CovertJaguar
304fc8cb97
Updated World Gen to the Event based system
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Hopefully I did this correctly.
@ScottKillen could you take a look, I'm sure you have more experiance
than I.
2013-01-17 23:37:37 -08:00
pahimar
2936174e53
Temporarily neutered the world destruction potention of Builders until a proper fix is implemented
2013-01-17 12:37:05 -05:00
SirSengir
8d6231d3e3
Merge pull request #578 from aznhe21/patch-pipes-useable
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Close the GUI when pipes destroyed
2013-01-17 01:21:34 -08:00
CovertJaguar
8dfa54d930
Merge pull request #579 from psxlover/EngineGui
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Fix #577 energy and heat on combustion engines reseting.
2013-01-16 18:09:05 -08:00
CovertJaguar
a830ab8d8a
Merge pull request #580 from bculkin2442/patch-1
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Fix part of issue #552
2013-01-16 18:08:15 -08:00
CovertJaguar
9c8953a830
Fixed Quarries breaking Bedrock
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Closes #519
2013-01-16 18:04:09 -08:00
bculkin2442
04f6dec925
Fix part of issue #552
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This fixes the first two bullet points of issue #552 , as well as adding Forge/FML to the list of mod loading frameworks. I will leave the last bullet point up to someone who knows these things.
2013-01-16 19:41:57 -05:00
psxlover
9504405b0f
Fix energy and heat on combustion engines reseting after 65535 and 6553.5 respectively. It was caused because the messages were sending only one byte at a time while max heat (100000) needs 3 bytes to be sent (a short is 2 bytes so each message can send 2 bytes instead of one).
2013-01-17 00:48:45 +02:00
aznhe21
70adf53368
Close the GUI when pipes destroyed
2013-01-17 00:47:53 +09:00
SirSengir
10ef5530ea
Removed unneeded check.
2013-01-16 16:27:06 +01:00
SirSengir
dc6fcac971
Added infinite water springs at bedrock level.
2013-01-16 16:18:21 +01:00
CovertJaguar
74c531ad2e
Fixed headers in new files
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Oops.
2013-01-14 17:19:07 -08:00
CovertJaguar
00adb7d1ba
Added Emerald Pipe English localization tags
2013-01-14 17:11:36 -08:00
CovertJaguar
e63402b0fa
Added Emerald Item/Liquid Pipes
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Also new texture for the Laser Crafting Table and fixed a bug with
Wooden Item Pipes not diplaying items that are being pumped.
Emerald Pipes are advanced versions of the Wooden Pipes. The Item Pipe
posseses a filter that pulls items from inventories in a blocking Round
Robin fashion. The Liquid Pipe has capacity and flow rate equal to a
golden pipe.
Note: ISpecial and ISelective Inventory interaction with the Emerald
Item Pipes is untested, there seems to be nothing decent to test with in
Buildcraft.
2013-01-14 17:05:49 -08:00
Krapht
b4cb75d2d4
Merge pull request #575 from Dacktar13/patch-1
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to allow use of the pipe creation method
2013-01-14 02:30:01 -08:00
SirSengir
e99dd51f12
Wooden pipe and redstone engine recipes now use the ore dictionary.
2013-01-13 19:52:48 +01:00
Dacktar13
add849a67d
to allow use of the pipe creation method
2013-01-13 18:02:41 +00:00
SirSengir
644b173be2
Merge pull request #567 from davboecki/patch-itemload
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Fix item drop on world load.
2013-01-11 05:35:14 -08:00
Krapht
2052cefd07
Merge pull request #568 from davboecki/patch-EntityPassiveItemStatic
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Remove static modifier from contributions inside EntityPassiveItem.
2013-01-11 05:30:56 -08:00
davboecki
451e09afd8
Remove static modifier from contributions inside EntityPassiveItem.
2013-01-11 13:54:37 +01:00
davboecki
cbfbfb07b2
Added missing delay.
2013-01-11 13:35:30 +01:00
davboecki
3a0d50f0bb
Fix Item drops on worldLoad.
2013-01-11 00:18:59 +01:00
SirSengir
bc2e7bacda
Merge pull request #559 from KingLemming/master
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Pipe Connection fixes
2013-01-10 03:03:37 -08:00
SirSengir
27e8d4c877
Merge pull request #557 from Shukaro/master
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Fixed NPE crash with Factorization Barrels
2013-01-10 03:01:13 -08:00
SirSengir
d5420f8796
Merge pull request #560 from agaricusb/pipelog
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Log coordinates of invalid pipes
2013-01-10 03:00:04 -08:00
Agaricus
d640951f2d
Log coordinates of invalid pipes
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Based on Maeyanie's fix for the old BC2 Bukkit port:
7dac7f9c2a
Add more feedback to the 'invalid pipe' loading errors.
2013-01-09 19:35:06 -08:00
King Lemming
b46d1c33cc
Adjustments to Pipe Connection method to allow for proper sided checks (for correct liquid pipe support). Liquid pipes now query vs the correct side rather than UNKNOWN.
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Signed-off-by: King Lemming <kinglemming@gmail.com>
2013-01-09 19:12:56 -05:00
SirSengir
d333eafeeb
Merge branch 'master' of github.com:SirSengir/BuildCraft
2013-01-09 22:47:23 +01:00
SirSengir
fd61daa54e
Changes for 3.4.0 build.
2013-01-09 22:46:54 +01:00
Ross Swartz
148ee72092
Fixed crash with Factorization Barrels.
2013-01-09 12:38:22 -05:00
CovertJaguar
513388f6e3
Backs of Engines are now solid
2013-01-09 08:40:38 -08:00
CovertJaguar
f03c00fba3
Transactors now obey getInventoryStackLimit()
2013-01-09 08:17:43 -08:00
Christian
c95063ebd3
Fix wrench to pass sneak-clicks to blocks
2013-01-09 08:35:16 -05:00
CovertJaguar
371189814b
Minor Stuff
2013-01-08 18:12:30 -08:00
CovertJaguar
389d74b0ba
Fixed last commit
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Closes #550
2013-01-07 23:00:17 -08:00
CovertJaguar
ca93a6661b
Fixed NBT bugs and converted Hopper to Transactors
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And I really need to fix my dev env so I can test these commits.
2013-01-07 18:12:26 -08:00
CovertJaguar
4175fe9399
Merge pull request #549 from nallar/master
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Remove incorrect filters from /build.xml
2013-01-07 17:44:54 -08:00
Ross Allan
cda8b84b69
Remove incorrect filters from /build.xml
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Signed-off-by: Ross Allan <rallanpcl@gmail.com>
2013-01-07 19:16:17 +00:00
CovertJaguar
90f1893f8e
Merge pull request #545 from agarb/master
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Solution for issue #544
2013-01-07 09:35:10 -08:00
Agarb
3fae38c1e8
Solution for issue #544
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If mining is disallow, then recipe of pump change
2013-01-05 15:29:15 +09:00
CovertJaguar
4006d22688
Merge pull request #543 from nallar/master
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Updated /build.xml for 1.4.7, allows recompiling without full forge setup.
2013-01-04 07:18:06 -08:00
CovertJaguar
d48c9f6dca
Hopper now interates its inventory
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Instead of only attempting to move the first stack, the Hopper will now
test each stack in turn until it finds something to move. (untested)
2013-01-04 07:08:33 -08:00
Ross Allan
1cf75590cf
Updated /build.xml for 1.4.7, allows recompiling without full forge setup.
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Signed-off-by: Ross Allan <rallanpcl@gmail.com>
2013-01-04 02:21:25 +00:00
CovertJaguar
e4ef3b8108
Loosened up Power acceptance on Quarry/Refinery
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I don't know if its enough to prevent Industrial Steam Engines from
exploding, but its better than it was. Should not affect overall power
usage.
2013-01-03 15:21:10 -08:00
CovertJaguar
65bf678080
Merge pull request #469 from MrTJP/patch-1
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Update build.xml
2013-01-03 14:53:32 -08:00
SirSengir
0bb128acfd
Merge pull request #525 from aznhe21/patch-pipes-refresh
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Pipes should not refresh.
2013-01-03 05:19:44 -08:00
SirSengir
6d448c8274
Merge pull request #522 from ft975/master
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Updated build.xml for MC 1.4.6
2013-01-03 05:16:27 -08:00
SirSengir
a345329843
Merge pull request #539 from Flow86/patch-gate
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Make gates and wires available for other mods in "preInitialize" phase
2013-01-03 04:58:46 -08:00
Flow86
34ce0a9cc1
Make gates and wires available for other mods in "preInitialize" phase
2013-01-03 13:55:14 +01:00
Christian
e073bf604c
Change the filler to stop it's use as a mining tool:
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1. It empties from the top down now.
2. It uses less "max power" now.
3. Entity items dropped by the filler last 20 ticks.
It still works very well (better in fact) as a clearing and building
tool, but it's not a mining tool any more.
With thanks to the Mindcrack crew for demonstrating it's obvious flaws.
2013-01-02 22:01:03 -05:00