pahimar
3362621750
Moving the intialization of items and blocks to the init package, and simplifying things and removing the infused blocks (Aludel recipes will take their place)
2014-04-29 22:26:30 -04:00
pahimar
ac207393fe
Managed to get a few things done today
2014-04-29 21:46:59 -04:00
pahimar
5794037f51
Getting ma groove on
2014-04-28 21:24:31 -04:00
pahimar
664387f063
Machines: Getting them to render in world. Still not functional.
2014-04-11 16:01:11 -04:00
pahimar
ac14fe32ab
Machines: Getting more of the machines implemented, still a WIP
2014-04-11 07:06:32 -04:00
pahimar
f6d58abca2
Getting Alchemical Chests into the port. They definitely aren't finished yet, networking still to be done.
2014-04-10 19:59:04 -04:00
pahimar
c0a2f2d929
Some more work on stuffs
2014-04-01 22:47:08 -04:00
pahimar
4410c25bd6
Don't be scared - it's easier to start from the bottom. There's also still the MC 1.6.4 branch :)
2014-03-28 15:54:15 -04:00
pahimar
9f56070058
First initial pass of 1.7 update
2014-03-27 21:34:47 -04:00
pahimar
224f347878
Allow Alchemical Upgrades to stack up to 64
2014-03-27 10:52:43 -04:00
pahimar
0980cf9101
Some divide by 0 protection in TileCalcinator
2014-03-02 13:12:50 -05:00
pahimar
3332bc75fd
Prelim work on getting the bag inventories working
2014-02-24 22:13:56 -05:00
pahimar
e07435ebca
ISidedInventory support for the Aludel (similiar to @ganymedes01's PR https://github.com/pahimar/Equivalent-Exchange-3/pull/611 )
2014-02-12 22:11:19 -05:00
pahimar
2638d355bf
ISidedInventory support for the Calcinator (similiar to @ganymedes01's PR https://github.com/pahimar/Equivalent-Exchange-3/pull/611 )
2014-02-12 20:49:34 -05:00
Dynious
3eac68ad53
Added sucking in items ontop of calcinator.
2014-02-11 22:12:55 +01:00
Dynious
bd09f3e808
Fixed #626 with stack sizes > 1
2014-02-11 20:15:14 +01:00
Dynious
af8b2c32d8
Fixes #626
2014-02-11 19:21:49 +01:00
pahimar
c6b6b1f301
Add in missing IInventory method
2014-02-10 20:20:55 -05:00
pahimar
683cde92fb
Fixes #625
2014-02-10 20:10:31 -05:00
Dynious
3601074945
Fixes Aludel problem of #618
2014-02-05 20:49:08 +01:00
pahimar
3e2a9e3883
Updated how the Glass Bell renders its inventory in the TESR
2014-02-01 15:22:39 -05:00
pahimar
1e67db9399
Fix up how the Aludel sends/receives data on how to display the output stack contents in world in its TESR
2014-02-01 13:38:08 -05:00
pahimar
7d46311003
Update Aludel to render the contents of the output slot (and not the input slot)
2014-02-01 12:40:22 -05:00
pahimar
e8b63a28d6
RecipeAludel now supports OreDictionary input stacks. Also, added grouping (non-localized) to the EMC tooltip
2014-02-01 12:02:30 -05:00
RedmenNL
abd00dc200
Fixes Aludel consuming wrong amount of items
2014-02-01 15:10:19 +01:00
pahimar
810232cfe0
Fixes #609
2014-01-30 22:05:46 -05:00
pahimar
ca6b8cd560
Yay Aludel :)
2014-01-30 22:03:11 -05:00
pahimar
eed4a7bdaa
Work on getting the Aludel working - to be continued on my desktop
2014-01-19 11:18:16 -05:00
pahimar
baf7d501a4
Fixes #592 . Can't even remember why that was there in the first place
2014-01-16 16:51:15 -05:00
pahimar
71b9d9a184
Optimize some code, and fix up dust stack rendering (colour) once and for all
2014-01-16 11:21:28 -05:00
pahimar
eac7f32e2b
In light of now knowing the blockEvent data payloads are limited to a byte in size, changed up the network communication for dust updates
2014-01-12 22:14:24 -05:00
pahimar
d81d5594e2
Fixing a sided error, but also discovering a dust stack colour bug in SMP
2014-01-12 13:52:52 -05:00
pahimar
58bd0a1dca
Just cleaning up some stuff
2014-01-12 12:42:41 -05:00
ganymedes01
f27b580e01
Fix for calcinator light level update
...
Force a light level update every time the tile entity state is changed.
Could also be done by sending an eventId == 6 and make that update the light level, but I think this way is simpler and it makes sure the light level is updated only after the state is changed
2014-01-12 16:50:24 +00:00
pahimar
cea970194e
Short of a light update bug, I think the Calcinator is done!
2014-01-12 10:51:26 -05:00
pahimar
07bd30b254
Just about done with the Calcinator
2014-01-11 18:47:17 -05:00
pahimar
f56791ee08
Calcinator network work
2014-01-11 17:41:28 -05:00
pahimar
a328988b28
Calcinator network work
2014-01-10 23:54:39 -05:00
pahimar
146dc0a1de
Just some more Alchemical Chest stuff :)
2014-01-05 22:22:59 -05:00
pahimar
7c20a2db99
Condensed the Alchemical Chest GUI/inventory stuff
2014-01-05 19:41:27 -05:00
pahimar
f8237d6c89
More Alchemical Chest/Inventory stuff
2014-01-05 12:16:48 -05:00
pahimar
be86ee89af
The different sized Alchemical Chests aren't quite working yet, but loads of GUI work and textures and stuff tonight
2014-01-04 23:02:06 -05:00
pahimar
49e7bb97d8
Adding some preliminary work on the Research Station
2014-01-02 22:48:09 -05:00
pahimar
898e7b44f6
Optimizing a ton of stuff in the block classes
2014-01-02 02:21:46 -05:00
pahimar
0114340844
Some preliminary work on transmutation squares
2014-01-01 21:18:10 -05:00
pahimar
3ae4e5d2ba
Other than some display related stuff, the Calcinator is pretty much "done"
2013-12-30 17:53:28 -05:00
pahimar
32615463ac
Some work on getting the Calcinators GUI to be more informative. Some small corner cases remain. That, and rendering it when its active.
2013-12-29 22:04:57 -05:00
pahimar
aad4435415
Just a few items you might know of from before
2013-12-25 08:50:07 -05:00
pahimar
60423c1421
Calcinators now produce dust
2013-12-23 22:13:57 -05:00
pahimar
f0b08b431f
Cleaning
2013-12-20 06:58:15 -05:00