Commit graph

25 commits

Author SHA1 Message Date
Timo Ley 8b6e17fe4e feat: config to disable transmutation table 2023-02-04 17:06:03 +01:00
LordMZTE 97a3dc12a6
chore: format code 2023-01-03 17:47:36 +01:00
Pahimar d4ed4bbacb Rearrange some of the configuration options 2016-05-27 22:37:19 -04:00
Pahimar c6d02aee9d More work on the new player knowledge system 2016-05-20 22:55:49 -04:00
Pahimar ebf4fe90d0 Switch back certain config settings to proper default values 2016-05-18 19:24:20 -04:00
Pahimar c0b7f76715 Just making things a little easier to read 2016-05-16 15:10:08 -04:00
Pahimar 63c22f9255 Save often so you don't lose your work! 2016-05-16 15:06:40 -04:00
Pahimar 35841c20ae Lots more Marker usage, for much better logging options (making my dev life so so so much easier) 2015-11-19 15:24:40 -05:00
Pahimar a3c5c3fafd Change default configuration setting for when to regenerate EMC values from 'When Mods Change' to 'Always; 2015-06-09 21:27:45 -04:00
Pahimar f4cc4fb108 Add debug config option to log all TRACE level events to INFO (if you ONLY want to see EE3 related TRACE stuff developers, enable this) 2015-05-29 19:47:51 -04:00
pahimar 91c6b6de6d Another whack of stuff with varying levels of won't break 2015-03-23 11:07:47 -04:00
Pahimar 88b7c26756 More work on getting the Alchemical Tome working properly 2015-02-17 21:10:41 -05:00
pahimar 0dd84cd8b1 Clean out some localization messages that no longer are used, and move the energy value registry file to a different directory in the data/ directory 2015-02-10 23:38:05 -05:00
pahimar 334a92e54c Pretty big whack of stuff. Added a TransmutationKnowledgeRegistryProxy for API access to what players and the template know how to transmute. More robust serialization options for the AbilityRegistry. Added the ability to filter a given set of ItemStacks by their display name (starts with and contains). Added the ability to only load in Abilities from file on initial load of of a world (more control for map makers there) 2015-02-10 00:22:39 -05:00
pahimar de22edc3eb Re-jigging how modders can set things as being learnable/not learnable, and recoverable/not recoverable 2015-02-02 23:12:08 -05:00
Pahimar 07fd936081 Getting ready for transmutation and alchemy squares 2014-09-16 22:58:54 -04:00
Pahimar 5066ec80f1 Made the sync threshold configurable (server admins can tune how long clients have to wait before they can sync their energy values with the server again) 2014-09-16 12:53:22 -04:00
Pahimar 4372294d61 Added in some debug configuration for helping mods interacting with EE3 (more debug options to come as API matures) 2014-07-24 22:03:36 -04:00
Pahimar 644f07dd20 Commmitting another whack of code 2014-07-24 16:01:42 -04:00
Pahimar e1c677d3d8 Some new textures from BigBadChris, got conditional player mod sounds working again (same as in older versions of EE3), and worked on a bit of tool functionality 2014-07-21 14:47:00 -04:00
Pahimar ad8f6d5a3d Too distracted to code, so committing a whack of stuff 2014-07-20 21:32:23 -04:00
pahimar 8a0da1b572 Add in a template system for player transmutation knowledge 2014-07-19 18:15:40 -04:00
Pahimar 6fd0b0de79 Add a helper to ensure that the String value we get from the configuration file is a valid one 2014-07-18 18:21:56 -04:00
Pahimar 4ea086f1b8 Coming back to configurations tonight 2014-07-18 16:06:37 -04:00
Pahimar 24a2ae35bc Move some interfaces into the util package
Remove the client configuration
Work on configuration
Implement bspkrs graphical configuration system
2014-07-18 15:55:10 -04:00