Commit graph

2104 commits

Author SHA1 Message Date
Pahimar 1a6698c073 Switching computers 2014-10-19 17:23:00 -04:00
Pahimar 0ee2d07b3a Add in (working) validation in TileEntityAlchemyArray that all of the expected dummy blocks are where they should be and set correctly. Also added protection in ItemChalk to prevent Chalk from overwriting existing alchemy arrays 2014-10-17 21:32:35 -04:00
Pahimar d656bc6dcd Fix Research Station GUI/Container for BigBadChris' new epic texture 2014-10-17 21:31:33 -04:00
Pahimar 5cb00bf3d4 Add in some basic validation checks from the Alchemy Array tile entity to verify that all of the dummy blocks that should be there are actually there, and pointing to the correct central array 2014-10-17 16:16:14 -04:00
Pahimar f539472174 Intelligently determine the render bounding box for an alchemy array based off of it's orientation and largest glyph size 2014-10-17 15:43:18 -04:00
Pahimar 38e2f64022 More Glyph work, not much left in terms of placement/rendering/etc logic on the blocks themselves 2014-10-17 15:04:47 -04:00
Pahimar f1c513768e Merge pull request #741 from Dynious/master
Fixed #735, #733, #731
2014-10-17 10:04:43 -04:00
Pahimar fbd72579dd Merge pull request #743 from cabralRodrigo/master
Small change on the research station gui texture
2014-10-17 10:04:09 -04:00
Pahimar 674aac188d What a dummy (block)! 2014-10-16 16:26:11 -04:00
Pahimar 42534f3509 More glyph work - glyphs should now render as you expect in game (for the most part) 2014-10-15 15:51:23 -04:00
Pahimar 4b3dce914f Switching PCs 2014-10-14 21:11:54 -04:00
Pahimar 5a73736076 More glyph work. Always glyph work. 2014-10-14 16:08:12 -04:00
cabralRodrigo 78664a6365 Small change on the reserach station gui texture 2014-10-14 12:12:52 -03:00
Pahimar c65214958a More textures from BigBadChris 2014-10-14 10:21:03 -04:00
Pahimar f2e815ce5b Chalk sounds, and some updated glyphs from BigBadChris 2014-10-13 23:30:27 -04:00
Pahimar 75eeda6cf9 More glyph work 2014-10-10 14:54:07 -04:00
Pahimar 528e79ac1c Holy moley more glyph work 2014-10-09 16:13:06 -04:00
Dynious 5189da9612 Fixed #731, render Glass Bell issues 2014-10-09 21:10:36 +02:00
Dynious 17833c0eaa Fixed #733, server side crash when opening Alchemical Tome 2014-10-09 20:50:44 +02:00
Dynious 83f9a5a999 Fixed #735, shift-clicking in Augmentation Table 2014-10-09 20:50:11 +02:00
Pahimar c141fe39bc More glyph work 2014-10-07 23:11:54 -04:00
Pahimar 6e727a5a7f More glyph work 2014-10-07 16:20:41 -04:00
Pahimar a1e502c295 Fixed block bounds depending on orientation 2014-10-07 00:18:11 -04:00
Pahimar dea21c3f21 Thought I was being clever - I wasn't 2014-10-06 11:17:50 -04:00
Pahimar 5824495b33 Thanks to Parker for catching this derp - bce498695e (commitcomment-8050478) 2014-10-06 11:09:25 -04:00
Pahimar bce498695e More glyph stuff 2014-10-05 19:29:54 -04:00
Pahimar 699a624c8a Get Waila head provider working and providing good feedback to the user 2014-10-03 22:56:58 -04:00
Pahimar 243459eb04 Reminder to myself for later tonight 2014-10-03 15:58:17 -04:00
Pahimar b41d4bf055 Just a whack of work, nothing to see here 2014-10-03 15:55:22 -04:00
Pahimar 731ec0fc77 Some WAILA work, some Glyph work 2014-10-02 00:16:47 -04:00
Pahimar f1723c4289 More WAILA work - now to figure out what I want to show up per block :) 2014-09-30 23:48:42 -04:00
Pahimar 5f9aa8e1f4 Merge pull request #737 from iTitus/master
Updated WAILA release to latest version to fix some crashes and bugs ;)
2014-09-30 15:57:44 -04:00
iTitus 1ba5e60c84 Updated WAILA release to latest version to fix some crashes and bugs ;) 2014-09-30 21:49:07 +02:00
Pahimar e08cc0ef30 WAILA work 2014-09-30 11:29:45 -04:00
Pahimar 276632ecf3 Getting there 2014-09-26 16:06:12 -04:00
Pahimar 865c4c4d9a Missed this 2014-09-25 16:29:28 -04:00
Pahimar 21368b49f5 Work on Alchemy Arrays and getting symbols to render in the TE 2014-09-25 16:23:45 -04:00
Pahimar 745098665c Dear lord its been awhile since I've done rendering 2014-09-24 16:02:45 -04:00
Pahimar 7537165eec Got some new art from @BigBadChris! 2014-09-23 14:58:43 -04:00
Pahimar 83945f1102 Proper resolution to #726 2014-09-23 14:18:45 -04:00
Pahimar 017803b484 Hopefully will resolve #736 2014-09-23 11:51:48 -04:00
Pahimar 579897040a Work work work 2014-09-19 16:09:07 -04:00
Pahimar 8f5ea0a2b5 Work work work 2014-09-19 15:55:28 -04:00
Pahimar 48db29113b Rethought the ideas - alchemy arrays it is! 2014-09-18 22:38:14 -04:00
Pahimar 07fd936081 Getting ready for transmutation and alchemy squares 2014-09-16 22:58:54 -04:00
Pahimar 95d67e1f05 Working on dem trans squares :) 2014-09-16 15:36:11 -04:00
Pahimar 98706387f0 Sure, let's add another command - but this one just uses the item you are currently holding! :) 2014-09-16 15:28:14 -04:00
Pahimar 5066ec80f1 Made the sync threshold configurable (server admins can tune how long clients have to wait before they can sync their energy values with the server again) 2014-09-16 12:53:22 -04:00
Pahimar b3efb75ef8 Add in a throttle for users syncing values while on a server to prevent massive amounts of network spam 2014-09-16 12:38:28 -04:00
Pahimar a97fa3fb49 Now when a pre-assigned value is set via command line, the next time the server starts it will regen the values of everything and save the new values to disk (tl;dr - set a pre-assigned value via command and then restart server for the changes to take effect) 2014-09-16 12:08:16 -04:00