CovertJaguar
3cf74d7986
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-05-19 02:48:02 -07:00
Krapht
104885f934
Disable grass facades
2013-05-19 09:25:38 +02:00
SirSengir
43c904ed02
Merge pull request #857 from immibis/nether-pump
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pumping.controlList again.
2013-05-18 10:21:38 -07:00
robin
41622ab83e
And remove the builder from the creative tab
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Complete the last commit
(#6653aaa3893da023f350a48bb6fddeba3008e2e9)
2013-05-18 19:25:03 +03:00
CovertJaguar
03b583ce74
Biomes complete
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Add Ocean Oil Field and Desert Oil Field biomes. Rare chance of
spawning. I only found a single Ocean Oil Field within 4k blocks of
spawn. But if you find one, you will never run out of Oil, ever.
These two biomes have a 40x multiplier on oil spawn chance.
They can be disabled by setting the biome Id in the config to -1.
2013-05-18 07:37:08 -07:00
SirSengir
05ae8e7994
Organize imports.
2013-05-18 16:17:58 +02:00
SirSengir
6653aaa389
Disable crafting recipe for the builder.
2013-05-18 16:15:56 +02:00
CovertJaguar
7b47ac8743
Update less Oil during gen so we don't crash
...
The game doesn't really like generating 50 oil wells at once
2013-05-18 07:01:37 -07:00
CovertJaguar
279d729d03
Moved OilPopulate to the worldgen package
2013-05-18 05:44:53 -07:00
immibis
a14a627627
Removed explosions, pumps will just ignore disallowed liquids.
2013-05-18 11:33:57 +12:00
CovertJaguar
f83341ece8
Ditched Chunk Spanning Algo
...
The chunk spanning gen code turned out to be unnecessary. The real
problem was that the Lake gen code was poorly balanced. That's fixed
now.
I've also added some code to prevent Wells and Lake from spawning on
overly rough terrain. No more wells on the edges of cliff faces for
example. I had to rebalance the spawn chances though. Of note is the
fact that I increased the chance multiplier for surface deposit biomes
from 1.5 to 4. Distribution balance may need some more work.
Additionally, I've started work on an Oil Field biome, a rare biome that
spawns massive amounts of Oil. Its currently disabled, but the ground
work is there. Next step is creating a suitably sparse Simplex noise
field for the biome replacer.
2013-05-17 10:49:41 -07:00
immibis
2a643d4c45
Added missing class.
2013-05-17 20:03:37 +12:00
CovertJaguar
c5a5d037c9
More improvements
...
Height is "fixed", but there is still an issue with lakes generate in an
L shape consistently.
2013-05-17 00:12:35 -07:00
CovertJaguar
9e117c0b31
Make Oil physics somewhere between Water and Lava
2013-05-16 19:31:22 -07:00
immibis
645b3a35e6
Added pumping.controlList option.
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Also fixed BlockIndex hashcode (massively speeding up pump searches) and added a timeout for pump searches.
2013-05-17 10:48:55 +12:00
CovertJaguar
50df601134
Simplification
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Still some kind of bug with the groundLevel var. Many wells are 2-3
times taller than they should be.
2013-05-16 09:52:20 -07:00
CovertJaguar
ee16c288aa
An attempt to create a chunk spanning gen algo
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This is mostly just a proof of concept, Oil doesn't really need it.
2013-05-16 08:20:50 -07:00
Flow86
8e2613d60a
Merge pull request #849 from target-san/master
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Pipe wires persistence between runs
2013-05-16 04:04:03 -07:00
CovertJaguar
2705e74ad0
Fixed Typo
2013-05-16 01:59:21 -07:00
CovertJaguar
dd6fc63de8
Some cosmetic fixes for the last commit
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Damn tabs!
2013-05-15 04:30:31 -07:00
CovertJaguar
0d392a1b6e
Major Backport of Button code
...
I recently did a major overhaul of Railcraft's button code for some
upcoming features. Figured I backport it to Buildcraft as well.
Texture information was abstracted into an easily swapped object.
Multi-Buttons can now have different textures for each state.
Added tool tip support for all buttons (with mouse over delay!).
Added textures and states for a "Lock" Multi-Button.
Greatly reduced code duplication.
2013-05-15 04:17:26 -07:00
CovertJaguar
8721cb9719
This is how you make Oil Burn
...
@viliml seriously test your PRs, BlockFluid intercepts the fire methods
I also made Oil burn forever like Netherrack.
2013-05-13 18:54:04 -07:00
Krapht
232494a662
I think buildcraft has enough explosions already. ref #850
2013-05-13 22:08:53 +02:00
viliml
0de81a36ea
Make still oil flammable and prone to explode(like real oil)
2013-05-13 20:43:50 +02:00
viliml
8d98cba857
Make flowing oil flammable and prone to explode(like real oil)
2013-05-13 20:42:15 +02:00
target-san
a8c3d9400b
Added NBT persistence for pipe wires and redstone broadcast. Allows logic circuits with memory
2013-05-13 09:18:32 +03:00
Player
5617b67ef4
Prevent client crash from invalid pipe items.
2013-05-12 10:22:35 +02:00
SirSengir
722a3837bf
3.5.2 build changes. Removed SidedInventoryAdapter.java to cut down on helper classes.
2013-05-12 08:19:28 +02:00
Player
eb836c3ad0
Actually only use the slots for the side we're extracting from...
2013-05-12 04:57:03 +02:00
CovertJaguar
d2711c7427
Merge pull request #841 from KingLemming/master
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Updated Liquid Pipe Connection Logic
2013-05-11 19:45:38 -07:00
Player
cdc86c0591
Fix inventory size calculating being 1 too low
2013-05-12 03:58:39 +02:00
King Lemming
092e40fb8f
Fixed Liquid Pipe Connections for updated Pipe Connection logic.
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Signed-off-by: King Lemming <kinglemming@gmail.com>
2013-05-11 14:34:05 -04:00
CovertJaguar
6e76d4bec5
Filler Flatten no longer stopped by flowers
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Closes #769
2013-05-11 03:19:26 -07:00
SirSengir
fa38e293e5
Rewrote vanilla inventory handling to use dedicated classes.
2013-05-11 11:40:46 +02:00
SirSengir
02c3b19ea9
Removed unused SurroundingInventory.java.
2013-05-11 11:06:42 +02:00
SirSengir
15c16d433c
Removed unused InventoryUtil.java.
2013-05-11 11:04:58 +02:00
SirSengir
afdaa18868
Minor cleanups to ISidedInventory handling. No special casing for vanilla furnace required anymore.
2013-05-11 11:03:38 +02:00
immibis
88f336c799
Call isStackValidForSlot when inserting.
2013-05-11 16:55:41 +12:00
immibis
cede00e162
Vanilla ISidedInventory support for wooden pipes.
2013-05-11 16:44:34 +12:00
Krapht
a40e7c5365
Merge branch 'BCPlug'
2013-05-09 16:25:41 +02:00
CovertJaguar
f578aa0e2c
Possible fix for Power Pipe load issues
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Closes #829
Closes #717
2013-05-09 05:11:42 -07:00
Krapht
cd08b69662
Added additional render component to plug, finally removed old code
2013-05-08 20:24:40 +02:00
Andrew Meehan
b1064b659f
uodated tilehopper to return true rather than attempting to scan the inventory attached
2013-05-08 10:33:06 -04:00
Andrew Meehan
d559946562
implimented isStackValidForSlot to return true if valid to allow for automation inserst (mainly Applied Energistics)
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Signed-off-by: Andrew Meehan <andrew@meehan.me.uk>
2013-05-08 10:18:29 -04:00
Krapht
a9636aa119
Make pipes not connect if either has a plug, fixed issue with pipes not recalculating its connections on plug placement
2013-05-07 21:32:54 +02:00
Krapht
fdd5648a05
Added add/remove of plugs, fixed plug render sync issue, fix renderer, prevent render of gate on plugged sides
2013-05-07 20:48:19 +02:00
Krapht
b39802f210
Added recipe for plug
2013-05-07 19:09:22 +02:00
Krapht
b1ed48da37
Added plug item and item renderer
2013-05-07 19:03:03 +02:00
Krapht
6a6ba168c7
Added initial rendering for plugs
2013-05-07 18:35:27 +02:00
Krapht
2324400ea0
Save/Load + netsync for plugs
2013-05-07 18:23:10 +02:00
viliml
25c5439637
Lower engine heat 10 times
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I don't think a temperature of 10000°C or 0°C doesn't make sense. This way it will at least always be under the melting point of iron and above the freezing point of water.
2013-05-07 18:57:01 +03:00
Player
1bc52bc16f
add equals to BlockIndex
2013-05-06 15:21:17 +02:00
Player
fddf865298
optimize TilePump.initializePumpFromPosition by using a HashSet instead of a TreeSet for markedBlocks
2013-05-06 14:47:10 +02:00
Flow86
6687d8baf8
add isPipeRegistered for mods to check if pipe-id already taken.
2013-05-06 14:10:48 +02:00
CovertJaguar
e1d88a7d8f
Added config option to disable Oil Springs
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And made the code ID Resolver compatible.
2013-05-05 06:41:29 -07:00
CovertJaguar
842e520b60
Pipes with missing info are now deleted
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Closes #782
2013-05-04 20:25:04 -07:00
CovertJaguar
4ee70e100b
Merge pull request #825 from viliml/patch-2
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Add LiquidMotionEvents to waterproof pipes
2013-05-04 13:56:17 -07:00
SirSengir
8f15b6371c
Reduced Forge requirement. Last one for 1.5.1 should be fine.
2013-05-04 19:34:26 +02:00
viliml
95323927fe
Add LiquidMotionEvents to waterproof pipes
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Why would it exist if it was never to be used?
2013-05-04 18:07:45 +03:00
CovertJaguar
f35d63ecb4
Fire is now a soft block.
2013-05-04 00:16:33 -07:00
CovertJaguar
4d601e976e
More Oil improvements and tweaks
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Added a 50% bonus to well gen in biomes that spawn Lakes.
Added Taiga to biomes that spawn Oil Lakes (waves at Canada and
Siberia).
2013-05-03 13:56:41 -07:00
SirSengir
c01fd677b6
Bumped required Forge version.
2013-05-03 16:24:32 +02:00
SirSengir
ab614d64a7
Updated mappings for Forge 7.8/MC 1.5.2.
2013-05-03 16:18:09 +02:00
CovertJaguar
234d17b700
Null check getTanks()
2013-05-02 19:18:19 -07:00
CovertJaguar
7b9994bd86
Minor bugfix for Oil Lakes
2013-05-02 15:00:30 -07:00
CovertJaguar
bd6024a53f
More improvements to Oil Gen
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Oil Lakes can no longer only spawn in sand. Added IMC calls for Lakes
and excluded Biomes.
"oil-lake-biome" and "oil-gen-exclude", both take the BiomeID as an
argument.
Increased specular highlights on Oil texture, you shouldn't have to jump
in the pool to tell the difference between lighting glitches and oil
anymore.
Oil Lakes now have 50% chance of being 2 blocks deep. Improved gen to
prevent floating trees, etc.
Oil Wells should no longer gen in mod added trees.
2013-05-02 04:19:33 -07:00
CovertJaguar
0b44d97359
Fixed a couple bugs from the Oil commit
2013-05-02 02:59:30 -07:00
CovertJaguar
52ffd07bb3
Some minor improvements to the Engine Renderer
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Note: it still needs to be rewritten to use a single texture sheet.
2013-05-01 18:14:34 -07:00
CovertJaguar
d2e7279498
Reduced Oil Spring respawn chance
2013-05-01 18:01:32 -07:00
CovertJaguar
e980637f7e
Minor Engine opt
2013-05-01 17:35:37 -07:00
CovertJaguar
4361db859c
Fix toLowerCase() calls for Turkish
2013-05-01 17:30:39 -07:00
CovertJaguar
c2ddf66ec7
Fixed Wood Engine lockups
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Closes #784
2013-05-01 14:26:42 -07:00
CovertJaguar
c61daa06a5
Added Oil Springs
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Spawns an infinite Oil Spring at bedrock under 25% of large Oil Wells.
This Spring slowly produced more oil over time.
More balance testing needed, but I need to fix that damn Redstone Engine
bug first.
2013-05-01 13:31:18 -07:00
CovertJaguar
b185cf7954
Fixed Tank liquid rendering
2013-04-30 18:24:11 -07:00
SirSengir
bb5a9fcf31
Merge pull request #795 from davboecki/master
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Add Pipe Content ItemStack NBT sync.
2013-04-30 08:30:38 -07:00
viliml
f1d4ed242a
Fixes https://github.com/BuildCraft/BuildCraft/issues/753
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LOL what a derp...
2013-04-30 12:05:58 +03:00
CovertJaguar
62f374e40d
Fixed last PR and removed unneeded Textures
2013-04-29 12:11:25 -07:00
CovertJaguar
437a870ab0
Merge pull request #791 from viliml/master
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Added default textures for the refinery and hopper
2013-04-29 12:03:13 -07:00
CovertJaguar
7766374c11
Reduced unneeded Engine textures.
2013-04-29 12:02:41 -07:00
Krapht
7bbfa6a20c
Fixed gate rendering. Fixes #810
2013-04-29 18:13:40 +02:00
CovertJaguar
4c37a6c7fb
Revert AutoWorkBench changes
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Please continue the rewrite, but on the "crafting" branch for the
moment.
2013-04-28 10:45:40 -07:00
Krapht
c39ad7242e
Merge pull request #801 from davboecki/patch_3
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Fix AutoCraftingTable not respecting the doRemove flag.
2013-04-28 07:34:32 -07:00
davboecki
b97355aa9f
Fix AutoCraftingTable not respecting the doRemove flag.
2013-04-28 15:31:59 +02:00
Krapht
12e2d072af
Made arePipesConnected protected
2013-04-28 14:14:38 +02:00
Alex
9abd1d2ec9
Removed NBT check
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The NBT check was not needed as vanilla workbenches don't care about NBT
2013-04-27 21:21:31 -03:00
Alex
d752d87b15
Some general fixes.
...
Sorry, CovertJaguar, I still have some more fixes and maybe more later.
For now, these changes fix this:
AW works with items with NBT data
AW now works better with items that have a container.
Also some cleanups.
AW meaning auto workbench
2013-04-27 21:04:13 -03:00
CovertJaguar
0fd8cd9f70
Merge pull request #793 from Need4Speed402/patch-1
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some fix
2013-04-27 16:57:32 -07:00
CovertJaguar
6596bb06fe
Modernized Refinery Renderer
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Also fixed tex bind issues, closes #792 .
Additionally, I added a generic liquid display list renderer since there
really doesn't need to be one for each block.
2013-04-27 16:51:53 -07:00
davboecki
0c88fbda6a
Add PipeContent NBT sync.
2013-04-28 00:24:52 +02:00
Alex
f0120931be
Update TileAutoWorkbench.java
2013-04-27 16:07:27 -03:00
Alex
ec3d44db6f
Update TileAutoWorkbench.java
2013-04-27 15:29:55 -03:00
Alex
145f70c16f
pre compute fix
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blah blah blah this is a good fix so merge it
2013-04-27 15:21:39 -03:00
CovertJaguar
a0eab6d603
Merge pull request #786 from Need4Speed402/master
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Rewritten Auto workbenches - Crowd source testing time!
2013-04-27 10:27:04 -07:00
viliml
e11dd74310
Ooopsy
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Forgot an import
2013-04-27 13:28:25 +03:00
viliml
fd3d32be60
Made the hopper use the new default textures
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Hope it works...
2013-04-27 13:26:53 +03:00
viliml
1924771c5d
Made the refinery use the new default textures
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Hope it works...
2013-04-27 13:22:41 +03:00
CovertJaguar
53314b2107
Added Small MultiButton
2013-04-26 18:47:36 -07:00
Alex
22f6d690af
Update ContainerAutoWorkbench.java
2013-04-26 21:04:30 -03:00
Alex
903dd33568
Update TileAutoWorkbench.java
2013-04-26 21:03:53 -03:00
Alex
bda4de6024
Update BlockAutoWorkbench.java
2013-04-26 21:03:24 -03:00