Commit graph

166 commits

Author SHA1 Message Date
Weissmoon
3ed70766b4 Reduce sent network packets.
Check if pressed key is irrelevant to EE.
Current code send packet when pressing any key.
2014-11-10 01:18:12 -08:00
Pahimar
a24c2c7f6c Changing up how glyphs are stored for alchemy arrays - this will make more sense soon 2014-10-23 16:28:31 -04:00
Pahimar
6fc59ede05 Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays 2014-10-21 15:59:00 -04:00
Pahimar
1a6698c073 Switching computers 2014-10-19 17:23:00 -04:00
Pahimar
d656bc6dcd Fix Research Station GUI/Container for BigBadChris' new epic texture 2014-10-17 21:31:33 -04:00
Pahimar
f1c513768e Merge pull request #741 from Dynious/master
Fixed #735, #733, #731
2014-10-17 10:04:43 -04:00
Pahimar
42534f3509 More glyph work - glyphs should now render as you expect in game (for the most part) 2014-10-15 15:51:23 -04:00
Pahimar
5a73736076 More glyph work. Always glyph work. 2014-10-14 16:08:12 -04:00
Pahimar
75eeda6cf9 More glyph work 2014-10-10 14:54:07 -04:00
Pahimar
528e79ac1c Holy moley more glyph work 2014-10-09 16:13:06 -04:00
Dynious
5189da9612 Fixed #731, render Glass Bell issues 2014-10-09 21:10:36 +02:00
Pahimar
c141fe39bc More glyph work 2014-10-07 23:11:54 -04:00
Pahimar
6e727a5a7f More glyph work 2014-10-07 16:20:41 -04:00
Pahimar
b41d4bf055 Just a whack of work, nothing to see here 2014-10-03 15:55:22 -04:00
Pahimar
731ec0fc77 Some WAILA work, some Glyph work 2014-10-02 00:16:47 -04:00
Pahimar
21368b49f5 Work on Alchemy Arrays and getting symbols to render in the TE 2014-09-25 16:23:45 -04:00
Pahimar
745098665c Dear lord its been awhile since I've done rendering 2014-09-24 16:02:45 -04:00
Pahimar
7537165eec Got some new art from @BigBadChris! 2014-09-23 14:58:43 -04:00
Pahimar
579897040a Work work work 2014-09-19 16:09:07 -04:00
Pahimar
8f5ea0a2b5 Work work work 2014-09-19 15:55:28 -04:00
Pahimar
48db29113b Rethought the ideas - alchemy arrays it is! 2014-09-18 22:38:14 -04:00
Pahimar
07fd936081 Getting ready for transmutation and alchemy squares 2014-09-16 22:58:54 -04:00
Pahimar
e70eecb11f Trying to figure out search boxes and scroll bars. Holy hell Minecraft 2014-08-28 16:05:43 -04:00
Pahimar
c8ae0b29d6 Now that the Research Station is working well, time to make a stab at transmutation 2014-08-01 16:04:11 -04:00
Pahimar
faa1e45997 Added a GUI to the Alchemical Tome (still a WIP), got the functionality of the Research Station working, and with the help of KingLemming we have a more intelligent shift click method for our containers 2014-07-31 15:38:23 -04:00
Pahimar
4372294d61 Added in some debug configuration for helping mods interacting with EE3 (more debug options to come as API matures) 2014-07-24 22:03:36 -04:00
Pahimar
ed2be79ec2 Some work on skills 2014-07-24 21:05:04 -04:00
Semion Nadezhdin
70344a214b Fixed #713 2014-07-22 18:29:59 +04:00
Pahimar
e1c677d3d8 Some new textures from BigBadChris, got conditional player mod sounds working again (same as in older versions of EE3), and worked on a bit of tool functionality 2014-07-21 14:47:00 -04:00
Pahimar
ad8f6d5a3d Too distracted to code, so committing a whack of stuff 2014-07-20 21:32:23 -04:00
Pahimar
46e6fa9b8b Yeah, another whack of code. 2014-07-18 22:26:59 -04:00
Pahimar
24a2ae35bc Move some interfaces into the util package
Remove the client configuration
Work on configuration
Implement bspkrs graphical configuration system
2014-07-18 15:55:10 -04:00
pahimar
3a8c5d1760 Properly light our item renderers (makes them look much cooler) 2014-07-17 21:14:36 -04:00
pahimar
52453a7b86 Properly light our tile entities (makes them look much cooler) 2014-07-17 20:44:14 -04:00
Pahimar
2093c485a0 Committing (you guessed it) a whack of stuff 2014-07-17 15:20:53 -04:00
Pahimar
d10e2acc81 Commiting a chunk of code 2014-07-16 16:10:18 -04:00
Pahimar
e7cd1a0d63 Commiting a chunk of code 2014-07-15 15:52:39 -04:00
Pahimar
b048fa280d Commiting a chunk of code 2014-07-15 13:24:04 -04:00
Pahimar
85e1a62c5a Commiting a chunk of code 2014-07-15 12:24:18 -04:00
Pahimar
03e0897c15 Rework the EnergyValueRegistry to be more friendly with the API 2014-07-13 22:05:27 -04:00
Pahimar
0a38400559 Remove the concept of EnergyComponents and set it so that an EnergyValue is only of one EnergyType (simplifies a lot of things) 2014-07-10 16:05:14 -04:00
Pahimar
32bbca53cb More API related shenanigans, MUCH more to come (provide comments on your API related needs to pahimar@gmail.com) 2014-07-07 15:31:10 -04:00
Pahimar
a1dc2d2130 A lot of refactoring in an attempt to get a proper API package. Do not consider this done or safe at all - pushing so that saner men/women than I can critique it 2014-07-07 11:22:21 -04:00
Pahimar
dc90ee2ada Let's give the Research Station some loving, eh? 2014-07-06 21:47:57 -04:00
Pahimar
c8b510f90f More work on the Aludel 2014-07-04 16:11:39 -04:00
Pahimar
f48f9093ab Fix some netsync stuff with the Calcinator, as well as the read/write NBT stuff. Also reformat some of the code 2014-07-04 15:18:10 -04:00
Pahimar
92b8d6f8c5 Calcinator works again 2014-07-03 15:44:44 -04:00
Pahimar
4fb4480cd8 Fix up the referencing of client side code on the server (server wouldn't start because the client config was referencing Keybinding which is client side only) 2014-06-22 10:49:44 -04:00
Pahimar
af8621f480 Refactored references of Emc to EnergyValue and renamed the thread that initializes the value registry 2014-06-20 15:57:27 -04:00
Pahimar
e77bb9ec48 Bump to latest Forge RB, and some work on getting Energy Value generation working again. More to be done! 2014-06-14 15:40:45 -04:00
pahimar
7bd8adf478 Working keybinding listener, and first stab at the ObjectHolder (some more learning necessary it seems, so commented out at the moment) 2014-05-25 09:55:50 -05:00
pahimar
d18a1c2f3c Working on keybindings, going to test a FML fix for SimpleNetworkWrapper later 2014-05-24 15:52:23 -05:00
pahimar
99527d35a8 Working on keybindings 2014-05-22 17:35:31 -05:00
Pahimar
8ee4fa0147 Some starter work on keybindings and config files 2014-05-02 16:06:56 -04:00
pahimar
26d3a5dd11 Re-implemented Alchemical Bag functionality, and added back the fuel handler 2014-04-30 19:33:29 -04:00
pahimar
ac207393fe Managed to get a few things done today 2014-04-29 21:46:59 -04:00
pahimar
664387f063 Machines: Getting them to render in world. Still not functional. 2014-04-11 16:01:11 -04:00
pahimar
ac14fe32ab Machines: Getting more of the machines implemented, still a WIP 2014-04-11 07:06:32 -04:00
pahimar
f6d58abca2 Getting Alchemical Chests into the port. They definitely aren't finished yet, networking still to be done. 2014-04-10 19:59:04 -04:00
pahimar
4410c25bd6 Don't be scared - it's easier to start from the bottom. There's also still the MC 1.6.4 branch :) 2014-03-28 15:54:15 -04:00
pahimar
059d9614c1 Another pass at the 1.7 update - more to come tomorrow 2014-03-27 22:21:21 -04:00
pahimar
9070ad038b First initial pass of 1.7 update 2014-03-27 21:36:03 -04:00
pahimar
9f56070058 First initial pass of 1.7 update 2014-03-27 21:34:47 -04:00
pahimar
31aff45a72 Getting close with bags! 2014-03-26 21:01:54 -04:00
pahimar
c3dd664629 Some more work on alchemical bag inventories 2014-03-25 21:59:36 -04:00
pahimar
5a6279eae9 Disable the blockl highlight handler for the transmutation stones until the transmutation system is in place 2014-03-22 17:29:53 -04:00
pahimar
f5d2e4dbd0 Bit more work on the bag inventory, should be done tomorrow 2014-03-02 22:13:03 -05:00
pahimar
566ef37060 Break out single item stack sizes from stack sizes > 1 2014-02-12 19:11:28 -05:00
pahimar
96e88d40d5 Fixes #632 2014-02-12 19:08:48 -05:00
pahimar
6cf9c0c20b Fixes #632 2014-02-12 18:47:56 -05:00
pahimar
ffc5a204f1 Updating some broken bag code 2014-02-10 20:02:38 -05:00
pahimar
a3b0758b9f Cleaning up some old TODOs that I've finished 2014-02-01 22:01:57 -05:00
pahimar
ab288a587d Added subtypes to Alchemical Bags, played with the texture a bit to visually distinguish the different types better (omg texture artists please help me) 2014-02-01 21:23:47 -05:00
pahimar
3e2a9e3883 Updated how the Glass Bell renders its inventory in the TESR 2014-02-01 15:22:39 -05:00
pahimar
7d46311003 Update Aludel to render the contents of the output slot (and not the input slot) 2014-02-01 12:40:22 -05:00
pahimar
e8b63a28d6 RecipeAludel now supports OreDictionary input stacks. Also, added grouping (non-localized) to the EMC tooltip 2014-02-01 12:02:30 -05:00
pahimar
eed4a7bdaa Work on getting the Aludel working - to be continued on my desktop 2014-01-19 11:18:16 -05:00
pahimar
71b9d9a184 Optimize some code, and fix up dust stack rendering (colour) once and for all 2014-01-16 11:21:28 -05:00
pahimar
20b23ee923 More work on getting the dusts rendering properly (using @psxlover's suggestion) 2014-01-13 14:47:39 -05:00
pahimar
eac7f32e2b In light of now knowing the blockEvent data payloads are limited to a byte in size, changed up the network communication for dust updates 2014-01-12 22:14:24 -05:00
pahimar
025bb567fb Noting the bug in the coden 2014-01-12 13:54:12 -05:00
pahimar
d81d5594e2 Fixing a sided error, but also discovering a dust stack colour bug in SMP 2014-01-12 13:52:52 -05:00
pahimar
07bd30b254 Just about done with the Calcinator 2014-01-11 18:47:17 -05:00
pahimar
f56791ee08 Calcinator network work 2014-01-11 17:41:28 -05:00
pahimar
a328988b28 Calcinator network work 2014-01-10 23:54:39 -05:00
pahimar
9602bbf353 Aludel work 2014-01-07 18:42:29 -05:00
pahimar
846994f163 Remove a debug related string from the Alchemical Chest gui 2014-01-06 18:59:26 -05:00
ganymedes01
cca58c6797 Change event priority for tooltip event
Makes sure the event is called after (as much as possible of course) all other tool tip events, so that the EMC value is always the last thing on the item tool tip and avoids it ending up in between the tooltips added by two different mods.
2014-01-06 16:56:17 +00:00
pahimar
146dc0a1de Just some more Alchemical Chest stuff :) 2014-01-05 22:22:59 -05:00
pahimar
7c20a2db99 Condensed the Alchemical Chest GUI/inventory stuff 2014-01-05 19:41:27 -05:00
pahimar
f8237d6c89 More Alchemical Chest/Inventory stuff 2014-01-05 12:16:48 -05:00
pahimar
be86ee89af The different sized Alchemical Chests aren't quite working yet, but loads of GUI work and textures and stuff tonight 2014-01-04 23:02:06 -05:00
pahimar
2ad08cbdc5 Some very experimental stuff with "infused" blocks 2014-01-04 12:53:23 -05:00
pahimar
49e7bb97d8 Adding some preliminary work on the Research Station 2014-01-02 22:48:09 -05:00
pahimar
ad6e7f3f3a Keybinding optimization 2014-01-02 21:33:04 -05:00
pahimar
eb9205f189 Changing up how the EMC overlay works 2014-01-02 20:54:54 -05:00
pahimar
6efe7ebe9a More optimization of the codebase 2014-01-02 16:09:59 -05:00
pahimar
391cd2b03d Block fixes 2014-01-02 03:19:19 -05:00
pahimar
8b17f1fa26 Playing around with some stuff 2014-01-01 18:18:59 -05:00
pahimar
4abd5b121a Reverting out last MCPC+ bugfix changes - looks like the bug is best resolved on MCPC+'s side (marking ItemStack.EntityItemFrame as transient, and so preventing gson'd ItemStacks from overflowing the stack) 2013-12-31 03:42:32 -05:00