CovertJaguar
f41cc82eca
Allow water springs to be disable independently of everything else
2013-12-05 09:56:03 -08:00
CovertJaguar
b788dfde6a
Merge master into builder
2013-12-03 18:41:13 -08:00
CovertJaguar
5f9e171de9
Merge pull request #1353 from ItsMeElConquistador/marmot
...
Added colorRenderCache to refinery filter slots
2013-12-03 00:13:43 -08:00
CovertJaguar
1acf4ba5b5
Cache Traveling Items
...
There existed a race condition where either the client could pass an
item from one pipe to another (with intact ItemStack NBT data) or a
packet could arrive from the server to inject the item into the pipe
(without NBT data). This resulted in incorrect Icons being occasionally
displayed for a moment for Items that use NBT to determine the Icon
(Forestry Bees/Trees).
To eliminate this race condition, all Traveling Items are now cached
(weakly) and ItemStacks are no longer sent as part of the Traveler
Packet. The client must instead request the ItemStack from the server.
The bonus being that the ItemStack (NBT and all) needs only be requested
when it first enters the network.
This also has the affect of further reducing bandwidth usage by Item
pipes, though it should be noted that Item pipes where already the least
bandwidth intensive pipe.
Additionally I rewrote the Item Grouping code. I'd never looked at it
before, but I figured I should make sure it properly maintains the pipe
state after grouping. What I found was 200 lines of wtf code that was
horribly outdated and broken. I replaced it with 20 lines of code that
are less dependent on implementation details of how pipes work. -.-
2013-12-02 17:45:08 -08:00
ElConquistador
76c35e28af
Added colorRenderCache to refinery filter slots
2013-12-02 21:09:22 +01:00
CovertJaguar
4b80435f3d
Merge Timer into Marmot
2013-12-01 22:27:42 -08:00
CovertJaguar
a6a4d46b29
Merge branch 'master' into marmot
2013-12-01 22:21:38 -08:00
CovertJaguar
c802c45c93
Random Pipe API musings
2013-12-01 22:15:03 -08:00
CovertJaguar
cc0298ce5b
Clean up Recipe API
2013-12-01 21:57:31 -08:00
ElConquistador
3776286e2e
Combustion Engine also now uses the colorRenderCache
2013-12-01 19:48:08 +01:00
ElConquistador
fb52387094
Added colorRenderCache to Tank and Refinery
2013-12-01 08:18:19 +01:00
ElConquistador
4a0d2d2478
Merge remote-tracking branch 'upstream/master'
2013-12-01 07:40:08 +01:00
CovertJaguar
b9b2f1a238
Add some API failsafes
2013-11-30 14:08:38 -08:00
CovertJaguar
1f65388c80
Another perf tweak
2013-11-30 13:57:25 -08:00
ElConquistador
5aab6ecf88
Merge remote-tracking branch 'upstream/master'
2013-11-30 18:20:03 +01:00
CovertJaguar
0dd0c6c885
Various minor performance tweaks
2013-11-30 08:49:10 -08:00
ElConquistador
6c770a90a1
Added a fluid color render cache so fluids that use colors will get properly renderered in pipes
2013-11-30 17:14:43 +01:00
SandGrainOne
ae67ae3a2c
Corrected method names in gold and void pipe.
2013-11-30 13:41:49 +01:00
CovertJaguar
5dd82d7a95
Don't render fluid in disconnected pipes
2013-11-29 19:32:45 -08:00
CovertJaguar
0cbc63e919
Version 4.2.0
2013-11-29 17:08:49 -08:00
ganymedes01
17e7cb9a11
Fix for Gates with ItemStacks with NBT data
...
Closes #1344
2013-11-29 06:56:52 -08:00
CovertJaguar
8fb3197276
Allow placement of Facades over Plugs
2013-11-29 06:50:07 -08:00
taelnia
3c51073653
Add call to onInventoryChanged to extraction pipes
2013-11-29 06:50:06 -08:00
CovertJaguar
38a6c81ab3
Pipe Block shouldn't appear in creative
2013-11-27 06:21:53 -08:00
CovertJaguar
ff227f9de9
Fix texture fighting on tank bottom
2013-11-27 06:21:52 -08:00
Yopu
25ee549253
Added quartz gates and chipsets.
...
Quartz gates act like gold gates with 2 exceptions:
They can connect to all pipe wire types.
There are 3 additional gate triggers that function as timers.
The timers have a short, medium, and long mode which can be set via config.
2013-11-25 20:29:36 -05:00
CovertJaguar
d9980fe99c
Merge pull request #1336 from viliml/patch-1
...
Add possible simpler way to send IMC facade requests
2013-11-25 17:26:39 -08:00
CovertJaguar
6b8ec69b37
Store owner information in the Tile
2013-11-25 12:44:01 -08:00
CovertJaguar
5c10517acb
Merge branch 'emzuli'
2013-11-25 12:27:32 -08:00
CovertJaguar
1b2f2ae730
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-11-25 12:27:23 -08:00
viliml
1e24cf4d85
Add possible simpler way to send IMC facade requests
...
IMC has a built-in way of sending ItemStacks through it, and it would be simpler if mods could simply use that, instead of encoding the ID and metadata a string. Decoding is a lot simpler too, just one line.
2013-11-25 21:12:14 +01:00
CovertJaguar
65bff981e5
Fix block placement sync
...
Closes #1334
Closes #1335
2013-11-25 05:59:05 -08:00
CovertJaguar
52ce3ac8c3
Fix full inv item bounce client animation
2013-11-24 07:09:01 -08:00
CovertJaguar
0f63603bd6
Rework Diazuli Pipe routing to handle overflow
2013-11-24 06:50:23 -08:00
CovertJaguar
023a5d51fb
Some cleanup
2013-11-24 06:31:40 -08:00
CovertJaguar
6f57b4a80d
Logemerald->Emzuli Rework + PipeEvents
...
Modified Logemerald:
-Added ability to paint items as they are extracted
-Renamed to Emzuli, texture and recipe changed accordingly
PipeEvents:
-Added PipeEvents a replacement for Hook interfaces, precursor to 1.7
Pipe API
-Implement methods with signature "eventHandler(PipeEventClass event)"
to receive events
Widgets:
-General improvements for use as a button
2013-11-24 06:23:37 -08:00
CovertJaguar
14dc0014c9
Prevent NPE in Coolant API
2013-11-23 23:23:38 -08:00
CovertJaguar
5d5d5a2706
Merge branch 'SandGrainOne-master'
2013-11-23 12:25:57 -08:00
CovertJaguar
25d411ce1a
Merge Filler into Master
2013-11-23 12:25:15 -08:00
CovertJaguar
b5fc98ad2c
Merge branch 'master' of git://github.com/SandGrainOne/BuildCraft into SandGrainOne-master
2013-11-23 11:49:39 -08:00
Taelnia
71ebc1fb69
Fix for creative mode pick block on gates for re-loaded worlds.
...
Also fixes Highlight Overlays such as NEI and Waila
2013-11-23 02:21:40 -05:00
CovertJaguar
5971a75e42
Allow Draining of Fuel in Iron Engine
2013-11-22 15:18:43 -08:00
SandGrainOne
ec4ed4df99
Adding Logemerald pipe
...
This is an action sensitive extraction pipe. The pipe can be configured
with 4 different items and actions will decide which one to extract from
the connected inventory.
2013-11-21 20:57:18 +01:00
CovertJaguar
7ee48c9cbd
Fix Fluid Localization
2013-11-20 20:32:11 -08:00
CovertJaguar
b89e5718db
Merge branch 'master' into filler
2013-11-20 20:21:54 -08:00
CovertJaguar
e7c5090e1e
Pumps can now be disabled with redstone
2013-11-20 20:13:38 -08:00
CovertJaguar
9d4b1b9782
Move ILaserTarget to the power API
2013-11-20 17:27:28 -08:00
DemoXin
9631ef5de6
* BlockUtil.getItemStackFromBlock() now properly posts HarvestDropsEvent and loads its results for compatibility.
...
* BlockUtil.breakBlock() now utilizes BlockUtil.getItemStackFromBlock() to get its drop list.
2013-11-19 21:02:30 -05:00
CovertJaguar
d870fcb182
Fix Emerald Pipe Button Tooltip
...
Closes #1322
2013-11-19 06:11:20 -08:00
CovertJaguar
f1bec62b90
Rewrite previous Assembly Table commit
...
Yeah...there were better ways to do that...
2013-11-19 05:26:30 -08:00
CovertJaguar
0f5a47f31f
Fairly Major Filler Rework
...
Changes:
-The "crafting grid" is gone.
-API completely reworked
-Patterns can be "stateful", this could bring major improvements to the
scanning algorithms if utilized
-You can change the pattern via Gate Actions
-Various peripherally related GUI framework changes
2013-11-19 03:54:37 -08:00
Player
26a65250f2
minor blueprint db tweaks
2013-11-18 17:58:03 +01:00
Player
a035a15632
some work on the blueprint database, new unique id concept
2013-11-18 16:06:38 +01:00
Taelnia
26572907bc
Changes to AssemblyRecipe to support OreDict
...
- Moved AssemblyRecipes to Init phase in BuildCraftTransport so that the
OreDictionary is completed by then
- Added new AssemblyRecipe constructor that can take ore tag strings
paired with a desired stack size
- Changed pipe wires over to new constructor
2013-11-16 20:19:54 -05:00
CovertJaguar
b37f33c104
Merge pull request #1320 from taelnia/IronPipeFacingFix
...
Prevent Iron Pipes from switching to plugged output
2013-11-16 16:22:58 -08:00
taelnia
372941c32f
simplify code for iron pipe facing check
2013-11-16 11:23:37 -05:00
CovertJaguar
05fedb059e
Buff Oil Spring output
...
It should now produce 4x time amount of Oil, resulting in the same
energy output from before the Oil nerf.
2013-11-15 21:20:46 -08:00
CovertJaguar
7594b70a2e
Minor stuff
2013-11-15 21:19:25 -08:00
taelnia
91e5648903
Prevent Iron Pipes from switching to a plugged side
2013-11-15 22:32:30 -05:00
Taelnia
e825066fd0
Revert "Add Ore Dictionary support for Assembly Recipes"
...
This reverts commit 3d1815595b
.
2013-11-15 22:27:30 -05:00
taelnia
3d1815595b
Add Ore Dictionary support for Assembly Recipes
2013-11-15 21:07:15 -05:00
CovertJaguar
8f8e8f9b9b
Make it obey material costs
...
That was easier than expected!
2013-11-15 04:39:19 -08:00
CovertJaguar
0c9a923fc5
Fixed Lasers and added rotation support
...
Things it still doesn't do:
-blueprints are not persistent between sessions
-serialization code isn't being called and needs a rewrite
-material usage is not implemented
-path building doesn't exist
-vanilla block handlers don't exist
-templates don't work
2013-11-15 04:03:51 -08:00
CovertJaguar
12b11be88f
It Builds! Sort of....
...
Things it doesn't do:
-blueprints are not persistent between sessions
-serialization code isn't being called and needs a rewrite
-bounding box lasers won't appear
-orientation is wrong
-material usage is not implemented
-path building doesn't exist
-default block handlers don't exist
-templates don't work
2013-11-14 21:25:35 -08:00
CovertJaguar
39d869a993
Merge master into builder
2013-11-14 02:04:40 -08:00
CovertJaguar
696c206792
Register all items with FML so they survive 1.7
2013-11-13 17:23:41 -08:00
Scott M. Barbour
7073a10fc5
CraftingHelper - Properly name the variables
2013-11-13 10:37:24 -06:00
CovertJaguar
1e00cf012b
Possible fix for Pipe placement sync issue
...
Theoretically this should send an update on placement to all watching
players so everyone can see the pipe.
2013-11-05 16:28:21 -08:00
bdew
9a8f9606cf
Workaround for scala compiler derp
2013-11-02 11:25:22 +02:00
CovertJaguar
643545b271
Split API into individual sections
...
Yes, I know this fails. Don't use it. It needs to be fixed on FML's
side.
2013-10-30 23:16:03 -07:00
Christian
0aad0c785b
Add in API markers for all the BC API packages. They come under the umbrella "BuildCraftAPI", expect warnings from now on if you don't include these in your BC dependent mods.
2013-10-30 23:09:35 -04:00
taelnia
17ff442867
Adjusted FluidContainerTrigger to pass through the side being checked
2013-10-30 15:54:31 -04:00
CovertJaguar
7f73cc2691
Clean up Gate GUIs a bit
...
Size them appropriately and align the slots properly.
2013-10-29 03:08:22 -07:00
CovertJaguar
6969d43d4b
Tweak Engines a bit to restore some old behavior
2013-10-28 16:35:00 -07:00
CovertJaguar
206f2fe712
Do it right this time
2013-10-27 08:19:59 -07:00
CovertJaguar
a5de67f4f0
Allow regex version matching in version file
2013-10-27 08:16:03 -07:00
CovertJaguar
bfbd2ef55d
Clean plug matrix after rerender
...
Should fix constant chunk refreshes.
2013-10-27 07:07:55 -07:00
Player
36da365ccb
pipes: improve render performance
2013-10-27 12:14:14 +01:00
CovertJaguar
bdf93e12ba
Register chipset stacks with FML for good measure
2013-10-26 03:14:23 -07:00
CovertJaguar
9074f10c1d
Register chipsets with FML
2013-10-26 03:03:19 -07:00
CovertJaguar
d7739cc8cb
Triggers can now require a parameter..
...
...and will not be show on gates that don't support parameters.
Also moved logger to own class and added a API error function.
2013-10-25 18:11:10 -07:00
CovertJaguar
4bdf0f22d5
Buffer Triggers now apply to all Inventories
...
Also adjusted inventory triggers to account for whether an item can be
put in a slot when calculating if there is space in the inventory.
2013-10-24 18:31:42 -07:00
CovertJaguar
f593cf7a20
Version 4.1.1
2013-10-23 21:57:26 -07:00
CovertJaguar
12552b3b04
Increase Gate respond time
2013-10-23 13:30:15 -07:00
CovertJaguar
c16a0266e8
Allow Facades and Plugs to be placed over Gates
2013-10-23 13:21:24 -07:00
CovertJaguar
8166cb0bd8
Fix slot click issue with Phantom Slots
2013-10-22 21:44:43 -07:00
CovertJaguar
ce2efe13bb
Remove some dead code
2013-10-20 11:50:40 -07:00
CovertJaguar
aa67b6dd5a
More Facade Rendering tweaks
...
No, this does not fix #1287 , sorry.
2013-10-20 11:49:38 -07:00
CovertJaguar
93f9dceb90
Improve Facade Rendering + Interaction
2013-10-20 00:37:04 -07:00
CovertJaguar
d6e0277b7d
Wood Item Pipes shouldn't never explode themselves
2013-10-20 00:37:03 -07:00
CovertJaguar
4d845eb5c5
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-10-19 04:23:26 -07:00
CovertJaguar
29e5657b0a
Fix pumplist case confusion
2013-10-19 04:22:50 -07:00
CovertJaguar
1e224ba4ef
Add some commented out debug statements to PowerHandlers
2013-10-15 16:40:09 -07:00
CovertJaguar
4a9eb69b91
Attempt to make pickBlock supports Gate/Plugs
...
Whether a Gate is an Autoarchic Gate or not is not sync to the client unfortunately.
2013-10-15 16:38:30 -07:00
CovertJaguar
6fdbd8c525
Move Facades to own tab
2013-10-15 16:37:17 -07:00
CovertJaguar
e4cad84af6
Fix Gate removal
2013-10-15 14:33:11 -07:00
CovertJaguar
8e92d0494c
Fuel/Oil should explode when placed in the nether
2013-10-15 10:41:04 -07:00
CovertJaguar
3438566406
Fix marker rendering
2013-10-15 10:09:23 -07:00
CovertJaguar
8b2093b7ea
Fix painted Item rendering
2013-10-15 09:53:20 -07:00
CovertJaguar
068066d9bd
Allows bouncing on Diazuli Pipe
2013-10-15 09:15:28 -07:00