SpaceToad
02f7daf9a0
Fixed minor schematic registration.
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Enabled additional standalone schematics.
Close #1794 .
2014-05-13 21:03:19 +02:00
SpaceToad
7f6a0fec90
Fixed residual liquid in pumps, close #1790
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Fixed residual liquid in refineries, close #1791
2014-05-13 20:47:00 +02:00
SpaceToad
424a976cd0
now uses Forge fake player, close #1786
2014-05-13 20:32:14 +02:00
SpaceToad
92adc79f21
added protection against exceptions, for #1786
2014-05-13 08:55:28 +02:00
SpaceToad
68205d0ca2
fixed handling of unbreakable blocks, #1789
2014-05-12 23:46:20 +02:00
Leon LoeseR
08edcf1759
Fix drain method causing dupe glitches...
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...if using them mixed
Before the one accepting a FluidStack always returned null if the targeted tank was empty, but the one under it wasnt, the one w/ int doesnt have the problem.
2014-05-12 20:22:17 +02:00
SpaceToad
34e0bf9637
Last changes to the Builder API, renaming to enfore consistency and
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improve maintainability.
Close #1785
2014-05-11 18:42:24 +02:00
SpaceToad
664ff00e7d
removed unused field
2014-05-11 16:51:03 +02:00
undergroundminer3
394a6cc685
Forgot the import
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Add the pipetype import
2014-05-11 10:18:43 -04:00
undergroundminer3
ecff97c2ef
Don't crash when I create new PipeTypes
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I am using reflection to "hack in" new PipeTypes for myself.
(Yes, that IS possible, but very "aggressive")
Don't cause an ArrayIndexOutOfBounds exception when I do that.
(at least when rendering, just don't place a gate on my pipes)
This is also another step towards
the ability to create new PipeTypes.
2014-05-11 10:10:08 -04:00
SpaceToad
986390babc
fixed NPE in Box.extendToEncompass, close #1783
2014-05-11 14:31:38 +02:00
SpaceToad
1c90496cde
Added protection around facade creation, fix #1780
2014-05-11 14:00:00 +02:00
SpaceToad
f1d9aee0b8
Added various levels of detection and recovery for missing blocks.
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Such blueprints should not be loaded in survival, as there may be
inconsistencies, but it's ok to load in creative, in particular for repair if
needed.
Close #1779
2014-05-11 13:19:06 +02:00
SpaceToad
a7fe30f38a
fixed schematic hanging
2014-05-11 12:54:05 +02:00
SpaceToad
bc1a7486cd
Implemented heuristic for wider default id translation. Close #1778 .
2014-05-11 11:51:17 +02:00
SpaceToad
4dcb9af871
added possibility to blacklist recipes, close #1750
2014-05-10 22:08:23 +02:00
SpaceToad
29d308f4f9
relax constraints when loading corrupted pipes
2014-05-10 17:29:18 +02:00
SpaceToad
262f2dc22a
minor tweaks to liquid holding blocks, close #1769
2014-05-10 16:05:37 +02:00
SpaceToad
44e3aaa1c5
removed energy from engines in blueprints
2014-05-10 15:25:41 +02:00
SpaceToad
30e4d493b3
fixed engines orientation, for #1771
2014-05-10 15:24:22 +02:00
SpaceToad
577cf11257
minor fixes
2014-05-10 15:02:02 +02:00
SpaceToad
a29c0a1140
removed unused file
2014-05-10 13:43:30 +02:00
SpaceToad
98d2e2e2e6
Fixed issues with various schematics and their handling of item id translations.
...
The Schematic API has been updated to follow a pattern more explicit.
Part of #1745
2014-05-10 13:37:50 +02:00
SpaceToad
fb94d0f50c
Merge branch 'sided-mjbattery' of https://github.com/Prototik/BuildCraft into Prototik-sided-mjbattery
2014-05-10 08:21:31 +02:00
Prototik
cb3b3d1fce
Add support for sided batteries
2014-05-10 14:13:05 +08:00
SpaceToad
e18f01c784
Minor code reorganization to identify a unique block for legacy support.
2014-05-10 08:03:29 +02:00
SpaceToad
fba31fa057
Merge branch 'facades-5.0.x' of https://github.com/Prototik/BuildCraft into Prototik-facades-5.0.x
2014-05-10 07:59:09 +02:00
SpaceToad
684c695342
Merge pull request #1761 from Prototik/gate-and-ui
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Fix partial state info glitches in AND gates
2014-05-10 07:41:46 +02:00
Prototik
12d321491e
Add fallback facade loading for support migration from 5.0.x
2014-05-10 13:25:20 +08:00
SpaceToad
b2f8cf102d
started to work on fixing pipes ids, for #1745
2014-05-09 19:41:51 +02:00
SpaceToad
7c6c9f67f3
fixed lamp being replaced if lit status is different, close #1735
2014-05-09 19:09:58 +02:00
Prototik
d16e0153cf
Fix partial state info in AND gates
2014-05-10 01:04:14 +08:00
SpaceToad
9ad662a6fa
Merge pull request #1760 from Prototik/blueprints-stack
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Fix stacking of blueprints
2014-05-09 18:14:33 +02:00
SpaceToad
8f75c80618
added provision against NPE
2014-05-09 18:13:15 +02:00
Prototik
bff5a6b348
Fix stackable blueprints
2014-05-09 22:57:23 +08:00
Prototik
bed9b59b0e
Extract battery interface into IBatteryObject
2014-05-09 13:59:57 +08:00
SpaceToad
6ffd45f3d7
fixed style
2014-05-09 00:32:43 +02:00
SpaceToad
f91b9033fa
Whitelisted to Applied Energetics spacial API all blocks that don't rely on
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absolute positions.
Close #1753
2014-05-08 21:57:05 +02:00
SpaceToad
cf52bdaa45
Merge branch 'gate-and-ui' of https://github.com/Prototik/BuildCraft into Prototik-gate-and-ui
2014-05-08 18:22:03 +02:00
SpaceToad
f344a4aed2
Merge pull request #1748 from tambry/architectshiftclickfix
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Fix shift-clicking in architect table, fix #1740
2014-05-08 18:20:48 +02:00
Prototik
7ca9e6987d
Draw only half of indicator for AND gates when not all triggers active
2014-05-08 23:54:02 +08:00
Raul Tambre
27d095a00c
Fix shift-clicking in architect table, fix #1740
2014-05-08 17:50:31 +03:00
Prototik
1c17929fa5
Drop blueprint if no space available in builder
2014-05-08 22:26:41 +08:00
SpaceToad
8ca978b0e1
Merge pull request #1744 from Prototik/builder-comparator
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Fix comparator requirements for builder
2014-05-08 15:36:52 +02:00
SpaceToad
915b9e2baf
Merge pull request #1743 from Prototik/builder-energy
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Fix read/write nbt in builders
2014-05-08 15:35:42 +02:00
SpaceToad
3fcebdd40f
Merge branch 'drop-stripes' of https://github.com/Prototik/BuildCraft into Prototik-drop-stripes
2014-05-08 15:30:54 +02:00
Prototik
31ac41aae6
Fix comparator requirements for builder
2014-05-08 20:25:33 +08:00
Prototik
fe2a5e6559
Fix read/write nbt in builders
2014-05-08 18:58:31 +08:00
Prototik
bfc6f02505
Fix server crash while drop items in stripes pipe too
2014-05-08 13:19:25 +08:00
Raul Tambre
2f7ae5a3f2
Disable/enable page buttons in blueprint library
2014-05-08 08:16:01 +03:00