Commit graph

2082 commits

Author SHA1 Message Date
Bram Van der Sype 7687e8c628 Adjusted connection_error 2012-09-26 21:05:17 +02:00
pahimar f55fa789b5 Merge pull request #12 from Brammm/master
Added Dutch localization.
2012-09-26 11:28:37 -07:00
pahimar 289de4abfd Simple log helper class, cleaned up some logging, and added listing for a Dutch translation file of EE3 (incoming PR merge) 2012-09-26 14:28:23 -04:00
Bram Van der Sype 03bb2facc2 Added Dutch (NL) Localization
Wondering if we should keep the item names more similar to the English
ones. At the moment I chose "Steen der Wijzen" as that's the Harry
Potter translation for Philosopher's stone.
2012-09-26 20:24:57 +02:00
pahimar d2c456b76f Localization is done, see the format of the en_US.xml file for how to specify your own custom localization files. Feel free to contribute your translations to the GitHub as appropriate. 2012-09-26 14:02:35 -04:00
pahimar cabe68356d Remote version check implemented, now on to Localization 2012-09-25 15:01:39 -04:00
pahimar 051b51c5ba Remove the now unnecessary CraftingHandler (in favour of the new container item method), refactor some constant names 2012-09-25 10:07:49 -04:00
pahimar 99f08bada7 Note to self: remember to come back to the container item stuff in SlotCrafting re: playerdestroyitem event 2012-09-24 15:58:15 -04:00
pahimar 51065c86d9 Initial work on EE3's packet system, needs more work and testing 2012-09-21 16:13:21 -04:00
pahimar 29b4d0a85a Calcinator GUI work in game 2012-09-16 23:04:14 -04:00
pahimar d3333be944 Fixed the minium stone image derp 2012-09-16 01:50:05 -04:00
pahimar 089d8a2bb9 Calcinator GUI screen, credit to CurvinhO 2012-09-16 01:35:30 -04:00
pahimar 2f4f43b908 Calcinator GUI work 2012-09-16 01:34:33 -04:00
pahimar 956098d96e Cleaning up art assets, lots of EE2 included ones that are redundant/not used in EE3 2012-09-16 00:31:09 -04:00
pahimar 061e4d1769 Calcinator renders properly in game now 2012-09-16 00:26:57 -04:00
pahimar 4339c86c39 THINKING that this is going to be the final Techne and texture map for the Calcinator 2012-09-15 01:53:30 -04:00
pahimar fd3ed9bea7 Some new sprites 2012-09-12 21:58:59 -04:00
pahimar 515a7f5a04 More changes to the model 2012-09-12 21:57:25 -04:00
pahimar 098a719bb4 Red Water work, lots to do still 2012-09-10 22:07:59 -04:00
pahimar 99359f3c32 Techne model for the Calcinator 2012-09-10 06:51:56 -04:00
pahimar d2b2e6e061 Work on getting the Minium Stone and Philosopher Stone to have a working portable crafting table, add in a PlayerDestroyItem event when the Minium Stone is used up in crafting 2012-09-09 00:21:44 -04:00
pahimar 2a23c104df Minium stone crafting 2012-09-07 16:18:11 -04:00
pahimar 76f56ee86c Cleaning up some config stuff and loading of options from the config file 2012-09-07 15:41:43 -04:00
pahimar bd161cc77d More work on transmutation again 2012-09-06 16:17:59 -04:00
pahimar 5a6fc15b2c Getting back on board with pstone functionality 2012-09-05 15:55:58 -04:00
pahimar cce75edd86 More work on the Calcinator model. Need texture work now 2012-08-30 15:57:17 -04:00
pahimar e60d8dc7ea Calcinator! 2012-08-29 16:02:30 -04:00
pahimar 322775d5e7 Code formatting (noticed some ugly tabbing + whitespace mix up in last commit), support for custom item rarities added back in 2012-08-25 02:46:51 -04:00
pahimar 510a3b3cd0 Item work, some more handlers too 2012-08-25 02:07:59 -04:00
pahimar 12062a21a4 Getting the EntityLiving handler back in place 2012-08-24 15:58:05 -04:00
pahimar 7683a035e6 Missed in prior commit 2012-08-24 15:38:41 -04:00
pahimar 61cc8d2142 Logo for EE3, more work on the KeyBindingHandler and SoundHandler. Added basic class definition and license info to classes 2012-08-24 15:38:19 -04:00
pahimar b9aca68324 Misc stuff 2012-08-22 16:16:09 -04:00
pahimar d7982b604a Sound Handler stuff 2012-08-21 23:40:55 -04:00
pahimar b4d0e5e675 KeyBindingHandler work - reads from configuration file and respects sidedness (client side only handling, common reading from configuration file) 2012-08-20 23:18:53 -04:00
pahimar 77cbbadb18 Some (shaky) work on a configuration manager and a keybinding handler. Hopefully more tomorrow... 2012-08-19 21:16:51 -04:00
pahimar 3d4fc7c885 Setting up the mcmod file again 2012-08-16 21:30:56 -04:00
pahimar a106e451b9 Initial commit for MC 1.3.* work. Starting over for cleanliness (and less temptation for hacky hacky) 2012-08-15 14:23:58 -04:00
pahimar 673b8a358e Cleaning up for MC 1.3.* work 2012-08-15 14:11:15 -04:00
pahimar 5fe86da805 Cleaning up for MC 1.3.* work 2012-08-15 14:10:58 -04:00
pahimar 504e832f1c Cleaning up for MC 1.3.* work 2012-08-15 14:10:41 -04:00
pahimar fea27f4298 Cleaning up for MC 1.3.* 2012-08-15 14:09:36 -04:00
pahimar 2f68680f04 More work on in world Red Water effects 2012-08-03 15:33:48 -04:00
pahimar dbad48245d Red Water now has a configurable AoE effect and duration. 2012-08-01 16:25:58 -04:00
pahimar e1ed736955 Animating textures go! (Thanks Sengir for the tip) 2012-07-31 20:36:07 -04:00
pahimar 19a261ce18 More work on Red Water, now it does some significant not-niceness to entities 2012-07-29 16:46:16 -04:00
pahimar 764737a1c4 More work on Red Water - lots still to do 2012-07-20 16:07:50 -04:00
pahimar fc83d9dd16 Updated build script, localization support, some stubbed in classes 2012-07-19 15:53:59 -04:00
pahimar 9f7b6a5121 Move mod_EE3 to the parent ee3 package, license info in all classes, not sure if it's proper or not, introduction of the Minium Shard (might be renamed) 2012-07-17 16:03:03 -04:00
pahimar fd00c010e2 GPL + LGPL license inclusion 2012-07-17 15:36:22 -04:00