DimDoors/StevenDimDoors/mod_pocketDim/SchematicLoader.java

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package StevenDimDoors.mod_pocketDim;
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import java.io.File;
import java.io.FileNotFoundException;
import java.util.HashMap;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.dungeon.DungeonSchematic;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
import StevenDimDoors.mod_pocketDim.schematic.InvalidSchematicException;
public class SchematicLoader
{
private SchematicLoader() { }
public static boolean generateDungeonPocket(LinkData link, DDProperties properties)
{
//TODO: Phase this function out in the next update. ~SenseiKiwi
if (link == null || properties == null)
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{
return false;
}
try
{
String schematicPath;
int originDimID = link.locDimID;
int destDimID = link.destDimID;
HashMap<Integer, DimData> dimList = dimHelper.dimList;
if (dimList.containsKey(destDimID))
{
if (dimList.get(destDimID).dungeonGenerator == null)
{
DungeonHelper.instance().generateDungeonLink(link);
}
schematicPath = dimList.get(destDimID).dungeonGenerator.schematicPath;
}
else
{
return false;
}
DungeonSchematic dungeon = checkSourceAndLoad(schematicPath);
boolean valid;
//Validate the dungeon's dimensions
if (hasValidDimensions(dungeon))
{
dungeon.applyImportFilters(properties);
//Check that the dungeon has an entrance or we'll have a crash
if (dungeon.getEntranceDoorLocation() != null)
{
valid = true;
}
else
{
System.err.println("The following schematic file does not have an entrance: " + schematicPath);
valid = false;
}
}
else
{
System.err.println("The following schematic file has dimensions that exceed the maximum permitted dimensions for dungeons: " + schematicPath);
valid = false;
}
if (!valid)
{
//TODO: In the future, remove this dungeon from the generation lists altogether.
//That will have to wait until our code is updated to support that more easily.
System.err.println("The dungeon will not be loaded.");
DungeonGenerator defaultError = DungeonHelper.instance().getDefaultErrorDungeon();
dimList.get(destDimID).dungeonGenerator = defaultError;
dungeon = checkSourceAndLoad(defaultError.schematicPath);
dungeon.applyImportFilters(properties);
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}
dimList.get(destDimID).hasBeenFilled = true;
if (dimHelper.getWorld(destDimID) == null)
{
dimHelper.initDimension(destDimID);
}
World world = dimHelper.getWorld(destDimID);
//Adjust the height at which the dungeon is placed to prevent vertical clipping
int fixedY = adjustDestinationY(world, link.destYCoord, dungeon);
if (fixedY != link.destYCoord)
{
dimHelper helperInstance = dimHelper.instance;
LinkData reverseLink = helperInstance.getLinkDataAtDestination(link);
helperInstance.moveLinkDataLocation(reverseLink, reverseLink.locXCoord, fixedY, reverseLink.locZCoord, reverseLink.locDimID, true);
}
dungeon.copyToWorld(world, new Point3D(link.destXCoord, link.destYCoord, link.destZCoord), link.linkOrientation, originDimID, destDimID);
return true;
}
catch (Exception e)
{
e.printStackTrace();
return false;
}
}
private static int adjustDestinationY(World world, int y, DungeonSchematic dungeon)
{
//The goal here is to guarantee that the dungeon fits within the vertical bounds
//of the world while shifting it as little as possible.
int destY = y;
//Is the top of the dungeon going to be at Y < worldHeight?
int entranceY = dungeon.getEntranceDoorLocation().getY();
int pocketTop = (dungeon.getHeight() - 1) + destY - entranceY;
int worldHeight = world.getHeight();
if (pocketTop >= worldHeight)
{
destY = (worldHeight - 1) - (dungeon.getHeight() - 1) + entranceY;
}
//Is the bottom of the dungeon at Y >= 0?
if (destY < entranceY)
{
destY = entranceY;
}
return destY;
}
private static boolean hasValidDimensions(DungeonSchematic dungeon)
{
return (dungeon.getWidth() <= DungeonHelper.MAX_DUNGEON_WIDTH &&
dungeon.getHeight() <= DungeonHelper.MAX_DUNGEON_HEIGHT &&
dungeon.getLength() <= DungeonHelper.MAX_DUNGEON_LENGTH);
}
private static DungeonSchematic checkSourceAndLoad(String schematicPath) throws FileNotFoundException, InvalidSchematicException
{
//TODO: Change this code once we introduce an isInternal flag in dungeon data
DungeonSchematic dungeon;
if ((new File(schematicPath)).exists())
{
dungeon = DungeonSchematic.readFromFile(schematicPath);
}
else
{
dungeon = DungeonSchematic.readFromResource(schematicPath);
}
return dungeon;
}
}