Commit graph

1732 commits

Author SHA1 Message Date
simibubi
559146ef04 SoundScapes, Part II
- Picking items off belts, depots, basins
- Arms collecting an item
- Mixing noises
- Cranking click noises
- Scroll-input noises
2021-04-20 17:26:46 +02:00
simibubi
9391700c26 SoundScapes, Part I
- Sounds for depots, funnels, cogwheels and generic kinetic rumbling, also fans
2021-04-20 02:19:12 +02:00
tterrag
9697a30d76 Remove references to antlr IntegerList in favor of fastutil IntList 2021-04-18 14:04:08 -04:00
simibubi
8a41cd57b0 Quality Software
- Temporary hotfix to Ponder block breaking animations
2021-04-16 01:57:43 +02:00
simibubi
6db763ed5d Seat-hopping into oblivion
- Fixed Seat interaction being too restrictive with max reach
- Contraption seats can no longer be mounted while riding something else
2021-04-16 01:13:46 +02:00
simibubi
db3c296792 Hotfix 2021-04-15 22:03:25 +02:00
simibubi
3dfe67cd1e Minecarts of Mass Destruction
- Contraptions with exceeding spawn packet sizes no longer get sent to the client
- Minecart Contraptions with exceeding nbt packet sizes can no longer be picked up
- Renamed "Metal Blocks" to "Blocks of Metal"
2021-04-15 20:23:50 +02:00
simibubi
f9d48386ca Scanning the Far Lands for Rails
- Fixed basins not continuing their processing when items are extracted by funnel #1416
- Basins now accept full stacks for items thrown into the top manually
- Fixed Smart Chutes not dropping filter items
- Fixed Smart Chutes not updating attached diagonal chutes properly when removed
- Fixed Server-side crash when coupling two minecarts from a glitched self-colliding pile
2021-04-15 14:43:34 +02:00
simibubi
2fc26f1112 Defer. Everything.
- Millstone now accepts items from belts/ejectors directly
- Fixed Redstone-triggered components losing tile data after moved by a Contraption
- Super glue between non-solids can now be removed while the glue item is equipped
- Fixed Deployers not able to interact with glued blocks
- Fixed incorrect lang mapping of UI button descriptions
- Placement assist block preview now lights properly, doesn't z-fight and fades in gradually
- Pickaxe and Axe are now effective on piston extension poles
- Fixed block breaking animations inside the ponder UI
- Fixed Ponder Scenes rendering on top of the progress bar
- Fixed Mechanical Press not retracting when items were removed early
- Fixed Windmill Bearings allowing to be moved while assembled
- Mechanical Pistons now silence the "missing poles" error after poles were added
2021-04-15 05:19:15 +02:00
simibubi
13f0823ccb Sound Registry Refactor
- Improved registration and datagen for custom and combined sounds
2021-04-14 23:40:42 +02:00
simibubi
e92e9a7139 Bad impression
- Mechanical Press can no longer create sheets in bulk, unless configured to
- Fixed Mechanical Press missing items passing on a belt while retracting
2021-04-11 15:24:58 +02:00
simibubi
d249318b80 Pose stack says no
- TileEntities not appreciative of wrapped worlds are now much less likely to cause a hard crash
2021-04-11 02:56:11 +02:00
simibubi
976be3470f Better address these, Part II
- Fixed entities attempting to path-find through Creates' non-solids #1390
- Fixed Redstone Links occasionally wiping their frequency when moved in a Contraption
- Fixed Flywheels doubling their SU capacity after every chunk reload
- Fixed display of numeric formats using non-breaking space #1374
- Signs can now be moved on a contraption #1315
- Fixed Typo in german localization #1363
- Fixed Windmill Bearings keeping su information after relocation #1364
- Fixed Symmetry Wand using up too many items #1342
2021-04-10 18:23:42 +02:00
simibubi
9ee42c1824 Wrapped Hints
- Fixed goggle tooltips flipping to the left when too wide
- Can no longer drag the goggle overlay off-screen in the config ui
2021-04-10 03:49:41 +02:00
simibubi
5de2e1ea9d Ghostbusters
- Patched up yet another set of entry points to kinetic source loops
2021-04-10 03:26:38 +02:00
simibubi
939c640e14 Better address these
- Fixed Nixies rendering inconsistently
- Fixed belts not showing items under certain conditions
- Fixed vertical/sideways belts accepting items from other belts
- Spouts can now interact with belts/depots with a mounted funnel
2021-04-10 01:50:13 +02:00
JozsefA
2db49997df Clean up build.gradle 2021-04-09 16:23:49 -07:00
JozsefA
cbb7e48565 Revert "Don't crash with starlight"
This reverts commit 4ae1ce3d
2021-04-09 16:21:38 -07:00
JozsefA
536b8d2d5e Fix transparent contraption parts rendering strangely
- It was rendering as if it existed with your hand.
2021-04-09 15:23:51 -07:00
JozsefA
f2c6afdcb3 Fix projection matrix bug
- Copy the projection matrix when vanilla would be uploading it to GL.
 - This should account for just about everything.

Unrelated to the fix:
 - Shader programs now have more flexibility in specialization.
 - Accomplished with IMultiProgram.
 - Remove unnecessary SHADER_DEBUG_OUTPUT boolean.
2021-04-09 14:48:44 -07:00
simibubi
edb1b59f41 Housekeeping
- Added an .editorconfig
- Auto-Reformatted most .java files
- Auto-Organized Imports
2021-04-08 19:22:11 +02:00
grimmauld
b10203db01 Extract block breaking in TreeCutter.Tree to AbstractBlockBreakQueue for better reusability and option of saw passing a different item 2021-04-07 15:13:07 +02:00
grimmauld
ac8c1e1468 Fixed unported stuff, tree cutter now does sound effects at the right probability again 2021-04-07 14:29:41 +02:00
grimmauld
2613c5be89 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-04-07 14:07:13 +02:00
grimmauld
f19c6ab763 - Deforester now hits forge hooks for tool break, block break, times used.
-Moved deforester not loosing durability from leaves to DeforesterItem instead of Tree mining
- added destroyBlocks method in TreeCutter$Tree for less doubled code
- Mechanical Saws currently break the tree with an empty "hand" as they did before
- Silktouch and Fortune enchants are now being applied from deforesters
2021-04-07 14:07:06 +02:00
simibubi
525001e410 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-07 12:36:39 +02:00
simibubi
ffa19dd354 Update data, move misplaced localization file 2021-04-07 12:00:00 +02:00
simibubi
c46e286844
Update Localization Readme.txt 2021-04-07 11:38:11 +02:00
simibubi
79bc9d35e1
Merge pull request #1348 from Hanqnero/ru-localization
Added some missing Ru localization
2021-04-07 11:37:29 +02:00
simibubi
1bc32d4b80
Merge pull request #1355 from Peatral/mc1.15/dev
Update de_de.json
2021-04-07 11:29:30 +02:00
JozsefA
f2b064fa49 Instanced rope pulleys
- The "magnet" texture is broken
2021-04-06 23:17:16 -07:00
JozsefA
4b49763e0c Got a weird crash profiling the slideshow machine
- Seems to be a race condition, try/catch should be good enough
2021-04-06 16:52:34 -07:00
JozsefA
40bdbc7048 Instanced rope pulleys 2021-04-06 16:46:24 -07:00
JozsefA
3a52fa573f Merge branch 'mc1.15/dev' into mc1.15/pulley-instance 2021-04-05 23:44:27 -07:00
JozsefA
7a1445f00a Fix nullpointer with starlight 2021-04-05 23:43:39 -07:00
JozsefA
4ae1ce3dbe Don't crash with starlight 2021-04-05 23:23:35 -07:00
Christof
cbabd943fd Typo
Whoops
2021-04-05 16:39:03 +02:00
Christof
330777045e Update de_de.json
Added missing blocks and GUI stuff and fixed typos.
Now only
  - Most advancements
  - A lot of block summaries/tooltips
  - All of the pondering
  - All attributes
are missing
2021-04-05 16:15:00 +02:00
Hanqnero
ab4c0100a4 Fixed misspelling 2021-04-04 23:07:58 +05:00
Hanqnero
eb8e610743 Update ru_ru.json
Added some missing Ru Localization
102 added in total
2021-04-04 22:46:13 +05:00
JozsefA
3b05e06d35 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-03 18:45:23 -07:00
JozsefA
c55351e980 Fix nullpointer with starlight 2021-04-03 18:33:47 -07:00
simibubi
19020b39bf Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-04 01:53:50 +02:00
simibubi
3da35a30e3 Version up 2021-04-04 01:52:55 +02:00
simibubi
9dc528d96c Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-04 01:30:18 +02:00
simibubi
b05a03d417 Update NixieTubeBlock.java
- Revert rushed solution to auto nixie control
2021-04-04 01:30:01 +02:00
simibubi
307241e7fd Port new Changes 2021-04-04 00:58:23 +02:00
simibubi
47bd1d9c93 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-04 00:58:14 +02:00
zelophed
e8338d4805 too much backtracking 2021-04-04 00:36:31 +02:00
JozsefA
9d99a5f968 Compromise for render bounding box caching
- Recalculating it once per tick is better than doing it every frame.
 - Only ever doing it once has proven unreliable.
2021-04-03 15:08:06 -07:00