Gordon H
4a017f355e
Added oil well generation probability scalar to config file
2013-09-22 09:48:25 -04:00
Flow86
b7f173b7f2
place button in emerald pipe a bit better (ideas for better placement are welcome)
2013-09-19 12:51:40 +02:00
Flow86
74d2239dc7
added non blocking mode to emerald pipe
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implements/closes #1195
2013-09-19 12:46:06 +02:00
Flow86
14db1ed0eb
fix GuiMultiButton Tooltip handling
2013-09-19 12:46:06 +02:00
Christian
bb7aa41b48
Fix Quarry in the nether. Closes a bunch of bug reports no doubt.
2013-09-18 09:56:55 -04:00
Flow86
5b4d661543
Update Pipe.java
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fix NPE.
(see RS485/LogisticsPipes-Dev#182 )
2013-09-17 08:49:06 +02:00
CovertJaguar
cde67912f6
Fix loop in TileEngine
2013-09-15 23:18:36 -07:00
CovertJaguar
1aaa35c5b1
Increase hardness of blocks
2013-09-15 23:18:14 -07:00
ganymedes01
08c4bc3f47
Fix for sandstone pipes
2013-09-15 21:40:27 +01:00
CovertJaguar
2d65129722
More tweaks to improve mobility of blocks
2013-09-15 00:38:55 -07:00
CovertJaguar
56d46de1be
Wooden Power Pipes can no longer output power
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Prevents power loops when a machine both emits and accepts power.
Closes #1202
2013-09-13 20:47:16 -07:00
CovertJaguar
74fd409330
Added Mining Config Options
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Config options added:
* Mining Cost Multiplier, scales power usage of both Quarry and Mining
Well
* Max Depth, limited Quarry/Well to a certain depth below the block
* One Time Use Quarries, Quarry doesn't drop an item when broken, get it
right the first time (defaults to false)
2013-09-12 11:03:50 -07:00
CovertJaguar
880fd64e27
Engines should prefer facing pipes on placement
2013-09-12 11:03:32 -07:00
ddoggy99
5e786d8902
Cleaned up IMC code
2013-09-12 23:27:11 +10:00
CovertJaguar
87bb24e263
Fix possible NPE in TankManager
2013-09-08 06:51:21 -07:00
CovertJaguar
1253534535
Add tooltips to all the Pipes
2013-09-06 15:49:52 -07:00
Christian
730a0ac4a7
Fix for updated MCP names
2013-09-03 18:13:32 -04:00
CovertJaguar
158c79c301
Clean up Obsidian Pipe code
2013-09-03 02:12:13 -07:00
CovertJaguar
ae77912afd
Make Tanks emit light if the Fluid glows
2013-09-03 02:11:14 -07:00
CovertJaguar
ddc203fe59
Possible fix for #1182
2013-09-01 04:51:50 -07:00
CovertJaguar
57c58036b7
Working out the kinks
2013-08-31 18:31:15 -07:00
Krapht
c6ca3b28e7
Move implementation of IInventory from TileEngine to new abstract class TileEngineWithInventory.
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This will effectivly remove IInventory from redstone engines.
Fixes #1180
2013-08-31 22:17:50 +02:00
Krapht
f6b0f8a1f2
Added a BuildCraftCore config option for color-blind mode.
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Added alternate textures for Diamond pipe interface and the green side of diamond
2013-08-31 19:01:31 +02:00
CovertJaguar
f02295bac4
Flood Gate shouldn't put water in the Nether
2013-08-29 10:38:08 -07:00
CovertJaguar
f2f1828386
Limit Coolant per tick rather Cooling per tick
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Makes better Coolants more desirable because they can cool faster.
2013-08-29 07:27:56 -07:00
CovertJaguar
48daafae35
Reworked Iron Engine Heat Mechanics
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They cool down much faster, but use Coolant while doing so.
Additionally, they are affected by Biome temperature. Expect to need
more water/better Coolant in a desert for optimal operation. Ice Blocks
are also recommended.
2013-08-29 07:07:11 -07:00
CovertJaguar
45e73c28b1
Fix Laser's hasWork trigger
2013-08-29 04:51:28 -07:00
CovertJaguar
54e7e372ec
Make pipes with solid end consistant
2013-08-28 19:37:56 -07:00
CovertJaguar
cfd89df7b9
Make Plugs more visible in hand
2013-08-28 19:36:59 -07:00
CovertJaguar
4609d74a8e
Fix Refinery Filters
2013-08-25 12:59:59 -07:00
CovertJaguar
c625b5484c
Add Chests to rotations requiring sneaking
2013-08-24 17:26:49 -07:00
CovertJaguar
23ed609a53
Limit Buildcraft to current MC ver
2013-08-23 16:29:46 -07:00
Krapht
67772a9c59
Fix kinisis pipes when doDaylightCycle is set to false. Fixes #1152
2013-08-23 22:03:25 +02:00
Krapht
fac6e9236e
Replace getWorldTime() with getTotalWorldTime
2013-08-23 21:57:34 +02:00
Krapht
4ae2380d57
Probably fixes #991
2013-08-23 21:55:19 +02:00
Krapht
4f21d4f8d8
Fix chute either working twice as fast or not at all depending on when you set doDaylightCycle to false
2013-08-23 21:46:51 +02:00
Krapht
8d1c6dc936
Fix engine not working if doDaylightCycle is set to false. Fixes #1148
2013-08-23 21:41:41 +02:00
ganymedes01
0b91ef1467
Import ISidedInventort...
...
Sorry about that... Massive derp
2013-08-23 15:45:49 +01:00
ganymedes01
f88155ef0e
Better handling for ISidedInventory tile entities
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The pipe shouldn't connect to an inventory that isn't available from a certain side. With this it would be easier to manage what sides the pipe connects to without having to implement IPipeConnection. And also get rid of unnecessary connections.
2013-08-23 13:43:18 +01:00
CovertJaguar
c7b00eb4e5
Null check properly
2013-08-23 03:06:26 -07:00
CovertJaguar
4ab4ec3b67
Merge pull request #1150 from Mrkol/master
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Fix Z-fighting.
2013-08-22 21:20:38 -07:00
Roman Sandu
4172ba2ebc
Got rid of Z-fighting of hollow facades with pipes inside them.
2013-08-22 18:05:12 +04:00
CovertJaguar
88cee14948
Halve Laser Power Perdition
2013-08-21 15:08:02 -07:00
CovertJaguar
4a21711ee7
Make Refinery render safer
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Closes #1139
2013-08-19 00:54:04 -07:00
CovertJaguar
5f0f47c327
Wrench can rotate buttons/levers only on sneak
2013-08-17 21:47:19 -07:00
CovertJaguar
bc08a47090
Don't rotate buttons either!
2013-08-17 00:26:07 -07:00
CovertJaguar
7071314d37
Various usability tweaks to the refinery
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Filters are now set automatically by the first fluid to be inserted. You
can reset them with a wrench Shift-Right Click.
2013-08-16 23:42:49 -07:00
CovertJaguar
2f5a61217f
Pipes shouldn't reorient if neighbor unloaded
2013-08-16 15:52:45 -07:00
CovertJaguar
acd3eb1af4
Wrenches shouldn't rotate Levers
2013-08-16 15:30:38 -07:00
CovertJaguar
613af8c155
Ok, so client pipes do need to tick some stuff
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Closes #1128
2013-08-16 02:38:38 -07:00