Reimplemented energyHandling from CoFH & IC2 reference designs
Added IC2 energy output support
Merged p1rx shipscanner energy handling
Merged DarlholmeTenk BlockContainer & new interfaces
Bumped WarpCore version
Updated monitor to only work with an empty hand
Removed useless calls to invalidate (Forge already do it)
Fixed Camera & LaserCamera not always removed from registry
Improved server & network load when updating Camera & LaserCamera
registration
Updated debug logs to state client/server side
Fixed camera registry reloading unloaded chunks
Fixed camera registry adding existing cameras
Refactored camera registry update
Fixed camera registry dead lock in debug environment
Nerfed block deletion around reactor explosion
Added TnTs to reactor explosion for a more (minecraft) natural feeling
Updated reactor laser explosion resistance
Updated reactor to remain active after chunk (un)loading
Fixed reactor energy output too low at high instability
Reduced reactor initial production
Adjusted number of laser packets per cycle
Improved reactor robustness (protection for negative energy, etc.)
Fixed reactor API so computer gets current parameters
Fixed reactor API returning output rate per cycle instead of per tick
Refactored reactor mekanism (mode encoding, random number, energy
generation & side textures refresh)
Fixed AtomicScience support following its integration into
ResonantInduction
Extended Deuterium support when silk-touch mining (untested)
Added reactor recipes for IC2/TDK
Updated reactor to increase power with instabilities so players want to
take the risk
Updated reactor offline state to remain unstable and loose its inerty
Fixed reactor texture glitches when exceeding limits (too unstable,
etc.)
Added reactor effective energy output for easier monitoring
Removed reactor usage as a battery (wip)
Minor fixes
Merged Reactor & latests fixes
Updated a few functions to static
Removed dead code (casts, imports, etc.)
Fixed overlapped properties with local variables/parameters
Fixed parameters modifications
Added a few null-check
Added missing @Override
Updated WarpDrive block description to WarpDriveCore (players were
confused)
Updated cloaking core (removing frequency, add enable state)
Fixed Peripheral.equals checks
Fixed Camera falling
Added dirty fix for IC2 support in new reactor
Disabled oxygen for creative players and dead/invulnerable entities
Added tentative oxygen level display, increased drown damage
- Fixed RF consumption giving ~16x more energy than expected (core &
cloaks energy usage are back on track)
- Fixed RF consumption leak when block was almost full
- Fixed particle booster not updating it's side texture (energy level)
- Fixed mininglaser loosing items when chest is full (it'll now drops
the extras and stop the mining)
- Fixed mininglaser & radar exceptions on bad arguments from
ComputerCraft scripts
- Fixed radar to actually scan
- Fixed mininglaser logic & timings, added a warm-up phase
- Fixed mininglaser ignoring glowstone in ore-only mode
- Improved beam FX to be generic, static (missed merge) and without log
spam
- Improved laser lift to go through signs
- Improved mininglaser to show its state with right clicking and
textures
- Improved air propagation lag (20 -> 40 ticks rate)
- Updated radar to detect all cores (previously you had to have a
controller connected)
- Updated mininglaser to match BuildCraft quarry speed and power usage
- Updated mininglaser to scan in spirals instead of stripes and show the
current layer scan
- Updated mininglaser to evaporate all liquids and stop on forcefields
- Updated mininglaser to retry same layer until it's done, notably
flowing liquids
- Added integration with AdvancedRepulsionSystem
- Added mininglaser mine & stop scripts, including support for LAN wire
connected laser (just place a advanced computer next to a mining laser
and wire all others to that one)
- Added radar ping & scan scripts, very basic for now