Commit graph

1384 commits

Author SHA1 Message Date
CovertJaguar
5760844dae Added Horizon Filler Pattern
This pattern is basically the old Flatten pattern that would clear all
the way to the sky.

Recipe
GGG
GGG
BBB

Flatten got a matching recipe:
GGG
BBB
BBB
2013-06-12 06:43:15 -07:00
CovertJaguar
d17a384a2f Add pipe uncrafting recipes
Closes #677
2013-06-12 06:14:23 -07:00
CovertJaguar
379acd1b58 Clean up pipe textures a bit 2013-06-12 06:13:48 -07:00
CovertJaguar
69df314c36 A better attempt 2013-06-12 06:13:21 -07:00
CovertJaguar
7336dfd882 Attempt to prevent pipes from tossing excess
This NEEDS extensive testing. I only have a vague idea how this code
works.

The original code was just tossing any power beyond what it could
handle, with no throttle on how much it was requesting from its
neighbors.

I think its working, more or less, but you'd probably have to hook it to
some TE Cells or something to know for sure.
2013-06-12 03:36:22 -07:00
CovertJaguar
ff0e36a784 Immibis' Filler changes
Closes #838
2013-06-12 02:45:56 -07:00
CovertJaguar
8f7292ec06 Power Pipe rework
Explosions are gone, loss over distance is gone.

Added two new Power pipes, Cobble and Diamond.

All pipes have much smaller max throughput:
Cobble = 8 MJ/t
Stone = 16 MJ/t
Gold = 64 MJ/t
Diamond = 256 MJ/t

The power display will turn red if a pipe has hit its max capacity. You
can use smaller pipes to throttle certain parts of your power net.

Machines are more lossy now to make up for the lossless pipes. Expect
low power draws even when idle.

Also added on/off Gate action support to lasers and ACTs.
2013-06-12 02:35:15 -07:00
CovertJaguar
6dd4287945 Iron Engines now accept liquids via right click. 2013-06-11 23:02:47 -07:00
CovertJaguar
9891f99f25 Make Flatten less stupid
It now processes in columns, greatly increasing the performance.

It is no longer halted entirely by anything it can't break. In other
words, you can use it to fill over bedrock.

Changed how the clear portion works, it no longer clears all the way to
sky, instead it only clears IN the box.
2013-06-11 21:29:08 -07:00
CovertJaguar
d9702f43c5 Fix Laser brightness (again) 2013-06-11 21:26:01 -07:00
CovertJaguar
96b11465ed And because I can't spell 2013-06-11 20:30:11 -07:00
CovertJaguar
9f72d8b5f1 Merge pull request #933 from DelusionalLogic/master
Fix gate texture update
2013-06-11 20:21:42 -07:00
CovertJaguar
e430d4c8dc Make Markers less derpy 2013-06-11 20:19:58 -07:00
CovertJaguar
3b113b9f2e More tweaks 2013-06-11 15:44:51 -07:00
CovertJaguar
bbc5881fd0 More Oil gen rebalancing
Reduced the chances of spawning wells.
2013-06-11 14:54:15 -07:00
Krapht
3dbe71ea36 Merge pull request #932 from SandGrainOne/master
Fix for duplication bug in advanced crafting tables.
2013-06-11 14:28:21 -07:00
DelusionalLogic
d663104a0b Turns out you indent with tabs 2013-06-11 23:12:27 +02:00
Jesper Jensen
eaae07352b Optimized pulser disable slightly 2013-06-11 23:10:06 +02:00
Jesper Jensen
d9b3fd1842 Fixed gate pulser texture update 2013-06-11 23:01:17 +02:00
SandGrainOne
a1340f864c Fix for duplication bug.
It was possible to get the item in a phantom slot with the new inventory
management features. This prevents for example the item double click
feature (make stack) to take items from the ghosted inventory.
2013-06-11 23:00:08 +02:00
CovertJaguar
8854353da3 Fix ACT eating Minium Stones
Closes #931
2013-06-11 12:41:28 -07:00
CovertJaguar
b34c96cc06 Fix Filler pipe interaction 2013-06-11 00:58:58 -07:00
CovertJaguar
2b0588fe5f Fixed minor GUI issue with AWB 2013-06-10 17:12:02 -07:00
Christian
e6c0361f4f Add support for rotated log textures. To change a facade, put it in your crafting grid- it'll turn around..
Works with any mod logs using render 31 as well..
2013-06-10 20:02:38 -04:00
CovertJaguar
3ea39c78bb NPEs must die!
Closes #927
2013-06-10 14:16:41 -07:00
CovertJaguar
8d5e520c96 Randomize potential oil biome spawns on worldseed
Also reduced Oil Ocean Biome chances again.

Previously it was using the same noise field for all seeds. Now it
randomly offsets the noise field based on the world seed. Its not truly
random, but at least you won't be able to travel to the same coordinates
in every world and find an Oil Biome.
2013-06-10 13:52:14 -07:00
CovertJaguar
f404eccb3d Fix possible NPE in Wrench 2013-06-10 11:40:05 -07:00
CovertJaguar
8a9314a8f6 Fix critical dupe bug in AWB
Closes #895
2013-06-10 03:37:44 -07:00
CovertJaguar
f19ab165ef Oil Tweaks
Fix Oil being consumed by Fire.
Reduce Oil Biome oil spawn bonus: 40x -> 30x.
Nerf Ocean Oil Field spawns a bit.
Fix Oil on Water, Closes #919
2013-06-10 03:27:58 -07:00
Christian
af4ef23e10 Another build.xml tweak 2013-06-09 16:13:48 -04:00
Christian
627618ff3e Clean up versioning a bit in the build.xml, the version of buildcraft is properly set now 2013-06-09 15:47:08 -04:00
Christian
659d8b0407 Fix git tag version parsing. Sengir: commit your tags!! 2013-06-08 16:55:09 -04:00
Christian
0da145308d Tweak build.xml for jenkins running 2013-06-08 16:08:56 -04:00
Christian
d1531d1f7b Tweak build file for jenkins building @ Forge Jenkins 2013-06-08 15:39:22 -04:00
Christian
0bb43992d7 Attempt to workaround trigger api change for backward compatibility 2013-06-08 13:37:41 -04:00
Krapht
5662741cd2 Remove old double-chest detection code and use the vanilla approach. Fixes #914 2013-06-07 02:17:31 +02:00
Player
f04af071b8 Fix pump not passing through air blocks 2013-06-01 02:11:38 +02:00
SirSengir
e22bc0b381 Changes for 3.6.0 build. 2013-05-30 15:21:43 +02:00
CovertJaguar
fa3d0bb7b6 Smarter space check for buffer. 2013-05-29 09:49:53 -07:00
CovertJaguar
e43cf0a2b6 Add legacy migration to AWB
This should prevent wiping of the crafting grid on upgrade.
2013-05-28 23:16:56 -07:00
CovertJaguar
02e2fadcf4 Tweaks and code cleanup 2013-05-28 22:54:59 -07:00
CovertJaguar
8a6022962c Name crafting fake players just in case 2013-05-28 20:21:22 -07:00
CovertJaguar
f581682158 Added some comments 2013-05-28 19:00:24 -07:00
CovertJaguar
2451b6925f Complete reimagining of the ACT
Renamed "Auto Workbench" to reduce confusion with the "Advanced Crafting
Table".

Once again I barrowed liberally from Railcraft. This time from the
Rolling Machine. You will recognize the new GUI.

Auto Workbenches are 100% compatible with vanilla Hoppers, or whatever
you want to use to interface with it. It no longer implements
ISpecialInventory at all. Even RP2 would work with it now.

Implemented the same "Sample Output" vs "Real Output" design that the
Rolling Machine uses. If there are enough items to craft multiple times,
it will craft automatically. But if there are only enough items for one
craft job, you must click the sample output slot to start the process.
Separating the display from the output helps reduce the complexity of
the code by a large factor.

Banned all items that can't stack or that have containers from being
used in the Auto Workbench. Supporting these types of items is the major
reason the previous version was so buggy. The Advanced Crafting Table
does a much better job with that kind of thing, use it instead.

Crafting now has a time cost. It take 256 ticks to craft an item. Unlike
the Rolling Machine, it DOES NOT require power.

Removed ability to pull from adjacent inventories. Its laggy, complex,
and unnecessary now. If you need more capacity, use a Hopper or Chute.
2013-05-28 18:50:03 -07:00
CovertJaguar
95114cf79a Added BiomeDictionary support to Oil gen
Can't believe I didn't see this thing sooner.
2013-05-28 05:11:05 -07:00
CovertJaguar
7e8bcadbb2 Added BiomeDictionary support to Oil gen 2013-05-28 04:53:19 -07:00
CovertJaguar
56567d73af Made Inv Iterator subclasses private 2013-05-28 04:52:58 -07:00
CovertJaguar
e3420842fe Transactor Optimization
It was an O(n^2) operation to insert an item. Now its just O(n). The
functions for checking to see if a stack is valid in a slot are
expensive and should never be called more than once per slot, let alone
n^2 times (where n is the length of the inventory).

Additionally, by wrapping inventory in a slot iterator, I was able to
eliminate the need to handle FSided and VSided differently from
IInventory.
2013-05-27 20:06:27 -07:00
CovertJaguar
0a18ae34ff Adjusted Shift code to support Phantom slots
Yes, this also was stolen from Railcraft. Its also much more robust than
the code BC was using.
2013-05-27 18:08:17 -07:00
CovertJaguar
6d6e05044c Transactors should obey isValid() for partials 2013-05-27 16:37:51 -07:00