Pahimar
30ec9ab327
Integrating CommandEE piece of #881
2016-05-28 09:12:27 -04:00
Pahimar
9e7f1cc910
NPE protection in the charge/tool modes
2016-05-28 08:53:01 -04:00
Pahimar
7966625965
Some extra NPE protection for people that may try to use the Blacklist Registry before EE3 gets to it's preinit phase
2016-05-28 08:23:31 -04:00
Pahimar
d4ed4bbacb
Rearrange some of the configuration options
2016-05-27 22:37:19 -04:00
Pahimar
c3c6724fea
Fixes #1060
2016-05-27 22:37:05 -04:00
Pahimar
437470f9e7
Initialize the Blacklist Registry in Init
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Rename ItemHelper to ItemStackUtils
Change the way OreStack identifies an OreStack from a list of itemstacks. Resolves #923
Added some more test cases to VanillaTestSuite
2016-05-27 16:03:14 -04:00
Pahimar
6d2e1337b1
Refactor NBTHelper. When NBTHelper is used to retrieve data from an ItemStacks NBTTagCompound it will also verify that the key it finds is of the expected data type (returns null otherwise). Sets in NBTHelper now also verify inputs.
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Changed ItemAlchemicalBag to check the players inventory for other alchemical bags that have the same UUID as the one being opened. If a duplicate is found the duplicates UUID is changed to a new random one. Closes #800 .
2016-05-27 11:10:38 -04:00
Pahimar
43a384a2e6
Change how the we get the transparency value for rendering a pulsing quad as per @tterag1098's suggestion ( https://github.com/pahimar/Equivalent-Exchange-3/issues/1054#issuecomment-220881225 )
2016-05-27 09:19:40 -04:00
Pahimar
80afa0e95c
Mark OreStack and WrappedStack final, and clean up some of the code in WrappedStack
2016-05-27 08:41:07 -04:00
Pahimar
79bf272f28
Fix a rather insidious bug in the wrapped stack comparator that was causing incorrect energy values to be computed
2016-05-26 16:04:04 -04:00
Pahimar
22337f0bbc
Move away from System.currentTimeMillis to System.nanoTime (more accurate, less costly)
2016-05-26 16:03:40 -04:00
Pahimar
997e981f3e
Added more detail into the log message on HOW EE3 determined the value for an object
2016-05-26 16:03:12 -04:00
Pahimar
c4f3039e60
Switch to proper API location for the recipe registry proxy
2016-05-26 16:01:45 -04:00
Pahimar
f41b0279a6
Added some more NPE protection to the ID based ItemStack comparator
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Added back in the small and medium sized Alchemical Chest aludel recipes
Added a recipe to make a chalk block from 4 pieces of chalk
Created an EE test suite to test EE specific energy values
Re-registered several EE items
Removed a duplicate Gson type adapter registration
Changed the ItemStackSerializer to return JsonNull in the event that there is no registered name for the item (the item would never deserialize as it wouldn't have a name to lookup)
Changed the EnergyValueMapSerializer to allow serializing of null energy values (as JsonNull). Used for energy value testing.
2016-05-26 12:02:37 -04:00
Pahimar
9112666443
Remove unnecessary second load
2016-05-25 14:27:14 -04:00
Pahimar
cd7d965000
Change the tooltip to show No Exchange Energy in the event an item is blacklisted from being learned and from being exchanged (effectively no value)
2016-05-25 13:30:17 -04:00
Pahimar
9113460a3b
Fix a bug in computing energy values where it would not attempt to load in the values stored in the pre/post energy value jsons before doing the calculation
2016-05-25 13:25:52 -04:00
Pahimar
41ae098ced
Fix bug where the exchange blacklist was being loaded with the values from the knowledge blacklist
2016-05-25 12:42:18 -04:00
Pahimar
b76af2ea7f
Move blacklist initialization to post init
2016-05-25 12:26:53 -04:00
Pahimar
17b9b7d0e1
Replace with new test file format
2016-05-25 11:29:54 -04:00
Pahimar
b878506cf3
Add some more log markers for tests
2016-05-25 11:29:18 -04:00
Pahimar
b70bbe0e23
More fixing of energy value tests
2016-05-25 11:17:10 -04:00
Pahimar
7cace9895a
Change location where EE3 looks for test files
2016-05-25 11:10:21 -04:00
Pahimar
ba6841db98
Formatting and reminders
2016-05-25 11:02:19 -04:00
Pahimar
85f8d4bfa8
Simplify the energy value test suite and remove more deprecated classes
2016-05-25 11:01:07 -04:00
Pahimar
747f67f16f
When a player blacklists an object by setting its emc value to 0, also update other players that the item is now blacklisted
2016-05-25 10:20:04 -04:00
Pahimar
e9f834555f
When ops make changes to the servers blacklist entries, the change is sent out to all currently logged in players so that they remain in sync with the servers entries.
2016-05-25 10:17:40 -04:00
Pahimar
73fd3a4e28
Added more NPE protection to BlacklistRegistry loading. Closes #1058
2016-05-25 09:56:42 -04:00
Pahimar
0c5f1ccb41
Remove an unnecessary old reference from MessageSetEnergyValue
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Stub out MessageSetBlacklistEntry for later development tomorrow
2016-05-24 23:28:04 -04:00
Pahimar
568196aa9e
Fix required permissions level for the regen energy values command
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Change up the sync energy values command to be "push to all players" rather than "request a sync for the person running the command"
2016-05-24 23:17:26 -04:00
Pahimar
30c0eb46b7
Fix a possible NPE in the FluidStack comparator
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Post calculation energy values set by command now send the new energy value mapping to all currently logged in players
Added methods for devs to see what items are currently blacklisted in the blacklist registry proxy
Added methods for devs to see what energy values are currently assigned in the energy value registry proxy
BlacklistRegistry contents are now synchronized with players when they log into a server, enabling players to play on different servers with different blacklist configurations without needing to update their own configs
Fixed issue in synching of all energy values where the incorrect map was used to synch against on the client side
2016-05-24 23:12:49 -04:00
Pahimar
c179405dab
Fixed a bug where removing something from a blacklist didn't trigger a save, added some commands for adding/removing the currently held item to/from a blacklist, and changed the set energy commands to manage blacklist entries depending on values used (if the value is 0 then the item is blacklisted)
2016-05-24 14:58:56 -04:00
Pahimar
2046edf3fb
Rewrote the Ability system to be what it was really trying to be, a blacklist registry. Also fixed writing the data to a global area, and made it one file per blacklist. Fixes #898 and #991
2016-05-23 17:47:31 -04:00
Pahimar
160a923ef4
Made sure parent directories are always created if needed on save
2016-05-23 09:29:21 -04:00
Pahimar
4fac58d422
Fixes meta on shift click, stll has the dupe exploit
2016-05-22 23:55:30 -04:00
Pahimar
2bed1e81ac
Closes #1055
2016-05-22 23:28:30 -04:00
Pahimar
71ed8e2508
Added a regen energy values command. It will reload values from file, recalculate energy values, then send the new values to everyone on the server
2016-05-22 13:59:05 -04:00
Pahimar
a09dc48699
Remove some localizations
2016-05-22 13:29:37 -04:00
Pahimar
3290abb23e
Death to the old Transmutation Knowledge! Long live Player Knowledge!
2016-05-22 13:21:46 -04:00
Pahimar
8d942d49d3
Getting there with the new Player Knowledge system - just need to change how the Tome, Research Station, and Transmutation Tablet interact with the player knowledge
2016-05-21 22:55:14 -04:00
Pahimar
1487490bf5
That should do it for player knowledge related API changes. Loads of stuff in the old TransmutationKnowledgeRegistry are now deprecated.
2016-05-21 22:23:21 -04:00
Pahimar
39448076b9
More work on the new player knowledge system - getting close
2016-05-21 10:45:25 -04:00
Pahimar
c79e76d8c1
More work on the new player knowledge system - getting close
2016-05-21 10:44:51 -04:00
Pahimar
b9d8e00f4b
Invert some logic that was causing crashes when saving player knowledge to disk
2016-05-21 07:43:14 -04:00
Pahimar
2b46fa82eb
Better protection of parsing values from json
2016-05-20 23:14:36 -04:00
Pahimar
26d1e76fe1
Better protection of parsing values from json
2016-05-20 23:12:40 -04:00
Pahimar
bd4b5bf5ee
Better protection of parsing values from json
2016-05-20 23:07:28 -04:00
Pahimar
28080229f7
Better protection of parsing values from json
2016-05-20 23:05:57 -04:00
Pahimar
c6d02aee9d
More work on the new player knowledge system
2016-05-20 22:55:49 -04:00
Pahimar
3e0907fa3e
Working on the railroad, I mean the player knowledge system, all the live long day
2016-05-20 15:57:20 -04:00