Commit graph

739 commits

Author SHA1 Message Date
grimmauld
482e02e5d3 Fix zapper not working (StringTextComponent.EMPTY != null) 2020-10-07 12:21:48 +02:00
grimmauld
b9476b58ce bare basin business, but 1.16 2020-10-06 21:42:31 +02:00
simibubi
378164b8b9 More unfinished basin business
- Fixed players flailing their limbs around while standing still on a moving contraption
- Attempted to reduce drag of remote player positions while on a contraption
- Contraptions no longer log out with the player riding them
- Attribute filters are now made of brass
- Added the ability to disable auto-compat with vanilla recipe types in the configs
- Added a recipe type for custom basin/press compacting
- Basins can now process items and liquids in recipes
- Input items/fluids of a basin can now be extracted or reused in further processing
- A basin diagonally below another basin with collect outputs of recipes processed in the top basin for ease of automation
- (Temporary debug recipes)
2020-10-06 20:43:13 +02:00
grimmauld
5401d96942 Fixed item tooltips 2020-10-06 20:11:58 +02:00
grimmauld
fb626eac1b Gauge goggle overlay is now displayed correctly 2020-10-06 17:54:17 +02:00
grimmauld
e8c458f2ad Fix even more text components, now in tooltips 2020-10-06 15:54:16 +02:00
grimmauld
0d972e144f Fix some more text components 2020-10-06 12:21:13 +02:00
grimmauld
33b8d2bd85 Fix matrix stack rotations 2020-10-04 15:39:32 +02:00
grimmauld
eda8bfd0a1 Fixed crash on pressing alt key on schematic screen 2020-10-04 14:16:05 +02:00
grimmauld
5993c30a3e fix contraption crashing the renderer 2020-10-04 13:48:30 +02:00
grimmauld
fdf9fdcd78 Fixed some text component stuff i messed up earlier 2020-10-04 10:35:58 +02:00
simibubi
bc4418a929 Port recent changes to compile 2020-10-04 01:59:51 +02:00
grimmauld
31e35d060f fixed merge conflicts 2020-10-04 01:08:13 +02:00
grimmauld
37a61ef0e4 Fix GeneratingKineticTileEntity rendering the gui overlay crashing the game 2020-10-04 00:05:33 +02:00
tterrag
a15937b5fc Fix datagen issues, ingame achieved! 2020-10-03 17:36:32 -04:00
tterrag
e5179598e3 Get things running, fix forge/mc dependencies and extendo grip 2020-10-03 17:12:32 -04:00
tterrag
3be810a9eb Yet more porting, bodge to let SchematicWorld implement IServerWorld 2020-10-03 16:27:09 -04:00
tterrag
74fadd94d6 More porting, fix updateNeighbors and particle codecs 2020-10-03 16:14:14 -04:00
simibubi
b14e94929c Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-10-02 14:41:49 +02:00
simibubi
334bde9de5 Quality
- Visual rework of all active UIs
- Fixed large scale renderers such as belts, cannons, pulleys to disappear when partially out of frame
- Schematic and Quill now has the ability to convert a selection to a readied schematic instantly
- Moved option input of cart assemblers to side faces
- Fixed crash when attempting to smelt items on belts/depots
- Stockpile switches can now be inverted
- Fixed stockpile switches not dynamically updating gui indicators frequently enough
- Tanks can no longer be directly interacted with in survival mode
- Sequenced gearshifts now emit a comparator signal based on their current instruction index
- The Piston instruction for sequencers can now accept distances up to 128m
- Fixed some rendering inconsistencies with symmetry mirrors
- Reworked symmetry mirror models to match the tool better
- Attribute filters can now add inverted conditions to the list
- Added the attribute "can be crushed"
- Made the schematicannon interface a little less confusing
- Fixed launched items of the schematicannon rendering warped
2020-10-02 14:28:48 +02:00
grimmauld
fd9dd5feae apparently i messed with seats?
remove unnecessary texture key in seat model json files
2020-10-01 23:27:33 +02:00
grimmauld
d5f2d9b101 fruit loops 2020-10-01 18:49:40 +02:00
grimmauld
5cf4e02f45 Simi Says
- reverted to temporary ItemStackHandlers to modify basins to avoid having weird TEs that should only exist on Clients present on the server
2020-10-01 15:18:27 +02:00
grimmauld
59f19adb89 optimized bucket dumping 2020-10-01 14:08:56 +02:00
grimmauld
c1316d1c8d Dump the moving bucket 2020-10-01 12:37:55 +02:00
simibubi
5c56adaeaa Midnight bugs
- Fixed deployers not firing any right-click actions
- Fixed basin renderer crashing outside of dev env
- Fixed some lighting and flickering on psis
2020-09-26 00:59:43 +02:00
simibubi
6e285e2f8b Valves and Valve handles
- Added a straight pipe variant to cut flows using rotational input
- Added a slower more precise variant of the hand crank
- Basins now render their contained fluids
2020-09-25 17:22:16 +02:00
simibubi
27b05bc43e Portable Storage Interface remaster
- Implemented new PSI models by Kryppers
- PSIs are now used in pairs like contacts
- PSIs now act as an inventory proxy of the attached contraption
- Comparators can detect when two PSIs are interfacing
- Contraptions will continue moving after a second of inactivity
2020-09-24 20:32:16 +02:00
grimmauld
92a6e32b19 Fixed some more stuff 2020-09-24 16:17:16 +02:00
simibubi
2d6d360da4 Workstation transfer, Part II
- Intermediate changes, probably doesn't even compile
2020-09-24 13:39:40 +02:00
simibubi
d9d5e60606 Workstation transfer, Part I
- Intermediate changes, probably doesn't even compile
2020-09-24 13:39:12 +02:00
grimmauld
88d52814c5 Fixed tagging and some misc 2020-09-23 23:14:00 +02:00
grimmauld
ae7a24d2a3 Below 3 digit compile errors, finally 2020-09-23 21:42:31 +02:00
grimmauld
5538441e9f Still 3 digit compile errors? Fixed a bunch, probably broke a bit too 2020-09-23 11:15:32 +02:00
grimmauld
2f2a5674f3 Ok, still above 100 compile errors, but progress... 2020-09-22 23:18:13 +02:00
grimmauld
a142cfdb85 Last porty for the day 2020-09-22 22:28:51 +02:00
grimmauld
f01aeee43e even more porty? 2020-09-22 22:00:44 +02:00
grimmauld
fe92f8fb41 Even more porty 2020-09-22 21:17:11 +02:00
grimmauld
83c64121eb Do some porty stuff 2020-09-22 17:44:22 +02:00
simibubi
aef451e3bf Logistics' final stretch, Part II
- Belt observer -> Content observer
- Content observers can now monitor any inventory and funnel transactions
- Stockpile switches no longer only access slots exposed to a specific side of an inventory
- Stockpile switches can now take a filter
2020-09-20 21:34:36 +02:00
tterrag
4beaab9b97 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.16/dev
Update to 1.16.3

Conflicts:
	src/main/java/com/simibubi/create/AllBlockPartials.java
	src/main/java/com/simibubi/create/AllBlocks.java
	src/main/java/com/simibubi/create/AllTags.java
	src/main/java/com/simibubi/create/ClientEvents.java
	src/main/java/com/simibubi/create/CommonEvents.java
	src/main/java/com/simibubi/create/content/contraptions/components/actors/StorageInterfaceMovement.java
	src/main/java/com/simibubi/create/content/contraptions/components/crafter/MechanicalCrafterTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/fan/AirCurrent.java
	src/main/java/com/simibubi/create/content/contraptions/components/fan/NozzleTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/mixer/MechanicalMixerTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ContraptionCollider.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ContraptionEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/glue/SuperGlueItem.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/glue/SuperGlueRenderer.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/CartAssemblerBlock.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/FluidPipeBlock.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/FluidPipeModel.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/FluidTankBlock.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/FluidTankCTBehaviour.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/FluidTankModel.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/PumpBlock.java
	src/main/java/com/simibubi/create/content/contraptions/particle/AirFlowParticle.java
	src/main/java/com/simibubi/create/content/contraptions/processing/HeaterBlock.java
	src/main/java/com/simibubi/create/content/contraptions/processing/HeaterRenderer.java
	src/main/java/com/simibubi/create/content/contraptions/processing/HeaterTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltHelper.java
	src/main/java/com/simibubi/create/content/curiosities/ChromaticCompoundItem.java
	src/main/java/com/simibubi/create/content/curiosities/symmetry/SymmetryWandScreen.java
	src/main/java/com/simibubi/create/content/curiosities/tools/SandPaperPolishingRecipe.java
	src/main/java/com/simibubi/create/content/logistics/block/extractor/ExtractorBlock.java
	src/main/java/com/simibubi/create/content/logistics/block/extractor/ExtractorMovementBehaviour.java
	src/main/java/com/simibubi/create/content/logistics/block/extractor/ExtractorSlots.java
	src/main/java/com/simibubi/create/content/logistics/block/extractor/ExtractorTileEntity.java
	src/main/java/com/simibubi/create/content/logistics/block/extractor/LinkedExtractorBlock.java
	src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelFilterSlotPositioning.java
	src/main/java/com/simibubi/create/foundation/fluid/FluidRenderer.java
	src/main/java/com/simibubi/create/foundation/tileEntity/behaviour/belt/TransportedItemStackHandlerBehaviour.java
	src/main/java/com/simibubi/create/foundation/tileEntity/behaviour/inventory/SynchronizedExtraction.java
	src/main/java/com/simibubi/create/foundation/utility/AngleHelper.java
	src/main/java/com/simibubi/create/foundation/utility/BlockHelper.java
	src/main/java/com/simibubi/create/foundation/utility/VecHelper.java
	src/main/java/com/simibubi/create/foundation/utility/outliner/BlockClusterOutline.java
	src/main/java/com/simibubi/create/foundation/utility/outliner/Outline.java
2020-09-20 00:37:27 -04:00
simibubi
990d80412e Logistics' final stretch, Part I
- Brass tunnels once again have the ability to synchronize inputs among a chain
- Mechanical arms now have a range limitation
- Mechanical arms now wait with initialization until their area is fully loaded
- Chutes no longer ignore the direction of an attached fans air flow
- Chutes now render particles indicating their movement direction
- Chutes can now pull items up from belts or off the ground
- Fixed item model of shadow casing
- Fixed invisible quads under funnels when no casing is applied to the belt
- Belt mounted funnels can now be perpendicular to the belt theyre on
- Funnels can now transpose items like a hopper when facing down
2020-09-19 15:19:22 +02:00
simibubi
f58a7c8482 Fun with funnels
- Reworked funnel assets
- Andesite funnels can now be controlled via redstone input
- Re-introduced creative mounted storage
2020-09-14 21:10:38 +02:00
simibubi
2061072f8c Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-09-13 22:00:15 +02:00
simibubi
03cf441674 Distribution modes for tunnels
- Item distribution across belts using brass tunnels can now be configured with a wrench
- Added new icons for the distribution options of arms and tunnels
- Removed obsolete code
- Fixed some weirdness with creative crates and funnels
2020-09-13 22:00:11 +02:00
LordGrimmauld
a015901571
Merge pull request #459 from gamrguy/render-fix
Fix unsided filters that shouldn't render
2020-09-13 11:37:56 +02:00
simibubi
651e06a70a Down the Refactor rabbit hole
- Reworked tileentity behaviours for inventory interaction
- Deployers no longer actively pull items from other inventories
- Some more work on basins
- Added a new inventory type wrapping an itemstack handler that automatically syncs the tile entity. It also implements IInventory for recipe shenanigans
- Held items of a deployer can now only be extracted by other blocks if it does not match the filter
- Fixed excess items not able to be extracted from deployers
- Removed some things
- Funnels no longer actively transpose items between chutes and inventories unless they are vertical
- Chutes can now active pull and insert items from/to inventories above/below them
2020-09-13 00:59:14 +02:00
Kryppers
bf00406cad Mind your fingers
Replaced the terrifying wooden saw bed with something more practical.
2020-09-12 21:46:54 +01:00
Colman Davenport
adfeeba5a1 Fix unsided unplaced filters still rendering 2020-09-12 15:50:12 -04:00
grimmauld
6604096131 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-09-12 16:37:34 +02:00