Waterpicker
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cb7e12ecb0
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Attempt at sky rendering showing Addon.
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2021-06-14 05:31:35 -05:00 |
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MalekiRe
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1a9201d670
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Merge branch 'DimensionalDevelopment:1.17' into 1.17
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2021-06-13 21:57:36 -07:00 |
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MalekiRe
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a46fa67310
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Rifts aren't automatically waterlogged.
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2021-06-13 21:46:45 -07:00 |
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MalekiRe
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a0e694784f
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Merge remote-tracking branch 'origin/1.17' into 1.17
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2021-06-13 21:15:43 -07:00 |
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MalekiRe
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56e415a1f7
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limbo now doesn't teleport someone right above liquid
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2021-06-13 21:15:34 -07:00 |
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MalekiRe
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68586452bd
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Merge pull request #203 from MalekiRe/1.17
Fixed every single non-graphical bug with dimensional doors sans rifts spawning too frequentyly
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2021-06-13 21:09:10 -07:00 |
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MalekiRe
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a23c19d924
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Merge branch 'DimensionalDevelopment:1.17' into 1.17
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2021-06-13 21:03:03 -07:00 |
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MalekiRe
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f9bec88432
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Rifts are now waterloggable, and breaking DimensionalDoorBlocks that are water logged now make the subesquent DetachedRiftBlock waterlogged.
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2021-06-13 20:43:05 -07:00 |
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MalekiRe
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ad69c22281
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Limbo now corrupts the overworld in a corrupty looking way.
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2021-06-13 20:21:57 -07:00 |
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MalekiRe
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346b5ed158
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Fixed enderman spawnrates
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2021-06-13 19:20:04 -07:00 |
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MalekiRe
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732d918411
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Limbo now sends you to world spawn when u leave.
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2021-06-13 19:14:25 -07:00 |
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MalekiRe
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938b206797
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Fixed it so you can't spawn inside of a block when u first enter limbo!
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2021-06-13 18:33:03 -07:00 |
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MalekiRe
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ce39499af3
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fray only increments in limo now
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2021-06-13 18:25:57 -07:00 |
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MalekiRe
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cdc627d55d
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Merge pull request #202 from MalekiRe/1.17
Rift remover works now, tnt creates rifts
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2021-06-13 17:40:22 -07:00 |
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MalekiRe
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76328730bd
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Merge branch 'DimensionalDevelopment:1.17' into 1.17
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2021-06-13 17:08:40 -07:00 |
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CreepyCre
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2d8f9f0255
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band-aid fix for json door rift destinations
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2021-06-14 01:34:32 +02:00 |
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SD
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e4bd7e00e4
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Do an extra sanity check
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2021-06-13 10:41:11 +05:30 |
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SD
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b64cf16862
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we're java 16 now
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2021-06-13 10:37:16 +05:30 |
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MalekiRe
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928e4cb011
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Explosions now create rifts when they blow up DimensionalDoorBlocks
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2021-06-12 19:06:48 -07:00 |
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MalekiRe
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1ff67b0bc5
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Merge remote-tracking branch 'origin/1.17' into 1.17
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2021-06-12 16:51:30 -07:00 |
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MalekiRe
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db038210e5
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Rift remover works now
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2021-06-12 16:50:59 -07:00 |
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Waterpicker
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d9a10d9e86
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Merge pull request #200 from MalekiRe/1.17
Fixed Fray, Added Statue for Fray, Added Armor Duraility and Random Unravled Fabric, Fixed Limbo Teleportation, Other Stuff.
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2021-06-11 20:04:09 -05:00 |
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MalekiRe
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8b674580a9
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Unravled fabric is placed underneath the feet of someone when they come from limbo.
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2021-06-11 17:41:52 -07:00 |
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MalekiRe
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46fede1d88
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Setup the framework for random chunks of different dimensions to be placed in limbo around the player as they spend time there.
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2021-06-11 17:24:51 -07:00 |
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MalekiRe
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0ae5e1ce6d
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Breaking the top of a DimensionalDoorBlock now leaves a rift at the bottom block, just like breaking the bottom of a DimensionalDoorBlock
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2021-06-11 15:49:45 -07:00 |
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MalekiRe
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e5de56c15c
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Fixed Advancments triggering when they shouldn't, now all advancments only trigger if they actually are supposed it instead of it triggering as soon as you have any item in your inventory.
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2021-06-11 14:25:38 -07:00 |
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MalekiRe
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907b413c14
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Now Unraveled Fabric Blocks take time to break.
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2021-06-11 13:58:44 -07:00 |
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MalekiRe
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41cacff88d
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Fixed limbo! now limbo rifts teleport you into the last rift you went throuhg, if u went through a rift, otherwise it teleports you to the place you did /dimteleport from.
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2021-06-11 13:29:20 -07:00 |
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MalekiRe
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18f974e6c8
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Now there is a StringTheory enchantment that will decrease the amount of fray you get from something, by 15 percent per enchanted armor piece.
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2021-06-10 21:20:01 -07:00 |
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MalekiRe
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68a8290296
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Now spending time in limbo, items randomly will get frayed.
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2021-06-10 17:42:35 -07:00 |
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MalekiRe
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050f00f662
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Changed the values for the random chance, and moved it over to a float based system for random chance, as CreepyCre recommended.
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2021-06-10 17:04:26 -07:00 |
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MalekiRe
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5fa0b0decc
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Added the frayed enchantment, and the ModEnchants class.
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2021-06-10 16:57:12 -07:00 |
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MalekiRe
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0caf589c0b
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Changed the hud so now it also creeps in slowly!
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2021-06-10 16:12:08 -07:00 |
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MalekiRe
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9e686d8ec7
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edited the fray, fixed the limbo checking so it doesn't crash on servers.
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2021-06-10 14:30:46 -07:00 |
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MalekiRe
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510cc35135
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Changed the code over to ServerPlayerEntityMixin like creepycre said, i dunno if i did it right? but everything works fine so i think so????
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2021-06-10 11:56:07 -07:00 |
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MalekiRe
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e9fd885b90
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Merge branch 'DimensionalDevelopment:1.17' into 1.17
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2021-06-10 02:33:44 -07:00 |
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Waterpicker
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2ca8ef60af
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Mask Shards and updated limbo textures.
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2021-06-10 04:32:51 -05:00 |
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Waterpicker
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17df485200
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Added static shader for later testing figuring out.
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2021-06-10 04:31:32 -05:00 |
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MalekiRe
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163431f23d
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Changed the textures for limbo
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2021-06-10 02:30:42 -07:00 |
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MalekiRe
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af534c1db6
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Added little particles to limbo to add ambience
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2021-06-10 01:52:54 -07:00 |
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MalekiRe
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00c078b8e8
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Now getting fray past 175 will cause an outline to slowly appear around the screen, fully opaque right as u die if u hit 200 fray.
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2021-06-10 00:52:10 -07:00 |
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MalekiRe
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d1bc33123c
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Increased and change the chances for things, also fixed the small syntax error in the AdvancementTab
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2021-06-10 00:10:59 -07:00 |
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MalekiRe
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2638d1ba5b
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Now adds unravled fabric to your inventory and destroys armor durabilty
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2021-06-09 23:43:57 -07:00 |
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MalekiRe
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198b214d56
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Added text to show teh fray amoutn when fray is added through command, yay!
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2021-06-09 22:32:52 -07:00 |
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MalekiRe
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ccb85e5060
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Made it so that a stone player is set when the player is killed from too much fray.
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2021-06-09 22:17:48 -07:00 |
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MalekiRe
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fcbd5913b7
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Added stone player model!
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2021-06-09 21:20:47 -07:00 |
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MalekiRe
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0c7bef7b8d
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Added "fray" command, inverted the incrementFray function, because it didn't work.
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2021-06-09 20:28:02 -07:00 |
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BoogieMonster1O1
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35cc2270ea
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fix url
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2021-06-09 16:59:13 +05:30 |
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Waterpicker
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7d9927c9af
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Updated 1.17
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2021-06-08 18:53:48 -05:00 |
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Waterpicker
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387a34aef9
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Fixed world thread config derp.
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2021-06-08 18:43:45 -05:00 |
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