simibubi
f611102bf3
Merge pull request #639 from garyyo/mc1.15/dev
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Technically add support for Ice and Fire
2021-01-02 12:29:50 +01:00
garyantonyo
d702784293
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create.git into mc1.15/dev
2021-01-01 22:51:56 -05:00
garyantonyo
089ed5ca6f
Adding support for Ice and Fire silver and copper, even though Ice and Fire does not support Create...
2021-01-01 22:46:04 -05:00
simibubi
cdf292295a
Why are we still here, Part III
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- Fan washing now supports up to 12 output stacks. For your textbook skyblock insanity. #620
- Chance outputs below 1% no longer show 0% in their tooltip
- Fixed creates components picking up dead items #618
- Fixed server-side crash when disassembling contraptions containing a creative crate
2020-12-31 16:02:59 +01:00
simibubi
d5ac8cb3b9
Why are we still here, Part II
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- Fixed basins dropping outputs when no spoutput is present
- Lowered overfeeding threshold for blaze cakes
- Brass tunnels no longer distribute in directions against their mounted belt
- Fixed capability issues on millstones
- Fixed incompatibility with The One Probe
2020-12-29 20:45:21 +01:00
simibubi
788f92705d
Why are we still here
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- Added chocolate and tea fluid tag #580
- Fixed item drain accepting stacks of items to empty
- Fixed basins mistakingly ignoring recipes with 4 or 9 equal ingredients
- Fixed schematicannon not able to place glass pipes, encased pipes, belt funnels and encased shafts
- Fixed race condition with other mods registering spawn eggs
- Belts no longer consume dye
- Tweaked placement constraints and control of cogwheels
- Chocolate and honey buckets can no longer stack
- Minecarts can now collide with non-mounted contraptions
- Attempted some optimizations to contraption lighting
2020-12-27 23:09:19 +01:00
simibubi
2699201661
Merge pull request #593 from Snownee/mc1.15/dev
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Bug fixes
2020-12-27 13:25:54 +01:00
simibubi
27e12e6568
Merge pull request #525 from qkrehf2/patch-1
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Update ko_kr.json
2020-12-27 13:24:24 +01:00
simibubi
d6a0ac026b
Merge pull request #597 from LWHK/finaltranslation
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Add 0.3 CHS translation
2020-12-27 13:22:45 +01:00
TUsama
111b63a3c7
0.3 CHS translation
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Co-Authored-By: gloomybanana <29054038+gloomybanana@users.noreply.github.com>
Co-Authored-By: Snownee <16059084+Snownee@users.noreply.github.com>
Co-Authored-By: MacrousHyucen <69157544+MacrousHyucen@users.noreply.github.com>
Co-Authored-By: StarFish <56152035+Imbarainbow@users.noreply.github.com>
2020-12-25 22:41:51 +08:00
Snownee
49b5e4957e
Fix a typo
2020-12-25 18:11:13 +08:00
Snownee
6df81c8272
Fix belt funnel disappearing on contraption
2020-12-25 17:34:45 +08:00
qkrehf2
388b3d9076
Nevermine the past fix. This is the right one
2020-12-25 18:11:54 +09:00
qkrehf2
bc74108933
Fixed Typo Ko_Kr
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I was busy for holidays,, so now I can fix translation
2020-12-25 18:03:02 +09:00
Snownee
e554c5a3ff
Solution to #571
2020-12-25 16:06:32 +08:00
Snownee
0cc6fe1de7
Fix liquid tank contents not being rendered ( #588 )
2020-12-24 21:28:12 +08:00
Snownee
13cc4324ca
Delete file that at wrong place
2020-12-24 18:57:54 +08:00
Snownee
01602c8e77
Fix: Honey block don't have same ability as slime block ( #576 )
2020-12-24 18:15:36 +08:00
simibubi
32b0a01c3a
The magical bucket
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- Fixed basins consuming container items with certain output inventories
- Potentially fixed item duplication with stale contraption inventories
2020-12-22 13:18:44 +01:00
grimmauld
6b5e223508
Fixed a big dumb dumb
2020-12-21 16:28:08 +01:00
simibubi
ebf980b33c
Itetraitor
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- Fixed crash for schematics containing TE's that have no custom renderer attached
- Fixed broken filling recipes with virtual fluids of other mods
- Fixed Brass tunnels duplicating/deleting items
2020-12-21 16:05:32 +01:00
grimmauld
0fe8a24041
Controlling the Assembler
2020-12-21 13:03:16 +01:00
grimmauld
f3653d6b15
Fix TE creation assuming other mods don't crash with SchematicWorld instances ( #565 )
2020-12-21 09:28:41 +01:00
grimmauld
9336931f30
Press no longer go brrr, just bonk
2020-12-21 09:04:11 +01:00
grimmauld
ae399e9c11
Hopefully fix splitter basin duping #557
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Some more thorough testing is needed here to see whether it is actually fixed. I can't reproduce it anymore at least.
2020-12-20 21:48:27 +01:00
simibubi
0928b0182c
Update README.md
2020-12-19 22:40:55 +01:00
simibubi
2a57de3205
Bug Fixes
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- Fixed basin not triggering a recipe check when output fluids are emptied
- Fluid behaviour safety on render thread
- Wrenchable Depots
2020-12-19 18:05:37 +01:00
qkrehf2
eafd1e9169
Deleted duplicated words
2020-12-20 01:22:33 +09:00
qkrehf2
efe01af06b
Fixed syntax error + {
2020-12-20 00:39:03 +09:00
Zelophed
f45c0ca182
Assisted Placement, Part II
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- helpers now respect waterlogging
- add placement helpers for rsc's cogwheel as well as machines with integrated cogwheels
2020-12-19 15:58:03 +01:00
simibubi
e2437d1a5c
Bug Fixes
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- Fixed hose pulley not placing source blocks when filling with chocolate or honey
- Added a fluid tag to prevent bottomless draining behaviour of hose pulleys
- Grindstones can now be moved on contraptions
- Fixed fluids zFighting the item drain
- Added some crash safety for coupling rendering
- Updated mixer tooltip
2020-12-19 13:06:09 +01:00
grimmauld
0182316d36
Waterlogged glass pipes
2020-12-19 11:59:56 +01:00
qkrehf2
d4196df040
Translation Final
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yay 0.3 updates
2020-12-19 12:24:24 +09:00
simibubi
5b3e1e8c38
Prime patching material
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- Fixed open pipe ends not providing fluids to pipe networks
- Safety check for pipe attachment rendering
2020-12-19 00:52:41 +01:00
simibubi
62621f8bdd
Mildly problematic
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- Fixed broken kinetic propagation caused by bracket handling
- Fixed crash when fluid-interfacing with a contraption loaded from disk
2020-12-18 18:30:58 +01:00
qkrehf2
5dedaebc2e
Update ko_kr.json
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yummy translation
2020-12-18 23:53:01 +09:00
simibubi
6c6760ef17
More content, who dis?
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- Sprite touch-ups by vectorwing
- Builders Tea
- Bar of Chocolate
- Fixed spouts not rendering fluid particles of virtual fluid types
- Fixed spouts filling bottles inconsistently
2020-12-18 15:13:57 +01:00
qkrehf2
b47ff875a3
Update ko_kr.json
2020-12-18 12:44:13 +09:00
simibubi
68e7d3c34c
Bug Fixes
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- Snownee's basin render fix
- Fixed milk fluid exchange between vanilla items and the create fluid infrastructure
2020-12-17 23:29:33 +01:00
Daniel Amberson
493cad13d0
i am Indecisive
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yea
* brass block got a texture that isn't garbage
* added a prototype brass block that might get used later
2020-12-17 15:32:52 -06:00
Zelophed
e950aa268f
Assisted Placement, Part I
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- refactor existing placement helpers
- add placement helpers for cogs and shafts
2020-12-16 17:36:22 +01:00
simibubi
743d303bbe
Fix #527
2020-12-16 11:32:12 +01:00
simibubi
fa6bac2bfc
Locally sourced arms
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- Mechanical arms now serialize target positions in relative coordinates
2020-12-16 11:16:46 +01:00
qkrehf2
814c13a8cd
Update ko_kr.json
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advancement translation
2020-12-16 15:21:59 +09:00
simibubi
64b2c61389
Bug fixes
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- Fixed spout creating potions from any fluid
- Fixed pipes not actually transferring the type of fluid selected by layer II flow propagation
- Fixed some fluid handlers erasing nbt data of extracted fluidstacks
- Fix sidedness issues in Config packets
2020-12-15 23:13:22 +01:00
simibubi
f8b3a77f26
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-12-15 21:16:21 +01:00
simibubi
1840b40e2e
Advancing toward the day
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- Added advancements for exploring the content
- Adjusted some recipes
2020-12-15 21:16:17 +01:00
qkrehf2
144005059c
Moreee Updates for KR
2020-12-14 17:27:31 +09:00
tterrag
4c26627b73
Fix blaze burner consuming buckets, arm no longer inserts lava buckets
2020-12-13 15:04:55 -05:00
simibubi
d68d702b3a
Fun with Recipes
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- Added a couple of recipes involving fluids and things
2020-12-13 15:17:31 +01:00