CovertJaguar
422f9855a4
Make Wrench full 3D
2013-07-29 12:19:16 -07:00
CovertJaguar
2d50a239cc
Revert "Little tweak to make 3rd person held wrench item look better"
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This reverts commit 73fa5865c7
.
2013-07-29 12:17:07 -07:00
CovertJaguar
665cd81b9d
Merge mc16 into builder
2013-07-28 21:40:27 -07:00
CovertJaguar
b390753cc5
Merge pull request #1068 from tommy1019/patch-5
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Added "smart" refinery gui
2013-07-28 18:34:15 -07:00
tommy1019
de39b79ea0
Added "smart" refinery gui
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Shift-left clicking clears the filter
Right clicking sets the filter to the current fluid in the corresponding tank
2013-07-28 20:21:47 -05:00
CovertJaguar
6150ff56b1
Merge pull request #1067 from tommy1019/patch-4
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Fixed Texture fighting issues with Gates/Plugs
2013-07-28 17:00:45 -07:00
tommy1019
31d1e522e8
Fixed Texture fighting issues with Gates/Plugs
2013-07-28 17:56:11 -05:00
CovertJaguar
0a81c8fca7
Fixed Refinery GUI. Thanks Tommy!
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Closes #1066
Closes #1062
2013-07-28 15:34:39 -07:00
CovertJaguar
128f408d54
Merge pull request #1065 from oitsjustjose/patch-1
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Little tweak to make 3rd person held wrench item look better
2013-07-28 14:30:07 -07:00
SirSengir
727fbc2259
Merge pull request #1057 from denoflionsx/master
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Update Forge to last 1.5.2 version in build script.
2013-07-28 10:10:01 -07:00
oitsjustjose
73fa5865c7
Little tweak to make 3rd person held wrench item look better
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Just threw in isFull3D so that way the wrench is held outward instead of sideways. Looks significantly better
2013-07-28 09:15:33 -05:00
CovertJaguar
ab64958955
Change TravItem position to primitives
2013-07-28 00:46:33 -07:00
CovertJaguar
fd3555a56a
Fix injectItems
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Closes #1064
2013-07-27 23:00:04 -07:00
CovertJaguar
87624d9572
Merge branch 'mc16' of https://github.com/BuildCraft/BuildCraft into mc16
2013-07-27 19:24:32 -07:00
CovertJaguar
a3565c71c6
Fix legacy Gate code on the Pipe
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Why does NO ONE ever test builds on old worlds? Compatibility between MC
versions is a huge priority!
2013-07-27 19:23:50 -07:00
CovertJaguar
1d40cb2d2f
Merge pull request #1061 from tommy1019/patch-2
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Obsidian pipes can't pick up arrows players can't.
2013-07-27 18:51:40 -07:00
tommy1019
479ebc2f3f
Obsidian pipes can't pick up arrows players can't.
2013-07-27 18:39:26 -05:00
CovertJaguar
54677904f0
Don't try to place Fluids with no block
2013-07-27 16:09:11 -07:00
CovertJaguar
5e7d6905e7
Fix typo
2013-07-27 13:52:28 -07:00
CovertJaguar
46d73fbc50
Fix AIOOB in RenderPipe
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Closes #1059
2013-07-27 13:39:39 -07:00
CovertJaguar
d62148bb07
Merged EntityData and EntityPassiveItem
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They have been replaced by TravelingItem. Which means yes, I broke the
various pipe hooks again.
Additionally IPipedItem and IEntityPassiveItemContribution have been
deleted. Contributions were replaced by a simple NBTCompoundTag field in
TravelingItem (which is essentially all that contributions were anyway).
2013-07-27 05:59:57 -07:00
CovertJaguar
d9636a7455
Fix shift-left clicking Lapis pipes
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Unfortunately I need to fix a Forge bug to make them swing properly.
2013-07-27 00:07:33 -07:00
CovertJaguar
474d422bb6
Merge pull request #1058 from tommy1019/patch-1
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Shift-right click on lapis pipe scrolls backwards.
2013-07-26 23:03:25 -07:00
tommy1019
339675aee8
Shift-right click on lapis pipe scrolls backwards.
2013-07-26 23:44:03 -05:00
CovertJaguar
71bd0a92fd
Merge pull request #1055 from viliml/patch-2
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Temporary solution to fluids eating other fluids
2013-07-26 20:51:25 -07:00
CovertJaguar
2abeb62d78
Merge pull request #1056 from FyberOptic/mc16
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Assembly Table isInvalid() Crash Fix
2013-07-26 20:47:27 -07:00
denoflions
f6e7617ee9
Update Forge to last 1.5.2 version in build script.
2013-07-26 21:35:28 -04:00
FyberOptic
bffa773344
Assembly Table isInvalid() Crash Fix
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Solution for #1054 . Avoids crash from name conflict with .isInvalid()
between ILaserTarget interface and TileEntity class, in relation to
TileAssemblyTable and TileAdvancedCraftingTable.
2013-07-26 13:02:12 -04:00
viliml
c057307f33
Temporary solution to fluids eating other fluids
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This will work for BC, untill the Forge devs decide what would be the best universal approach. For now this is a solution to prevent the issue for Oil and Fuel, using the rule "first fluid wins".
2013-07-26 14:20:05 +02:00
CovertJaguar
0909ed9875
Update lang file with new blocks
2013-07-25 00:19:45 -07:00
CovertJaguar
9fcf4044e0
Added direction triggers to Iron and Daizuli Pipes
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Someone made these nice icons and never used them!
2013-07-24 17:59:13 -07:00
CovertJaguar
50d9a1814a
Added Daizuli Pipe
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The Daizuli Pipe is similar to a Iron Pipe, except it only routes
matching colored itemstacks that have been painted by a Lapis Pipe.
The color can be set via Gate Action or via shift-click with a Wrench.
2013-07-24 14:39:07 -07:00
CovertJaguar
1745d270d8
Internalized IPipedItem
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May delete eventually depending on feedback.
2013-07-24 13:14:32 -07:00
CovertJaguar
fe1af19227
Clean up and consolidate Pipe API interfaces
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Note: injectItem() takes the opposite side that entityEntering() used
to.
2013-07-24 13:07:09 -07:00
CovertJaguar
f457df7ced
Add Flood Gate Texture
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Provided by laz2727, many thanks!
2013-07-24 05:16:50 -07:00
CovertJaguar
2bd4e6ef84
Fix pipe renderer using wrong texture for center
2013-07-24 05:12:13 -07:00
CovertJaguar
1f5ee1225e
Desync Pump/FloodGate from world tick
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Having all the pumps/floodgates rebuild their queues on the same tick is
probably a bad idea.
2013-07-24 01:41:10 -07:00
CovertJaguar
47cc3032c5
Swap out FML events
2013-07-24 01:23:23 -07:00
CovertJaguar
28c3b15c58
Use Generics to reduce annoying casts in Pipe
2013-07-24 01:17:55 -07:00
CovertJaguar
1f80338819
Fix Fluid Sandstone Pipe
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Closes #1026
2013-07-24 01:02:07 -07:00
CovertJaguar
9150c673a5
Tweak Pump
2013-07-24 00:30:31 -07:00
CovertJaguar
3f21c33427
Fix Painted Item rendering with some items
2013-07-24 00:30:13 -07:00
CovertJaguar
05c9cb18f0
Some more Flood Gate tweaks
2013-07-24 00:12:12 -07:00
CovertJaguar
e66ed0d900
Add Lapis Pipe Actions
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Icons provided by tommy__123__, many thanks!
2013-07-23 23:27:36 -07:00
CovertJaguar
83431cebf0
Added Lapis Item Pipe
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This pipe paints passing items pretty colors.
TODO:
Add support to Diamond Pipe for painted items.
Add actions to set the Pipe color.
NOTES:
This required way more changes to the Pipe code that it should have.
2013-07-23 21:48:51 -07:00
CovertJaguar
f43e12e9b2
Fix render state from sending too many bytes
2013-07-23 17:37:42 -07:00
CovertJaguar
35501234d8
Restore pump throttle, oops.
2013-07-22 22:53:15 -07:00
CovertJaguar
337a94848f
Added Flood Gate + Pump tweaks
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The Flood Gate still needs a texture, but functionally it all there.
All you have to do is pump in a fluid and it will place it in the world.
2013-07-22 22:50:53 -07:00
CovertJaguar
a8f43acfbd
Don't render tank sides where stacked
2013-07-22 22:50:52 -07:00
CovertJaguar
e581841eaa
Fix Pipe connections with Iron Engine
2013-07-22 22:50:52 -07:00