CovertJaguar
696c206792
Register all items with FML so they survive 1.7
2013-11-13 17:23:41 -08:00
SirSengir
344218bd9b
Merge pull request #1314 from smbarbour/patch-2
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CraftingHelper - Properly name the variables
2013-11-13 11:22:43 -08:00
Scott M. Barbour
7073a10fc5
CraftingHelper - Properly name the variables
2013-11-13 10:37:24 -06:00
CovertJaguar
1e00cf012b
Possible fix for Pipe placement sync issue
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Theoretically this should send an update on placement to all watching
players so everyone can see the pipe.
2013-11-05 16:28:21 -08:00
CovertJaguar
40e1ecc671
Merge pull request #1307 from bdew/master
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Workaround for scala compiler derp
2013-11-05 14:57:06 -08:00
bdew
9a8f9606cf
Workaround for scala compiler derp
2013-11-02 11:25:22 +02:00
CovertJaguar
643545b271
Split API into individual sections
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Yes, I know this fails. Don't use it. It needs to be fixed on FML's
side.
2013-10-30 23:16:03 -07:00
Christian
0aad0c785b
Add in API markers for all the BC API packages. They come under the umbrella "BuildCraftAPI", expect warnings from now on if you don't include these in your BC dependent mods.
2013-10-30 23:09:35 -04:00
CovertJaguar
7504777ecc
Merge pull request #1304 from taelnia/master
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Adjusted FluidContainerTrigger to pass through the side being checked
2013-10-30 18:10:15 -07:00
taelnia
17ff442867
Adjusted FluidContainerTrigger to pass through the side being checked
2013-10-30 15:54:31 -04:00
CovertJaguar
7f73cc2691
Clean up Gate GUIs a bit
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Size them appropriately and align the slots properly.
2013-10-29 03:08:22 -07:00
CovertJaguar
6969d43d4b
Tweak Engines a bit to restore some old behavior
2013-10-28 16:35:00 -07:00
CovertJaguar
1e0e30d62a
Version 4.1.2
2013-10-27 08:26:17 -07:00
CovertJaguar
206f2fe712
Do it right this time
2013-10-27 08:19:59 -07:00
CovertJaguar
a5de67f4f0
Allow regex version matching in version file
2013-10-27 08:16:03 -07:00
CovertJaguar
bfbd2ef55d
Clean plug matrix after rerender
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Should fix constant chunk refreshes.
2013-10-27 07:07:55 -07:00
Player
36da365ccb
pipes: improve render performance
2013-10-27 12:14:14 +01:00
CovertJaguar
bdf93e12ba
Register chipset stacks with FML for good measure
2013-10-26 03:14:23 -07:00
CovertJaguar
9074f10c1d
Register chipsets with FML
2013-10-26 03:03:19 -07:00
CovertJaguar
c4d60c9230
Add tab localization
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Closes #1298
2013-10-25 18:14:58 -07:00
CovertJaguar
d7739cc8cb
Triggers can now require a parameter..
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...and will not be show on gates that don't support parameters.
Also moved logger to own class and added a API error function.
2013-10-25 18:11:10 -07:00
CovertJaguar
4bdf0f22d5
Buffer Triggers now apply to all Inventories
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Also adjusted inventory triggers to account for whether an item can be
put in a slot when calculating if there is space in the inventory.
2013-10-24 18:31:42 -07:00
CovertJaguar
9b9f468dd5
Fixed typo
2013-10-23 22:15:20 -07:00
CovertJaguar
f593cf7a20
Version 4.1.1
2013-10-23 21:57:26 -07:00
CovertJaguar
12552b3b04
Increase Gate respond time
2013-10-23 13:30:15 -07:00
CovertJaguar
c16a0266e8
Allow Facades and Plugs to be placed over Gates
2013-10-23 13:21:24 -07:00
CovertJaguar
8166cb0bd8
Fix slot click issue with Phantom Slots
2013-10-22 21:44:43 -07:00
CovertJaguar
ce2efe13bb
Remove some dead code
2013-10-20 11:50:40 -07:00
CovertJaguar
aa67b6dd5a
More Facade Rendering tweaks
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No, this does not fix #1287 , sorry.
2013-10-20 11:49:38 -07:00
CovertJaguar
93f9dceb90
Improve Facade Rendering + Interaction
2013-10-20 00:37:04 -07:00
CovertJaguar
d6e0277b7d
Wood Item Pipes shouldn't never explode themselves
2013-10-20 00:37:03 -07:00
CovertJaguar
81f78e5bf7
Typo
2013-10-19 13:33:03 -07:00
CovertJaguar
f84baecaed
Ban MFR/PowerCrystals Core
2013-10-19 12:50:20 -07:00
CovertJaguar
4d845eb5c5
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-10-19 04:23:26 -07:00
CovertJaguar
29e5657b0a
Fix pumplist case confusion
2013-10-19 04:22:50 -07:00
CovertJaguar
1e224ba4ef
Add some commented out debug statements to PowerHandlers
2013-10-15 16:40:09 -07:00
CovertJaguar
4a9eb69b91
Attempt to make pickBlock supports Gate/Plugs
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Whether a Gate is an Autoarchic Gate or not is not sync to the client unfortunately.
2013-10-15 16:38:30 -07:00
CovertJaguar
6fdbd8c525
Move Facades to own tab
2013-10-15 16:37:17 -07:00
CovertJaguar
e4cad84af6
Fix Gate removal
2013-10-15 14:33:11 -07:00
CovertJaguar
8e92d0494c
Fuel/Oil should explode when placed in the nether
2013-10-15 10:41:04 -07:00
CovertJaguar
3438566406
Fix marker rendering
2013-10-15 10:09:23 -07:00
CovertJaguar
8b2093b7ea
Fix painted Item rendering
2013-10-15 09:53:20 -07:00
CovertJaguar
068066d9bd
Allows bouncing on Diazuli Pipe
2013-10-15 09:15:28 -07:00
CovertJaguar
4ee2d8bd07
Remove depreciated addCreativeItems() function
2013-10-14 12:33:26 -07:00
CovertJaguar
e4af7d00f6
Cleanup last commit
2013-10-13 08:22:31 -07:00
CovertJaguar
025387d47b
Merge pull request #1275 from Eragonn1490/patch-1
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Added Gears to Ore Dictionary
2013-10-13 08:18:11 -07:00
Eragonn1490
bab1e30d6c
Added Gears to Ore Dictionary
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Added Imports for OreDictionary
Added all the gears to the OreDictionary
2013-10-13 00:49:37 -04:00
CovertJaguar
925a14476b
Mention Optifine in Issue reporting section
2013-10-12 17:23:00 -07:00
CovertJaguar
ef2eace03c
Add Tank tiles
2013-10-12 17:13:40 -07:00
CovertJaguar
99fca02856
Fix Pipe Raytracing + Improve Pipe interactions
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Closes #1246
Its now much easier and more consistent to remove specific addons from a
pipe. Sneak-click with a gate to remove a gate, sneak-click with a
Yellow Wire to remove a Yellow Wire, etc...
Plugs can now be placed easily and simply on any side of the pipe in any
configuration.
Selection Box now highlights the part of the pipe you are pointing at.
2013-10-11 19:16:57 -07:00