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feat: implemented create and update texture (#2)

Reviewed-on: https://git.mzte.de/zenolith/zenolith-sdl2/pulls/2
Co-authored-by: mcmrcs@proton.me <marciusdasilva51@gmail.com>
Co-committed-by: mcmrcs@proton.me <marciusdasilva51@gmail.com>
This commit is contained in:
mcmrcs@proton.me 2024-03-18 23:16:48 +01:00 committed by LordMZTE
parent 32ec3cfdc0
commit 563e01c2f2
4 changed files with 107 additions and 23 deletions

View File

@ -7,8 +7,10 @@ const util = @import("util.zig");
const ffi = @import("ffi.zig");
const c = ffi.c;
const Sdl2Texture = @import("Sdl2Texture.zig");
face: c.FT_Face,
atlas: *c.SDL_Texture,
atlas: Sdl2Texture,
renderer: *c.SDL_Renderer,
/// This is an ArrayHashMap to speed up iteration which is requried for collision checking.
@ -30,7 +32,7 @@ pub const GlyphProperties = struct {
};
pub fn deinit(self: *Sdl2Font) void {
c.SDL_DestroyTexture(self.atlas);
self.atlas.deinit();
_ = c.FT_Done_Face(self.face);
self.glyphs.deinit();
self.pixel_buf.deinit();
@ -89,7 +91,7 @@ fn getSize(self: *Sdl2Font) zenolith.layout.Size {
var h: c_int = 0;
// This will only error if I messed up somewhere.
if (c.SDL_QueryTexture(self.atlas, null, null, &w, &h) != 0) unreachable;
if (c.SDL_QueryTexture(self.atlas.tex, null, null, &w, &h) != 0) unreachable;
return .{ .width = @intCast(w), .height = @intCast(h) };
}
@ -158,13 +160,7 @@ pub fn addAtlastSprite(self: *Sdl2Font, data: []const u8, width: u31) !zenolith.
},
};
const rec = util.toSdlRect(rect);
if (c.SDL_UpdateTexture(
self.atlas,
&rec,
self.pixel_buf.items.ptr,
@intCast(width * 4),
) != 0) return error.UpdateTexture;
try self.atlas.setPixels(self.pixel_buf.items, @intCast(width * 4), rect);
return rect;
}

View File

@ -84,12 +84,12 @@ pub fn span(
const font = zspan.font.downcast(Sdl2Font) orelse unreachable;
if (c.SDL_SetTextureColorMod(
font.atlas,
font.atlas.tex,
zspan.style.color.r,
zspan.style.color.g,
zspan.style.color.b,
) != 0) return error.Render;
if (c.SDL_SetTextureAlphaMod(font.atlas, zspan.style.color.a) != 0) return error.Render;
if (c.SDL_SetTextureAlphaMod(font.atlas.tex, zspan.style.color.a) != 0) return error.Render;
for (zspan.glyphs.items) |g| {
// This is sound as the span will have already gotten the glyph from the font,
@ -115,7 +115,7 @@ pub fn span(
if (c.SDL_RenderCopy(
self.renderer,
font.atlas,
font.atlas.tex,
&util.toSdlRect(sprite_clip),
&util.toSdlRect(clip_rect),
) != 0) return error.Render;

View File

@ -342,7 +342,7 @@ pub const CreateFontOptions = struct {
atlas_size: zenolith.layout.Size = .{ .width = 512, .height = 1024 },
};
pub const CreateFontError = ffi.FreeTypeError || error{CreateTexture};
pub const CreateFontError = ffi.FreeTypeError || error{ CreateTexture, SetBlendMode };
pub fn createFont(self: Sdl2Platform, opts: CreateFontOptions) CreateFontError!Sdl2Font {
var face: c.FT_Face = undefined;
@ -363,16 +363,13 @@ pub fn createFont(self: Sdl2Platform, opts: CreateFontOptions) CreateFontError!S
}
errdefer _ = c.FT_Done_Face(face);
const atlas = c.SDL_CreateTexture(
self.renderer,
c.SDL_PIXELFORMAT_RGBA8888,
c.SDL_TEXTUREACCESS_STATIC,
@intCast(opts.atlas_size.width),
@intCast(opts.atlas_size.height),
) orelse return error.CreateTexture;
errdefer c.SDL_DestroyTexture(atlas);
const atlas = try self.createTexture(.{
.size = opts.atlas_size,
.pixel_format = .RGBA8888,
.pixel_access = .static,
});
if (c.SDL_SetTextureBlendMode(atlas, c.SDL_BLENDMODE_BLEND) != 0) return error.CreateTexture;
try atlas.setBlendMode(.blend);
return .{
.face = face,
@ -400,3 +397,22 @@ pub fn relayoutRoot(self: *Sdl2Platform, root: *zenolith.widget.Widget) !void {
.position = .{ .x = 0, .y = 0 },
});
}
const CreateTextureOptions = struct {
size: zenolith.layout.Size,
pixel_format: Sdl2Texture.PixelFormat,
pixel_access: Sdl2Texture.PixelAccess = .static,
};
pub fn createTexture(self: Sdl2Platform, options: CreateTextureOptions) !Texture {
const texture = c.SDL_CreateTexture(
self.renderer,
@intFromEnum(options.pixel_format),
@intFromEnum(options.pixel_access),
options.size.width,
options.size.height,
) orelse return error.CreateTexture;
return Texture{
.tex = texture,
};
}

View File

@ -3,6 +3,7 @@ const std = @import("std");
const zenolith = @import("zenolith");
const c = @import("ffi.zig").c;
const util = @import("util.zig");
const log = std.log.scoped(.zenolith_sdl2);
@ -10,6 +11,62 @@ tex: *c.SDL_Texture,
const Sdl2Texture = @This();
/// 32-bit integer formats have been removed, as they're assigned their `8888` equivalents
/// depending on system endianness. Directly use those instead.
pub const PixelFormat = enum(u32) {
INDEX1LSB = c.SDL_PIXELFORMAT_INDEX1LSB,
INDEX1MSB = c.SDL_PIXELFORMAT_INDEX1MSB,
INDEX4LSB = c.SDL_PIXELFORMAT_INDEX4LSB,
INDEX4MSB = c.SDL_PIXELFORMAT_INDEX4MSB,
INDEX8 = c.SDL_PIXELFORMAT_INDEX8,
RGB332 = c.SDL_PIXELFORMAT_RGB332,
RGB444 = c.SDL_PIXELFORMAT_RGB444,
RGB555 = c.SDL_PIXELFORMAT_RGB555,
BGR555 = c.SDL_PIXELFORMAT_BGR555,
ARGB4444 = c.SDL_PIXELFORMAT_ARGB4444,
RGBA4444 = c.SDL_PIXELFORMAT_RGBA4444,
ABGR4444 = c.SDL_PIXELFORMAT_ABGR4444,
BGRA4444 = c.SDL_PIXELFORMAT_BGRA4444,
ARGB1555 = c.SDL_PIXELFORMAT_ARGB1555,
RGBA5551 = c.SDL_PIXELFORMAT_RGBA5551,
ABGR1555 = c.SDL_PIXELFORMAT_ABGR1555,
BGRA5551 = c.SDL_PIXELFORMAT_BGRA5551,
RGB565 = c.SDL_PIXELFORMAT_RGB565,
BGR565 = c.SDL_PIXELFORMAT_BGR565,
RGB24 = c.SDL_PIXELFORMAT_RGB24,
BGR24 = c.SDL_PIXELFORMAT_BGR24,
RGB888 = c.SDL_PIXELFORMAT_RGB888,
RGBX8888 = c.SDL_PIXELFORMAT_RGBX8888,
BGR888 = c.SDL_PIXELFORMAT_BGR888,
BGRX8888 = c.SDL_PIXELFORMAT_BGRX8888,
ARGB8888 = c.SDL_PIXELFORMAT_ARGB8888,
RGBA8888 = c.SDL_PIXELFORMAT_RGBA8888,
ABGR8888 = c.SDL_PIXELFORMAT_ABGR8888,
BGRA8888 = c.SDL_PIXELFORMAT_BGRA8888,
ARGB2101010 = c.SDL_PIXELFORMAT_ARGB2101010,
YV12 = c.SDL_PIXELFORMAT_YV12,
IYUV = c.SDL_PIXELFORMAT_IYUV,
YUY2 = c.SDL_PIXELFORMAT_YUY2,
UYVY = c.SDL_PIXELFORMAT_UYVY,
YVYU = c.SDL_PIXELFORMAT_YVYU,
NV12 = c.SDL_PIXELFORMAT_NV12,
NV21 = c.SDL_PIXELFORMAT_NV21,
};
pub const PixelAccess = enum(c_int) {
static = c.SDL_TEXTUREACCESS_STATIC,
streaming = c.SDL_TEXTUREACCESS_STREAMING,
target = c.SDL_TEXTUREACCESS_TARGET,
};
pub const TextureBlendMode = enum(c_uint) {
none = c.SDL_BLENDMODE_NONE,
blend = c.SDL_BLENDMODE_BLEND,
add = c.SDL_BLENDMODE_ADD,
mod = c.SDL_BLENDMODE_MOD,
mul = c.SDL_BLENDMODE_MUL,
};
pub fn getSize(self: Sdl2Texture) zenolith.layout.Size {
var w: c_int = 0;
var h: c_int = 0;
@ -21,3 +78,18 @@ pub fn getSize(self: Sdl2Texture) zenolith.layout.Size {
return .{ .width = @intCast(w), .height = @intCast(h) };
}
pub fn setPixels(self: Sdl2Texture, pixels: []const u8, pitch: u31, rect: ?zenolith.layout.Rectangle) !void {
std.debug.assert(pixels.len % pitch == 0);
const rec = if (rect) |r| &util.toSdlRect(r) else null;
if (c.SDL_UpdateTexture(self.tex, rec, pixels.ptr, pitch) != 0) return error.UpdateTexture;
}
pub fn setBlendMode(self: Sdl2Texture, blend_mode: TextureBlendMode) !void {
if (c.SDL_SetTextureBlendMode(self.tex, @intFromEnum(blend_mode)) != 0) return error.SetBlendMode;
}
pub fn deinit(self: Sdl2Texture) void {
c.SDL_DestroyTexture(self.tex);
}