Commit graph

54 commits

Author SHA1 Message Date
pahimar
3362621750 Moving the intialization of items and blocks to the init package, and simplifying things and removing the infused blocks (Aludel recipes will take their place) 2014-04-29 22:26:30 -04:00
pahimar
ac207393fe Managed to get a few things done today 2014-04-29 21:46:59 -04:00
pahimar
5794037f51 Getting ma groove on 2014-04-28 21:24:31 -04:00
pahimar
664387f063 Machines: Getting them to render in world. Still not functional. 2014-04-11 16:01:11 -04:00
pahimar
ac14fe32ab Machines: Getting more of the machines implemented, still a WIP 2014-04-11 07:06:32 -04:00
pahimar
f6d58abca2 Getting Alchemical Chests into the port. They definitely aren't finished yet, networking still to be done. 2014-04-10 19:59:04 -04:00
pahimar
c0a2f2d929 Some more work on stuffs 2014-04-01 22:47:08 -04:00
pahimar
4410c25bd6 Don't be scared - it's easier to start from the bottom. There's also still the MC 1.6.4 branch :) 2014-03-28 15:54:15 -04:00
pahimar
9f56070058 First initial pass of 1.7 update 2014-03-27 21:34:47 -04:00
pahimar
224f347878 Allow Alchemical Upgrades to stack up to 64 2014-03-27 10:52:43 -04:00
pahimar
0980cf9101 Some divide by 0 protection in TileCalcinator 2014-03-02 13:12:50 -05:00
pahimar
3332bc75fd Prelim work on getting the bag inventories working 2014-02-24 22:13:56 -05:00
pahimar
e07435ebca ISidedInventory support for the Aludel (similiar to @ganymedes01's PR https://github.com/pahimar/Equivalent-Exchange-3/pull/611) 2014-02-12 22:11:19 -05:00
pahimar
2638d355bf ISidedInventory support for the Calcinator (similiar to @ganymedes01's PR https://github.com/pahimar/Equivalent-Exchange-3/pull/611) 2014-02-12 20:49:34 -05:00
Dynious
3eac68ad53 Added sucking in items ontop of calcinator. 2014-02-11 22:12:55 +01:00
Dynious
bd09f3e808 Fixed #626 with stack sizes > 1 2014-02-11 20:15:14 +01:00
Dynious
af8b2c32d8 Fixes #626 2014-02-11 19:21:49 +01:00
pahimar
c6b6b1f301 Add in missing IInventory method 2014-02-10 20:20:55 -05:00
pahimar
683cde92fb Fixes #625 2014-02-10 20:10:31 -05:00
Dynious
3601074945 Fixes Aludel problem of #618 2014-02-05 20:49:08 +01:00
pahimar
3e2a9e3883 Updated how the Glass Bell renders its inventory in the TESR 2014-02-01 15:22:39 -05:00
pahimar
1e67db9399 Fix up how the Aludel sends/receives data on how to display the output stack contents in world in its TESR 2014-02-01 13:38:08 -05:00
pahimar
7d46311003 Update Aludel to render the contents of the output slot (and not the input slot) 2014-02-01 12:40:22 -05:00
pahimar
e8b63a28d6 RecipeAludel now supports OreDictionary input stacks. Also, added grouping (non-localized) to the EMC tooltip 2014-02-01 12:02:30 -05:00
RedmenNL
abd00dc200 Fixes Aludel consuming wrong amount of items 2014-02-01 15:10:19 +01:00
pahimar
810232cfe0 Fixes #609 2014-01-30 22:05:46 -05:00
pahimar
ca6b8cd560 Yay Aludel :) 2014-01-30 22:03:11 -05:00
pahimar
eed4a7bdaa Work on getting the Aludel working - to be continued on my desktop 2014-01-19 11:18:16 -05:00
pahimar
baf7d501a4 Fixes #592. Can't even remember why that was there in the first place 2014-01-16 16:51:15 -05:00
pahimar
71b9d9a184 Optimize some code, and fix up dust stack rendering (colour) once and for all 2014-01-16 11:21:28 -05:00
pahimar
eac7f32e2b In light of now knowing the blockEvent data payloads are limited to a byte in size, changed up the network communication for dust updates 2014-01-12 22:14:24 -05:00
pahimar
d81d5594e2 Fixing a sided error, but also discovering a dust stack colour bug in SMP 2014-01-12 13:52:52 -05:00
pahimar
58bd0a1dca Just cleaning up some stuff 2014-01-12 12:42:41 -05:00
ganymedes01
f27b580e01 Fix for calcinator light level update
Force a light level update every time the tile entity state is changed.
Could also be done by sending an eventId == 6 and make that update the light level, but I think this way is simpler and it makes sure the light level is updated only after the state is changed
2014-01-12 16:50:24 +00:00
pahimar
cea970194e Short of a light update bug, I think the Calcinator is done! 2014-01-12 10:51:26 -05:00
pahimar
07bd30b254 Just about done with the Calcinator 2014-01-11 18:47:17 -05:00
pahimar
f56791ee08 Calcinator network work 2014-01-11 17:41:28 -05:00
pahimar
a328988b28 Calcinator network work 2014-01-10 23:54:39 -05:00
pahimar
146dc0a1de Just some more Alchemical Chest stuff :) 2014-01-05 22:22:59 -05:00
pahimar
7c20a2db99 Condensed the Alchemical Chest GUI/inventory stuff 2014-01-05 19:41:27 -05:00
pahimar
f8237d6c89 More Alchemical Chest/Inventory stuff 2014-01-05 12:16:48 -05:00
pahimar
be86ee89af The different sized Alchemical Chests aren't quite working yet, but loads of GUI work and textures and stuff tonight 2014-01-04 23:02:06 -05:00
pahimar
49e7bb97d8 Adding some preliminary work on the Research Station 2014-01-02 22:48:09 -05:00
pahimar
898e7b44f6 Optimizing a ton of stuff in the block classes 2014-01-02 02:21:46 -05:00
pahimar
0114340844 Some preliminary work on transmutation squares 2014-01-01 21:18:10 -05:00
pahimar
3ae4e5d2ba Other than some display related stuff, the Calcinator is pretty much "done" 2013-12-30 17:53:28 -05:00
pahimar
32615463ac Some work on getting the Calcinators GUI to be more informative. Some small corner cases remain. That, and rendering it when its active. 2013-12-29 22:04:57 -05:00
pahimar
aad4435415 Just a few items you might know of from before 2013-12-25 08:50:07 -05:00
pahimar
60423c1421 Calcinators now produce dust 2013-12-23 22:13:57 -05:00
pahimar
f0b08b431f Cleaning 2013-12-20 06:58:15 -05:00