Commit graph

250 commits

Author SHA1 Message Date
StevenRS11
968653e4ab fixed typo in DimDataProcessor and DungeonHelper 2014-06-20 14:13:33 -04:00
StevenRS11
eeb5f9aea1 added json validation for saves 2014-06-20 14:04:07 -04:00
StevenRS11
dccb12116d Naming improvements
Clarified naming in DDLock and associated methods. Still not quite done.
2014-05-31 06:39:26 -04:00
StevenRS11
e8fa928c50 lock tweaks
Changed how locks are modified so all modifications occur through
NewDimData
2014-05-29 19:04:23 -04:00
StevenRS11
77241e6f90 limbo fix 2014-05-26 22:14:20 -04:00
StevenRS11
844950b39e teaked personal pocket generation rules 2014-05-26 21:31:14 -04:00
StevenRS11
16d7bfcda6 personal pockets DONE 2014-05-26 19:38:01 -04:00
StevenRS11
d8fecd07b3 render tweaks 2014-05-22 01:48:21 -04:00
StevenRS11
86cfcdeee8 last few changes 2014-05-22 01:37:04 -04:00
StevenRS11
3f6e32dcbf last tweaks done 2014-05-22 01:03:17 -04:00
StevenRS11
3fcc55b5e1 finished networking changes for locks 2014-05-22 00:15:27 -04:00
StevenRS11
ef860e295e more stuffs
Lock render is still wip, as are most things. That said, I can render
monolith eyes anywhere now.
2014-05-20 19:13:26 -04:00
StevenRS11
8f9dfea947 added locking doors and cleaned up 2014-05-20 03:17:32 -04:00
StevenRS11
ac9b3d73e8 Various
Fixed bug in converting old saves
Started color work
2014-05-16 21:42:59 -04:00
StevenRS11
d020dd384b toString ftw 2014-05-15 05:53:28 -04:00
SenseiKiwi
3a2c87cce9 Tweaked Monolith Aggro Rate
* Decreased aggro rate to 3 to compensate for Monoliths pre-aggroing up
to aggroCap
* Clarified aggroCap selection
2014-05-06 03:32:14 -04:00
StevenRS11
03ab75b80c tweak 2014-05-06 03:32:14 -04:00
StevenRS11
f4efa7dca2 codemunching 2014-05-06 03:32:13 -04:00
SenseiKiwi
f427e66f6e More Changes to Monoliths
* Fixed issue with Monoliths detecting players through walls
* Changed aggro values from bytes to shorts
* Fixed aggro updates so that aggro levels can decrease
* Fixed upper bound on aggro clamping
* Added client/server-side checks to a few functions to save on
performing pointless checks, such as making calculations for spawning
particles on the server
2014-05-05 22:37:14 -04:00
SenseiKiwi
928adab4cf Minor Change in RiftRegenerator
Removed an unnecessary cast in RiftRegenerator
2014-05-05 19:56:21 -04:00
SenseiKiwi
ef2e9cc561 Merge remote-tracking branch 'upstream/master' 2014-05-05 19:55:43 -04:00
SenseiKiwi
7cabf75128 Overhauled Monoliths
Removed lots of obsolete and unused code from Monoliths. The code is
subdivided more clearly now. The aggro level is sent over a data watcher
instead of sending the texture state.
2014-05-05 19:55:16 -04:00
StevenRS11
9003d924ea Fixed Door Render 2014-05-05 19:10:58 -04:00
SenseiKiwi
b15a8af299 Minor Change
Minor change to a line in CustomLimboPopulator. We should access static
fields through their classes, not instances.
2014-04-30 04:40:33 -04:00
SenseiKiwi
871d2ff1c2 Fixed Golden Door Item ID Mishandling
Keybounce noticed that he was having a persistent item ID conflict with
DD's Golden Doors - the normal doors not the dimensional variant. I
discovered that we have been assigning them the same ID as the Golden
Door block ever since they were first introduced 7 months ago. It didn't
break immediately since Forge adds +256 to item IDs.
2014-04-19 04:28:12 -04:00
StevenRS11
3664e707cf Fixed minor issues
Doors render right now
No longer placing doors on left clicks
2014-04-15 07:27:08 -04:00
StevenRS11
be7cd9d186 More eye tweaks 2014-04-15 04:30:31 -04:00
StevenRS11
d86433ef46 fixed monoliths
everything was terrible
2014-04-13 23:52:51 -04:00
SenseiKiwi
ffe45c729e Fixed Bugs
* Fixed bug with backup directory creation
* Fixed two doorways in SK-FractalCage that were supposed to open but
had been replaced with Eternal Fabric
2014-04-13 16:57:11 -04:00
SenseiKiwi
4dca0eb82b Updated Version
Update our version numbers
2014-04-11 21:32:36 -04:00
SenseiKiwi
a2ef6ef905 Minor Change
Changed DDLogger.logger() to private to guarantee that the logger isn't
being used anywhere in DD, since that could impact performance on
servers.
2014-04-11 20:34:11 -04:00
SenseiKiwi
d192dae945 Improvements to Saving
* Changed saving code to create backups by moving existing files rather
than creating copies and deleting the originals.
* Removed final call to PocketManager.save() in PocketManager.unload().
Since we no longer check if the caller is the client or server and
unload() must be called from both, this prevents clients from trying to
save pocket data locally. A final save() call wasn't needed anyway.
2014-04-11 20:33:06 -04:00
StevenRS11
18460348af stopped logging 2014-04-11 19:27:26 -04:00
StevenRS11
56e522a61a logging changes 2014-04-03 20:15:34 -04:00
StevenRS11
d98b6279de quick fix 2014-04-03 15:55:35 -04:00
StevenRS11
99476f8d70 Merge branch 'master' of https://github.com/StevenRS11/DimDoors
Conflicts:
	src/main/java/StevenDimDoors/mod_pocketDim/saving/DDSaveHandler.java
2014-04-03 15:52:14 -04:00
StevenRS11
aa7ee3c8fe added logger 2014-04-03 14:10:00 -04:00
StevenRS11
41fbcfe0ff Savedata backs up on write now 2014-04-03 14:09:36 -04:00
StevenRS11
582db26cdc Fixed a crash in rift sig placement 2014-04-03 14:06:48 -04:00
SenseiKiwi
71fccfc1e4 Merge remote-tracking branch 'upstream/master' 2014-03-28 02:49:43 -04:00
SenseiKiwi
0491b55f40 Minor Change
Minor changes to comments
2014-03-28 02:31:29 -04:00
SenseiKiwi
cc2def03fd Added Dirty Flag
Added a flag to NewDimData so that we can avoid writing dimensions to
disk if they haven't been modified. They're still rewritten when the
server shuts down.
2014-03-28 02:07:20 -04:00
StevenRS11
41b77c639c Fixed Door on rifts 2014-03-28 00:39:27 -04:00
StevenRS11
19bc9eec99 I HATE YOU GITHUB 2014-03-26 23:19:56 -04:00
StevenRS11
76e9fce9d4 Fixed all doors being placed as dim doors 2014-03-24 21:09:21 -04:00
StevenRS11
42f0656b1b Changes
Made saving a bit more robust, now we only delete ones that where not
modified. Also overhauled door placement, its all handled by the
eventHandler now.
2014-03-24 20:58:36 -04:00
SenseiKiwi
d6b07db3d6 Fixed Conflict with Witchery Mod
* Changed DDTeleporter to stop us from generating exits to Witchery's
Spirit World - this would cause people to lose their items upon leaving
the dimension.
* Changed GatewayGenerator to stop us from generating gateways or rift
clusters in the Spirit World
2014-03-23 17:18:47 -04:00
SenseiKiwi
e5adb43f77 Updated How to Add Dungeons
Updated our dungeon creation guide. It was badly outdated by now.
2014-03-23 11:39:03 -04:00
SenseiKiwi
da579bc23d Stopped Filling Empty Dispensers
Changed FillContainersOperation so that empty dispensers are not filled
with a stack of arrows on import. Just in case someone needs to use
empty dispensers in their design. As far as I can remember, this won't
affect any of our dungeons - arrow traps are rare. The only dungeon that
I can remember is one by Balgor and it was exported with all of its
dispensers loaded.
2014-03-23 11:38:28 -04:00
SenseiKiwi
bf2f5da672 More Dungeons
* Added two exit dungeons: SK-HotSuspense and XombyCraft-RopeBridge
* Removed a duplicate copy of Cere-FloatingAltar that slipped by
2014-03-22 08:00:21 -04:00