JozsefA
b9f6a3b94e
Instanced bearings
2021-03-31 16:19:58 -07:00
JozsefA
b743e00978
Better lazy arm instances
2021-03-31 16:18:53 -07:00
grimmauld
240510e3ee
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-03-31 21:18:43 +02:00
grimmauld
3cc8291b72
Simpler bouncing? Thanks @K1521
2021-03-31 21:18:33 +02:00
Snownee
c02193233b
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-04-01 01:46:52 +08:00
Snownee
ba63cc3e7f
Fix tree fertilizer spreading podzol. Backport a440ab6
2021-04-01 01:43:06 +08:00
simibubi
5b63f30df3
Abort Mission
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- Drills and other block breakers on contraptions now give up trying to destroy a block when their movement direction is reversed
2021-03-31 15:22:41 +02:00
simibubi
d61e387916
The least performant option
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- Fixed slow merging of collision shapes
- Improved async handling of the collision shape merger
- BBs far away from an entity now get skipped in the collision cycle
2021-03-31 14:27:27 +02:00
JozsefA
65d21c374b
Fix crash making step sounds on servers.
2021-03-30 18:50:07 -07:00
simibubi
0bb18db4b6
Oriented bouncing and sliding
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- Slime blocks on a moving Contraption are now bouncy
- Ice blocks on moving Contraptions are now very slippery
2021-03-31 03:16:29 +02:00
JozsefA
4ec25798a5
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-03-30 14:17:16 -07:00
JozsefA
a2b9dfc28a
Change the locks
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- InstanceKey is no more.
- InstanceData and co. keep track of removals and updates.
- InstancedModel's buffer management is much more sane now.
- Re-add mixin to #tickBlockEntities and ensure compat with Performant.
- Move ...backend.instancing.impl to backend.core
2021-03-30 14:14:58 -07:00
simibubi
ae340ccac0
Spooky ghost honey
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- Fixed pipes drawing non-source honey from beehives
- Fixed deployers duplicating glass bottles
2021-03-30 18:48:57 +02:00
simibubi
3a6714fb08
Handy Tweaks
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- Deployers now place block drops into their internal inventory
- Deployers can now harvest honey or honeycombs from beehives
- Pipes can now connect to and drain liquid honey from beehives
2021-03-30 18:10:24 +02:00
simibubi
389b2e0e90
Ponder fix-ups
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- Input window elements no longer use integer coordinates
- Comfy reading is now a config option and persists across ponder UIs
- Disabled editor mode
2021-03-30 16:57:21 +02:00
JozsefA
ff4a9e5c78
Fix arms glitching out on contraptions.
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- Also provide a hook for subclasses of InstancedTileRenderer to control when specific instances tick.
2021-03-29 15:06:09 -07:00
zelophed
0b6098817e
fix some wrench rotation issues
2021-03-29 20:31:08 +02:00
simibubi
5299204fb5
Better Tooltip Integration
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- Removed overlapping tooltips
- Adjusted tooltip presentation for more visual consistency
2021-03-28 20:56:55 +02:00
simibubi
bf2a506bb8
A final thought
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- Fixed non-splitting modes on brass tunnels
- Ponder scenes for ejectors and tunnels
2021-03-28 18:57:50 +02:00
Kryppers
7de922f239
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-03-28 02:13:57 +01:00
Kryppers
1888f2d79b
Update weighted_ejector_casing.png
2021-03-28 02:13:53 +01:00
simibubi
76bd3b3f50
Pondering too fast
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- Added a button to slow down ponder scenes while any text is shown on screen
2021-03-28 01:52:04 +01:00
simibubi
fcae7e5c9a
Motion commotion
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- Update recipe for redstone contact
- Counteracted ejector inaccuracies caused by deferred activation
- Rewired ponder vertex sorting to evade Optifine incompatibilities
2021-03-28 00:45:14 +01:00
JozsefA
d28e60a059
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-03-27 16:38:36 -07:00
JozsefA
4e7777a130
Fix more instancing nonsense.
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OrientedData was still applying the origin position shift, so some
things (mechanical presses) wouldn't appear in the right spot.
2021-03-27 16:35:47 -07:00
grimmauld
1739e72af0
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-03-28 00:21:13 +01:00
grimmauld
1bffb82ae4
Cogwheel refactor Part III
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- Removed the calls to the AllBlocks entries where necessary
- Made placement helpers call the same code as CogWheelBlock.isValidPosition
2021-03-28 00:19:27 +01:00
JozsefA
5f49698a94
Fix mixer weirdness.
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- Mixer and Press instances now use the quaternion shader.
2021-03-27 15:06:56 -07:00
grimmauld
7b022cd302
Cogwheel refactor Part II
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- Refactored getStateForPlacement to reduce doubled code
2021-03-27 23:05:59 +01:00
grimmauld
4ff20b4217
Cogwheel refactor Part I
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- Moved hasIntegratedCogWheel and isSmallCog to ICogWheel
2021-03-27 22:42:27 +01:00
Kryppers
213711ce77
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-03-27 21:09:19 +00:00
Kryppers
c239cec8b4
Update weighted_ejector_top.png
2021-03-27 21:09:17 +00:00
simibubi
3dd199e9d9
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-03-27 20:15:13 +01:00
simibubi
497ea4bb66
Foolish not to avoid the lack of counteracting no-clip
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- Ejectors now occasionally track launched items, scanning for any obstacles in their trajectory
- Fixed rendered items passing an Ejectors' target on clients ticking faster than their server
- Removed outdated warnings for 'transposer funnels'
2021-03-27 20:14:55 +01:00
Kryppers
25bc102e92
New contact, who dis?
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updated redstone contact textures.
2021-03-27 19:13:26 +00:00
JozsefA
4675e0ad15
Stop relying on IDynamicInstance#beginFrame to setup instance state.
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- Gantry carriages no longer update when not necessary.
2021-03-26 22:59:47 -07:00
JozsefA
d3d338e64b
STE tick optimization.
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- SmartTileEntity#tick down to 3.32% from 11.64% cpu time.
- Measured by JFR over 2 sessions each >8min.
- Test world was the deployer fields.
- Iterating over HashMap values is slow.
- Collect TileEntityBehaviours into a list when the contents of SmartTileEntity#behaviours changes.
2021-03-26 22:02:19 -07:00
JozsefA
cf5eea5a10
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-03-26 17:31:41 -07:00
JozsefA
0b25f662dc
Frame rate and tick rate limiting with distance.
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- Significant performance improvement when dealing with massive amounts of dynamic instances, otherwise marginal.
2021-03-26 16:47:37 -07:00
zelophed
7230489b19
placement helper oversight
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- shout-out to d'arcy :P
2021-03-27 00:41:09 +01:00
JozsefA
e91a15cf5f
Ejectors wind up again.
2021-03-26 15:25:42 -07:00
simibubi
cb759e793e
3D Printing is cool again
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- Fixed Schematicannon clearing blocks outside of a Schematics' bounding box
- Safety check for onBlockPlacedBy with null player
- Deployers with a positioned Schematic as their filter will place blocks accordingly, taking items from the contraption inventory
2021-03-26 22:05:16 +01:00
simibubi
0afb29f9a6
Simulate and Translocate
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- Adjusted Brass Tunnels once again to better deal with non-complete item transferrals
- Brass tunnels now always output to their sides first
- Thrown chromatic products are now gravity-less
- Sneaking on Ejectors bypasses them triggering
- Fixed ponder tag item listing
- Ejectors now trigger observers
- Fixed negative bottom pull distance in chutes
- Fixed smart chutes deleting non-stackable items
- Fixed chutes not able to output partial stacks
- Ejectors can now be paused with redstone
- Deferred ejector launches by one tick to 'unground' entities more consistently
2021-03-26 18:41:03 +01:00
grimmauld
9c8d035694
Dya see the dye?
2021-03-26 13:35:45 +01:00
grimmauld
b582b39ae4
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-03-26 09:11:48 +01:00
grimmauld
5fa8a0b808
Revert "Fix leave finding in saws so compatibility with other mods works"
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This is necessary to make the distance gathering work. Sorry me dumb dumb
2021-03-26 09:11:25 +01:00
JozsefA
1d2b51250c
Instanced Ejectors and better hashing for BehaviourTypes.
2021-03-25 21:27:08 -07:00
simibubi
718142e26f
Faith in your Depot
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- Added Weighted Ejectors
- Fixed? some tunnel distribution inconsistencies
2021-03-26 00:15:38 +01:00
JozsefA
2e5d7a734f
Fix ConcurrentModificationException preparing frame for rendering.
2021-03-25 15:10:40 -07:00
JozsefA
affb8abfbd
Potentially fix weird crash.
2021-03-25 14:48:42 -07:00