pahimar
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48dbea7901
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Various states of things working, getting close now
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2015-03-18 21:52:53 -04:00 |
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pahimar
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6f94c5a6f1
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Lots of stuff before going on the cruise - various states of things
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2015-03-11 16:34:37 -04:00 |
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pahimar
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c66dc875b4
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Dat big commit of partially working stuff before taking the laptop to PAX East and having no assurances that the code will survive the trip
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2015-03-04 23:31:43 -05:00 |
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pahimar
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a530b67e91
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Various states of working. Lots of things happening.
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2015-02-25 00:03:59 -05:00 |
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pahimar
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d33c0acaef
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Big broken commit with a ton of stuff that got done/started in Newfoundland
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2015-01-03 17:53:10 -05:00 |
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Pahimar
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a24c2c7f6c
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Changing up how glyphs are stored for alchemy arrays - this will make more sense soon
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2014-10-23 16:28:31 -04:00 |
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Pahimar
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6fc59ede05
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Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays
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2014-10-21 15:59:00 -04:00 |
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Pahimar
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f1c513768e
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Merge pull request #741 from Dynious/master
Fixed #735, #733, #731
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2014-10-17 10:04:43 -04:00 |
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Pahimar
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42534f3509
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More glyph work - glyphs should now render as you expect in game (for the most part)
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2014-10-15 15:51:23 -04:00 |
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Pahimar
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5a73736076
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More glyph work. Always glyph work.
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2014-10-14 16:08:12 -04:00 |
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Dynious
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5189da9612
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Fixed #731, render Glass Bell issues
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2014-10-09 21:10:36 +02:00 |
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Pahimar
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6e727a5a7f
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More glyph work
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2014-10-07 16:20:41 -04:00 |
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Pahimar
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b41d4bf055
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Just a whack of work, nothing to see here
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2014-10-03 15:55:22 -04:00 |
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Pahimar
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731ec0fc77
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Some WAILA work, some Glyph work
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2014-10-02 00:16:47 -04:00 |
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Pahimar
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21368b49f5
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Work on Alchemy Arrays and getting symbols to render in the TE
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2014-09-25 16:23:45 -04:00 |
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Pahimar
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745098665c
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Dear lord its been awhile since I've done rendering
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2014-09-24 16:02:45 -04:00 |
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Pahimar
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48db29113b
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Rethought the ideas - alchemy arrays it is!
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2014-09-18 22:38:14 -04:00 |
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Semion Nadezhdin
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70344a214b
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Fixed #713
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2014-07-22 18:29:59 +04:00 |
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pahimar
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3a8c5d1760
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Properly light our item renderers (makes them look much cooler)
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2014-07-17 21:14:36 -04:00 |
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pahimar
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52453a7b86
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Properly light our tile entities (makes them look much cooler)
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2014-07-17 20:44:14 -04:00 |
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Pahimar
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2093c485a0
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Committing (you guessed it) a whack of stuff
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2014-07-17 15:20:53 -04:00 |
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Pahimar
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e77bb9ec48
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Bump to latest Forge RB, and some work on getting Energy Value generation working again. More to be done!
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2014-06-14 15:40:45 -04:00 |
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pahimar
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ac207393fe
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Managed to get a few things done today
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2014-04-29 21:46:59 -04:00 |
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pahimar
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664387f063
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Machines: Getting them to render in world. Still not functional.
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2014-04-11 16:01:11 -04:00 |
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pahimar
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f6d58abca2
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Getting Alchemical Chests into the port. They definitely aren't finished yet, networking still to be done.
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2014-04-10 19:59:04 -04:00 |
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pahimar
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4410c25bd6
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Don't be scared - it's easier to start from the bottom. There's also still the MC 1.6.4 branch :)
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2014-03-28 15:54:15 -04:00 |
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pahimar
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059d9614c1
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Another pass at the 1.7 update - more to come tomorrow
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2014-03-27 22:21:21 -04:00 |
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pahimar
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9f56070058
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First initial pass of 1.7 update
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2014-03-27 21:34:47 -04:00 |
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pahimar
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a3b0758b9f
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Cleaning up some old TODOs that I've finished
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2014-02-01 22:01:57 -05:00 |
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pahimar
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3e2a9e3883
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Updated how the Glass Bell renders its inventory in the TESR
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2014-02-01 15:22:39 -05:00 |
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pahimar
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7d46311003
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Update Aludel to render the contents of the output slot (and not the input slot)
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2014-02-01 12:40:22 -05:00 |
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pahimar
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eed4a7bdaa
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Work on getting the Aludel working - to be continued on my desktop
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2014-01-19 11:18:16 -05:00 |
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pahimar
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71b9d9a184
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Optimize some code, and fix up dust stack rendering (colour) once and for all
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2014-01-16 11:21:28 -05:00 |
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pahimar
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20b23ee923
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More work on getting the dusts rendering properly (using @psxlover's suggestion)
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2014-01-13 14:47:39 -05:00 |
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pahimar
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eac7f32e2b
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In light of now knowing the blockEvent data payloads are limited to a byte in size, changed up the network communication for dust updates
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2014-01-12 22:14:24 -05:00 |
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pahimar
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025bb567fb
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Noting the bug in the coden
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2014-01-12 13:54:12 -05:00 |
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pahimar
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d81d5594e2
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Fixing a sided error, but also discovering a dust stack colour bug in SMP
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2014-01-12 13:52:52 -05:00 |
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pahimar
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07bd30b254
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Just about done with the Calcinator
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2014-01-11 18:47:17 -05:00 |
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pahimar
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f56791ee08
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Calcinator network work
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2014-01-11 17:41:28 -05:00 |
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pahimar
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a328988b28
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Calcinator network work
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2014-01-10 23:54:39 -05:00 |
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pahimar
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146dc0a1de
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Just some more Alchemical Chest stuff :)
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2014-01-05 22:22:59 -05:00 |
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pahimar
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f8237d6c89
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More Alchemical Chest/Inventory stuff
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2014-01-05 12:16:48 -05:00 |
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pahimar
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be86ee89af
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The different sized Alchemical Chests aren't quite working yet, but loads of GUI work and textures and stuff tonight
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2014-01-04 23:02:06 -05:00 |
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pahimar
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49e7bb97d8
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Adding some preliminary work on the Research Station
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2014-01-02 22:48:09 -05:00 |
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pahimar
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391cd2b03d
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Block fixes
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2014-01-02 03:19:19 -05:00 |
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pahimar
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98188ba872
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Fixes https://github.com/pahimar/Equivalent-Exchange-3/issues/506
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2013-12-31 00:25:47 -05:00 |
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pahimar
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6c072974f3
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Fixes https://github.com/pahimar/Equivalent-Exchange-3/issues/532
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2013-12-31 00:12:02 -05:00 |
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pahimar
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3ae4e5d2ba
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Other than some display related stuff, the Calcinator is pretty much "done"
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2013-12-30 17:53:28 -05:00 |
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pahimar
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60423c1421
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Calcinators now produce dust
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2013-12-23 22:13:57 -05:00 |
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pahimar
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f0b08b431f
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Cleaning
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2013-12-20 06:58:15 -05:00 |
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