Commit graph

1119 commits

Author SHA1 Message Date
MachineMuse
8a032e38b5 changed client concurrentmodification fix on potions 2013-02-03 14:11:43 -07:00
MachineMuse
3fc65ca64b Last memory leak fixed (I think) 2013-02-03 14:05:27 -07:00
Bart van Strien
55ce802635 Fix ConcurrentModificationException on potion removal 2013-02-03 21:58:51 +01:00
MachineMuse
71c8e46a44 Circle memory leak: half-smooshed 2013-02-03 12:15:40 -07:00
MachineMuse
1ca2296a37 Eliminated another memory leak in tinkertable...1 more to go! 2013-02-03 11:31:59 -07:00
MachineMuse
6f2fd8f223 another typo lol 2013-02-03 10:56:07 -07:00
MachineMuse
8742fbaccb centralized tool texture 2013-02-03 10:53:39 -07:00
MachineMuse
da87ab8943 fixed typo in resource path 2013-02-03 10:52:50 -07:00
MachineMuse
48bfff4621 Repackaged resources 2013-02-03 10:46:34 -07:00
MachineMuse
17bf507c74 more repackaging, changed default joule ratio to be BC joules 2013-02-02 05:33:02 -07:00
MachineMuse
e6e075dc74 Added walking speed bonus to sprint assist 2013-02-02 04:14:34 -07:00
MachineMuse
87ff814503 Merging api changes 2013-02-02 03:56:43 -07:00
MachineMuse
cc0de8a543 Made config file more robust, thanks to bdew 2013-02-02 03:55:34 -07:00
MachineMuse
262e1f5cce Added auto-gen config files for modules and module number values 2013-02-02 03:55:32 -07:00
MachineMuse
1638927bd4 Maybe fixed inventory render issue, added comments 2013-02-02 03:54:30 -07:00
MachineMuse
6fcaa0f6f2 Repackaged api 2013-02-02 03:39:54 -07:00
MachineMuse
5b6e4eb6ad Removed easy control circuit recipe 2013-02-01 10:13:22 -07:00
MachineMuse
70cb96a454 removed some unnecessary variables 2013-02-01 10:04:18 -07:00
MachineMuse
dcd8cf9045 Various optimizations 2013-02-01 09:47:57 -07:00
MachineMuse
9337bac8c6 Adding some comments and efficiency tweaks 2013-02-01 08:52:16 -07:00
MachineMuse
d13c655721 Changed valid items to use contains() instead of an array of booleans 2013-02-01 02:38:39 -07:00
MachineMuse
ba6e5e216f changed everything to use IPowerModule instead of PowerModule 2013-02-01 02:08:35 -07:00
MachineMuse
fc8f77adb3 eliminated concurrent modification case 2013-01-31 23:01:18 -07:00
MachineMuse
eb3b69febb Fixed night vision power consumption 2013-01-31 22:54:27 -07:00
MachineMuse
b6152480fe Changed amplifier to 81 2013-01-31 10:08:47 -07:00
MachineMuse
8e80cbb650 fixed unbelievably derpy typo 2013-01-31 09:29:12 -07:00
MachineMuse
e31925c48a Lowered aerial movement factor on sprint & jump assist. No more light-speed skiing :( 2013-01-31 09:22:48 -07:00
MachineMuse
8be5e8a964 Active camouflage module 2013-01-31 08:49:32 -07:00
MachineMuse
e1ca089200 Version bump 2013-01-31 07:24:53 -07:00
MachineMuse
d623071c77 whoops, added a recipe for the control circuit too :P 2013-01-31 06:58:17 -07:00
MachineMuse
81ec3ef447 Added night vision module :) Please test! 2013-01-31 06:48:50 -07:00
MachineMuse
9e39e8f3c6 Swapped amperage and voltage on plasma cannon, fixed exp drops 2013-01-30 22:03:53 -07:00
MachineMuse
60dc2472ca version fix again 2013-01-30 07:58:34 -07:00
MachineMuse
d66d5c1e6e Fixed ICBM version 2013-01-30 07:54:28 -07:00
MachineMuse
a5480f8a4e Added ICBM support (no moduels yet), added 'equipped' indicator 2013-01-30 07:18:05 -07:00
MachineMuse
7638f28bc8 buffed damage and nerfed explosiveness on plasma cannon 2013-01-28 19:11:08 -07:00
MachineMuse
9db8ab4abb Changed overclock scaling of tools, re-added lifetime check for plasma bolts, added activation checks for more modules 2013-01-28 17:18:37 -07:00
MachineMuse
a779bf56b8 fixed z-fighting on plasma ball, changed units on explosion 2013-01-28 06:22:27 -07:00
MachineMuse
5a383c21a3 Minor balance changes 2013-01-28 04:43:18 -07:00
MachineMuse
345d362348 Added melee assist module and new icon 2013-01-28 03:55:49 -07:00
MachineMuse
ee78a97e4e Pickaxe now consumes energy even without diamond drill 2013-01-28 02:05:29 -07:00
MachineMuse
ee62edb643 Changed maxcharge to 1 so mods that don't implement ICustomElectricItem won't divide by 0 2013-01-27 23:44:18 -07:00
MachineMuse
136f233e89 Explosions now happen even if you hit the mob. This should make it possible to 1-shot most things with both settings maxed. 2013-01-27 16:40:55 -07:00
MachineMuse
a41abb3658 Plasma bolts now dissolve in water
Bounding box is more sensible so you shouldn't hit yourself if standing
still
Shock absorber no longer interferes with charging up the cannon thingy,
also changed the damage formula on it (if distance > 3 then energy cost
= energy cost * distance absorbed)
Fire particles when plasma bolts explode :)
2013-01-27 15:12:51 -07:00
MachineMuse
a186474b9f rebuild again with small reflection change 2013-01-27 14:38:21 -07:00
MachineMuse
d6ca41fc9c rebuild 2013-01-27 14:34:49 -07:00
MachineMuse
1f66b833a3 Cleaning build 2013-01-27 14:31:33 -07:00
MachineMuse
42eff3c713 Added Plasma Cannon module. 2013-01-27 14:07:19 -07:00
MachineMuse
b25f70d633 Fixed items not being consumed server-side, added uncrafting recipes for plating 2013-01-26 18:46:53 -07:00
MachineMuse
282ba14c74 fixed server to not require a client-only class -.- 2013-01-26 02:17:13 -07:00