1
0
Fork 0
zenolith-sdl2/src/Sdl2Texture.zig
mcmrcs@proton.me 563e01c2f2 feat: implemented create and update texture (#2)
Reviewed-on: https://git.mzte.de/zenolith/zenolith-sdl2/pulls/2
Co-authored-by: mcmrcs@proton.me <marciusdasilva51@gmail.com>
Co-committed-by: mcmrcs@proton.me <marciusdasilva51@gmail.com>
2024-03-18 23:16:48 +01:00

96 lines
3.3 KiB
Zig

//! A wrapper around SDL2's SDL_Texture which acts as the platform's texture type.
const std = @import("std");
const zenolith = @import("zenolith");
const c = @import("ffi.zig").c;
const util = @import("util.zig");
const log = std.log.scoped(.zenolith_sdl2);
tex: *c.SDL_Texture,
const Sdl2Texture = @This();
/// 32-bit integer formats have been removed, as they're assigned their `8888` equivalents
/// depending on system endianness. Directly use those instead.
pub const PixelFormat = enum(u32) {
INDEX1LSB = c.SDL_PIXELFORMAT_INDEX1LSB,
INDEX1MSB = c.SDL_PIXELFORMAT_INDEX1MSB,
INDEX4LSB = c.SDL_PIXELFORMAT_INDEX4LSB,
INDEX4MSB = c.SDL_PIXELFORMAT_INDEX4MSB,
INDEX8 = c.SDL_PIXELFORMAT_INDEX8,
RGB332 = c.SDL_PIXELFORMAT_RGB332,
RGB444 = c.SDL_PIXELFORMAT_RGB444,
RGB555 = c.SDL_PIXELFORMAT_RGB555,
BGR555 = c.SDL_PIXELFORMAT_BGR555,
ARGB4444 = c.SDL_PIXELFORMAT_ARGB4444,
RGBA4444 = c.SDL_PIXELFORMAT_RGBA4444,
ABGR4444 = c.SDL_PIXELFORMAT_ABGR4444,
BGRA4444 = c.SDL_PIXELFORMAT_BGRA4444,
ARGB1555 = c.SDL_PIXELFORMAT_ARGB1555,
RGBA5551 = c.SDL_PIXELFORMAT_RGBA5551,
ABGR1555 = c.SDL_PIXELFORMAT_ABGR1555,
BGRA5551 = c.SDL_PIXELFORMAT_BGRA5551,
RGB565 = c.SDL_PIXELFORMAT_RGB565,
BGR565 = c.SDL_PIXELFORMAT_BGR565,
RGB24 = c.SDL_PIXELFORMAT_RGB24,
BGR24 = c.SDL_PIXELFORMAT_BGR24,
RGB888 = c.SDL_PIXELFORMAT_RGB888,
RGBX8888 = c.SDL_PIXELFORMAT_RGBX8888,
BGR888 = c.SDL_PIXELFORMAT_BGR888,
BGRX8888 = c.SDL_PIXELFORMAT_BGRX8888,
ARGB8888 = c.SDL_PIXELFORMAT_ARGB8888,
RGBA8888 = c.SDL_PIXELFORMAT_RGBA8888,
ABGR8888 = c.SDL_PIXELFORMAT_ABGR8888,
BGRA8888 = c.SDL_PIXELFORMAT_BGRA8888,
ARGB2101010 = c.SDL_PIXELFORMAT_ARGB2101010,
YV12 = c.SDL_PIXELFORMAT_YV12,
IYUV = c.SDL_PIXELFORMAT_IYUV,
YUY2 = c.SDL_PIXELFORMAT_YUY2,
UYVY = c.SDL_PIXELFORMAT_UYVY,
YVYU = c.SDL_PIXELFORMAT_YVYU,
NV12 = c.SDL_PIXELFORMAT_NV12,
NV21 = c.SDL_PIXELFORMAT_NV21,
};
pub const PixelAccess = enum(c_int) {
static = c.SDL_TEXTUREACCESS_STATIC,
streaming = c.SDL_TEXTUREACCESS_STREAMING,
target = c.SDL_TEXTUREACCESS_TARGET,
};
pub const TextureBlendMode = enum(c_uint) {
none = c.SDL_BLENDMODE_NONE,
blend = c.SDL_BLENDMODE_BLEND,
add = c.SDL_BLENDMODE_ADD,
mod = c.SDL_BLENDMODE_MOD,
mul = c.SDL_BLENDMODE_MUL,
};
pub fn getSize(self: Sdl2Texture) zenolith.layout.Size {
var w: c_int = 0;
var h: c_int = 0;
if (c.SDL_QueryTexture(self.tex, null, null, &w, &h) != 0) {
// probably not the best error handling, but this is probably not a likely failure state
log.err("getting SDL2 texture size: {s}", .{c.SDL_GetError()});
}
return .{ .width = @intCast(w), .height = @intCast(h) };
}
pub fn setPixels(self: Sdl2Texture, pixels: []const u8, pitch: u31, rect: ?zenolith.layout.Rectangle) !void {
std.debug.assert(pixels.len % pitch == 0);
const rec = if (rect) |r| &util.toSdlRect(r) else null;
if (c.SDL_UpdateTexture(self.tex, rec, pixels.ptr, pitch) != 0) return error.UpdateTexture;
}
pub fn setBlendMode(self: Sdl2Texture, blend_mode: TextureBlendMode) !void {
if (c.SDL_SetTextureBlendMode(self.tex, @intFromEnum(blend_mode)) != 0) return error.SetBlendMode;
}
pub fn deinit(self: Sdl2Texture) void {
c.SDL_DestroyTexture(self.tex);
}