Pahimar
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0ee2d07b3a
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Add in (working) validation in TileEntityAlchemyArray that all of the expected dummy blocks are where they should be and set correctly. Also added protection in ItemChalk to prevent Chalk from overwriting existing alchemy arrays
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2014-10-17 21:32:35 -04:00 |
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Pahimar
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38e2f64022
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More Glyph work, not much left in terms of placement/rendering/etc logic on the blocks themselves
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2014-10-17 15:04:47 -04:00 |
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Pahimar
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674aac188d
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What a dummy (block)!
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2014-10-16 16:26:11 -04:00 |
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Pahimar
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42534f3509
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More glyph work - glyphs should now render as you expect in game (for the most part)
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2014-10-15 15:51:23 -04:00 |
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Pahimar
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5a73736076
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More glyph work. Always glyph work.
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2014-10-14 16:08:12 -04:00 |
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Pahimar
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75eeda6cf9
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More glyph work
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2014-10-10 14:54:07 -04:00 |
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Pahimar
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528e79ac1c
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Holy moley more glyph work
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2014-10-09 16:13:06 -04:00 |
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Pahimar
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6e727a5a7f
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More glyph work
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2014-10-07 16:20:41 -04:00 |
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Pahimar
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a1e502c295
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Fixed block bounds depending on orientation
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2014-10-07 00:18:11 -04:00 |
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Pahimar
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bce498695e
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More glyph stuff
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2014-10-05 19:29:54 -04:00 |
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Pahimar
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b41d4bf055
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Just a whack of work, nothing to see here
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2014-10-03 15:55:22 -04:00 |
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Pahimar
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21368b49f5
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Work on Alchemy Arrays and getting symbols to render in the TE
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2014-09-25 16:23:45 -04:00 |
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Pahimar
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83945f1102
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Proper resolution to #726
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2014-09-23 14:18:45 -04:00 |
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Pahimar
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8f5ea0a2b5
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Work work work
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2014-09-19 15:55:28 -04:00 |
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Pahimar
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48db29113b
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Rethought the ideas - alchemy arrays it is!
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2014-09-18 22:38:14 -04:00 |
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Pahimar
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07fd936081
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Getting ready for transmutation and alchemy squares
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2014-09-16 22:58:54 -04:00 |
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Pahimar
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95d67e1f05
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Working on dem trans squares :)
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2014-09-16 15:36:11 -04:00 |
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Pahimar
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740c60763f
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Some more work on commands. Not long now and set-energy-value will be working and admins can change values on the fly :)
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2014-09-09 15:59:07 -04:00 |
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Pahimar
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c8ae0b29d6
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Now that the Research Station is working well, time to make a stab at transmutation
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2014-08-01 16:04:11 -04:00 |
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Pahimar
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2093c485a0
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Committing (you guessed it) a whack of stuff
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2014-07-17 15:20:53 -04:00 |
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pahimar
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1d02efa0e6
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Fix GuiIds now that they are an enum
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2014-07-15 19:39:21 -04:00 |
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Pahimar
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71b9699497
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Some more work related to the EnergyValueRegistry API, should definitely work now
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2014-07-14 12:04:20 -04:00 |
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Pahimar
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dc90ee2ada
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Let's give the Research Station some loving, eh?
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2014-07-06 21:47:57 -04:00 |
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Pahimar
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469fa9f5d2
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Add back in that you don't need to Shift place Glass Bells on top of Aludel's
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2014-07-04 16:16:11 -04:00 |
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Pahimar
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c8b510f90f
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More work on the Aludel
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2014-07-04 16:11:39 -04:00 |
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pahimar
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7bd8adf478
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Working keybinding listener, and first stab at the ObjectHolder (some more learning necessary it seems, so commented out at the moment)
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2014-05-25 09:55:50 -05:00 |
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pahimar
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cf1dcfa1a0
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Merge remote-tracking branch 'origin/master'
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2014-04-30 18:03:22 -04:00 |
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pahimar
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5a8665a581
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Fixes chest lids in MP
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2014-04-30 18:01:35 -04:00 |
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pahimar
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3362621750
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Moving the intialization of items and blocks to the init package, and simplifying things and removing the infused blocks (Aludel recipes will take their place)
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2014-04-29 22:26:30 -04:00 |
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pahimar
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ac207393fe
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Managed to get a few things done today
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2014-04-29 21:46:59 -04:00 |
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pahimar
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664387f063
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Machines: Getting them to render in world. Still not functional.
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2014-04-11 16:01:11 -04:00 |
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pahimar
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ac14fe32ab
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Machines: Getting more of the machines implemented, still a WIP
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2014-04-11 07:06:32 -04:00 |
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pahimar
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f6d58abca2
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Getting Alchemical Chests into the port. They definitely aren't finished yet, networking still to be done.
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2014-04-10 19:59:04 -04:00 |
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pahimar
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c0a2f2d929
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Some more work on stuffs
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2014-04-01 22:47:08 -04:00 |
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pahimar
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4410c25bd6
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Don't be scared - it's easier to start from the bottom. There's also still the MC 1.6.4 branch :)
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2014-03-28 15:54:15 -04:00 |
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pahimar
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059d9614c1
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Another pass at the 1.7 update - more to come tomorrow
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2014-03-27 22:21:21 -04:00 |
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pahimar
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9f56070058
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First initial pass of 1.7 update
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2014-03-27 21:34:47 -04:00 |
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pahimar
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8050ddadda
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Merge pull request #621 from monster860/master
Fixed placing glass bell on aludel in creative mode removing the item. Also, fixed glass bell rendering sideways for one tick when being placed.
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2014-02-12 18:38:16 -05:00 |
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pahimar
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9f8f286c67
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https://github.com/pahimar/Equivalent-Exchange-3/issues/599
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2014-02-10 20:14:13 -05:00 |
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monster860
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2feca6ac13
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Fixed placing bell on aludel in creative mode removes item.
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2014-02-05 18:33:48 -05:00 |
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Dynious
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3601074945
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Fixes Aludel problem of #618
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2014-02-05 20:49:08 +01:00 |
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pahimar
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78d876e78b
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Infused wood logs are now "rotatable"
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2014-02-01 18:40:16 -05:00 |
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RedmenNL
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09a36126b0
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Fixes Aludel fire particle placing
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2014-01-31 15:26:52 +01:00 |
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pahimar
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eed4a7bdaa
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Work on getting the Aludel working - to be continued on my desktop
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2014-01-19 11:18:16 -05:00 |
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pahimar
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58bd0a1dca
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Just cleaning up some stuff
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2014-01-12 12:42:41 -05:00 |
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pahimar
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cea970194e
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Short of a light update bug, I think the Calcinator is done!
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2014-01-12 10:51:26 -05:00 |
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pahimar
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a328988b28
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Calcinator network work
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2014-01-10 23:54:39 -05:00 |
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pahimar
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146dc0a1de
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Just some more Alchemical Chest stuff :)
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2014-01-05 22:22:59 -05:00 |
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pahimar
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7c20a2db99
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Condensed the Alchemical Chest GUI/inventory stuff
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2014-01-05 19:41:27 -05:00 |
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Mr KM
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6fe08bee3b
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Prevented crash when right-clicking the aludel
Checks if the stack is null before attempting to get the item ID
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2014-01-05 17:40:56 +00:00 |
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