grimmauld
4325cef8dc
split buffering to prevent crashes when the registered ProjectileDispenseBehavior has some weird stuff going on (mod compat)
2020-09-10 16:33:29 +02:00
grimmauld
34f9516d54
Added indirect projectile dispense behaviours for compatibility with modded projectiles right out of the box. Removed the direct projectile behaviours from vanilla as they are now covered from the indirect implementation.
2020-09-10 16:28:55 +02:00
grimmauld
3d006e7e87
refactor getDispenseStack to getDispenseLocation, delete unused variable declaration in getUseableLocations, added accidentially removed comment back
2020-09-10 13:28:33 +02:00
grimmauld
7784e5b58d
Added potion moved dispense behaviour, fixed dispense behaviour output stack not being used resulting in potential dupes
2020-09-10 13:23:05 +02:00
grimmauld
3b516f5022
Unstackable items are a thing, i guess
2020-09-10 11:41:23 +02:00
simibubi
59339a7bcb
Re-attached MovementBehaviour to funnels
2020-09-08 18:42:11 +02:00
grimmauld
e493ab9ce1
Fix hopper minecart being unable to pick up item entities on top of the saw. Remove item handler capability from bottom of saw to achieve this. It is unlocigal logistical components could access the saw from the bottom anyways.
2020-09-06 13:14:52 +02:00
grimmauld
25bce3fc17
Fix schematicannon bedrock breaking with doors, tall flowers and beds
2020-09-06 12:43:41 +02:00
grimmauld
fb7b2e64b2
Fix extendo grip breaking item frames instead of making the item pop off
2020-09-06 12:07:33 +02:00
grimmauld
f85894b232
Fix deployer beehive crash #2
2020-09-06 11:52:41 +02:00
grimmauld
0a4aaaf81e
Fix beehive deployer crash
2020-09-06 11:15:01 +02:00
grimmauld
d89807fad9
Fix wand of symmetry not applying fortune or silk touch
2020-09-06 09:35:49 +02:00
grimmauld
3c128946f3
Fix seapickle blockzapper dupe
2020-09-05 22:05:57 +02:00
grimmauld
637dee0919
Zapper and cannon now place crops in basic growth state
2020-09-05 22:02:07 +02:00
grimmauld
7fea4a66a0
fixed client to-desktop crash with ":" in schematic name
2020-09-05 21:30:36 +02:00
grimmauld
1f06acb497
Change item requirements for block zapper and schematicannon
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grass path -> grass block
farmland -> dirt block
2020-09-05 21:24:00 +02:00
grimmauld
d73ebd0253
Changed polished stone crafting recipe to yield 4 stones to match polished vanilla stones and 1:1 stonecutter recipe
2020-09-05 20:48:34 +02:00
grimmauld
235cc445e8
Made AbstractEncasedShaftBlock#getPushReaction return PushReaction.NORMAL
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This disables pushing of clutch, encased shaft and gearshift with vanilla piston, but is overall more consistent.
To move TEs, use quark.
2020-09-05 18:41:40 +02:00
grimmauld
44bc5506cf
Fix zinc ore sound inconsistency
2020-09-05 18:39:06 +02:00
grimmauld
a2e4ffbf86
Fix deployer adding empty NBT tag to items ike food or bonemeal if they could not be used
2020-09-05 17:43:02 +02:00
grimmauld
fd457c1216
Fix superglued pressure plates
2020-09-05 17:11:18 +02:00
grimmauld
2d94838a3e
Fix beacon reading
2020-09-05 12:33:16 +02:00
Zelophed
770fbd6aaa
crude dev tool for chunk unloading
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- add a dev utility that allows us to force-unload chunks
- move mechanical arm scrollbox
- fix oxidizing blocks trying to access a blockstate from unloaded chunks when on the border
2020-09-04 18:04:00 +02:00
simibubi
5a7c09aa25
Filtered Basin Processing
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- Basins can now be assigned a filter to narrow down the range of recipes that can be applied to its ingredients
- Some random asset updates
2020-09-04 15:16:07 +02:00
grimmauld
121dd935b5
Fix turtle egg blockzapper dupe
2020-09-04 14:35:49 +02:00
simibubi
00a9b1c6c7
Not enough datagen
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- Expanded the RecipeProvider infrastructure
- Migrated mechanical crafting recipes to generated
- Migrated cooking recipes to generated
- Fixed missing particles on vertical motor model
- Adjusted a few recipes
2020-09-04 12:20:19 +02:00
simibubi
213b504854
ProcessingRecipe Refactor
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- Reworked and cleaned up Create's ProcessingRecipes
- Prepared ProcessingRecipes for fluid ingredients and outputs
- Added datagen infrastructure to ProcessingRecipes
- Migrated all hand-written ProcessingRecipes to generated
- Removed scrollinput on mixers
- Fixed recipe lookup cache not invalidating on datapack reload
- Removed "catalyst" ingredients
2020-09-04 01:23:09 +02:00
grimmauld
fc048d4e76
Access transform go poof
2020-09-03 12:41:08 +02:00
grimmauld
bbac660048
Is this a Helmet?
2020-09-02 15:53:13 +02:00
grimmauld
a792880351
Clay pigeons
2020-09-02 15:38:24 +02:00
grimmauld
b070adc3e3
oops, double particles
2020-09-02 10:49:05 +02:00
grimmauld
25712f8b39
Drop and Dispense in inventories
2020-09-02 10:45:24 +02:00
grimmauld
f1cad974aa
Stability fix for backup itemstack on catched null TE errors
2020-09-02 10:23:56 +02:00
grimmauld
c81e105964
Fix Glass bottle moved dispense behaviour, fix filter for pulled items
2020-09-02 10:20:11 +02:00
grimmauld
7e4ca0475e
Add experimental dropper and dispenser movement behaviours.
...
WIP: (probably) unstable, definitely buggy
Unfinished: Bottles, maybe spawn eggs
2020-09-01 22:41:17 +02:00
Zelophed
53e0c61da7
Mechanical Arm Round Robin
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- added a scroll option to the arm that enables round robin for in- and output
2020-08-31 16:01:26 +02:00
simibubi
6cf36e47bf
Fix Build Issues
2020-08-31 15:26:07 +02:00
simibubi
2855a22221
Grunthog Day
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- Migrated Shaped and Shapeless crafting recipes to generated
- Added the reworked spout asset by Kryppers
2020-08-31 12:49:36 +02:00
simibubi
84079c769e
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-08-28 22:45:31 +02:00
simibubi
230a6cf848
Sploosh
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- Added the Spout
- Added Safety check to the drain cap rendering condition
Highly unstable
2020-08-28 22:45:27 +02:00
Zelophed
a5e19673e3
tweak Drill and Saw damage
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- also removes redundant cast in AllTileEntities
2020-08-28 21:24:08 +02:00
Zelophed
7989bae1c0
Merge pull request #444 from YukkuriC/master
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DamageSource lang of drill and saw fix
2020-08-28 21:16:00 +02:00
Daniel Amberson
c64d0fd98e
more corrections
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blockbench also likes putting "create:" in front of vanilla textures
also log waterwheel spokes!
2020-08-28 12:20:07 -05:00
Daniel Amberson
36d3f7e4a3
today was GREAT
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thanks blockbench for auto uv'ing everything
2020-08-28 09:28:04 -05:00
Daniel Amberson
64b4603626
whoops
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dumb thing that managed to make it through
2020-08-28 08:19:07 -05:00
Daniel Amberson
34a3db1c20
hi mixels are bad
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I didn't check but I'm pretty sure the only perfectly aligned textures were the axels
2020-08-28 08:17:34 -05:00
Daniel Amberson
1bff36e40f
the redstone reciever recieved a replenishing retexture
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(and the transmitter too!)
also bark is dumb
2020-08-28 06:43:27 -05:00
Daniel Amberson
d57f5d45ff
something??
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I got scared these files got overridden in some way so I saved over them and did... something.
2020-08-26 23:21:09 -05:00
simibubi
0349217082
Grunt work detected
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- Added a foundation for generating recipes of vanilla types
- Transferred a couple recipes from main to generated as POC
2020-08-27 02:35:57 +02:00
simibubi
0d1085ef09
Late-night adjustments
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- Reduced ambient dripping particles of fluid pipes
- Fixed reversed uvs on encased fans
- Fixed tile entities not being added to contraptions client-side
2020-08-25 23:33:39 +02:00