Commit graph

477 commits

Author SHA1 Message Date
Pahimar
292f78ee49 Move the Transmutation Knowledge template file from the playerdata/ directory to the data/ directory (more appropriate to keep non-player data in a non-player data spot) 2015-02-05 20:39:04 -05:00
pahimar
0695041e65 Fixes #762 2015-02-05 16:52:29 -05:00
Pahimar
1988ba49c1 More work on commands for the knowledge system 2015-02-05 14:34:22 -05:00
Pahimar
c5b10343b7 Slow morning 2015-02-05 10:15:27 -05:00
Pahimar
0d0fe18a9d Whole whackload of stuff. More to come in the morning Vike 2015-02-04 23:48:07 -05:00
pahimar
4230e77806 Merge remote-tracking branch 'origin/master' 2015-02-02 23:12:29 -05:00
pahimar
de22edc3eb Re-jigging how modders can set things as being learnable/not learnable, and recoverable/not recoverable 2015-02-02 23:12:08 -05:00
Pahimar
383acdc967 Testing abstracting out the release type to build.properties 2015-02-01 22:17:51 -05:00
pahimar
f77b24278a Lots of stuff in various stages of working 2015-01-31 23:47:45 -05:00
pahimar
8c503ffec7 One more changelog CurseForge test 2015-01-30 23:34:44 -05:00
pahimar
80b718db37 Stuff and things 2015-01-29 23:38:10 -05:00
Pahimar
b2581ac65c More incomplete stuff 2015-01-29 22:57:59 -05:00
Pahimar
89c5bf4f33 More incomplete stuff 2015-01-29 10:50:38 -05:00
Pahimar
8671984507 Checking in some progress on a more unified way of serializing data to disk. Should really help in the future. 2015-01-26 23:17:32 -05:00
Pahimar
dc01ec4a91 Won't crash, but definitely not working properly 2015-01-19 11:39:04 -05:00
Pahimar
7cecdce85e Won't crash, but definitely not working properly 2015-01-11 15:36:41 -05:00
pahimar
d33c0acaef Big broken commit with a ton of stuff that got done/started in Newfoundland 2015-01-03 17:53:10 -05:00
Pahimar
1f4395dfe1 Changes to left/right buttons 2014-12-13 10:14:01 -05:00
Pahimar
d60199e0fb Some GUI work. Some things will be broke. 2014-12-09 09:11:31 -05:00
Pahimar
cc39e5f07a Some GUI work. Some things will be broke. 2014-12-08 15:23:27 -05:00
Pahimar
2f9d29d703 Some GUI work 2014-11-21 10:26:12 -05:00
Pahimar
966b6a6200 Repacking portions of CoFHLib into EE3 so as not to have a hard dependency on CoFHLib. This is with permission from KingLemming, and eventually will have supporting documentation to indicate proper ownership/etc 2014-11-14 22:37:30 -05:00
Pahimar
b97b79a45c Bump Forge to 1236, and slice up the alchemical book and starter book into xcfs for further manipulation 2014-11-11 22:50:25 -05:00
Pahimar
bb2de5e967 Merge pull request #750 from iTitus/master
NEI recipe handlers for the Calcinator and the Aludel
2014-11-10 19:52:36 -05:00
Weissmoon
3ed70766b4 Reduce sent network packets.
Check if pressed key is irrelevant to EE.
Current code send packet when pressing any key.
2014-11-10 01:18:12 -08:00
Pahimar
76c47c85df Slow down the fire animation of the philosophers stone 2014-11-09 09:17:10 -05:00
iTitus
08a4e1b886 NEI recipe handlers for the Calcinator and the Aludel 2014-11-04 18:22:32 +01:00
Pahimar
a24c2c7f6c Changing up how glyphs are stored for alchemy arrays - this will make more sense soon 2014-10-23 16:28:31 -04:00
Pahimar
6fc59ede05 Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays 2014-10-21 15:59:00 -04:00
Pahimar
bbfb204472 Fix offset calculation (logic derp) 2014-10-21 15:05:11 -04:00
Pahimar
1a6698c073 Switching computers 2014-10-19 17:23:00 -04:00
Pahimar
0ee2d07b3a Add in (working) validation in TileEntityAlchemyArray that all of the expected dummy blocks are where they should be and set correctly. Also added protection in ItemChalk to prevent Chalk from overwriting existing alchemy arrays 2014-10-17 21:32:35 -04:00
Pahimar
d656bc6dcd Fix Research Station GUI/Container for BigBadChris' new epic texture 2014-10-17 21:31:33 -04:00
Pahimar
5cb00bf3d4 Add in some basic validation checks from the Alchemy Array tile entity to verify that all of the dummy blocks that should be there are actually there, and pointing to the correct central array 2014-10-17 16:16:14 -04:00
Pahimar
f539472174 Intelligently determine the render bounding box for an alchemy array based off of it's orientation and largest glyph size 2014-10-17 15:43:18 -04:00
Pahimar
38e2f64022 More Glyph work, not much left in terms of placement/rendering/etc logic on the blocks themselves 2014-10-17 15:04:47 -04:00
Pahimar
f1c513768e Merge pull request #741 from Dynious/master
Fixed #735, #733, #731
2014-10-17 10:04:43 -04:00
Pahimar
fbd72579dd Merge pull request #743 from cabralRodrigo/master
Small change on the research station gui texture
2014-10-17 10:04:09 -04:00
Pahimar
674aac188d What a dummy (block)! 2014-10-16 16:26:11 -04:00
Pahimar
42534f3509 More glyph work - glyphs should now render as you expect in game (for the most part) 2014-10-15 15:51:23 -04:00
Pahimar
4b3dce914f Switching PCs 2014-10-14 21:11:54 -04:00
Pahimar
5a73736076 More glyph work. Always glyph work. 2014-10-14 16:08:12 -04:00
cabralRodrigo
78664a6365 Small change on the reserach station gui texture 2014-10-14 12:12:52 -03:00
Pahimar
c65214958a More textures from BigBadChris 2014-10-14 10:21:03 -04:00
Pahimar
f2e815ce5b Chalk sounds, and some updated glyphs from BigBadChris 2014-10-13 23:30:27 -04:00
Pahimar
75eeda6cf9 More glyph work 2014-10-10 14:54:07 -04:00
Pahimar
528e79ac1c Holy moley more glyph work 2014-10-09 16:13:06 -04:00
Dynious
5189da9612 Fixed #731, render Glass Bell issues 2014-10-09 21:10:36 +02:00
Dynious
17833c0eaa Fixed #733, server side crash when opening Alchemical Tome 2014-10-09 20:50:44 +02:00
Dynious
83f9a5a999 Fixed #735, shift-clicking in Augmentation Table 2014-10-09 20:50:11 +02:00
Pahimar
c141fe39bc More glyph work 2014-10-07 23:11:54 -04:00
Pahimar
6e727a5a7f More glyph work 2014-10-07 16:20:41 -04:00
Pahimar
a1e502c295 Fixed block bounds depending on orientation 2014-10-07 00:18:11 -04:00
Pahimar
dea21c3f21 Thought I was being clever - I wasn't 2014-10-06 11:17:50 -04:00
Pahimar
5824495b33 Thanks to Parker for catching this derp - bce498695e (commitcomment-8050478) 2014-10-06 11:09:25 -04:00
Pahimar
bce498695e More glyph stuff 2014-10-05 19:29:54 -04:00
Pahimar
699a624c8a Get Waila head provider working and providing good feedback to the user 2014-10-03 22:56:58 -04:00
Pahimar
243459eb04 Reminder to myself for later tonight 2014-10-03 15:58:17 -04:00
Pahimar
b41d4bf055 Just a whack of work, nothing to see here 2014-10-03 15:55:22 -04:00
Pahimar
731ec0fc77 Some WAILA work, some Glyph work 2014-10-02 00:16:47 -04:00
Pahimar
f1723c4289 More WAILA work - now to figure out what I want to show up per block :) 2014-09-30 23:48:42 -04:00
Pahimar
276632ecf3 Getting there 2014-09-26 16:06:12 -04:00
Pahimar
865c4c4d9a Missed this 2014-09-25 16:29:28 -04:00
Pahimar
21368b49f5 Work on Alchemy Arrays and getting symbols to render in the TE 2014-09-25 16:23:45 -04:00
Pahimar
745098665c Dear lord its been awhile since I've done rendering 2014-09-24 16:02:45 -04:00
Pahimar
7537165eec Got some new art from @BigBadChris! 2014-09-23 14:58:43 -04:00
Pahimar
83945f1102 Proper resolution to #726 2014-09-23 14:18:45 -04:00
Pahimar
017803b484 Hopefully will resolve #736 2014-09-23 11:51:48 -04:00
Pahimar
579897040a Work work work 2014-09-19 16:09:07 -04:00
Pahimar
8f5ea0a2b5 Work work work 2014-09-19 15:55:28 -04:00
Pahimar
48db29113b Rethought the ideas - alchemy arrays it is! 2014-09-18 22:38:14 -04:00
Pahimar
07fd936081 Getting ready for transmutation and alchemy squares 2014-09-16 22:58:54 -04:00
Pahimar
95d67e1f05 Working on dem trans squares :) 2014-09-16 15:36:11 -04:00
Pahimar
98706387f0 Sure, let's add another command - but this one just uses the item you are currently holding! :) 2014-09-16 15:28:14 -04:00
Pahimar
5066ec80f1 Made the sync threshold configurable (server admins can tune how long clients have to wait before they can sync their energy values with the server again) 2014-09-16 12:53:22 -04:00
Pahimar
b3efb75ef8 Add in a throttle for users syncing values while on a server to prevent massive amounts of network spam 2014-09-16 12:38:28 -04:00
Pahimar
a97fa3fb49 Now when a pre-assigned value is set via command line, the next time the server starts it will regen the values of everything and save the new values to disk (tl;dr - set a pre-assigned value via command and then restart server for the changes to take effect) 2014-09-16 12:08:16 -04:00
Pahimar
b36ea50c70 Reminder to myself in the morning 2014-09-15 23:01:37 -04:00
Pahimar
a2b134b23f More work on the set-value command 2014-09-15 16:06:28 -04:00
Pahimar
4b02b80d21 More command work 2014-09-15 16:06:20 -04:00
Pahimar
87ad5984c5 Added in support for reading in custom pre/post value assignments from json files. More coming documentation/command wise to support this 2014-09-12 16:11:18 -04:00
Pahimar
67c704870e More work on the set-value command 2014-09-11 16:13:39 -04:00
Pahimar
6b66ac8a4f Make adding new commands more extendable in the future 2014-09-10 15:59:33 -04:00
Pahimar
f39b047c0a Unfinished work, nothing to see here, got a baby to feed! 2014-09-09 22:52:46 -04:00
Pahimar
b5974a02b0 Fix a dumb decompilation artifact, I think. 2014-09-09 21:12:59 -04:00
Pahimar
740c60763f Some more work on commands. Not long now and set-energy-value will be working and admins can change values on the fly :) 2014-09-09 15:59:07 -04:00
Pahimar
2eb9e72399 Command stuff 2014-09-08 23:18:16 -04:00
Pahimar
89c94d71c4 Might fix #730 2014-09-04 21:12:22 -04:00
Pahimar
63d6c61007 Beginning work on a /ee3 command. Mostly testing pushing to the new Jenkins 2014-09-04 15:28:43 -04:00
Pahimar
73d67dd30d Only run the DynamicEnergyValueInitThread on the server side (prevents clients running it when connecting to a server because since the server sends the values there is no need to gen values on the client). Also fix some sided stuff in the serialization of values when clients connect to servers. 2014-09-04 15:15:16 -04:00
Pahimar
49dbe16757 Save EnergyValues to disk when the server stops 2014-09-04 14:55:06 -04:00
Pahimar
7244bdedf6 Servers now sync their EnergyValue mappings to clients when they join. This means clients don't have to change their configs when joining servers (different servers can have different values) 2014-09-04 11:30:22 -04:00
Pahimar
fe7afe15d4 Serialize computed EnergyValues to disk after the initial computation. If mods change, or the file is not found, the values are computed again. Should significantly improve start up times when many mods are present. Closes #724 2014-08-29 16:25:31 -04:00
Pahimar
e70eecb11f Trying to figure out search boxes and scroll bars. Holy hell Minecraft 2014-08-28 16:05:43 -04:00
Pahimar
9edf1409a3 Add a helper for creating a reliable MD5 hash from all mods found in the currently loaded instance 2014-08-25 16:00:51 -04:00
Pahimar
61558daa61 Fix an obscure DynEV bug where different items would be detected as the same item and not resolve properly 2014-08-25 12:43:20 -04:00
Pahimar
c8ae0b29d6 Now that the Research Station is working well, time to make a stab at transmutation 2014-08-01 16:04:11 -04:00
Pahimar
8a9eb91c2b No point in having subclasses of Slot when there are only some small changes being overridden, and they are only used once. 2014-07-31 15:53:58 -04:00
Pahimar
faa1e45997 Added a GUI to the Alchemical Tome (still a WIP), got the functionality of the Research Station working, and with the help of KingLemming we have a more intelligent shift click method for our containers 2014-07-31 15:38:23 -04:00
Pahimar
b49df1901f Make sure that the registry proxy classes in the API are final, and expose more API functionality to the skill registry proxy 2014-07-31 08:37:20 -04:00