Commit graph

  • cd4dfad71b Add refresh renderstate to Wood and Iron logic for input/output direction switching Krapht 2012-07-16 00:59:14 +0200
  • 2f33943438 Tank liquids drop down into empty tanks below. SirSengir 2012-07-15 23:00:35 +0200
  • 53cc613c9f Merge branch 'master' of github.com:SirSengir/BuildCraft SirSengir 2012-07-15 22:24:51 +0200
  • 45a4449c1c Fixed incorrect bucket registrations, liquid container handling. Closes #105 SirSengir 2012-07-15 22:23:40 +0200
  • eb5fb522e1 Fixed assembly table lasers not showing up in SSP. Kyprus 2012-07-15 14:44:09 -0400
  • 40a5536edf Merge pull request #104 from psxlover/AssemblyTableNPE SirSengir 2012-07-15 10:56:31 -0700
  • 1033d817ab Fixed an null pointer exception when clicking an empty slot in the recipes of the assembly table reported by iamamitten. psxlover 2012-07-15 20:52:52 +0300
  • 44d166f382 Set the brightness before rendering a marker. Should fix issue #73 psxlover 2012-07-15 19:44:25 +0300
  • eb78ff7efa Fixed z-fighting issue on the inside of hollow facades and reduced the offset a bit to reduce long-range fighting Krapht 2012-07-15 02:24:10 +0200
  • f112d90363 Pipes now drop the Facades when destroyed Krapht 2012-07-15 02:09:52 +0200
  • 9840c0e406 Moved facade adding to onItemUseFirst() in order to be able to add them to pipes with gates Krapht 2012-07-15 01:37:50 +0200
  • ebe9e3a020 Shift clicking a facade with facade equipped will now remove the facade from the pipe Krapht 2012-07-15 01:32:00 +0200
  • c8aa189aa8 First implementation of hollow facades + some generic rotation code. Known issue: wrong parts of textures are displaying on some hollow facade directions Krapht 2012-07-15 01:12:19 +0200
  • 8b8471fca2 Fixed infinite fuel production. SirSengir 2012-07-14 18:04:30 +0200
  • 760dcf1d17 Cleaned up code. SirSengir 2012-07-14 17:12:52 +0200
  • 8653702e84 Steam engines accept vanilla fuels again. SirSengir 2012-07-14 17:06:00 +0200
  • 6566cae096 Merge pull request #99 from CovertJaguar/patch-2 SirSengir 2012-07-14 07:54:31 -0700
  • 977988e5b2 Merge branch 'master' of github.com:SirSengir/BuildCraft SirSengir 2012-07-14 16:48:14 +0200
  • 503e1242c5 Merge pull request #98 from CovertJaguar/patch-1 SirSengir 2012-07-14 06:56:57 -0700
  • 74d4be1b11 Fixed liquid id. CovertJaguar 2012-07-14 07:37:31 -0700
  • 18ba26eff2 Added ability to put liquid in the tank from non-standard capacity containers. CovertJaguar 2012-07-14 07:33:54 -0700
  • 29b074acf5 Merge pull request #98 from CovertJaguar/patch-1 SirSengir 2012-07-14 06:56:57 -0700
  • 5e5c3dba08 Added support for non-standard capacity liquid container filling. CovertJaguar 2012-07-14 06:11:40 -0700
  • 69412830a7 Merge branch 'master' of github.com:SirSengir/BuildCraft SirSengir 2012-07-14 14:33:55 +0200
  • 639aceb5d9 Fixed refinery recipes not working. Closes #95. SirSengir 2012-07-14 09:18:04 +0200
  • 90cc4999d4 Stopping gates from updating client side. SirSengir 2012-07-14 11:25:17 +0200
  • a9674e6c24 Fixed refinery recipes not working. SirSengir 2012-07-14 09:18:04 +0200
  • f6e9377bc5 Do not render the structure support pipe if the pipe is connected in that direction, Added AssemblyTable recipes for all facades, Made using facades decrese the stacksize, Made replacing a facade pop off the previous one, Krapht 2012-07-14 00:40:16 +0200
  • a0a542a669 Merge branch 'FacadesRefactor' of github.com:SirSengir/BuildCraft into FacadesRefactor SirSengir 2012-07-13 22:28:36 +0200
  • 7dbd03e34c Merge branch 'master' into FacadesRefactor SirSengir 2012-07-13 22:23:36 +0200
  • db1619c416 Merge branch 'FacadesRefactor' of github.com:SirSengir/BuildCraft into FacadesRefactor Krapht 2012-07-13 22:05:38 +0200
  • 1df6245237 Implemented facades. Still to do: Proper names Hollow facades Bounding boxes Crafing recipe (assembly table?) Look into multiple bounding boxes for pipes to be able to access stuff through the gaps Krapht 2012-07-13 21:52:39 +0200
  • 8365d1ca35 Rewrote pipe world renderer to render from a state object instead of containing logic to calculate what to render. This state object can then be synced to the client to completely overwrite the client's view of the world Krapht 2012-07-12 05:56:07 +0200
  • 19c4de5a1c Refactoring of PipeWorldRenderer and initial commit of PipeRenderState Krapht 2012-07-10 13:46:15 +0200
  • eec4aa0323 Pulled the pipe world renderer out of core and put it in transport, also made the actual rendering a class of its own. Legacy world rendering not touched (quarry frames) Krapht 2012-07-10 13:14:58 +0200
  • 9758782f19 Moved the rendering of Pipe items from mod_BuildcraftTransport to its own class Krapht 2012-07-10 12:06:10 +0200
  • 604fa62374 Merge branch 'master' of github.com:SirSengir/BuildCraft SirSengir 2012-07-12 14:33:59 +0200
  • 7f3163636f Refactored API for combustion engine fuels and refinery. SirSengir 2012-07-12 14:33:22 +0200
  • c632f79150 Cleaned up liquids/LiquidStack.java SirSengir 2012-07-12 13:11:59 +0200
  • 486cc38229 Merge pull request #91 from AartBluestoke/master SirSengir 2012-07-12 03:19:28 -0700
  • 3022e1e5f3 Merge pull request #90 from psxlover/Localization SirSengir 2012-07-12 03:03:10 -0700
  • 984d5d67af Merge branch 'master' of github.com:SirSengir/BuildCraft into FacadesRefactor Krapht 2012-07-12 05:57:32 +0200
  • 02b1e4ae35 Rewrote pipe world renderer to render from a state object instead of containing logic to calculate what to render. This state object can then be synced to the client to completely overwrite the client's view of the world Krapht 2012-07-12 05:56:07 +0200
  • 89c69427db fixes issue 66, by using a temporary PRNG until the next full packet update comes through AartBluestoke 2012-07-12 10:26:51 +1000
  • 2cdbf7494d Refactored Localization.java to support addon localizations. psxlover 2012-07-12 03:19:33 +0300
  • 740cb92802 Merge pull request #88 from psxlover/NPEfixes SirSengir 2012-07-11 14:57:18 -0700
  • c3dc022880 Fixed an NPE when a power pipe tries to give power to a ghost pipe. This has been bugging me a long time, but since the old svn is gone I don't know what change caused it (it's not happening in 3.1.5). It may not be the best approach but it prevents mc from crashing. psxlover 2012-07-12 00:22:19 +0300
  • 610be32388 Discovered more NPEs related to LiquidManager so I took a new approach. psxlover 2012-07-12 00:16:52 +0300
  • edf5e8eb32 Null pointer exception when starting a server. psxlover 2012-07-12 00:04:05 +0300
  • e24e663fbd Redirected old liquid api references. SirSengir 2012-07-11 19:20:37 +0200
  • d3d4473d82 Fixed last commit. SirSengir 2012-07-11 19:15:45 +0200
  • 57760812bd Merge pull request #86 from CovertJaguar/master SirSengir 2012-07-11 10:13:09 -0700
  • 1098c2ef72 Moved item inventory into Engine object. SirSengir 2012-07-11 19:09:17 +0200
  • 785c51660f Added filling of generic containers to Tank CovertJaguar 2012-07-11 03:37:24 -0700
  • 685310fd79 Merge pull request #84 from pwaller/mcp-mapping-fix SirSengir 2012-07-10 10:58:52 -0700
  • 8f2ca3362b mcp mapping update: Update func_46057_a => getIconFromDamageForRenderPass Peter Waller 2012-07-10 18:56:57 +0100
  • 062032da50 Merge branch 'master' of github.com:SirSengir/BuildCraft SirSengir 2012-07-10 19:36:25 +0200
  • 792f2bff5f Started refactor of liquid handling. SirSengir 2012-07-10 19:35:43 +0200
  • 163984bdc2 Updated the README Kyprus 2012-07-10 14:13:12 -0300
  • f1caf84953 Merge pull request #83 from CovertJaguar/master SirSengir 2012-07-10 10:04:04 -0700
  • 6881db2406 Refactoring of PipeWorldRenderer and initial commit of PipeRenderState Krapht 2012-07-10 13:46:15 +0200
  • 0d3cec7bf6 Pulled the pipe world renderer out of core and put it in transport, also made the actual rendering a class of its own. Legacy world rendering not touched (quarry frames) Krapht 2012-07-10 13:14:58 +0200
  • ace10b05f4 Changed fill code to safer BuildcraftAPI.fillLiquidContainer() CovertJaguar 2012-07-10 03:07:56 -0700
  • 421b657ab8 Moved the rendering of Pipe items from mod_BuildcraftTransport to its own class Krapht 2012-07-10 12:06:10 +0200
  • 2f0f8d9081 Added Liquid fill function. CovertJaguar 2012-07-10 03:05:30 -0700
  • 6956322fd8 Merge pull request #79 from mistaqur/master SirSengir 2012-07-09 06:56:41 -0700
  • 95b6579e6d Merge pull request #82 from Chicken-Bones/master SirSengir 2012-07-09 06:53:47 -0700
  • 9755eadfb0 Patches so that pumps and pipes can be moved by frames properly, other buildcraft tiles not tested Chicken Bones 2012-07-09 23:41:27 +1000
  • 692d0ff6d5 Compatibility fix to pipes with custom connection logic (e.g. pipes from Additional Buildcraft Objects) mistaqur 2012-07-07 07:04:20 +0400
  • 7fbe8623ac Diamond pipes now handle metadata when updating. Removed IInventory from TileGenericPipe. SirSengir 2012-07-06 14:53:15 +0200
  • 51303806e3 Merge pull request #78 from rhilenova/issue_68 SirSengir 2012-07-06 02:47:11 -0700
  • 16e33933c0 Reset all gate parameters when gate is stripped from pipe. This includes triggers, trigger parameters, actions, redstone, and pipe wires. rhilenova 2012-07-05 21:30:41 -0400
  • 85316e16f3 Check that we have a quarry arm before trying to tell it what to do Krapht 2012-07-05 18:27:46 +0200
  • cadd088f0b Fix NPE when worldObj is null while reading NBT Krapht 2012-07-05 17:36:41 +0200
  • 5458dde84f Merge pull request #77 from Maeyanie/master SirSengir 2012-07-05 03:58:24 -0700
  • ed65b94585 Merge pull request #74 from Flow86/master SirSengir 2012-07-05 03:54:52 -0700
  • 7f642772ed Add config option to support Fillers destroying blocks instead of breaking them. Prevents Fillers from being (ab)used as cheap Quarries. Maeyanie 2012-07-04 21:47:52 -0400
  • a24e3c25ef Fixed MCP mapping server side. SirSengir 2012-07-01 19:12:50 +0200
  • 0bdd55fff4 moved download dir outside of builddir, only download files if changed FloSoft 2012-07-01 19:10:24 +0200
  • f79d75ed7d Merge branch 'master' of github.com:SirSengir/BuildCraft SirSengir 2012-07-01 16:42:16 +0200
  • 9e0d9c14c5 Revert "Invalidating a TE should not cause the pipe to drop" SirSengir 2012-07-01 16:41:17 +0200
  • 0f171dc6a7 Git was being a git Krapht 2012-07-01 16:41:14 +0200
  • 0ae552395e Invalidating a TE should not cause the pipe to drop Krapht 2012-07-01 16:36:16 +0200
  • 1448dcf2ad Invalidating a TE should not cause the pipe to drop Krapht 2012-07-01 16:34:08 +0200
  • 1befa02ad5 Merge branch 'master' of github.com:SirSengir/BuildCraft Krapht 2012-07-01 15:11:22 +0200
  • 92e7fe2d24 Fixed quarry not being removed properly. Kyprus 2012-07-01 08:58:14 -0400
  • 7cc1b63559 Merge pull request #70 from Landrash/master SirSengir 2012-07-01 05:37:10 -0700
  • 1fc2fb15c3 Updated translation. Added Void and Sandstone pipes Landrash 2012-06-30 23:00:25 +0200
  • b3b51c99c3 Fixed mcp mapping. SirSengir 2012-06-30 15:53:27 +0200
  • e3c38609ed Fixed an NPE the can happen when using a builder with path markers. Kyprus 2012-06-29 18:20:03 -0400
  • f135d09d03 Fixed robot not moving. Kyprus 2012-06-29 17:56:33 -0400
  • 744ef7a25b Fix NPE on world load when tileBuffer is not yet fully initialized Krapht 2012-06-29 16:10:07 +0200
  • 21d5ae99c8 Merge branch 'master' of github.com:SirSengir/BuildCraft Krapht 2012-06-29 01:00:00 +0200
  • 1d4b8b9279 Added shapeless reversal recipes for all gates AND <-> OR at the cost of a redstone circuit Krapht 2012-06-29 00:59:20 +0200
  • 3a162283bc Decreased amount of network updates required for engines significantly. SirSengir 2012-06-28 23:08:00 +0200
  • abe7ef1b6a Added Sandstone pipe and waterproof pipe Krapht 2012-06-28 17:25:09 +0200
  • 343f2b277b Added void pipes for items and liquids Krapht 2012-06-28 16:26:50 +0200
  • afdf4d2ddf Removed a couple debug messages Kyprus 2012-06-27 17:11:27 -0400
  • 03fcd8fabc Refactor of TileQuarry to fix the robot and laser in SMP. Kyprus 2012-06-26 12:48:48 -0400
  • 100ba204d4 Attempt to have he build number in the file name Kyprus 2012-06-25 15:23:15 -0400