Commit graph

383 commits

Author SHA1 Message Date
SenseiKiwi
c3c3611764 Minor Improvements and Debugging Tweaks
Minor improvements to the readability and performance of
SchematicLoader. Added a little temporary code for debugging purposes.
2013-07-07 19:59:04 -04:00
StevenRS11
1b9ba092a7 Merge branch 'master' of https://github.com/StevenRS11/DimDoors 2013-07-04 23:28:17 -04:00
StevenRS11
f489158a78 orientation fix attempt
Works only if .schematic faces north
2013-07-04 23:28:09 -04:00
StevenRS11
08c35d5183 Merge pull request #36 from nallar/patch-1
Actually log the error in onTickInGame, instead of printing a not-very-descriptive message.
2013-07-04 18:47:39 -07:00
StevenRS11
545c42cd07 removed debug 2013-07-02 23:51:12 -04:00
Ross Allan
e400794630 Actually log the error in onTickInGame, instead of printing a not-very-descriptive message.
Signed-off-by: Ross Allan <rallanpcl@gmail.com>
2013-06-30 20:53:02 +01:00
StevenRS11
aa2d369f3e Reimplemented wooden warp door gen 2013-06-30 00:24:44 -04:00
StevenRS11
c444515907 Flipped east/west rotation 2013-06-27 01:03:09 -04:00
StevenRS11
37f4ba0fa3 Merge pull request #35 from SenseiKiwi/master
Partially Fixed Rotation Bugs
2013-06-26 21:00:21 -07:00
SenseiKiwi
70dabe5c5c Merge remote-tracking branch 'upstream/master' into R1.4.0-improvements 2013-06-26 23:54:27 -04:00
SenseiKiwi
77b3dba7be Partially Fixed Rotation Bugs
It turns out my earlier commits didn't completely fix things because
certain implementation details were missing. I had assumed they were
done. Also, some of the information I had regarding the default
schematic orientation was wrong. This commit remedies most of those
problems with a robust rotation implementation. However, I haven't added
the code for linking Warp Doors yet, and there is a bug with tile
entities getting reversed in East/West oriented rooms. Not sure why
that's happening.
2013-06-26 23:54:06 -04:00
StevenRS11
b1e18b564e Made it prettier 2013-06-26 22:28:57 -04:00
StevenRS11
1895633608 Added rotation helper class 2013-06-26 22:22:02 -04:00
StevenRS11
1c3abc59e2 Merge pull request #34 from SenseiKiwi/master
Fixed Compiler Unhappiness
2013-06-25 22:21:45 -07:00
SenseiKiwi
949ae5707d Minor Fix
Fixed variable initialization to keep the compiler happy.
2013-06-26 01:19:28 -04:00
StevenRS11
a976c34b52 Merge pull request #33 from SenseiKiwi/master
Fixed Rotation in Schematic Loader (for real)
2013-06-25 22:18:33 -07:00
SenseiKiwi
6c64b111de Renamed Variable
Renamed incomingLink as "entrance". There!
2013-06-26 01:16:29 -04:00
SenseiKiwi
b0edafa81e Fixed Rotation in SchematicLoader
It turns out that rotation hadn't been implemented in the code I moved
during my last commit. I've changed things slightly to implement
rotation. I also renamed some coordinate variables to prevent confusion.
2013-06-26 01:13:27 -04:00
StevenRS11
4c68f25838 Merge pull request #32 from SenseiKiwi/master
Fixed Rotation in Schematic Loader and Partially Overhauled Commands
2013-06-25 21:51:57 -07:00
SenseiKiwi
dae6fbfbb8 Merge branch 'R1.4.0-improvements' 2013-06-26 00:46:05 -04:00
SenseiKiwi
471114415b Fixed Rotation in SchematicLoader
Fixed reference to CommandRegenPocket - should be CommandResetDungeons.
Autofixed indentation in SchematicLoader. I wanted to commit that change
before doing any more code changes but I forgot. Then I fixed the code
that calculates the coordinate offsets so our dungeons rotate right. It
was pretty simple - all I had to do was move the xCooe and zCooe
calculations into the loops so they're recalculated to account for
rotation. I rearranged the loops for optimal performance.
2013-06-26 00:45:20 -04:00
SenseiKiwi
6e3c93fa17 Temporary Fix to Commands
Temporarily patched up CommandDeleteAllLinks,
CommandDeleteDimensionData, and CommandDeleteRifts so they'll compile.
I'll be fixing some things for Steven and I'll come back to those
classes to finish overhauling them.
2013-06-25 23:24:21 -04:00
SenseiKiwi
9e0fb946f2 Merge remote-tracking branch 'upstream/master' into R1.4.0-improvements 2013-06-25 23:18:17 -04:00
SenseiKiwi
09b060b176 Merge remote-tracking branch 'upstream/master' 2013-06-25 23:15:28 -04:00
StevenRS11
a499ca4213 rewrote schematicLoader 2013-06-25 22:10:15 -04:00
SenseiKiwi
ad0e2cbe61 Improved CommandPruneDimensions
Improved CommandPruneDimensions. Cleaned up the code and improved
performance by using a HashSet instead of an ArrayList to list dimension
reachability. Added an optional argument that sets whether we should
delete the folders of pruned dimensions.
2013-06-25 20:54:58 -04:00
SenseiKiwi
d15f372c59 Improved and Renamed CommandRegenPocket
Renamed CommandRegenPocket to CommandResetDungeons. Changed command name
accordingly. Added a message for the user listing the number of dungeons
that were reset. Modified DimHelper slightly to add support for this.
Added error condition if user specifies arguments for the command.
2013-06-25 14:28:11 -04:00
SenseiKiwi
e0ccb59d15 Merge remote-tracking branch 'upstream/master' into R1.4.0-improvements 2013-06-25 13:55:34 -04:00
SenseiKiwi
bc2745a596 Partial Overhaul of Commands
Made progress on overhauling and prettifying our commands. There are
still more changes to be done for this to be functional. I need to do an
intermediate commit because I want to merge in recent changes by Steven.
2013-06-25 13:55:13 -04:00
StevenRS11
60972eab21 Prevented 'overworld not loaded' crash, temp fix 2013-06-25 09:15:19 -04:00
StevenRS11
5b53399432 removed regen command pending schematicLoader 2013-06-25 00:00:58 -04:00
StevenRS11
78aefb1547 Fixed rift doors not going away. 2013-06-24 20:08:08 -04:00
StevenRS11
06a8abbf74 Added regen dungeon command & removed hasMark 2013-06-24 01:40:56 -04:00
StevenRS11
8bbd1384c5 finished changes to monolith spawning 2013-06-24 00:34:21 -04:00
StevenRS11
e847794e8d fixed save killing change, awaiting further fix 2013-06-24 00:11:14 -04:00
StevenRS11
d5caa918c8 monolith spawning via end portal frame blocks 2013-06-23 23:49:54 -04:00
StevenRS11
ea74f712fd Re-worked monolith spawning code
Looks from the top of the world down now, should be more consistent.
2013-06-23 22:34:53 -04:00
StevenRS11
ffd00d8902 Merge pull request #31 from SenseiKiwi/master
Fixed Bugs in DungeonHelper
2013-06-23 17:56:05 -07:00
SenseiKiwi
7a90dcb28b Improved PocketGenerator
Improved code in PocketGenerator. Restricted Monolith generation to the
chunk in which populate() is being applied. We should not be generating
Monoliths outside that chunk. Changed condition that would exit the
function if the next available space for a Monolith was above Y = 245.
Exiting the function at that point made no sense.

I've realized that this placement algorithm has probably been patched up
several times and that's resulted in nonsensical code. For instance, the
loop continues as long as you continue finding higher points to place
Monoliths. That would suggest you intended to make columns of them. But
since the loop chooses random columns on each iteration goes back to Y =
0, you're really just jumping around and placing Monoliths in random
places, while using irrelevant checks to decide whether to continue. I
really recommend coming up with a different algorithm. I haven't
replaced it completely in case it would break something.
2013-06-23 16:17:04 -04:00
SenseiKiwi
1ca11f4df3 Removed Recursion from PocketGenerator
Rewrote PocketGenerator.populate() to remove the recursive call to
itself.
2013-06-23 03:03:40 -04:00
SenseiKiwi
ffcb3aa74a Minor Change
Completed renaming pocketGenerator as PocketGenerator.
2013-06-23 02:54:28 -04:00
SenseiKiwi
c6e6ff6db2 Minor Change
Just need to make an intermediate commit for renaming PocketGenerator.
Technical issues...
2013-06-23 02:53:10 -04:00
SenseiKiwi
0a6f6c9615 Cleaned up PocketGenerator
Cleaned up some of the code in PocketGenerator. Seeded the generation of
Monoliths as a function of the world seed. All of our randomized
selections should be functions of the world seed so people can exchange
seeds with cool DD features. I will rename the file to have proper
capitalization in the next commit. Then I have to fix Monolith spawning.

Also, don't use recursion as a way to loop functions if you could simply
have a loop. I'm referring to the way PocketGenerator.populate() calls
itself. Completely unnecessary.
2013-06-23 02:49:25 -04:00
SenseiKiwi
82b8c93c8b Minor Change to DungeonHelper
Minor change to DungeonHelper. Added the dash character to the
characters allowed in schematic names.
2013-06-22 19:14:17 -04:00
SenseiKiwi
b3133ee406 Merge branch 'R1.4.0-improvements' 2013-06-22 14:28:33 -04:00
SenseiKiwi
bbb39da808 Fixed Bugs in DungeonHelper
1. Added converting dungeon type names to lowercase before adding them
to dungeonTypeMapping (a HashMap that associates dungeon type strings
with their lists). Keeping the original casing was causing a
NullPointerException when the HashMap returned null and we expected to
receive a non-null list.
2. Added code to strip out the file extension of a schematic in
validateSchematicName(). The extension was getting dragged along with
the dungeon's weight, which would cause parsing to fail and the name was
considered invalid. This means that none of the custom dungeons were
being registered for generation since the system saw them as badly
tagged. They also wouldn't generate Monoliths even if tagged as closed
because we would ignore the tags.
3. Changed a comparison for the "open" tag to be case insensitive.
4. Minor changes
2013-06-22 14:27:59 -04:00
SenseiKiwi
22c78d0a01 Removed dungeon preview
Removed dungeon preview
2013-06-21 15:10:59 -04:00
SenseiKiwi
8de50d4a6f Dungeon preview for Jaitsu
Committing custom dungeon for testing and love
2013-06-21 07:10:36 -04:00
StevenRS11
3ad7a3b5a2 Merge pull request #30 from SenseiKiwi/master
Fixed Empty Dungeon Guide Bug and Updated Guide
2013-06-20 15:32:49 -07:00
SenseiKiwi
d83e93812d Updated Dungeon Guide
Updated the dungeon creation guide to refer to our new command names.
Corrected mistakes and improved structure of the guide. I didn't correct
some parts of it, but I'll come back to that later.
2013-06-20 05:27:32 -04:00