Andrew Hill
05313f8872
Allow for more advanced delivery conditions
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This doesn't control items passing between pipes, only a condition for a
PipedItem to prevent itself exiting the network in specific places.
This modification allows BC to have more advanced sinking conditions
(eg: the discussion about coloured pipes/items)
Logistics pipes currently modifies something via reflection to prevent
it's liquid packets from being sunk to standard IInventories.
2013-07-17 16:56:03 +10:00
CovertJaguar
8a3d837e94
Remove Proxy.getBuildCraftBase()
...
It was only used by the blueprint code, and will be replaced eventually
anyway.
2013-07-16 14:54:47 -07:00
CovertJaguar
29eb8776a4
Merge pull request #1006 from adamros/mc16
...
Clean up inventory code, chat message changes
2013-07-16 14:34:13 -07:00
CovertJaguar
61a0e89c4d
Smash PipeLogic hard
...
PipeLogic is now only used by Iron and Wooden pipes. All other pipes use
the empty PipeLogic() class.
Pipe connections are now handled by the new PipeConnectionBans class.
2013-07-16 14:13:57 -07:00
CovertJaguar
80a249e810
An attempt to make pipes movable
2013-07-16 12:58:31 -07:00
Adam Rosadzinski
81886bc8d7
Clean up inventory code, chat message changes
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Remove support for non-existing ISidedInventory from Forge
Fixed sending chat message to player - 1.6 changes
2013-07-16 15:40:35 +02:00
CovertJaguar
0b5d898469
Catch uncaught IOException
2013-07-16 04:27:13 -07:00
CovertJaguar
bb4b5062bc
Refinery fixes + StreamPayload
...
Added a alternative payload system for update packets that uses data
streams instead of arrays. Note: It is not compatible with
@TileNetworkData so you will have to handle all the data yourself.
Also added a TankManager class to contain commonly needed code for
tanks: Serialization, TankInfo, Network Data, etc...
The Refinery still needs a fair bit of work, but its mostly limited to
the GUI filter code. That needs a complete rewrite of some kind since
Fluids aren't items and can't be rendered as such.
2013-07-16 03:50:45 -07:00
CovertJaguar
d6200ab9a5
Horizon Pattern shouldn't block if no stack
2013-07-15 13:06:37 -07:00
CovertJaguar
33422087a3
Clean up Iron Engine APIs
2013-07-14 12:09:54 -07:00
CovertJaguar
b44d60f4fe
Revert Builder changes
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I don't know how these got merged, but they shouldn't have been.
2013-07-14 11:58:43 -07:00
CovertJaguar
eecc8ebf36
Fix current language
2013-07-12 19:06:13 -07:00
CovertJaguar
d607eaae9b
Merge branch 'mc16' into builder
2013-07-12 18:46:10 -07:00
CovertJaguar
4dd867d606
Fix getWorld() function
2013-07-12 17:40:06 -07:00
CovertJaguar
425515504d
Make Oil burn again
2013-07-12 17:10:52 -07:00
CovertJaguar
efcdbeb8c5
Merge mc16 into Builder
2013-07-12 16:54:26 -07:00
CovertJaguar
62a75524c8
Tweak Pipe Fluid renderer
2013-07-12 16:41:06 -07:00
CovertJaguar
a3e30d57cc
More update work
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Fluids are mostly converted, including rendering and registration. Added
Fuel Block.
2013-07-12 16:38:03 -07:00
CovertJaguar
1d11beaa6b
More update work
2013-07-12 14:21:44 -07:00
CovertJaguar
5aecd9aa87
Merge Power into mc16
2013-07-12 10:37:11 -07:00
Christian
103a8c124b
First draft 1.6. Lots still to do. :(
2013-07-07 22:57:05 -04:00
Christian
190e6a2935
Merge branch 'master' into power
2013-07-05 14:32:26 -04:00
Christian
1e0fa98484
Fix facade rotation. It works again with new meta system.
2013-07-05 13:50:50 -04:00
CovertJaguar
d0a7a64505
Exploding Engines should kill themselves
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Added because someone decided turning off explosions was a good idea.
2013-07-04 03:37:36 -07:00
CovertJaguar
93409516b1
Merge branch 'power' into builder
2013-07-04 03:22:41 -07:00
CovertJaguar
f83e2072d6
Merge branch 'master' into power
2013-07-04 03:22:07 -07:00
CovertJaguar
d1a39072af
Removed unneeded ISpecial refs
2013-07-04 03:20:28 -07:00
CovertJaguar
392498ff74
Fix brightness issues with Quarry/Pump
2013-07-04 03:07:46 -07:00
CovertJaguar
599afc578e
Cleaned up some code.
2013-07-04 00:30:15 -07:00
CovertJaguar
71c79606c0
Fix typo in javadocs
2013-07-02 08:01:09 -07:00
CovertJaguar
c3a54f2a24
Added IPowerEmitter
2013-07-02 07:56:36 -07:00
CovertJaguar
5492f83a31
Should fix Wooden Power Pipe power sources issues
2013-07-02 07:11:57 -07:00
CovertJaguar
c3d1df0c4e
Merge Power into Builder
2013-07-02 06:56:03 -07:00
CovertJaguar
55c4abac12
Merge branch 'master' into power
2013-07-02 06:50:45 -07:00
CovertJaguar
9489bbb508
Merge branch 'master' into SandGrainOne-FilteredBuffer
2013-07-02 06:45:26 -07:00
CovertJaguar
4d547c89f4
Moved everything again.
...
Fleshed out Schematic classes.
Quarry works in this build.
2013-07-02 06:42:34 -07:00
CovertJaguar
499b6f342d
Re-add update function
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Some weirdness occurs with some applications without it unfortunately.
2013-07-01 15:53:33 -07:00
CovertJaguar
9daec45638
Fixed perdition issues
2013-07-01 15:26:57 -07:00
CovertJaguar
af89a9470b
Power API Take 3
2013-07-01 14:21:51 -07:00
CovertJaguar
3a8c0f95c8
Significant rework of API
...
Moved everything not needed out of API package.
Rewrote BlockHandler and BlockSchematic to be more NBT dependant.
2013-07-01 05:40:51 -07:00
CovertJaguar
9262324160
Fix pipe plug select box + fill/drain
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It should now be possible to add plugs to adjacent pipes without
breaking either pipe.
2013-07-01 00:44:38 -07:00
CovertJaguar
3cdcf094db
Added color modifier support to Facades
2013-06-30 23:21:55 -07:00
CovertJaguar
670c2684e7
Fix Iron Engine heat issues
2013-06-30 17:52:57 -07:00
CovertJaguar
4a1469a055
Convert TileQuarry and EntityRobot to new API
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Note this breaks the builder.
2013-06-30 17:49:20 -07:00
CovertJaguar
705798b744
Fix Iron Engine heat issues
2013-06-30 17:44:47 -07:00
CovertJaguar
6cdf94b109
First iteration of BlueprintBuilder
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Some significant hurdles remain to be overcome in regard to how the
BlueprintBuilder interacts with EntityRobot.
Also, rotation and builder positioning is a massive headache that still
needs to be tackled.
2013-06-30 06:09:44 -07:00
CovertJaguar
2e4f27ba6a
Merged Power into Builder
2013-06-30 00:48:33 -07:00
CovertJaguar
fd73836a67
Add Blueprint and Serialization
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Also renabled the Builder for testing purposes.
2013-06-30 00:46:15 -07:00
CovertJaguar
88b98d044b
Cleaned up buffer code a bit.
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Just headers and stuff, and moved one of the slots out of the container
because it might be useful for other stuff.
2013-06-29 18:59:04 -07:00
SandGrainOne
370c33ee70
Adding FilteredBuffer
2013-06-29 19:03:36 +02:00