Commit graph

71 commits

Author SHA1 Message Date
Pahimar 6fc59ede05 Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays 2014-10-21 15:59:00 -04:00
Pahimar 0ee2d07b3a Add in (working) validation in TileEntityAlchemyArray that all of the expected dummy blocks are where they should be and set correctly. Also added protection in ItemChalk to prevent Chalk from overwriting existing alchemy arrays 2014-10-17 21:32:35 -04:00
Pahimar 38e2f64022 More Glyph work, not much left in terms of placement/rendering/etc logic on the blocks themselves 2014-10-17 15:04:47 -04:00
Pahimar 674aac188d What a dummy (block)! 2014-10-16 16:26:11 -04:00
Pahimar 42534f3509 More glyph work - glyphs should now render as you expect in game (for the most part) 2014-10-15 15:51:23 -04:00
Pahimar 5a73736076 More glyph work. Always glyph work. 2014-10-14 16:08:12 -04:00
Pahimar 75eeda6cf9 More glyph work 2014-10-10 14:54:07 -04:00
Pahimar 528e79ac1c Holy moley more glyph work 2014-10-09 16:13:06 -04:00
Pahimar 6e727a5a7f More glyph work 2014-10-07 16:20:41 -04:00
Pahimar a1e502c295 Fixed block bounds depending on orientation 2014-10-07 00:18:11 -04:00
Pahimar bce498695e More glyph stuff 2014-10-05 19:29:54 -04:00
Pahimar b41d4bf055 Just a whack of work, nothing to see here 2014-10-03 15:55:22 -04:00
Pahimar 21368b49f5 Work on Alchemy Arrays and getting symbols to render in the TE 2014-09-25 16:23:45 -04:00
Pahimar 83945f1102 Proper resolution to #726 2014-09-23 14:18:45 -04:00
Pahimar 8f5ea0a2b5 Work work work 2014-09-19 15:55:28 -04:00
Pahimar 48db29113b Rethought the ideas - alchemy arrays it is! 2014-09-18 22:38:14 -04:00
Pahimar 07fd936081 Getting ready for transmutation and alchemy squares 2014-09-16 22:58:54 -04:00
Pahimar 95d67e1f05 Working on dem trans squares :) 2014-09-16 15:36:11 -04:00
Pahimar 740c60763f Some more work on commands. Not long now and set-energy-value will be working and admins can change values on the fly :) 2014-09-09 15:59:07 -04:00
Pahimar c8ae0b29d6 Now that the Research Station is working well, time to make a stab at transmutation 2014-08-01 16:04:11 -04:00
Pahimar 2093c485a0 Committing (you guessed it) a whack of stuff 2014-07-17 15:20:53 -04:00
pahimar 1d02efa0e6 Fix GuiIds now that they are an enum 2014-07-15 19:39:21 -04:00
Pahimar 71b9699497 Some more work related to the EnergyValueRegistry API, should definitely work now 2014-07-14 12:04:20 -04:00
Pahimar dc90ee2ada Let's give the Research Station some loving, eh? 2014-07-06 21:47:57 -04:00
Pahimar 469fa9f5d2 Add back in that you don't need to Shift place Glass Bells on top of Aludel's 2014-07-04 16:16:11 -04:00
Pahimar c8b510f90f More work on the Aludel 2014-07-04 16:11:39 -04:00
pahimar 7bd8adf478 Working keybinding listener, and first stab at the ObjectHolder (some more learning necessary it seems, so commented out at the moment) 2014-05-25 09:55:50 -05:00
pahimar cf1dcfa1a0 Merge remote-tracking branch 'origin/master' 2014-04-30 18:03:22 -04:00
pahimar 5a8665a581 Fixes chest lids in MP 2014-04-30 18:01:35 -04:00
pahimar 3362621750 Moving the intialization of items and blocks to the init package, and simplifying things and removing the infused blocks (Aludel recipes will take their place) 2014-04-29 22:26:30 -04:00
pahimar ac207393fe Managed to get a few things done today 2014-04-29 21:46:59 -04:00
pahimar 664387f063 Machines: Getting them to render in world. Still not functional. 2014-04-11 16:01:11 -04:00
pahimar ac14fe32ab Machines: Getting more of the machines implemented, still a WIP 2014-04-11 07:06:32 -04:00
pahimar f6d58abca2 Getting Alchemical Chests into the port. They definitely aren't finished yet, networking still to be done. 2014-04-10 19:59:04 -04:00
pahimar c0a2f2d929 Some more work on stuffs 2014-04-01 22:47:08 -04:00
pahimar 4410c25bd6 Don't be scared - it's easier to start from the bottom. There's also still the MC 1.6.4 branch :) 2014-03-28 15:54:15 -04:00
pahimar 059d9614c1 Another pass at the 1.7 update - more to come tomorrow 2014-03-27 22:21:21 -04:00
pahimar 9f56070058 First initial pass of 1.7 update 2014-03-27 21:34:47 -04:00
pahimar 8050ddadda Merge pull request #621 from monster860/master
Fixed placing glass bell on aludel in creative mode removing the item. Also, fixed glass bell rendering sideways for one tick when being placed.
2014-02-12 18:38:16 -05:00
pahimar 9f8f286c67 https://github.com/pahimar/Equivalent-Exchange-3/issues/599 2014-02-10 20:14:13 -05:00
monster860 2feca6ac13 Fixed placing bell on aludel in creative mode removes item. 2014-02-05 18:33:48 -05:00
Dynious 3601074945 Fixes Aludel problem of #618 2014-02-05 20:49:08 +01:00
pahimar 78d876e78b Infused wood logs are now "rotatable" 2014-02-01 18:40:16 -05:00
RedmenNL 09a36126b0 Fixes Aludel fire particle placing 2014-01-31 15:26:52 +01:00
pahimar eed4a7bdaa Work on getting the Aludel working - to be continued on my desktop 2014-01-19 11:18:16 -05:00
pahimar 58bd0a1dca Just cleaning up some stuff 2014-01-12 12:42:41 -05:00
pahimar cea970194e Short of a light update bug, I think the Calcinator is done! 2014-01-12 10:51:26 -05:00
pahimar a328988b28 Calcinator network work 2014-01-10 23:54:39 -05:00
pahimar 146dc0a1de Just some more Alchemical Chest stuff :) 2014-01-05 22:22:59 -05:00
pahimar 7c20a2db99 Condensed the Alchemical Chest GUI/inventory stuff 2014-01-05 19:41:27 -05:00