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blocks
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fixed dimHatch bug
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2013-04-17 15:59:15 -04:00 |
commands
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Merge branch 'master' of git@github.com:StevenRS11/DimDoors.git into 1.5udpate
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2013-04-01 04:04:59 -04:00 |
items
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fixed dimHatch bug
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2013-04-17 15:59:15 -04:00 |
ChaosDoor.java
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Moved file structure around a bit, and added stabilized rift sig
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2013-04-16 20:48:49 -04:00 |
CloudRenderBlank.java
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Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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2013-02-17 21:46:16 -05:00 |
CommonProxy.java
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Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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2013-02-17 21:46:16 -05:00 |
CommonTickHandler.java
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Doors dont close on items, have short cooldown
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2013-04-07 02:33:11 -04:00 |
ConnectionHandler.java
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Finally fixed spawn bug. Still no idea why it was happening though
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2013-04-01 03:15:16 -04:00 |
CustomCaveGen.java
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Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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2013-02-17 21:46:16 -05:00 |
DimData.java
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Changed name and fixed block update issues when setting door rotation
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2013-04-01 16:45:16 -04:00 |
dimHelper.java
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make door save you from falling to your death
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2013-04-17 20:37:34 -04:00 |
DimUpdatePacket.java
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Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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2013-02-17 21:46:16 -05:00 |
DungeonGenerator.java
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Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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2013-02-17 21:46:16 -05:00 |
EventHookContainer.java
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fixed rift sig shine issue- moved to NBT data
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2013-04-07 00:37:13 -04:00 |
LimboGenerator.java
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Finally fixed spawn bug. Still no idea why it was happening though
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2013-04-01 03:15:16 -04:00 |
LimboProvider.java
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Finally fixed spawn bug. Still no idea why it was happening though
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2013-04-01 03:15:16 -04:00 |
LinkData.java
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Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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2013-02-17 21:46:16 -05:00 |
mod_pocketDim.java
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fixed random dim stuff when dungeons are generated
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2013-04-17 16:26:39 -04:00 |
ObjectSaveInputStream.java
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Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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2013-02-17 21:46:16 -05:00 |
OldSaveHandler.java
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Signed-off-by: StevenRS11 <steven.r.stafford.ii.14@dartmouth.edu>
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2013-03-18 19:56:43 -04:00 |
PacketHandler.java
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Changed name and fixed block update issues when setting door rotation
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2013-04-01 16:45:16 -04:00 |
PlayerRespawnTracker.java
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moved rift sigs over to use nbt data
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2013-04-13 21:15:06 -04:00 |
pocketGenerator.java
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fixed rift sig shine issue- moved to NBT data
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2013-04-07 00:37:13 -04:00 |
pocketProvider.java
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fixed rift sig shine issue- moved to NBT data
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2013-04-07 00:37:13 -04:00 |
pocketTeleporter.java
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fixed rift sig shine issue- moved to NBT data
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2013-04-07 00:37:13 -04:00 |
Point3D.java
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Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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2013-02-17 21:46:16 -05:00 |
RailTeleporter.java
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Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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2013-03-29 18:19:27 -04:00 |
RiftGenerator.java
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Moved file structure around a bit, and added stabilized rift sig
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2013-04-16 20:48:49 -04:00 |
SchematicLoader.java
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fixed random dim stuff when dungeons are generated
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2013-04-17 16:26:39 -04:00 |
ServerPacketHandler.java
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Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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2013-02-17 21:46:16 -05:00 |
TileEntityDimDoor.java
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Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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2013-02-17 21:46:16 -05:00 |
TileEntityDimRail.java
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rift blade creates rifts, doors can teleport carts and items
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2013-03-09 23:04:20 -05:00 |
TileEntityRift.java
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Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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2013-03-29 18:19:27 -04:00 |
TransientDoor.java
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Moved file structure around a bit, and added stabilized rift sig
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2013-04-16 20:48:49 -04:00 |