Commit graph

1478 commits

Author SHA1 Message Date
ganymedes01
b19b667bae Update InterModCommsOperations.java 2014-01-17 15:17:23 +00:00
pahimar
baf7d501a4 Fixes #592. Can't even remember why that was there in the first place 2014-01-16 16:51:15 -05:00
pahimar
71b9d9a184 Optimize some code, and fix up dust stack rendering (colour) once and for all 2014-01-16 11:21:28 -05:00
pahimar
20b23ee923 More work on getting the dusts rendering properly (using @psxlover's suggestion) 2014-01-13 14:47:39 -05:00
pahimar
4381b89b9f Merge pull request #574 from SoldierW518/patch-1
Update ConfigurationSettings.java
2014-01-13 06:18:18 -08:00
pahimar
eac7f32e2b In light of now knowing the blockEvent data payloads are limited to a byte in size, changed up the network communication for dust updates 2014-01-12 22:14:24 -05:00
SoldierW518
1a03cb8c45 Update ConfigurationSettings.java
That should say mob not block.
2014-01-12 15:38:44 -05:00
pahimar
025bb567fb Noting the bug in the coden 2014-01-12 13:54:12 -05:00
pahimar
d81d5594e2 Fixing a sided error, but also discovering a dust stack colour bug in SMP 2014-01-12 13:52:52 -05:00
pahimar
58bd0a1dca Just cleaning up some stuff 2014-01-12 12:42:41 -05:00
pahimar
f16ff69042 Fixes #570 2014-01-12 12:40:30 -05:00
pahimar
0f8fbb7154 Merge remote-tracking branch 'origin/master' 2014-01-12 12:36:09 -05:00
pahimar
ca38bdde89 Fix the Calcinators gui name 2014-01-12 12:35:58 -05:00
pahimar
5e43ef1b3f Merge pull request #571 from ganymedes01/patch-1
Fix for calcinator light level update
2014-01-12 09:35:25 -08:00
ganymedes01
f27b580e01 Fix for calcinator light level update
Force a light level update every time the tile entity state is changed.
Could also be done by sending an eventId == 6 and make that update the light level, but I think this way is simpler and it makes sure the light level is updated only after the state is changed
2014-01-12 16:50:24 +00:00
pahimar
cea970194e Short of a light update bug, I think the Calcinator is done! 2014-01-12 10:51:26 -05:00
pahimar
07bd30b254 Just about done with the Calcinator 2014-01-11 18:47:17 -05:00
pahimar
b07d70a84e Active calcinator texture 2014-01-11 18:42:40 -05:00
pahimar
f56791ee08 Calcinator network work 2014-01-11 17:41:28 -05:00
pahimar
a328988b28 Calcinator network work 2014-01-10 23:54:39 -05:00
pahimar
fa7df500f6 Aludel recipes whilst watching Netflix. Guess what won? :-p 2014-01-10 22:03:49 -05:00
pahimar
e40e0f1396 More work on the Aludel recipe manager 2014-01-09 22:47:26 -05:00
pahimar
9602bbf353 Aludel work 2014-01-07 18:42:29 -05:00
pahimar
46057f06bb Remove the old method of getting minium shards 2014-01-06 20:15:37 -05:00
pahimar
846994f163 Remove a debug related string from the Alchemical Chest gui 2014-01-06 18:59:26 -05:00
pahimar
700275da34 The great localization purge of 2014 2014-01-06 18:51:57 -05:00
pahimar
39ebd1794b Merge pull request #564 from ganymedes01/patch-2
Change event priority for tooltip event
2014-01-06 10:05:13 -08:00
ganymedes01
cca58c6797 Change event priority for tooltip event
Makes sure the event is called after (as much as possible of course) all other tool tip events, so that the EMC value is always the last thing on the item tool tip and avoids it ending up in between the tooltips added by two different mods.
2014-01-06 16:56:17 +00:00
pahimar
146dc0a1de Just some more Alchemical Chest stuff :) 2014-01-05 22:22:59 -05:00
pahimar
7c20a2db99 Condensed the Alchemical Chest GUI/inventory stuff 2014-01-05 19:41:27 -05:00
pahimar
5a580e9028 Merge pull request #558 from klmDF14J/master
Prevented crash when right-clicking the aludel
2014-01-05 13:25:16 -08:00
pahimar
186cd2c1e3 Merge pull request #560 from monster860/master
Fixed #559
2014-01-05 13:24:20 -08:00
monster860
af0b4545ed Fixed #559 2014-01-05 14:14:23 -05:00
Mr KM
6fe08bee3b Prevented crash when right-clicking the aludel
Checks if the stack is null before attempting to get the item ID
2014-01-05 17:40:56 +00:00
pahimar
f8237d6c89 More Alchemical Chest/Inventory stuff 2014-01-05 12:16:48 -05:00
pahimar
be86ee89af The different sized Alchemical Chests aren't quite working yet, but loads of GUI work and textures and stuff tonight 2014-01-04 23:02:06 -05:00
pahimar
081730ad4b Lots more experimental changes :) 2014-01-04 18:38:42 -05:00
pahimar
2ad08cbdc5 Some very experimental stuff with "infused" blocks 2014-01-04 12:53:23 -05:00
pahimar
070528db9b Move away from serializing ItemStack directly. Instead, use a false ItemStack to store only the values we care about (solves Gson related issues with ItemStack in the mod) 2014-01-04 12:52:59 -05:00
pahimar
e3e6d533e2 Recipe for the Research Station 2014-01-02 23:52:18 -05:00
pahimar
0817d3cc51 Made it so you can more easily place a glass bell on an aludel base 2014-01-02 23:49:26 -05:00
pahimar
49e7bb97d8 Adding some preliminary work on the Research Station 2014-01-02 22:48:09 -05:00
pahimar
ad6e7f3f3a Keybinding optimization 2014-01-02 21:33:04 -05:00
pahimar
eb9205f189 Changing up how the EMC overlay works 2014-01-02 20:54:54 -05:00
pahimar
0f4746336d EmcValues 2014-01-02 20:35:21 -05:00
pahimar
e4b0f8a99c EmcValues 2014-01-02 20:32:28 -05:00
pahimar
6efe7ebe9a More optimization of the codebase 2014-01-02 16:09:59 -05:00
pahimar
ea3fcd11b7 Merge pull request #552 from JohnSmith114/master
Corrected some errors and finished the Version check localizations on it_IT.lang
2014-01-02 12:51:47 -08:00
pahimar
76ab773b57 Merge pull request #551 from VeryBigBro/patch-3
Update ru_RU.lang
2014-01-02 12:51:42 -08:00
pahimar
a55b3ff091 Merge pull request #549 from Leon1236/patch-2
Create hr_HR.lang
2014-01-02 12:51:37 -08:00