StevenRS11
7d13c3afc0
more buildserver2
2013-11-05 21:27:37 -05:00
StevenRS11
a3a6c80fe5
More buildserver
2013-11-05 20:34:39 -05:00
StevenRS11
c39e2b34ab
buildserver fixes
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thanks deathrat!
2013-11-05 19:43:28 -05:00
StevenRS11
6383c4f5ff
Merge remote-tracking branch 'origin/DevBranch'
2013-11-05 18:23:15 -05:00
StevenRS11
a04a266c17
THE UPDATE
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Merging months of dev work into master. The update is playable, but
untested.
2013-11-05 18:15:23 -05:00
StevenRS11
df79aafd14
importing old savedata
2013-11-05 18:09:06 -05:00
StevenRS11
1bfc3f2eea
Merged Devbranch into master
2013-11-05 13:49:45 -05:00
StevenRS11
a204cbd04e
Implemented Loading and Saving
2013-11-05 13:44:24 -05:00
StevenRS11
a0224e8f14
Finished loading savedata
2013-11-05 13:38:16 -05:00
StevenRS11
5873d20f91
Finished Packing DungeonData
2013-11-05 03:34:15 -05:00
StevenRS11
58842048d4
Added dungeonData shell for saving
2013-11-05 02:36:12 -05:00
StevenRS11
69809df4c3
Added versioning to savedata
2013-11-05 00:36:38 -05:00
StevenRS11
b1503be63e
Deserializing Savedata completed
2013-11-04 23:57:43 -05:00
StevenRS11
cbfb64622e
optimizing door render code
2013-10-18 15:12:52 -04:00
StevenRS11
2f7b713f5e
Added custom ambient music to limbo
2013-10-17 22:43:38 -04:00
StevenRS11
9418ed59df
Started packing save data. At least it writes
2013-10-17 04:00:32 -04:00
StevenRS11
3376c1d772
Fixed network code
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Everything seems to work fine now
2013-10-16 19:48:45 -04:00
StevenRS11
c08fa15f40
Working on server client
2013-10-16 17:17:46 -04:00
StevenRS11
2f98bf91e8
More work on rift remover
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Reverted most changes back to SenseiKiwi's code, but fixed it not
raytracing.
2013-10-15 21:11:44 -04:00
StevenRS11
3e74f60807
Working on client/server madness
2013-10-15 20:37:27 -04:00
StevenRS11
be89913263
Merge pull request #90 from agaricusb/patch-1
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Fix possible NPE in RiftRegenerator.regenerate()
2013-10-15 15:12:19 -07:00
StevenRS11
7a36e78769
small fixes
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Fixed chunkloader bug
Fixed doors not tping non player entites because of orientation
2013-10-15 15:40:37 -04:00
StevenRS11
5bfd40f2b2
Temporary workaround for dungeon resetting
2013-10-09 23:42:55 -04:00
StevenRS11
b0c7c03fc6
Just was trying something
2013-10-09 19:18:36 -04:00
StevenRS11
9420b8edf2
Deleting dungeons is still buggy
2013-10-09 19:07:58 -04:00
StevenRS11
b9bd42a345
Fixed rift remover regression
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still need to handle updating the other clients
2013-10-09 16:23:58 -04:00
agaricusb
66ad5a798f
Fix possible NPE in RiftRegenerator.regenerate()
2013-10-06 19:10:04 -07:00
StevenRS11
e421987338
Finished ResetCommand, first pass on blackList
2013-10-03 23:44:50 -04:00
StevenRS11
69864ea9ad
Working on dungeon deletion
2013-10-02 00:52:18 -04:00
StevenRS11
eef5117c04
Readded commands
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Also implemented dungeon regeneration
2013-10-01 22:50:43 -04:00
StevenRS11
d046bd88ea
Tweaked how dungeons skip around
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Dungeons send the player consistently in the direction they *face* now.
Allows for better travel using them, and also ensures that if they die,
they will be farther away.
2013-10-01 16:36:34 -04:00
StevenRS11
ca07a38eff
Made respawning in limbo much less nice.
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Takes entrance coords and THEN adds the spawnFuzz. Its much closer to
how it used to be.
2013-10-01 16:20:07 -04:00
StevenRS11
491dc3b615
Rift sigs account for special blocks now
2013-09-30 07:07:24 -04:00
StevenRS11
ee35c365e2
complaining
2013-09-30 05:20:00 -04:00
StevenRS11
e859d2c12e
readded constructor
2013-09-30 00:59:59 -04:00
StevenRS11
76e564486d
Merge branch 'DevBranch' of https://github.com/StevenRS11/DimDoors into DevBranch
2013-09-30 00:58:17 -04:00
StevenRS11
0484040e26
last time
2013-09-30 00:58:14 -04:00
StevenRS11
94bbc2d658
fixed collision
2013-09-30 00:57:27 -04:00
StevenRS11
2203239c81
Merging changes
2013-09-30 00:41:12 -04:00
StevenRS11
f47a9d8b99
Added orientation to linkdata and door regen
2013-09-30 00:21:52 -04:00
StevenRS11
25446453cb
Merge pull request #88 from SenseiKiwi/rewrite
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Progress on the New Save Format and Minor Fixes
2013-09-11 20:14:50 -07:00
SenseiKiwi
b5973f58eb
Deletes IItemDimDoor
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Doesn't seem like we need it... and it's in the wrong package. Respect
the packages! õ_Õ
2013-09-11 22:18:24 -04:00
SenseiKiwi
a92cd2fba7
Merge remote-tracking branch 'upstream/DevBranch' into rewrite
2013-09-11 22:15:05 -04:00
SenseiKiwi
c2fa4964f8
Progress on New Save Format
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Integrated the base code for our new save format. It still needs more
work but at least some substance is there. Ignore the file not found
messages that come up when trying to save the world's data - since we're
not actually writing files, an exception occurs when we some later code
tries to move non-existent save files.
Also moved the FileFilter functionality out of DungeonHelper and into
its own class, FileFilters, since it's finally needed more broadly.
2013-09-11 22:13:42 -04:00
StevenRS11
670b9a2902
Fixed door obstruction check to not trap people
2013-09-11 02:51:49 -04:00
SenseiKiwi
1d3038288b
Minor Fix in BlockDimWall
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Fixed an issue that skyboy had pointed out long ago about us using
ItemBlock.itemID as a block ID instead of ItemBlock.getBlockID(). That's
potentially hazardous because that function was introduced specifically
so mods could override it and decouple item IDs from block IDs.
2013-09-11 02:30:31 -04:00
SenseiKiwi
6f905050f2
Minor Change
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Removed unused import
2013-09-11 01:21:12 -04:00
StevenRS11
78785047af
Gold door completed, doors check for obstructions
2013-09-11 00:22:16 -04:00
SenseiKiwi
b73e79e5c2
Merge remote-tracking branch 'upstream/DevBranch' into rewrite
2013-09-10 15:51:00 -04:00
StevenRS11
08b36054ce
Gold dim door working
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Needs to gen the right type of door.
2013-09-10 15:50:15 -04:00