MachineMuse
8a032e38b5
changed client concurrentmodification fix on potions
2013-02-03 14:11:43 -07:00
MachineMuse
3fc65ca64b
Last memory leak fixed (I think)
2013-02-03 14:05:27 -07:00
Bart van Strien
55ce802635
Fix ConcurrentModificationException on potion removal
2013-02-03 21:58:51 +01:00
MachineMuse
71c8e46a44
Circle memory leak: half-smooshed
2013-02-03 12:15:40 -07:00
MachineMuse
1ca2296a37
Eliminated another memory leak in tinkertable...1 more to go!
2013-02-03 11:31:59 -07:00
MachineMuse
6f2fd8f223
another typo lol
2013-02-03 10:56:07 -07:00
MachineMuse
8742fbaccb
centralized tool texture
2013-02-03 10:53:39 -07:00
MachineMuse
da87ab8943
fixed typo in resource path
2013-02-03 10:52:50 -07:00
MachineMuse
48bfff4621
Repackaged resources
2013-02-03 10:46:34 -07:00
MachineMuse
17bf507c74
more repackaging, changed default joule ratio to be BC joules
2013-02-02 05:33:02 -07:00
MachineMuse
e6e075dc74
Added walking speed bonus to sprint assist
2013-02-02 04:14:34 -07:00
MachineMuse
87ff814503
Merging api changes
2013-02-02 03:56:43 -07:00
MachineMuse
cc0de8a543
Made config file more robust, thanks to bdew
2013-02-02 03:55:34 -07:00
MachineMuse
262e1f5cce
Added auto-gen config files for modules and module number values
2013-02-02 03:55:32 -07:00
MachineMuse
1638927bd4
Maybe fixed inventory render issue, added comments
2013-02-02 03:54:30 -07:00
MachineMuse
6fcaa0f6f2
Repackaged api
2013-02-02 03:39:54 -07:00
MachineMuse
5b6e4eb6ad
Removed easy control circuit recipe
2013-02-01 10:13:22 -07:00
MachineMuse
70cb96a454
removed some unnecessary variables
2013-02-01 10:04:18 -07:00
MachineMuse
dcd8cf9045
Various optimizations
2013-02-01 09:47:57 -07:00
MachineMuse
9337bac8c6
Adding some comments and efficiency tweaks
2013-02-01 08:52:16 -07:00
MachineMuse
d13c655721
Changed valid items to use contains() instead of an array of booleans
2013-02-01 02:38:39 -07:00
MachineMuse
ba6e5e216f
changed everything to use IPowerModule instead of PowerModule
2013-02-01 02:08:35 -07:00
MachineMuse
fc8f77adb3
eliminated concurrent modification case
2013-01-31 23:01:18 -07:00
MachineMuse
eb3b69febb
Fixed night vision power consumption
2013-01-31 22:54:27 -07:00
MachineMuse
b6152480fe
Changed amplifier to 81
2013-01-31 10:08:47 -07:00
MachineMuse
8e80cbb650
fixed unbelievably derpy typo
2013-01-31 09:29:12 -07:00
MachineMuse
e31925c48a
Lowered aerial movement factor on sprint & jump assist. No more light-speed skiing :(
2013-01-31 09:22:48 -07:00
MachineMuse
8be5e8a964
Active camouflage module
2013-01-31 08:49:32 -07:00
MachineMuse
e1ca089200
Version bump
2013-01-31 07:24:53 -07:00
MachineMuse
d623071c77
whoops, added a recipe for the control circuit too :P
2013-01-31 06:58:17 -07:00
MachineMuse
81ec3ef447
Added night vision module :) Please test!
2013-01-31 06:48:50 -07:00
MachineMuse
9e39e8f3c6
Swapped amperage and voltage on plasma cannon, fixed exp drops
2013-01-30 22:03:53 -07:00
MachineMuse
60dc2472ca
version fix again
2013-01-30 07:58:34 -07:00
MachineMuse
d66d5c1e6e
Fixed ICBM version
2013-01-30 07:54:28 -07:00
MachineMuse
a5480f8a4e
Added ICBM support (no moduels yet), added 'equipped' indicator
2013-01-30 07:18:05 -07:00
MachineMuse
7638f28bc8
buffed damage and nerfed explosiveness on plasma cannon
2013-01-28 19:11:08 -07:00
MachineMuse
9db8ab4abb
Changed overclock scaling of tools, re-added lifetime check for plasma bolts, added activation checks for more modules
2013-01-28 17:18:37 -07:00
MachineMuse
a779bf56b8
fixed z-fighting on plasma ball, changed units on explosion
2013-01-28 06:22:27 -07:00
MachineMuse
5a383c21a3
Minor balance changes
2013-01-28 04:43:18 -07:00
MachineMuse
345d362348
Added melee assist module and new icon
2013-01-28 03:55:49 -07:00
MachineMuse
ee78a97e4e
Pickaxe now consumes energy even without diamond drill
2013-01-28 02:05:29 -07:00
MachineMuse
ee62edb643
Changed maxcharge to 1 so mods that don't implement ICustomElectricItem won't divide by 0
2013-01-27 23:44:18 -07:00
MachineMuse
136f233e89
Explosions now happen even if you hit the mob. This should make it possible to 1-shot most things with both settings maxed.
2013-01-27 16:40:55 -07:00
MachineMuse
a41abb3658
Plasma bolts now dissolve in water
...
Bounding box is more sensible so you shouldn't hit yourself if standing
still
Shock absorber no longer interferes with charging up the cannon thingy,
also changed the damage formula on it (if distance > 3 then energy cost
= energy cost * distance absorbed)
Fire particles when plasma bolts explode :)
2013-01-27 15:12:51 -07:00
MachineMuse
a186474b9f
rebuild again with small reflection change
2013-01-27 14:38:21 -07:00
MachineMuse
d6ca41fc9c
rebuild
2013-01-27 14:34:49 -07:00
MachineMuse
1f66b833a3
Cleaning build
2013-01-27 14:31:33 -07:00
MachineMuse
42eff3c713
Added Plasma Cannon module.
2013-01-27 14:07:19 -07:00
MachineMuse
b25f70d633
Fixed items not being consumed server-side, added uncrafting recipes for plating
2013-01-26 18:46:53 -07:00
MachineMuse
282ba14c74
fixed server to not require a client-only class -.-
2013-01-26 02:17:13 -07:00