CovertJaguar
b5fc98ad2c
Merge branch 'master' of git://github.com/SandGrainOne/BuildCraft into SandGrainOne-master
2013-11-23 11:49:39 -08:00
CovertJaguar
5971a75e42
Allow Draining of Fuel in Iron Engine
2013-11-22 15:18:43 -08:00
SandGrainOne
ec4ed4df99
Adding Logemerald pipe
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This is an action sensitive extraction pipe. The pipe can be configured
with 4 different items and actions will decide which one to extract from
the connected inventory.
2013-11-21 20:57:18 +01:00
CovertJaguar
7ee48c9cbd
Fix Fluid Localization
2013-11-20 20:32:11 -08:00
CovertJaguar
e7c5090e1e
Pumps can now be disabled with redstone
2013-11-20 20:13:38 -08:00
CovertJaguar
9d4b1b9782
Move ILaserTarget to the power API
2013-11-20 17:27:28 -08:00
DemoXin
9631ef5de6
* BlockUtil.getItemStackFromBlock() now properly posts HarvestDropsEvent and loads its results for compatibility.
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* BlockUtil.breakBlock() now utilizes BlockUtil.getItemStackFromBlock() to get its drop list.
2013-11-19 21:02:30 -05:00
CovertJaguar
d870fcb182
Fix Emerald Pipe Button Tooltip
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Closes #1322
2013-11-19 06:11:20 -08:00
CovertJaguar
f1bec62b90
Rewrite previous Assembly Table commit
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Yeah...there were better ways to do that...
2013-11-19 05:26:30 -08:00
Taelnia
26572907bc
Changes to AssemblyRecipe to support OreDict
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- Moved AssemblyRecipes to Init phase in BuildCraftTransport so that the
OreDictionary is completed by then
- Added new AssemblyRecipe constructor that can take ore tag strings
paired with a desired stack size
- Changed pipe wires over to new constructor
2013-11-16 20:19:54 -05:00
CovertJaguar
b37f33c104
Merge pull request #1320 from taelnia/IronPipeFacingFix
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Prevent Iron Pipes from switching to plugged output
2013-11-16 16:22:58 -08:00
taelnia
372941c32f
simplify code for iron pipe facing check
2013-11-16 11:23:37 -05:00
CovertJaguar
05fedb059e
Buff Oil Spring output
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It should now produce 4x time amount of Oil, resulting in the same
energy output from before the Oil nerf.
2013-11-15 21:20:46 -08:00
taelnia
91e5648903
Prevent Iron Pipes from switching to a plugged side
2013-11-15 22:32:30 -05:00
Taelnia
e825066fd0
Revert "Add Ore Dictionary support for Assembly Recipes"
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This reverts commit 3d1815595b
.
2013-11-15 22:27:30 -05:00
taelnia
3d1815595b
Add Ore Dictionary support for Assembly Recipes
2013-11-15 21:07:15 -05:00
CovertJaguar
696c206792
Register all items with FML so they survive 1.7
2013-11-13 17:23:41 -08:00
Scott M. Barbour
7073a10fc5
CraftingHelper - Properly name the variables
2013-11-13 10:37:24 -06:00
CovertJaguar
1e00cf012b
Possible fix for Pipe placement sync issue
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Theoretically this should send an update on placement to all watching
players so everyone can see the pipe.
2013-11-05 16:28:21 -08:00
bdew
9a8f9606cf
Workaround for scala compiler derp
2013-11-02 11:25:22 +02:00
CovertJaguar
643545b271
Split API into individual sections
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Yes, I know this fails. Don't use it. It needs to be fixed on FML's
side.
2013-10-30 23:16:03 -07:00
Christian
0aad0c785b
Add in API markers for all the BC API packages. They come under the umbrella "BuildCraftAPI", expect warnings from now on if you don't include these in your BC dependent mods.
2013-10-30 23:09:35 -04:00
taelnia
17ff442867
Adjusted FluidContainerTrigger to pass through the side being checked
2013-10-30 15:54:31 -04:00
CovertJaguar
7f73cc2691
Clean up Gate GUIs a bit
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Size them appropriately and align the slots properly.
2013-10-29 03:08:22 -07:00
CovertJaguar
6969d43d4b
Tweak Engines a bit to restore some old behavior
2013-10-28 16:35:00 -07:00
CovertJaguar
206f2fe712
Do it right this time
2013-10-27 08:19:59 -07:00
CovertJaguar
a5de67f4f0
Allow regex version matching in version file
2013-10-27 08:16:03 -07:00
CovertJaguar
bfbd2ef55d
Clean plug matrix after rerender
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Should fix constant chunk refreshes.
2013-10-27 07:07:55 -07:00
Player
36da365ccb
pipes: improve render performance
2013-10-27 12:14:14 +01:00
CovertJaguar
bdf93e12ba
Register chipset stacks with FML for good measure
2013-10-26 03:14:23 -07:00
CovertJaguar
9074f10c1d
Register chipsets with FML
2013-10-26 03:03:19 -07:00
CovertJaguar
d7739cc8cb
Triggers can now require a parameter..
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...and will not be show on gates that don't support parameters.
Also moved logger to own class and added a API error function.
2013-10-25 18:11:10 -07:00
CovertJaguar
4bdf0f22d5
Buffer Triggers now apply to all Inventories
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Also adjusted inventory triggers to account for whether an item can be
put in a slot when calculating if there is space in the inventory.
2013-10-24 18:31:42 -07:00
CovertJaguar
f593cf7a20
Version 4.1.1
2013-10-23 21:57:26 -07:00
CovertJaguar
12552b3b04
Increase Gate respond time
2013-10-23 13:30:15 -07:00
CovertJaguar
c16a0266e8
Allow Facades and Plugs to be placed over Gates
2013-10-23 13:21:24 -07:00
CovertJaguar
8166cb0bd8
Fix slot click issue with Phantom Slots
2013-10-22 21:44:43 -07:00
CovertJaguar
ce2efe13bb
Remove some dead code
2013-10-20 11:50:40 -07:00
CovertJaguar
aa67b6dd5a
More Facade Rendering tweaks
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No, this does not fix #1287 , sorry.
2013-10-20 11:49:38 -07:00
CovertJaguar
93f9dceb90
Improve Facade Rendering + Interaction
2013-10-20 00:37:04 -07:00
CovertJaguar
d6e0277b7d
Wood Item Pipes shouldn't never explode themselves
2013-10-20 00:37:03 -07:00
CovertJaguar
4d845eb5c5
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-10-19 04:23:26 -07:00
CovertJaguar
29e5657b0a
Fix pumplist case confusion
2013-10-19 04:22:50 -07:00
CovertJaguar
1e224ba4ef
Add some commented out debug statements to PowerHandlers
2013-10-15 16:40:09 -07:00
CovertJaguar
4a9eb69b91
Attempt to make pickBlock supports Gate/Plugs
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Whether a Gate is an Autoarchic Gate or not is not sync to the client unfortunately.
2013-10-15 16:38:30 -07:00
CovertJaguar
6fdbd8c525
Move Facades to own tab
2013-10-15 16:37:17 -07:00
CovertJaguar
e4cad84af6
Fix Gate removal
2013-10-15 14:33:11 -07:00
CovertJaguar
8e92d0494c
Fuel/Oil should explode when placed in the nether
2013-10-15 10:41:04 -07:00
CovertJaguar
3438566406
Fix marker rendering
2013-10-15 10:09:23 -07:00
CovertJaguar
8b2093b7ea
Fix painted Item rendering
2013-10-15 09:53:20 -07:00