [&lt;reason&gt;]: kick the user</li>
<li>/ban &lt;user_id&gt; [&lt;reason&gt;]: ban the user</li>
<li>/unban &lt;user_id&gt;: unban the user</li>
<li>/op &lt;user_id&gt; &lt;power_level&gt;: set user power level</li>