Player
d609f9662f
.. for real
2013-02-21 03:55:13 +01:00
Player
d10cd4bc4a
fix previous commit
2013-02-21 03:53:01 +01:00
Player
f1a7ebf484
Merge branch 'master' of github.com:BuildCraft/BuildCraft
2013-02-21 00:28:49 +01:00
Player
99c8402df1
use a better algorithm when grouping items in transport pipes
2013-02-21 00:26:59 +01:00
SirSengir
6431318a8d
Merge pull request #649 from AartBluestoke/upstreamMaster
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another null check needed
2013-02-20 08:11:05 -08:00
Player
7146463b21
Merge branch 'master' of github.com:BuildCraft/BuildCraft
2013-02-20 16:54:30 +01:00
Player
81db6ee4c5
fix transport pipe explosions not destroying the pipe
2013-02-20 16:53:37 +01:00
Andrew Hill
131f2459ed
another null check needed
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the crafting helper is not used anywhere other than the 3 places that
have null checks. (this was the third location)
2013-02-21 01:50:51 +10:00
Andrew Hill
a48e184ddb
correction to the previous commit
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please --squash this or the previous ones.
(and i'll try not to write up commits using the web interface, even for
simple things in the future)
2013-02-21 01:04:11 +10:00
SirSengir
041e4afcf6
Merge pull request #646 from AartBluestoke/upstreamMaster
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check for null recipe
2013-02-19 23:22:29 -08:00
Andrew Hill
d16e44fb81
check for null recipe
2013-02-20 11:04:35 +10:00
SirSengir
c211af80ee
Merge pull request #641 from AartBluestoke/upstreamMaster
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cache the IRecipe
2013-02-19 04:53:45 -08:00
Andrew Hill
6d700c4adc
move CraftingHelper.
2013-02-19 10:04:30 +10:00
Andrew Hill
7d23bda09f
add a method to get the recipe.
2013-02-18 16:11:01 +10:00
Andrew Hill
1730feed03
cache the IRecipe
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act's should not re-search for their recipe, when the last recipe found
is still able to be used.
CraftingHelper.findMatchinRecipe() is identical to
vanilla.CraftingManager.findMatchingRecipe, except it returns the
IRecipe, rather than just the result.
2013-02-18 14:41:00 +10:00
Andrew Hill
2e2e1d8ce8
math.ceil() is very slow
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see http://imgur.com/nT62QYQ
math.ceil is almost 100% of the cpu cost of pipePowerWood and transport.pipeTransportPower
(full nps from
https://www.dropbox.com/s/01ywgc8lnyr2es2/1361111585024.nps?dl=1
several hundred k items extracted from ex-dim barrels, sent to a set of act's, crafted to blocks, and then sent back to barrels.
sendStack->queueRoutedItem() is to do with logistics HUD display, and is being worked on lag-wise also.)
2013-02-18 12:26:25 +10:00
SirSengir
fefd3df7e2
Merge pull request #633 from nallar/master
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Improve quarry performance, updated build.xml. Correctly this time.
2013-02-16 14:14:47 -08:00
Ross Allan
814b450719
Improve quarry performance.
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Reduce getBlockId calls in canChangeBlock/isSoftBlock to one, add canChangeBlock/isSoftBlock with blockID parameter to allow for only a single getBlockId call per block checked for the visit list.
Use heightmaps when building visit list to increase performance when checking a mostly empty quarry
Signed-off-by: Ross Allan <rallanpcl@gmail.com>
2013-02-15 21:52:10 +00:00
viper283
8eb7af5741
Override canCommandSenderUseCommand
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This allows users to use the /Buildcraft command without needing to
enable cheats in the world creation menu
2013-02-15 19:34:24 +00:00
CovertJaguar
28639f46cc
Merge pull request #636 from powercrystals/master
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Additional transactor fix for getInventoryStackLimit
2013-02-13 23:00:20 -08:00
powercrystals
016ad7082b
Update common/buildcraft/core/inventory/TransactorSimple.java
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Fix getPartialSlot for inventories with a getInventoryStackLimit less than the item's max stack size
2013-02-13 19:21:59 -05:00
Player
bf22970fba
Add better Pipe selection checking, open the gate GUI only if it has been clicked
2013-02-11 18:39:28 +01:00
sfPlayer1
e5c1af707f
adv. assembly workbench: Match vanilla getStackInSlot behavior
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The vanilla implementation checks for out of bound access and returns null in that case.
This fixes the following incompatibility: http://pastie.org/private/mn2yefhc5yddahbkxgcqw
2013-02-08 14:03:43 +01:00
immibis
b4d9b73a99
Removed any possibility of TransactorSimple entering an infinite loop when getPartialSlot and addToSlot disagree.
2013-02-05 19:33:04 +13:00
CovertJaguar
78745179ce
Marked vines as a soft block
2013-02-01 06:15:28 -08:00
CovertJaguar
47541f7478
Better solution to the last commit
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Don't even register the decorator if we aren't going to modify the
world.
2013-01-31 23:10:14 -08:00
CovertJaguar
2dab4b0a8b
Added config check to prevent crashes
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Fixes part of #618
2013-01-31 23:03:35 -08:00
Christian
ff05f75e12
Buff the autarchic gates - they always pulse at a single, fast rate, about
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10% faster than a top speed RS engine. This means they're usefully responsive
in a gate network environment
2013-01-30 20:57:35 -05:00
Krapht
78be7c1b7d
Fix potential NPE in RenderTank when liquid no longer exist. Closes #614
2013-01-29 17:28:42 +01:00
viper283
7f4b9b3927
Fix /buildcraft not working in singleplayer
2013-01-28 22:39:16 +00:00
Krapht
06b938d007
Enabled glass facades
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Closes #606
2013-01-28 22:02:09 +01:00
Krapht
9d20450f81
Remove redundant loop
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Closes #608
Closes #566
2013-01-28 20:01:13 +01:00
CovertJaguar
2bd1e96e11
Fix Tanks filling and added safety check on load
2013-01-28 04:26:04 -08:00
CovertJaguar
1c6cb011c8
Update Forge req
2013-01-27 12:25:56 -08:00
CovertJaguar
573630b601
Fixed last commit cause the PR was lazy
2013-01-26 16:10:37 -08:00
CovertJaguar
79274a36ec
Merge pull request #581 from bculkin2442/master
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Proper PR for issue #563 - dont make me fix it next time
2013-01-26 16:08:06 -08:00
CovertJaguar
581c95e14d
Registered Pipe items with FML
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This will cause the mismatched id warning to display once for existing
worlds. It should be ignored.
2013-01-26 16:00:23 -08:00
pahimar
9ddd728711
BC Version check now threaded, will attempt the check 3 times, waiting 10s between failed attempts
2013-01-26 15:15:46 -05:00
Krapht
129a437d4e
Added onBlockPlacedBy() wrapper to BlockGenericPipe and Pipe
2013-01-26 17:58:06 +01:00
SirSengir
5659043223
Sanity checked for itemstacks returned from extract. (NPE check) Fixes #601
2013-01-26 10:04:18 +01:00
Krapht
1b4f9fb431
Added a helper for merging stacks
2013-01-26 03:24:37 +01:00
SirSengir
35e3532f3d
Created BC tab for creative inventory. (Yes, finally.)
2013-01-23 21:04:36 +01:00
snyke7
1afcf370b5
Fix fuel burning mechanic in EngineIron
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Old implementation was not as intended I think. For example, lava as fuel should have outputted 20000 MJ, but actually outputted 20980 MJ.
This was because burnTime's value went 20,19,...2,1,0,20 - so that it had actually outputted 21 MJ for each amount of fuel.
Also, when the last amount of fuel was burned, burnTime would be 20 but fuel would be null, and so would currentFuel so that the last cycle was skipped.
So the actual output of some fuel was:
powerPerCycle * ((amount - 1) * (totalBurnTime/1000 + 1) + 1).
There probably are better ways to fix it but this is what seemed best to me.
2013-01-21 14:27:38 +01:00
Christian
d7e06e07a3
Update rendering to use the vanilla renderitem- 3d items in pipes :)
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Fixed for recent MCP update in forge as well. Refreshed the TileEntityPickupFX code
from the vanilla source. Easier to diff against that source too now.
2013-01-20 20:53:01 -05:00
CovertJaguar
03a14b6444
Merge pull request #584 from viliml/patch-6
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Fix typo
2013-01-20 17:27:56 -08:00
CovertJaguar
304fc8cb97
Updated World Gen to the Event based system
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Hopefully I did this correctly.
@ScottKillen could you take a look, I'm sure you have more experiance
than I.
2013-01-17 23:37:37 -08:00
pahimar
2936174e53
Temporarily neutered the world destruction potention of Builders until a proper fix is implemented
2013-01-17 12:37:05 -05:00
viliml
2377075577
Fix typo
2013-01-17 13:29:05 +01:00
SirSengir
8d6231d3e3
Merge pull request #578 from aznhe21/patch-pipes-useable
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Close the GUI when pipes destroyed
2013-01-17 01:21:34 -08:00
CovertJaguar
8dfa54d930
Merge pull request #579 from psxlover/EngineGui
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Fix #577 energy and heat on combustion engines reseting.
2013-01-16 18:09:05 -08:00