Commit graph

1360 commits

Author SHA1 Message Date
JozsefA
102e392ab4 merge experimental rendering from 1.16 to 1.15 part II 2021-01-05 10:58:31 +01:00
JozsefA
7d43bb056a merge experimental rendering from 1.16 to 1.15 2021-01-05 10:56:47 +01:00
simibubi
3cdbf47cb9 Adjusted Tooltips 2021-01-04 02:49:47 +01:00
simibubi
069d5c962d Revert temporary changes to build.gradle 2021-01-03 22:33:07 +01:00
simibubi
1498cb1cfc Why are we still here, Part IV
- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
2021-01-03 22:29:55 +01:00
SaurierZockt
2bb6866547
Update de_de.json
rest of the translation from to 1 to 30
2021-01-02 19:05:53 +01:00
SaurierZockt
1a03fafd27
Update de_de.json
translation from row 31 to 119
2021-01-02 18:49:22 +01:00
simibubi
f611102bf3
Merge pull request #639 from garyyo/mc1.15/dev
Technically add support for Ice and Fire
2021-01-02 12:29:50 +01:00
garyantonyo
d702784293 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create.git into mc1.15/dev 2021-01-01 22:51:56 -05:00
garyantonyo
089ed5ca6f Adding support for Ice and Fire silver and copper, even though Ice and Fire does not support Create... 2021-01-01 22:46:04 -05:00
simibubi
cdf292295a Why are we still here, Part III
- Fan washing now supports up to 12 output stacks. For your textbook skyblock insanity. #620
- Chance outputs below 1% no longer show 0% in their tooltip
- Fixed creates components picking up dead items #618
- Fixed server-side crash when disassembling contraptions containing a creative crate
2020-12-31 16:02:59 +01:00
simibubi
d5ac8cb3b9 Why are we still here, Part II
- Fixed basins dropping outputs when no spoutput is present
- Lowered overfeeding threshold for blaze cakes
- Brass tunnels no longer distribute in directions against their mounted belt
- Fixed capability issues on millstones
- Fixed incompatibility with The One Probe
2020-12-29 20:45:21 +01:00
simibubi
788f92705d Why are we still here
- Added chocolate and tea fluid tag #580
- Fixed item drain accepting stacks of items to empty
- Fixed basins mistakingly ignoring recipes with 4 or 9 equal ingredients
- Fixed schematicannon not able to place glass pipes, encased pipes, belt funnels and encased shafts
- Fixed race condition with other mods registering spawn eggs
- Belts no longer consume dye
- Tweaked placement constraints and control of cogwheels
- Chocolate and honey buckets can no longer stack
- Minecarts can now collide with non-mounted contraptions
- Attempted some optimizations to contraption lighting
2020-12-27 23:09:19 +01:00
simibubi
2699201661
Merge pull request #593 from Snownee/mc1.15/dev
Bug fixes
2020-12-27 13:25:54 +01:00
simibubi
27e12e6568
Merge pull request #525 from qkrehf2/patch-1
Update ko_kr.json
2020-12-27 13:24:24 +01:00
simibubi
d6a0ac026b
Merge pull request #597 from LWHK/finaltranslation
Add 0.3 CHS translation
2020-12-27 13:22:45 +01:00
TUsama
111b63a3c7 0.3 CHS translation
Co-Authored-By: gloomybanana <29054038+gloomybanana@users.noreply.github.com>
Co-Authored-By: Snownee <16059084+Snownee@users.noreply.github.com>
Co-Authored-By: MacrousHyucen <69157544+MacrousHyucen@users.noreply.github.com>
Co-Authored-By: StarFish <56152035+Imbarainbow@users.noreply.github.com>
2020-12-25 22:41:51 +08:00
Snownee
49b5e4957e Fix a typo 2020-12-25 18:11:13 +08:00
Snownee
6df81c8272 Fix belt funnel disappearing on contraption 2020-12-25 17:34:45 +08:00
qkrehf2
388b3d9076
Nevermine the past fix. This is the right one 2020-12-25 18:11:54 +09:00
qkrehf2
bc74108933
Fixed Typo Ko_Kr
I was busy for holidays,, so now I can fix translation
2020-12-25 18:03:02 +09:00
Snownee
e554c5a3ff Solution to #571 2020-12-25 16:06:32 +08:00
Snownee
0cc6fe1de7 Fix liquid tank contents not being rendered (#588) 2020-12-24 21:28:12 +08:00
Snownee
13cc4324ca Delete file that at wrong place 2020-12-24 18:57:54 +08:00
Snownee
01602c8e77 Fix: Honey block don't have same ability as slime block (#576) 2020-12-24 18:15:36 +08:00
simibubi
32b0a01c3a The magical bucket
- Fixed basins consuming container items with certain output inventories
- Potentially fixed item duplication with stale contraption inventories
2020-12-22 13:18:44 +01:00
grimmauld
6b5e223508 Fixed a big dumb dumb 2020-12-21 16:28:08 +01:00
simibubi
ebf980b33c Itetraitor
- Fixed crash for schematics containing TE's that have no custom renderer attached
- Fixed broken filling recipes with virtual fluids of other mods
- Fixed Brass tunnels duplicating/deleting items
2020-12-21 16:05:32 +01:00
grimmauld
0fe8a24041 Controlling the Assembler 2020-12-21 13:03:16 +01:00
grimmauld
f3653d6b15 Fix TE creation assuming other mods don't crash with SchematicWorld instances (#565) 2020-12-21 09:28:41 +01:00
grimmauld
9336931f30 Press no longer go brrr, just bonk 2020-12-21 09:04:11 +01:00
grimmauld
ae399e9c11 Hopefully fix splitter basin duping #557
Some more thorough testing is needed here to see whether it is actually fixed. I can't reproduce it anymore at least.
2020-12-20 21:48:27 +01:00
simibubi
0928b0182c
Update README.md 2020-12-19 22:40:55 +01:00
simibubi
2a57de3205 Bug Fixes
- Fixed basin not triggering a recipe check when output fluids are emptied
- Fluid behaviour safety on render thread
- Wrenchable Depots
2020-12-19 18:05:37 +01:00
qkrehf2
eafd1e9169
Deleted duplicated words 2020-12-20 01:22:33 +09:00
qkrehf2
efe01af06b
Fixed syntax error + { 2020-12-20 00:39:03 +09:00
Zelophed
f45c0ca182 Assisted Placement, Part II
- helpers now respect waterlogging
- add placement helpers for rsc's cogwheel as well as machines with integrated cogwheels
2020-12-19 15:58:03 +01:00
simibubi
e2437d1a5c Bug Fixes
- Fixed hose pulley not placing source blocks when filling with chocolate or honey
- Added a fluid tag to prevent bottomless draining behaviour of hose pulleys
- Grindstones can now be moved on contraptions
- Fixed fluids zFighting the item drain
- Added some crash safety for coupling rendering
- Updated mixer tooltip
2020-12-19 13:06:09 +01:00
grimmauld
0182316d36 Waterlogged glass pipes 2020-12-19 11:59:56 +01:00
qkrehf2
d4196df040
Translation Final
yay 0.3 updates
2020-12-19 12:24:24 +09:00
simibubi
5b3e1e8c38 Prime patching material
- Fixed open pipe ends not providing fluids to pipe networks
- Safety check for pipe attachment rendering
2020-12-19 00:52:41 +01:00
simibubi
62621f8bdd Mildly problematic
- Fixed broken kinetic propagation caused by bracket handling
- Fixed crash when fluid-interfacing with a contraption loaded from disk
2020-12-18 18:30:58 +01:00
qkrehf2
5dedaebc2e
Update ko_kr.json
yummy translation
2020-12-18 23:53:01 +09:00
simibubi
6c6760ef17 More content, who dis?
- Sprite touch-ups by vectorwing
- Builders Tea
- Bar of Chocolate
- Fixed spouts not rendering fluid particles of virtual fluid types
- Fixed spouts filling bottles inconsistently
2020-12-18 15:13:57 +01:00
qkrehf2
b47ff875a3
Update ko_kr.json 2020-12-18 12:44:13 +09:00
simibubi
68e7d3c34c Bug Fixes
- Snownee's basin render fix
- Fixed milk fluid exchange between vanilla items and the create fluid infrastructure
2020-12-17 23:29:33 +01:00
Daniel Amberson
493cad13d0 i am Indecisive
yea
* brass block got a texture that isn't garbage
* added a prototype brass block that might get used later
2020-12-17 15:32:52 -06:00
Zelophed
e950aa268f Assisted Placement, Part I
- refactor existing placement helpers
- add placement helpers for cogs and shafts
2020-12-16 17:36:22 +01:00
simibubi
743d303bbe Fix #527 2020-12-16 11:32:12 +01:00
simibubi
fa6bac2bfc Locally sourced arms
- Mechanical arms now serialize target positions in relative coordinates
2020-12-16 11:16:46 +01:00