CovertJaguar
234d17b700
Null check getTanks()
2013-05-02 19:18:19 -07:00
CovertJaguar
7b9994bd86
Minor bugfix for Oil Lakes
2013-05-02 15:00:30 -07:00
CovertJaguar
bd6024a53f
More improvements to Oil Gen
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Oil Lakes can no longer only spawn in sand. Added IMC calls for Lakes
and excluded Biomes.
"oil-lake-biome" and "oil-gen-exclude", both take the BiomeID as an
argument.
Increased specular highlights on Oil texture, you shouldn't have to jump
in the pool to tell the difference between lighting glitches and oil
anymore.
Oil Lakes now have 50% chance of being 2 blocks deep. Improved gen to
prevent floating trees, etc.
Oil Wells should no longer gen in mod added trees.
2013-05-02 04:19:33 -07:00
CovertJaguar
0b44d97359
Fixed a couple bugs from the Oil commit
2013-05-02 02:59:30 -07:00
CovertJaguar
52ffd07bb3
Some minor improvements to the Engine Renderer
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Note: it still needs to be rewritten to use a single texture sheet.
2013-05-01 18:14:34 -07:00
CovertJaguar
d2e7279498
Reduced Oil Spring respawn chance
2013-05-01 18:01:32 -07:00
CovertJaguar
e980637f7e
Minor Engine opt
2013-05-01 17:35:37 -07:00
CovertJaguar
4361db859c
Fix toLowerCase() calls for Turkish
2013-05-01 17:30:39 -07:00
CovertJaguar
c2ddf66ec7
Fixed Wood Engine lockups
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Closes #784
2013-05-01 14:26:42 -07:00
CovertJaguar
c61daa06a5
Added Oil Springs
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Spawns an infinite Oil Spring at bedrock under 25% of large Oil Wells.
This Spring slowly produced more oil over time.
More balance testing needed, but I need to fix that damn Redstone Engine
bug first.
2013-05-01 13:31:18 -07:00
CovertJaguar
b185cf7954
Fixed Tank liquid rendering
2013-04-30 18:24:11 -07:00
SirSengir
bb5a9fcf31
Merge pull request #795 from davboecki/master
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Add Pipe Content ItemStack NBT sync.
2013-04-30 08:30:38 -07:00
viliml
f1d4ed242a
Fixes https://github.com/BuildCraft/BuildCraft/issues/753
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LOL what a derp...
2013-04-30 12:05:58 +03:00
CovertJaguar
62f374e40d
Fixed last PR and removed unneeded Textures
2013-04-29 12:11:25 -07:00
CovertJaguar
437a870ab0
Merge pull request #791 from viliml/master
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Added default textures for the refinery and hopper
2013-04-29 12:03:13 -07:00
CovertJaguar
7766374c11
Reduced unneeded Engine textures.
2013-04-29 12:02:41 -07:00
Krapht
7bbfa6a20c
Fixed gate rendering. Fixes #810
2013-04-29 18:13:40 +02:00
CovertJaguar
4c37a6c7fb
Revert AutoWorkBench changes
...
Please continue the rewrite, but on the "crafting" branch for the
moment.
2013-04-28 10:45:40 -07:00
Krapht
c39ad7242e
Merge pull request #801 from davboecki/patch_3
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Fix AutoCraftingTable not respecting the doRemove flag.
2013-04-28 07:34:32 -07:00
davboecki
b97355aa9f
Fix AutoCraftingTable not respecting the doRemove flag.
2013-04-28 15:31:59 +02:00
Krapht
12e2d072af
Made arePipesConnected protected
2013-04-28 14:14:38 +02:00
Alex
9abd1d2ec9
Removed NBT check
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The NBT check was not needed as vanilla workbenches don't care about NBT
2013-04-27 21:21:31 -03:00
Alex
d752d87b15
Some general fixes.
...
Sorry, CovertJaguar, I still have some more fixes and maybe more later.
For now, these changes fix this:
AW works with items with NBT data
AW now works better with items that have a container.
Also some cleanups.
AW meaning auto workbench
2013-04-27 21:04:13 -03:00
CovertJaguar
0fd8cd9f70
Merge pull request #793 from Need4Speed402/patch-1
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some fix
2013-04-27 16:57:32 -07:00
CovertJaguar
6596bb06fe
Modernized Refinery Renderer
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Also fixed tex bind issues, closes #792 .
Additionally, I added a generic liquid display list renderer since there
really doesn't need to be one for each block.
2013-04-27 16:51:53 -07:00
davboecki
0c88fbda6a
Add PipeContent NBT sync.
2013-04-28 00:24:52 +02:00
Alex
f0120931be
Update TileAutoWorkbench.java
2013-04-27 16:07:27 -03:00
Alex
ec3d44db6f
Update TileAutoWorkbench.java
2013-04-27 15:29:55 -03:00
Alex
145f70c16f
pre compute fix
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blah blah blah this is a good fix so merge it
2013-04-27 15:21:39 -03:00
CovertJaguar
a0eab6d603
Merge pull request #786 from Need4Speed402/master
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Rewritten Auto workbenches - Crowd source testing time!
2013-04-27 10:27:04 -07:00
viliml
e11dd74310
Ooopsy
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Forgot an import
2013-04-27 13:28:25 +03:00
viliml
fd3d32be60
Made the hopper use the new default textures
...
Hope it works...
2013-04-27 13:26:53 +03:00
viliml
1924771c5d
Made the refinery use the new default textures
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Hope it works...
2013-04-27 13:22:41 +03:00
CovertJaguar
53314b2107
Added Small MultiButton
2013-04-26 18:47:36 -07:00
Alex
22f6d690af
Update ContainerAutoWorkbench.java
2013-04-26 21:04:30 -03:00
Alex
903dd33568
Update TileAutoWorkbench.java
2013-04-26 21:03:53 -03:00
Alex
bda4de6024
Update BlockAutoWorkbench.java
2013-04-26 21:03:24 -03:00
Alex
0a032da93f
Update Utils.java
2013-04-26 21:02:58 -03:00
CovertJaguar
8985ec9402
Added proper blending to liquid rendering.
2013-04-22 20:22:19 -07:00
CovertJaguar
fd51e6524c
More Fluid updates from MC
2013-04-21 17:33:01 -07:00
CovertJaguar
a1da3627ea
Update Flow code from MC (with names!)
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I don't see anything that can account for the lag though.
2013-04-21 17:22:31 -07:00
CovertJaguar
2a46bf1954
Added RC's button templates
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Feel free to use/rewrite/delete as you see fit.
2013-04-21 14:06:37 -07:00
SirSengir
1eb2bd12a7
Merge pull request #742 from Need4Speed402/patch-1
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TranslatorSimple changed to support compatibility.
2013-04-21 12:29:55 -07:00
Krapht
e639b31f3b
Updated the forge version to .662. Updated Core dependency to require forge .662
2013-04-21 16:20:12 +02:00
Krapht
ff110f6068
Fixed naming
2013-04-21 15:43:23 +02:00
viliml
86809bb32b
Made engines use the new default icons
2013-04-21 13:45:22 +03:00
Sergey
0af1d07e39
Update TileMarker.java
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Fix NPE on destroying tilemarker.
2013-04-21 17:46:57 +08:00
CovertJaguar
4c23a494aa
Wrenches can now rotate many more blocks.
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Implemented new Forge Rotation API.
2013-04-18 14:41:21 -07:00
Krapht
497ff6af0a
Change WireMatrix to use BitSet to determine if wire is present. Saves 3 bytes per packet
2013-04-17 19:35:00 +02:00
Krapht
62a2242012
Change ConnectionMatrix to use a BitSet internally to represent the connections. Saves 25 bytes per packet
2013-04-17 19:29:32 +02:00