Commit graph

1104 commits

Author SHA1 Message Date
MachineMuse
6fcaa0f6f2 Repackaged api 2013-02-02 03:39:54 -07:00
MachineMuse
5b6e4eb6ad Removed easy control circuit recipe 2013-02-01 10:13:22 -07:00
MachineMuse
70cb96a454 removed some unnecessary variables 2013-02-01 10:04:18 -07:00
MachineMuse
dcd8cf9045 Various optimizations 2013-02-01 09:47:57 -07:00
MachineMuse
9337bac8c6 Adding some comments and efficiency tweaks 2013-02-01 08:52:16 -07:00
MachineMuse
d13c655721 Changed valid items to use contains() instead of an array of booleans 2013-02-01 02:38:39 -07:00
MachineMuse
ba6e5e216f changed everything to use IPowerModule instead of PowerModule 2013-02-01 02:08:35 -07:00
MachineMuse
fc8f77adb3 eliminated concurrent modification case 2013-01-31 23:01:18 -07:00
MachineMuse
eb3b69febb Fixed night vision power consumption 2013-01-31 22:54:27 -07:00
MachineMuse
b6152480fe Changed amplifier to 81 2013-01-31 10:08:47 -07:00
MachineMuse
8e80cbb650 fixed unbelievably derpy typo 2013-01-31 09:29:12 -07:00
MachineMuse
e31925c48a Lowered aerial movement factor on sprint & jump assist. No more light-speed skiing :( 2013-01-31 09:22:48 -07:00
MachineMuse
8be5e8a964 Active camouflage module 2013-01-31 08:49:32 -07:00
MachineMuse
e1ca089200 Version bump 2013-01-31 07:24:53 -07:00
MachineMuse
d623071c77 whoops, added a recipe for the control circuit too :P 2013-01-31 06:58:17 -07:00
MachineMuse
81ec3ef447 Added night vision module :) Please test! 2013-01-31 06:48:50 -07:00
MachineMuse
9e39e8f3c6 Swapped amperage and voltage on plasma cannon, fixed exp drops 2013-01-30 22:03:53 -07:00
MachineMuse
60dc2472ca version fix again 2013-01-30 07:58:34 -07:00
MachineMuse
d66d5c1e6e Fixed ICBM version 2013-01-30 07:54:28 -07:00
MachineMuse
a5480f8a4e Added ICBM support (no moduels yet), added 'equipped' indicator 2013-01-30 07:18:05 -07:00
MachineMuse
7638f28bc8 buffed damage and nerfed explosiveness on plasma cannon 2013-01-28 19:11:08 -07:00
MachineMuse
9db8ab4abb Changed overclock scaling of tools, re-added lifetime check for plasma bolts, added activation checks for more modules 2013-01-28 17:18:37 -07:00
MachineMuse
a779bf56b8 fixed z-fighting on plasma ball, changed units on explosion 2013-01-28 06:22:27 -07:00
MachineMuse
5a383c21a3 Minor balance changes 2013-01-28 04:43:18 -07:00
MachineMuse
345d362348 Added melee assist module and new icon 2013-01-28 03:55:49 -07:00
MachineMuse
ee78a97e4e Pickaxe now consumes energy even without diamond drill 2013-01-28 02:05:29 -07:00
MachineMuse
ee62edb643 Changed maxcharge to 1 so mods that don't implement ICustomElectricItem won't divide by 0 2013-01-27 23:44:18 -07:00
MachineMuse
136f233e89 Explosions now happen even if you hit the mob. This should make it possible to 1-shot most things with both settings maxed. 2013-01-27 16:40:55 -07:00
MachineMuse
a41abb3658 Plasma bolts now dissolve in water
Bounding box is more sensible so you shouldn't hit yourself if standing
still
Shock absorber no longer interferes with charging up the cannon thingy,
also changed the damage formula on it (if distance > 3 then energy cost
= energy cost * distance absorbed)
Fire particles when plasma bolts explode :)
2013-01-27 15:12:51 -07:00
MachineMuse
a186474b9f rebuild again with small reflection change 2013-01-27 14:38:21 -07:00
MachineMuse
d6ca41fc9c rebuild 2013-01-27 14:34:49 -07:00
MachineMuse
1f66b833a3 Cleaning build 2013-01-27 14:31:33 -07:00
MachineMuse
42eff3c713 Added Plasma Cannon module. 2013-01-27 14:07:19 -07:00
MachineMuse
b25f70d633 Fixed items not being consumed server-side, added uncrafting recipes for plating 2013-01-26 18:46:53 -07:00
MachineMuse
282ba14c74 fixed server to not require a client-only class -.- 2013-01-26 02:17:13 -07:00
MachineMuse
c32e56efdd changed chat message to only send client side 2013-01-26 01:29:36 -07:00
MachineMuse
884d703398 added instruction blurb and resize functionality to keybind gui
Also toggle transparent armor
2013-01-26 01:20:19 -07:00
MachineMuse
4bd1d84880 packets now actually send, lol 2013-01-26 00:57:55 -07:00
MachineMuse
e31f75eb2e re-did earlier changes to playertickhandler, not sure what happened to them 2013-01-26 00:35:55 -07:00
MachineMuse
b974b1d50b yes it works! keybind map now saves and loads correctly 2013-01-25 23:33:23 -07:00
MachineMuse
7a9c91bff6 keybind config almost working 2013-01-25 23:17:16 -07:00
MachineMuse
910b5d19ae keybind frame now loads new modules when installed 2013-01-25 21:13:13 -07:00
MachineMuse
4d836abf41 Changed it so sprint assist and jump assist boost your aerial horizontal movement
also fixed the problem with the toggle packet
2013-01-25 20:37:57 -07:00
MachineMuse
3d6870525d Keybinds almost fully implemented, just need save/load functionality 2013-01-25 20:11:58 -07:00
MachineMuse
a44fd2c2f1 More keybind work... it is almost ready 2013-01-25 18:57:48 -07:00
MachineMuse
96e9e7dda9 Generalized fast graphics setting (transparency off)
Also keybind system works betterish
2013-01-25 17:07:07 -07:00
MachineMuse
03dd54bf2a Creative mode no longer requires components 2013-01-25 14:44:36 -07:00
MachineMuse
684c511f0f prepped clienttickhandler, changed recipemanager to never load recipes unless the required mods are loaded 2013-01-25 10:26:20 -07:00
MachineMuse
2c80452eb2 small build script optimization 2013-01-25 06:28:03 -07:00
MachineMuse
68b6e80d1d Fixed armor enchantability (should be 0) 2013-01-25 06:18:00 -07:00