forked from MirrorHub/synapse
Add unit tests
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1 changed files with 171 additions and 1 deletions
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@ -16,7 +16,11 @@
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from mock import Mock, call
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from synapse.api.constants import PresenceState
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from signedjson.key import generate_signing_key
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from synapse.api.constants import EventTypes, Membership, PresenceState
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from synapse.events import room_version_to_event_format
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from synapse.events.builder import EventBuilder
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from synapse.handlers.presence import (
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FEDERATION_PING_INTERVAL,
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FEDERATION_TIMEOUT,
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@ -26,7 +30,9 @@ from synapse.handlers.presence import (
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handle_timeout,
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handle_update,
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)
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from synapse.rest.client.v1 import room
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from synapse.storage.presence import UserPresenceState
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from synapse.types import UserID, get_domain_from_id
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from tests import unittest
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@ -405,3 +411,167 @@ class PresenceTimeoutTestCase(unittest.TestCase):
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self.assertIsNotNone(new_state)
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self.assertEquals(state, new_state)
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class PresenceJoinTestCase(unittest.HomeserverTestCase):
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"""Tests remote servers get told about presence of users in the room when
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they join and when new local users join.
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"""
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user_id = "@test:server"
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servlets = [room.register_servlets]
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def make_homeserver(self, reactor, clock):
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hs = self.setup_test_homeserver(
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"server", http_client=None,
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federation_sender=Mock(),
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)
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return hs
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def prepare(self, reactor, clock, hs):
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self.federation_sender = hs.get_federation_sender()
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self.event_builder_factory = hs.get_event_builder_factory()
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self.federation_handler = hs.get_handlers().federation_handler
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self.presence_handler = hs.get_presence_handler()
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# self.event_builder_for_2 = EventBuilderFactory(hs)
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# self.event_builder_for_2.hostname = "test2"
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self.store = hs.get_datastore()
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self.state = hs.get_state_handler()
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self.auth = hs.get_auth()
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# We don't actually check signatures in tests, so lets just create a
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# random key to use.
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self.random_signing_key = generate_signing_key("ver")
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def test_remote_joins(self):
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# We advance time to something that isn't 0, as we use 0 as a special
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# value.
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self.reactor.advance(1000000000000)
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# Create a room with two local users
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room_id = self.helper.create_room_as(self.user_id)
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self.helper.join(room_id, "@test2:server")
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# Mark test2 as online, test will be offline with a last_active of 0
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self.presence_handler.set_state(
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UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE},
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)
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self.reactor.pump([0]) # Wait for presence updates to be handled
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# Test that a new server gets told about existing presence #
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self.federation_sender.reset_mock()
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# Add a new remote server to the room
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self._add_new_user(room_id, "@alice:server2")
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# We shouldn't have sent out any local presence *updates*
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self.federation_sender.send_presence.assert_not_called()
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# When new server is joined we send it the local users presence states.
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# We expect to only see user @test2:server, as @test:server is offline
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# and has a zero last_active_ts
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expected_state = self.get_success(
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self.presence_handler.current_state_for_user("@test2:server")
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)
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self.assertEqual(expected_state.state, PresenceState.ONLINE)
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self.federation_sender.send_presence_to_destinations.assert_called_once_with(
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destinations=["server2"], states=[expected_state]
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)
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# Test that only the new server gets sent presence and not existing servers #
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self.federation_sender.reset_mock()
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self._add_new_user(room_id, "@bob:server3")
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self.federation_sender.send_presence.assert_not_called()
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self.federation_sender.send_presence_to_destinations.assert_called_once_with(
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destinations=["server3"], states=[expected_state]
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)
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def test_remote_gets_presence_when_local_user_joins(self):
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# We advance time to something that isn't 0, as we use 0 as a special
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# value.
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self.reactor.advance(1000000000000)
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# Create a room with one local users
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room_id = self.helper.create_room_as(self.user_id)
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# Mark test as online
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self.presence_handler.set_state(
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UserID.from_string("@test:server"), {"presence": PresenceState.ONLINE},
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)
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# Mark test2 as online, test will be offline with a last_active of 0.
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# Note we don't join them to the room yet
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self.presence_handler.set_state(
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UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE},
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)
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# Add servers to the room
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self._add_new_user(room_id, "@alice:server2")
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self._add_new_user(room_id, "@bob:server3")
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self.reactor.pump([0]) # Wait for presence updates to be handled
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# Test that when a local join happens remote servers get told about it #
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self.federation_sender.reset_mock()
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# Join local user to room
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self.helper.join(room_id, "@test2:server")
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self.reactor.pump([0]) # Wait for presence updates to be handled
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# We shouldn't have sent out any local presence *updates*
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self.federation_sender.send_presence.assert_not_called()
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# We expect to only send test2 presence to server2 and server3
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expected_state = self.get_success(
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self.presence_handler.current_state_for_user("@test2:server")
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)
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self.assertEqual(expected_state.state, PresenceState.ONLINE)
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self.federation_sender.send_presence_to_destinations.assert_called_once_with(
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destinations=set(("server2", "server3")),
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states=[expected_state]
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)
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def _add_new_user(self, room_id, user_id):
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"""Add new user to the room by creating an event and poking the federation API.
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"""
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hostname = get_domain_from_id(user_id)
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room_version = self.get_success(self.store.get_room_version(room_id))
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# No we want to have other servers "join"
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builder = EventBuilder(
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state=self.state,
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auth=self.auth,
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store=self.store,
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clock=self.clock,
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hostname=hostname,
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signing_key=self.random_signing_key,
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format_version=room_version_to_event_format(room_version),
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room_id=room_id,
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type=EventTypes.Member,
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sender=user_id,
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state_key=user_id,
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content={"membership": Membership.JOIN}
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)
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prev_event_ids = self.get_success(
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self.store.get_latest_event_ids_in_room(room_id)
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)
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event = self.get_success(builder.build(prev_event_ids))
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self.get_success(self.federation_handler.on_receive_pdu(hostname, event))
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# Check that it was successfully persisted.
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self.get_success(self.store.get_event(event.event_id))
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self.get_success(self.store.get_event(event.event_id))
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